Review of Pokemon Scarlet/Violet delayed by a couple of days + the “Dino Dicember” priority rule

So yeah, it took me more time to get around and finish the game, so i need to finalize the review, revise it and shit, so it will be posted on the 23th, instead of… today.

I considered postponing it even further, like next year, but since the 12 Days Of Dino Dicember are a-coming again and i’m not skipping on them, i’m not going to.

Oh, also, because of that some planned reviews of movies that coincidentally release in the same period here (like The Fablemans) will come out in January after the “dino stuff”.

That’s it, that the post.

Bye!

Dead Island Riptide (Definitive Edition) PS4 [REVIEW] | #deadislandretrospective

Aka the “actual” Dead Island 2, as time would eventually tell.

Technically not, but actually yes, since it’s developed by Techland and in terms of story it’s a direct sequel, following up immediatly (after a brief recap) where we left off that unremarkable (to be kind) narrative, which means the group of survivors gets aid by an american Navy ship but it’s immediatly captured by one of the side villains from the previous game, Serpo (guess Betraldo didn’t have the same ring to it), intenting of using their immune blood to concoct a cure and a weaponized bio weapon, or something. Doesn’t matter much, as you shipwreck into a nearby island in the archipelago, where the zombie epidemic has also spread after the incident in Banoi, and learn that they plan to nuke the entire island in order to contain the zombie plague.

Yeah, the story it’s about as crappy and easy to completely not give a shit about, with the obvious twists seen coming miles and miles away, but i’d argue it’s actually, objectively worse since there is barely a plot in Riptide, like, at all, aside from the beginning and ending, where a side character in the first game becomes the main antagonist… barely, so you can say this game does recycle too much from the first, even in this regard.

Continua a leggere “Dead Island Riptide (Definitive Edition) PS4 [REVIEW] | #deadislandretrospective”

A review of Pokemon Scarlet/Violet is coming later this month, actually + EXPRESSO review of Guillermo Del Toro’s Pinocchio

While i did make some first impressions/ramble on both Pokemon Arceus and the Diamond/Pearl remake, i figured this time i HAD to make a proper full lenght review of the first 9th gen Pokemon title, especially since it’s a mainline release. And since i did actually preordered the damn thing this time around, and i kinda wish i didn’t. Kinda.

Seriously, while the game has already been discussed and fairly criticized enough for the obvious reason (it runs and looks like ASS, let’s be brutally honest about it), and while the undeniable fact of Violet/Scarlet selling 10 millions in 3 days it’s kinda depressing and makes it clear once again how “boycotts in videogames” are useless for many reasons and most often feel moot since we’re talking about franchises that do incredible numbers by name recognizition alone… we do gotta talk about Violet Scarlet’s issues proper.

Especially since the fact of it being Pokemon means for many the plethora of issues are mostly handwaved or pre-forgiven, when we’re pretty much in a Cyberpunk 2077 situation, yet we didn’t and we’ll never see the same backlash, despite derserving it and the criticisms being pretty similar in origin and nature.

So i’ll do what i can to “balance the scales”, and talk in length about the many problems and strenghts of Scarlet/Violet, a game i’m currently enjoying despite everything, but one i’m also feeling quite disappointed, since it was clearly something that Game Freak should have been made able to cook in the “development oven” for at least 1 more year.

To misquote Strong Bad “this goose isn’t cooked”.

Seriously worried this will be become another costant issue plaguing Pokemon releases, because sure as shit Nintendo isn’t gonna make Game Freak take more time, but crack on with the “AAA pretty much biannual” style of releases.

On another tangent, while i did find some theathers that showed Guillermo Del Toro’s Pinocchio almost a week before it’s Netflix release date… it was literally like 5 days, as much as i prefer watching movies in theathers i also can use to save me some cash, and i still have a Netflix subscription, so the EXPRESSO review for that it’s gonna be a little later than it could have been, but regardless, it’s coming soon.

Dead Island 2 got delayed (again) and what it means for the #deadislandretrospective

So yeah, i just found out that 4 days ago Dead Island 2 was yet again delayed, this time though NOT as much as it had already been, so instead of early February it’s now shooting for a late april release, as displayed in the above “delay communication post/image” (which are by now a specific brand of art in themselves), which at least acknowledges how ridiculous (yet fitting, i would add) is for a game that spent 8 years in development hell to be delayed so soon after reemerging as something else entirely.

Which in itself it’s fine by me, i can wait, we can wait at this point (and it’s also savvy given what’s releasing that month in terms of videogames), but i wish they announced this sooner, as now the original plan for the retrospective on the Dead Island series, with a review each month, it’s busted, so instead of releasing a review of Dead Island Riptide – Definitive Edition at the end of this month, it’s gonna skip November entirely and instead go for a December slot.

Same for the remaining two games (again, i’m not counting the defunct spin-offs Survivors and Epidemic, here is a reminder as of why), so those reviews will come out bi-monthly to coincide with the new release date of Dead Island 2.

Hoping i don’t have to do another of these post by then, who the hell knows.

Dead Island: Definitive Edition PS4 [REVIEW] #deadislandretrospective

I started playing this mid-summer for kicks, but what do you know, in early september Dead Island 2 actually resurfaced after 8 years of radio silence, multiple developers change, and it’s coming out… in February 2023. Odd date, but i guess Deep Silver isn’t keen on waiting for a timely summer release, after the game overlong stay in development hell, so much that Techland spun another zombie series after basically being denied work on any Dead Island game after Riptide.

Perfect time for a retrospective of the series as a whole, so let’s start from the original Dead Island, in its Definitive Edition form (which on PS4 and X-Box One came packaged as a collection with the direct sequel Riptide and the spin-off Dead Island: Retro Revenge included).

We’re reviewing this version also because i’ve played Dead Island on PS3 when it was new… and this was indeed one of those games that could have used some enhancing and overhauling, etc.

I guess some history won’t go amiss, but if you happened to… not exist in 2012, you missed one of the most perfect example of misleading, bullshit hype trailers ever made, as originally we were fed a non-gameplay trailer that went for shock value (depicting a dead zombie child, among other things), trying to make you believe the game would treat the topic with some seriousness… only to find out Deep Silver were just being the deceitful liars they are, as we had a game where you combine shit to make fire-laden blades and battery-powered electrical pikes, with a slow-mo effect for when you decapite the plentiful undeads, or crush their rotten brains under your foot.

Continua a leggere “Dead Island: Definitive Edition PS4 [REVIEW] #deadislandretrospective”

The Spooktacular Eight Return & starting a Dead Island Retrospective

Yeah i know this is the older logo and art.

Since that thing i improvised last October did okay… let’s try to make it a yearly tradition, why not?

8 selected horror reviews sparkled through the whole month, in a pick-n-mix fashion!

Also, starting from October onwards, each month i will have a full lenght, in-depth review for each installment of the Dead Island franchise, with the retrospective culminating on the release of Dead Island 2 in February 2023.

Yeah, since this time we actually have real gameplay footage, Deep Silver isn’t waiting for a topical release date anymore for its zombie game, and wants this out before the unthinkable happens and they’re forced to restart the project from scratch for the 4th time or something.

Or before Goat Simulator takes further piss of that old E3 trailer with Pigeon John’s The Bomb playing to the sprinting dead.

The ONLY game i won’t be reviewing it’s the smarthphone spin-off Dead Island Survivors, because aside an old EXPRESSO review made in italian years ago (which i’m not unearthing or reusing in any way), i don’t have much written thoughts on it, as i didn’t play it that much when it released, and the game shut down in July 2020, so…

It wasn’t bad either, it was a top down action rpg with tower defense elements, free-to-play with all the shingle that it entails, but it was basically akin to Orcs Must Die, so it’s kind of a shame i can’t revisit it anymore.

That’s free-to-play smartphone games for you.

Fire Emblem Warriors NSWITCH & NEW3DS [REVIEW] | Tactics Of The Emblem

To celebrate a new Fire Emblem crossover game with the Warriors formula, this time based on Three Houses in the same fashion as Age Of Calamity was from Zelda Breath Of Wild, let’s rivisit the older (and first) title, simply titled Fire Emblem Warriors, released back in 2017 for the Nintendo Switch and the 3DS… as in, only the New 3DS models, yep, it was one of those very few exclusive titles for that 3DS revision-upgraded restyling, arguably the only title of notice alongside Xenoblade Chronicles 3D in terms of New 3DS Only packaged retail releases.

I’m gonna review both versions as i first sunk 50+ hours on the New 3DS release (i didn’t had a Switch at the time) and then a little less once i got hold of a Switch and that version, and by that i mean i will just make a specific comparison in terms of performance and overall looks between the two versions, no need to review both separately, as in terms of contents they are 99 % identical.

Aside from that, prepare from a lot of comparison to Hyrule Warriors, it can’t be helped.

Also (as already explained in the hands-on on the demo for Three Hopes), don’t expect a review of Fire Emblem Warriors: Three Hopes anytime soon, for the same reason of Persona 5 Strikers, i gotta play the main game, Three Houses, first, even though this is described as an alternate story in that world. And i’m never gonna finish that game and then start, finish and have a review of that out in any timely fashion.

Time is not on my side. 😦

Continua a leggere “Fire Emblem Warriors NSWITCH & NEW3DS [REVIEW] | Tactics Of The Emblem”

Fire Emblem Warriors: Three Hopes NSWITCH DEMO [HANDS-ON] Hope Is Ascending

While i wasn’t planning to review the full game soon since i still need to play Three Houses first, the release of a demo at least give me an excuse to talk about the new Fire Emblem Warriors, so compromise it is! Dr. Killinger was right after all.

Since i have no familiarity with the aforementioned FE entry, i will not talk in detail about the plot seen in the demo, even though this is described as an alternative story set in the same world.

I mean, judging from the prologue’s cutscenes, narration and overwiew, it feels fitting that this specific FE game has a dedicated Warriors spin-off, since it feels like a medieval european take on the Romance Of The Three Kingdoms. Just with more school and church stuff.

It’s a fairly meaty demo, that lets you the entire prologue and ends just before the final battle of Chapter 4, for roughly 4 hours of content, more than usual and more than enough to know if you like the game or not.

Continua a leggere “Fire Emblem Warriors: Three Hopes NSWITCH DEMO [HANDS-ON] Hope Is Ascending”

Fate EXTELLA: The Umbral Star PS4 [REVIEW] #musoumay

Ah yes, the Fate musous. Yes, Plural.

One that took surprisingly long, despite being one of the more requested crossovers with the formula, according to many japanese surveys results.

And oddly wasn’t snapped up by Tecmo Koei, but by Marvelous, which is both a good and a bad thing, for reasons we’re gonna get into later. But regardless, it’s nice to be reminded that these kind of games aren’t actually a patented formula…. at least i don’t think anymore, but still, this game is another proof that you can attempt a similar formula and Koei won’t sue off the back of their old, very vague patent.

I mean, they did make a “sequel” after this, so i’d think it’s safe to say that at least you can make “musou-likes”, if you so desire. And if the company that owns Senran Kagura can have more than a crack at it, you know the “low budget” excuse doesn’t quite hold as you’d expect and/or hope.

Continua a leggere “Fate EXTELLA: The Umbral Star PS4 [REVIEW] #musoumay”

[EXPRESSO] The Bunker Game (2022) | Paranazical Activity

Out of the blue a new italian (well, an italo-french production, but still, shot in Italy with italian actors) horror movie sneaked into cinemas here as an event screening.

I will say that this time i’m not so much disappointed or angry but utterly confused as to what they were even trying to do.

The setup is that there’s a LARP set up in a WWII nazi-fascist bunker in Italy, with an alternate history post-apocalyptic scenario, but when security measures break down, they evacuate the place and only the staff decides to remain and investigate to what happened, as the game/scenario creator has gone missing…

Given the title you’d expect the movie turning into either a battle royale, a Saw-style thingie, even a simple slasher, but nope, it goes into supernatural territory…. for reasons.

In the first part you kinda forget – despite the movie stating immediatly it’s a LARP – that’s a farce, a game, and i honestly wonder why it didn’t play the “alt-history Fallout cum Fourth Reich” scenario straight, i mean, the production values are quite good, the costumes too, so it could have been simply a modern nazisploitation flick.

For what it actually is, a horror movie, one where the horror part feels really forced and cliched, there’s some atmosphere due to the setting but no tension as the movie randomly veers into horror, the characters are token, unlikeable or barely have any screen time to be even worthy of adjectives.

The Bunker Game has some good cinematography, decent-to-good acting, but it feels way longer than its 90 minutes runtime, as it meanders about unsure of what the hell it’s even doing or saying, if anything at all.

Still better than In The Trap, but this one frustrated me way more since it had actual potential.