Reflecting a bit on the new Shaman King anime for Netflix

So, a month or something ago the new anime adaptation of Shaman King dropped as a Netflix exclusive, and after watching the first 8 episodes, i think there is something to be said (in a non-elaborated, just “vomiting my thoughts without much editing or revision” way) about Shaman King and its legacy, and how this new adaptation is indeed trying to propose a very old shonen series to modern audiences, but staying as loyal as it can to the source material, which is nice but it also shows how old and fairly ancillary feels this series today, with many others Jump series that came out at the same time, later or before and still left a bigger, longer lasting mark on the genre.

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One Piece TV SP 13: Episode Of Skypiea (2018) [REVIEW]

Director: Tetsuya Endo

Writer: Tomohiro Nakamaya

Runtime: 105 minutes

So, by the fact that Episode Of East Blue wasn’t followed up by a special with an original story later in 2017, you can tell Toei quietly just kinda ditched the promised output of One Piece TV specials with original stories following new adaptations of old material.

It wasn’t until a year (a year and one day, to be pedantic) after that we got another special in the summer of 2018, with Episode Of Skypiea, another abridged remake of a story arc from earlier in One Piece’s storyline. BUT i find that this one makes a bit more sense, as Skypiea is such an unfairly hated story arc for many fans (which often made a lot of videogame adaptations of One Piece just completely skip it over it, while keeping a lot of minor story arcs)…. because someone shunned it entirely due to Ener’s ability being basically doomed to begin with against Luffy’s. But Amazon Lily’s arc that features Luffy making women marvel at his golden balls is perfect.

It makes even more sense to give Skypiea the “Episode Of” treament since we didn’t get any tangental piece of re-animated material from this arc in any of the specials before.

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One Piece TV SP 12: Episode of East Blue – Luffy and His Four Friends’ Great Adventure (2017) [REVIEW]

Director: Takashi Otsuka

Writer: Tomohiro Nakayama

Runtime: 106 minutes

Remember how i touched upon that plan Toei had about putting out One Piece TV specials in summer and winter, with abridged retellings and original stories?

Well, since we got two original stories back to back with the two previous TV specials, guessing it was yet again time for abridged remakes of older One Piece material was a safe bet to make.

Indeed it was, heck, and “safe” it’s also the perfect way to describe the choice made here.

Or stale and creatively lazy, as one would preferably talk of it, because we already had an East Blue story arcs abridged recap to be found in various bits of other “remake recap specials”, we didn’t really need to make another one of these so we could insert some previously not redone parts of the story. And even that comes off as a compromise on top of a compromise, since it’s only covers the origin or main arc of Luffy and his first four crewmember, Zoro, Sanji, Usop and Nami.

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Senran Kagura Burst Re:Newal PS4 [REVIEW] | Godfrey Hoppai

Expect to see more Senran Kagura reviews in the future, for now we’ll talk about the remake-port of the first game in the series, arriving in the west on 3DS alongside the extra campaign added in the “Burst” version, and later remade for PS4 and PC. I choose the PS4 version, but it’s also on Steam.

Having played the 3DS version throughly, i wasn’t opposed to a remake like this, unlike many fans that didn’t want to accept the fact the game was crap. It was. It had something to it, but like most of the Oneechanbara games (and overall a lot of Tamsoft’s output), too many flaws and a lot of repetition harmed the experience, and in the case of the first SK game, it didn’t help it tried to pull off a 3D style beat em up while having the set-up of a 2D beat em up. And being really long just to be long, without any variation and the 5/6 stages backdrops re-used again and again.

One thing that didn’t change is the story or it’s presentation, they just upscaled and used better polished assets, models and sprite from the more recent main Senran Kagura games, but even so most of the visual novel segments and illustrations are preserved, alongside the anime opening. Which is fine.

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One Piece TV SP 9: Episode of Sabo The Three Brothers’ Bond – The Miraculous Reunion and the Inherited Will (2015) [REVIEW]

Director: Gou Koga

Writer: Hirohiko Kamisaka

Runtime: 106 minutes

Fittingly following from the post-credits scene of the 3D2Y special, the following year we got a TV special about Sabo…. an abridged recap-remake of his story arcs, that is.

And while the title this time is less spoilerific, i feel it’s fair to warn you that, yes, we’re yet again going into BIG ASS GYNORMIC SPOILERS territory, i might be wrong but i believe newer fans might yet not be as aware of Sabo’s childhood and his involvement in the Dressrosa arc, definitely not as Ace’s fate, and since the two characters backstories are so intimately connected in a way that’s hard or downright impossible to talk about without revealing some important detail or event for the overarching story.

So i’m gonna say it again, SPOILERS WARNING.

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One Piece TV SP 7: Episode Of Merry – The Tale Of One More Friend (2013) [REVIEW]

Director: Katsumi Tokoro

Writer: Hirohiko Kamisaka

Runtime: 106 Minutes

Time for another frigging special that retells with the new animation older story arcs.

In this instance, it’s…not even based on a person, but this is One Piece, so of course the ship itself ends up being a character, important enough to warrant crucial conflict over it, to say without spoiling some surprises for fans that have not yet made their way up to Enies Lobby’s conclusion.

It is the crux of some of the fondest memories for the main characters and i mean, it really speaks of how profoundly One Piece romanticize piracy from the age of conquest. Also, there’s the plain fact of the Going Merry having actually been ranking fairly high in characters popularity polls for the series, heck, even in the most recent one (held from January 3 through February 2021, on a worlwide scale) it ranked 32th, just below Whitebeard and above Silvers Rayleigh. Amazing.

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One Piece TV SP 5: Episode of Nami – Tears of a Navigator and the Bonds of Friends (2012) [REVIEW]

Director: Katsumi Tokoro

Writer: Hirohiko Kamisaka

Runtime: 106 Minutes

Like with the One Piece movies, eventually Toei went for the “lazy” route and decided to occasionaly not even bother writing some new material for these TV specials.

This is not to rag on the Toei animators, writers and such, but i’m sorry, these “recap movies/specials” are lazy from a creative standpoint, they are, and it’s not like they serve much purpose as seeing the same scenes and parts of the story you already saw done with a slightly better animation and production values, all repackaged in an abridged fashion running over 90 minutes.

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Putty Squad PS4 [REVIEW] | Blob In Time

Ah, yes, the lost Amiga platformer that wasn’t really lost at all, and even released on Super Nintendo in 1994 (not be confused with the SNES port of the first game, Putty, retitled “Super Putty” because Super Nintendo naming conventions), but was tauted as “reborn” for the PS4.

Yeah, this was a launch title, not that surprising, this is System 3 we’re talking about, i remember distincly them putting Super Fruit Fall on the Wii at launch, at full price, because why not?

Does it merit full MSRP? No. Doesn’t matter, since we’re putting it out when there’s bugger all to even play for the console. System 3 have been one of the cheapest UK publisher around for decades, and they’re still around, even if they mostly put out videogame pinball collections, some “HD” port for modern consoles of their old internal-developed MS DOS titles like Constructor.

And yes, they tried selling this one again on Switch, with the “Super” monicker slapped on, though, if you want a retail copy you might have to import it from the EU region.

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#E32021 Conferences Recap/Review/Thing

As already pointed out, E3 coming back this year was kind of a big deal, as the pandemic made it impossible to be held as usual in 2020, and even with the usual croc of shit that the event is and promotes… it’s a ritual, it’s a tradition for many people with huge interest in videogames, it’s a communal experience.

But i wonder if one year of non holding the event made many companies just forgot what the hell the expo was even supposed to be, like old people forgetting something they usually did out of habit because they had to stop doing it for a reason or others.

Mind you, E3 history is full of cringy – and often legendary – conferences often full of people that barely could speak english or had any PR experiences, overblown lies and hype for everything, announcements of announcement without nothing to show for titles of interest, so it’s telling this year’s output was a complete mess.

I don’t think that’s too hyperbolic to say.

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#E32021 Nintendo Direct & Bandai Namco [Highlights]

The final piece of rambles-recap-highlights i’m gonna write about this E3 edition… before the actual “final piece” of considerations and overall evalution.

First the long awaited Nintendo Direct, often topped only by the community basically setting themselves up to expect the moon and bitching about when they don’t get it…. or when they get it, because a certain set of people enjoy ranting and being miserable about the videogames they say to love so much, instead of actually playing said interactive entertaiment. You can’t please people that don’t even know what they want.

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