
Soon enough.

Soon enough.

Let’s get this over with, even if it’s pointless to review, as it’s just a WB corporate flex.
I revisited the original Space Jam just before seeing this, it was a corporate vehicle emphasizing cross brand promotion, spectacle, and references over story, with the “hook” of real life celebrities acting a cliched “inspiring sports film” formula alongside animated characters.
But in retrospect it had some laughs and some self awareness NOT weaponized to just suck corporate cocks in a proud cynical fashion, all the time.
And yes, this is just a new one, a “stand-alone sequel”, make sense since it has been in development hell for 15 years.
It has the same basic premise, with a basketball game deciding the fate of a real life person and the cartoon characters he mets in a new world. Obviously this one swaps Michael Jordan for James LeBron, but also tries to up the ante and modernize it, setting it in a virtual WB-verse where an evil algorhythm-IA has trapped LeBron and his younger son Dom.
Problem is it also quadruples down on corporate bullshit, to the point it’s way longer than it needs just to have countless references using WB owned IPs. Not jokes, references. It also takes itself more seriously for no reason, and it’s often more embarassing and awkward than funny or fun.
This is an official feature length shitpost filled with memes and references (not so much jokes), and while the animation isn’t bad, it’s a stylistically spineless affair, even the older Space Jam had a consistent style to the mixing of live action and animation.
The original was a product of his time as much as this new one is, but even the 1996 movie it’s still better than this specimen of pure corporate public narcistic wanking.
Horrendous.


So, as it’s customary and cyclical event by now, a new Nintendo Direct dropped at midnight today, and i have something to blabber on about without planning much.
Continua a leggere “Talking bout that new dang Nintendo Direct”
“Flipper” it’s a short-term for pinball outside of America, FIY.
And i’m fairly sure we didn’t have a pinball RPG gacha game before, i remember there was a spin-off of FF XV of sorts for smart devices, but whatever, it’s a far more alluring proposition in a overly satured market of idle games, mild rpgs, and everything in the middle.
The plot it’s basically an isekai tropes salad, but the faux 8 bit graphics are nice enough, presentation is decent, and doesn’t bombard you with too much plot or terminology right away.
Gameplay is a bit different than expected, as it’s not set up as a traditional pinball affair, with the heroes acting as single “ball” but also able to dash while launched to attack the nearest enemy, and launch skills with a pretty typical but pretty good control scheme for touch devices.
There is a bit of depth, with enemies exposing weak points at certain times, the more combos you get in a row powering up your shot to make the team spring a stronger attack, there’s Fever Mode, and overall there’s quite enough to keep it easy to play in short bursts but not mindless.
Of course, this comes with the inevitable free-to-play trappings, events, upgrade trees/maps, but the less annoying ones, just energy consumption and gacha for characters using the main premium crystals/gems, one with gacha advantages for using gems obtained by poning up cash.
But still, it’s not that bad, and honestly it’s good, good fun, way more captivating than expected, even disregarding the obvious methods to try hook you in, World Flipper it’s one of those free-to-play games that you end up back into because you actually wanna play it.
A rare sight, even aside it delivering to the underserved niche of pinball games.


So, a month or something ago the new anime adaptation of Shaman King dropped as a Netflix exclusive, and after watching the first 8 episodes, i think there is something to be said (in a non-elaborated, just “vomiting my thoughts without much editing or revision” way) about Shaman King and its legacy, and how this new adaptation is indeed trying to propose a very old shonen series to modern audiences, but staying as loyal as it can to the source material, which is nice but it also shows how old and fairly ancillary feels this series today, with many others Jump series that came out at the same time, later or before and still left a bigger, longer lasting mark on the genre.
Continua a leggere “Reflecting a bit on the new Shaman King anime for Netflix”
So, this is Marvel first attempt at doing more asian style action movie, introducing a new protagonist, the titular Shang Chi, forced to face his past as he was raised from infancy to be a perfect assassin by the criminal organization known as the Ten Rings, commanded by The Mandarin (connecting it to the Iron Man movies), and we also have Benedict Wong – as one would expect – is playing… well, the character of the mystic Wong, seen before in Doctor Strange.
YEAH, if it feels quite generic from the premise, and the idea of having Marvel “manufacture” a wuxia fantasy film while also doing a superhero movie and keeping their style of doing it.,…it’s not exactly that alluring, especially with the plot sounding really cliched as hell: the “face the master-father that’s also the boss of a criminal assassin ring so you can be free” thing, etcetera, etcetera
And while it a good step in terms of representation, it also just like the bare minimum by today’ standards.
It’s not a bad movie, but in a way it’s exactly what you would expect from a Marvel movie cramming asian martial arts, wuxia style fights and fantasy-mystical elements usually seen in Chinese (and chinese-related) cinema into their usual superhero mold, and while the action scenes are fun, it’s hard to care much about the story or the characters (aside from the sympathetic villain played very well by Tony Leung, outacting Simu Liu as the main character a lot), they’re mostly ok, but their arcs are brashly executed or not really interesting, given how token pretty much everything is here.
It’s a bit frustrating, as it could have been EASILY so much worse, but also isn’t quite decent, not helped by boring, cliched flashbacks and feeling a bit too long.


You know what, it’s summer, so a good excuse as any for more One Piece videogame reviews, even more as a coda to the One Piece TV Specials retrospective!
This time we’ll focus on the more recent entry in the Unlimited sub-series of One Piece videogames, Unlimited World R/Red, specifically on its Deluxe Edition re-release/port for PS4, Switch and Steam. It was originally released for 3DS, but it proved popular enough to see a release on PS3, PS Vita and Wii U. I’ve actually played (and reviewed) the Wii U version back in the day, but it’s been a while, more than enough for the experience to feel fresh again and for review purposes.
While the original version had cross-save (3DS to Wii U and PS3 to PS Vita respectively), i feel i should point out right away this Deluxe version… doesn’t for the PS platforms. I didn’t really expect it, but since even the Dragon Crown’s Pro re-release had it, it wouldn’t be absurd to have it here.
Continua a leggere “One Piece: Unlimited World Red (Deluxe Edition) PS4 [REVIEW] | Pirate Cruisin’”
Director: Tetsuya Endo
Writer: Tomohiro Nakamaya
Runtime: 105 minutes
So, by the fact that Episode Of East Blue wasn’t followed up by a special with an original story later in 2017, you can tell Toei quietly just kinda ditched the promised output of One Piece TV specials with original stories following new adaptations of old material.
It wasn’t until a year (a year and one day, to be pedantic) after that we got another special in the summer of 2018, with Episode Of Skypiea, another abridged remake of a story arc from earlier in One Piece’s storyline. BUT i find that this one makes a bit more sense, as Skypiea is such an unfairly hated story arc for many fans (which often made a lot of videogame adaptations of One Piece just completely skip it over it, while keeping a lot of minor story arcs)…. because someone shunned it entirely due to Ener’s ability being basically doomed to begin with against Luffy’s. But Amazon Lily’s arc that features Luffy making women marvel at his golden balls is perfect.
It makes even more sense to give Skypiea the “Episode Of” treament since we didn’t get any tangental piece of re-animated material from this arc in any of the specials before.
Continua a leggere “One Piece TV SP 13: Episode Of Skypiea (2018) [REVIEW]”
Director: Takashi Otsuka
Writer: Tomohiro Nakayama
Runtime: 106 minutes
Remember how i touched upon that plan Toei had about putting out One Piece TV specials in summer and winter, with abridged retellings and original stories?
Well, since we got two original stories back to back with the two previous TV specials, guessing it was yet again time for abridged remakes of older One Piece material was a safe bet to make.
Indeed it was, heck, and “safe” it’s also the perfect way to describe the choice made here.
Or stale and creatively lazy, as one would preferably talk of it, because we already had an East Blue story arcs abridged recap to be found in various bits of other “remake recap specials”, we didn’t really need to make another one of these so we could insert some previously not redone parts of the story. And even that comes off as a compromise on top of a compromise, since it’s only covers the origin or main arc of Luffy and his first four crewmember, Zoro, Sanji, Usop and Nami.
Continua a leggere “One Piece TV SP 12: Episode of East Blue – Luffy and His Four Friends’ Great Adventure (2017) [REVIEW]”
Expect to see more Senran Kagura reviews in the future, for now we’ll talk about the remake-port of the first game in the series, arriving in the west on 3DS alongside the extra campaign added in the “Burst” version, and later remade for PS4 and PC. I choose the PS4 version, but it’s also on Steam.
Having played the 3DS version throughly, i wasn’t opposed to a remake like this, unlike many fans that didn’t want to accept the fact the game was crap. It was. It had something to it, but like most of the Oneechanbara games (and overall a lot of Tamsoft’s output), too many flaws and a lot of repetition harmed the experience, and in the case of the first SK game, it didn’t help it tried to pull off a 3D style beat em up while having the set-up of a 2D beat em up. And being really long just to be long, without any variation and the 5/6 stages backdrops re-used again and again.
One thing that didn’t change is the story or it’s presentation, they just upscaled and used better polished assets, models and sprite from the more recent main Senran Kagura games, but even so most of the visual novel segments and illustrations are preserved, alongside the anime opening. Which is fine.
Continua a leggere “Senran Kagura Burst Re:Newal PS4 [REVIEW] | Godfrey Hoppai”