Where the on-rail shooter compilations at?

(A review of Mamoru Hosoda’s Belle is coming VERY soon, btw)

As the remake of the first House Of The Dead game is set to release soon on Switch (as a retail packaged release too), i’ve just realized how incredibly really no company before Sega with this remake has tried to bring on-rail shooters to the only current-gen (kinda) popular console that still retains Wii style pointers controls via the Joycons.

Given how the nostalgia market will only grow even larger in time, i’m surprised Namco didn’t dig from its huge backcatalog and pushed out a Point Blank or Time Crisis collection, or made compilations of some of the many others games of this kind that only existed as arcade cabinets.

I named Namco, but heck, even Konami and Sega were quite prolific back in the day, though Konami nowadays it’s better when they just licensed compilations-ports of their older titles to people who care (like Digital Eclipse, also handling the recently announced TMNT Cowabunga Collection), and Sega quite likely simply doesn’t care.

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Nintendo Direct 9/02/2022 | Rites Of N

That time again, time to put on your robe and attend the ceremony with expectations so far out to make worshippers of the Old Gods looks like wannabe zealots!

Especially since all fair criticism of the company is dropped by most people (and publications) when a Direct happens. But again, this is sadly “business as usual”, let’s move on.

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Iridion 3D STEAM [REVIEW] | Advance To Steam

Time for some picks from my embarassingly big Steam library, and why not one of the last things you expect to see on Steam, like…ports of Game Boy Advance games?

Yep, sometimes Steam being the de facto more used platform/store doesn’t just lead to lots of unfunny simulator crap trying to meme their way into profit, there’s clearly enough space for it to be used as a cheap, affordable and easy way for publishers to make some money back from their older catalogue, and it’s not really surprising, since the publisher in case it’s Majesco, a surprisingly resilient small publisher that published a lot of crap over the years, and… re-sell it, since they also brought over to Steam the infamous Drake Of The 99 Dragons, reviewed last year.

Though this case…well, cases are still odd, since Majesco basically ported both Iridion 3D and Iridion II from the Game Boy Advance to the PC, with the obvious expectations that come with it, since both games were made to play on a very small screen.

At least Majesco priced these very cheap, which is quite sensible to do, and they end up often on sale, so it’s easy to get the “Iridion Collection” bundle for three bucks.

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[EXPRESSO] Jelly Boy SNES | Europlatforming Of Old

Figured i’d check in with the SNES and NES online measly offering and see if some obscure back catalogue title dropped while Nintendo forgot to say it or did but we didn’t care.

And Jelly Boy is indeed one of those titles you might have gone your entire life without knowing about as it blends perfectly into the humungous pile of platformers of the 90s, and only came out in Europe, to boot.

So, it’s one of those 16 bit platformers that wanted to jump on the bandwagon, so it has a Sonic style health system, and often very tight time limits for the levels…. which i guess were made to make it feel more like Sonic when it’s otherwise a more linear “europlatformer” of british descent starring a humanoid shaped jelly in baby pink that can morph in various shapes, including a duck… when you duck, so the game has a sense of humour.

The main issue is that you have to find jigsaw pieces hidden in the level to unlock the zone’s boss, bu beating bosses only nets you item needed to finish the game, but to actually enter the next zone/world you have to find out first that there’s a hub area to access each world’s map, and you need to find a key in each zone to access the next one.

The game doesn’t tell you about any of these, most likely on purpose to sell guides and avoid people from easily beating it while renting it in the day, even more because just the first world it’s so obtuse. Once you know what the hell you’re supposed to, the game is actually decent, looks good , has a lot of levels, i’d say it’s worth a play by platformers buffs…. with a walkthrough on hand.

Drake Of The 99 Dragons STEAM [REVIEW] | Back catalogue horrors

Yeah, i don’t need to introduce this one, given his legendary bad game status as one of the worst ones ever on the original X-Box, etc.

I didn’t consider why i never heard of it here in “the Boot”, but i soon realized Majesco never bothered to even give this one an european release (same as the infamous Aquaman: Battle For Atlantis for Gamecube, we European were spared that one). At least on X-Box, it was released on PC in 2004 in Europe as well, i can attest because i found a PC physical copy of this on a flea market for a buck.

Eventually, in 2018, it was re-released on Steam for 6,99 € (or regional equivalent), with some improvements and bugs fixed in an attempt to “un-shit” the game a bit and tempt gaming masochists like me who never played the game themselves. It worked.

And it’s the season for horrors, so strap in, there’s a lot of rotten guts here to morbously examine and fiddle with.

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Coffee Pigeons and Nintendo sub-subscriptions bullshit

So Nintendo had an Animal Crossing Direct yesterday, mainly to show what would be in the next big AC New Horizons software update, alongside the previously teased return of Brewster and his cafè situated in the museum.

Let’s start with the good.

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The Spooktacular Eight #2: The Slayer (1982)

I did promise i would cover more Arrow Video releases.

I didn’t specify or pointed out that they also re-released a lot of slasher flicks, so we’re not talking about the works of Park Chan-wook, Miike or Buttgereit, not today.

Today we’re talking about one of the many cult slashers from the 80s (really, what slasher from that era ISN’T a cult sensation today?), The Slayer, the debut feature from genre director J.S. Cardone, and yet another one for the “video nasty” list, which in retrospect helped these movies gain more notoriety than they ever could wish for, so yeah, good one Thatcher and co.

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One Piece: Unlimited World Red (Deluxe Edition) PS4 [REVIEW] | Pirate Cruisin’

You know what, it’s summer, so a good excuse as any for more One Piece videogame reviews, even more as a coda to the One Piece TV Specials retrospective!

This time we’ll focus on the more recent entry in the Unlimited sub-series of One Piece videogames, Unlimited World R/Red, specifically on its Deluxe Edition re-release/port for PS4, Switch and Steam. It was originally released for 3DS, but it proved popular enough to see a release on PS3, PS Vita and Wii U. I’ve actually played (and reviewed) the Wii U version back in the day, but it’s been a while, more than enough for the experience to feel fresh again and for review purposes.

While the original version had cross-save (3DS to Wii U and PS3 to PS Vita respectively), i feel i should point out right away this Deluxe version… doesn’t for the PS platforms. I didn’t really expect it, but since even the Dragon Crown’s Pro re-release had it, it wouldn’t be absurd to have it here.

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