Ye Old Remaster Wsihslsti (for Saint Nick)

A bonus round, meant for the previous “draught”, but it still isn’t Christmas, as Mr. Wright would point out, so enjoy!

Since the industry is experiencing the inevitable resource creep and is eventually forced right now to reap what they sow, as the new consoles “have no games” because mainstream big budget videogames have pigeonholed themselves into a situation where is too expensive and takes too long to even make one of these (emulating the big budget cinema industry they wanted so much to be to a tee), remasters have been the way too go.

Old crap with new paint or fixes to the rope itself takes still less than making a new game from scratch, is easy as you can cater to the evergrowing nostalgia market (due to the gaming populace aging because natural entropy is a thing and your flesh will fail you, eventually) longing for ages long gone, be it the Atari early days or the mascote platformer craze of the 90s, you can safely bet on an already established name, and the market is big enough that even obscure shit like Felix The Cat videogames of yore and Bubsy can get a collection with improvements, quality of feature, and shady publishers like Piko Interactive can publish in 2022 (on Steam at the moment, with console releases coming) a somehow buggier, worse looking version of Glover than when it launched on Nintendo 64. In 1998.

Be it collections of enhanced ports or remasters that just update the graphical side of things, the public craves and buys these for a variety of reasons, publishers are more than happy as it cheaper all together, so in the spirit of the time i will be dotting down my own wishlist of remasters/ports/re-releases that i would like to see.

Order is casual, btw.

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Elves (1989) [REVIEW] | Nazicest Gobbo-Grizzly Conspiracy

This is a quasi-well known one, it has a certain reputation, but i’m willing to cover it anyway because it’s still one of the strangest fuckin horror film i’ve ever seen, it’s still unique, as in “who the hell comes up with this stuff” kind of unique, sure as shit there’s nothing quite as absurd, even with the plenty batshit delirium that comes with vintage holiday horror films, Christmas related or not.

It’s just not everyday you get a movie about Christmas elves that’s also about Nazis, has a demonic conspiracy to breed the Aryan “Master Race” which involves incest and blood rituals, and just calling it “Elves” it’s a great Trojan-horsing manouver, how the fuck can one expect this level of obscene and absurd with such a simple, direct title?

It’s a deranged mish mash in many ways than you both and would not assume, because you’d expect a creature feature movie following in the vein of Gremlins, like Critters, Ghoulies, Munchies… and to an extend that is correct, as we’ll see later.

Strap in, because we’re in for quite the ride, one that Dan Haggerty (of The Life and Times Of Grizzly Adams’ fame) wasn’t happy to partake in one bit, despite being the protagonist, as sometimes you can almost see his genuine stunned yet unamused, baffled reaction to the dialogues he’s forced to hear coming from the other actors’ mouths.

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The Super Ninja (1984) [REVIEW] | “Do You Remember, The 21th Night Of September?” Ninjas

Since this is also kind of a “ninja month” for me, time to dwelve deep back into the cut n paste ninjaexploitation we love to discuss here so much…. or is it really this time?

I mean, the movie it’s called The Super Ninja( but you can also find it titled as “Ninja Force”), it does have a different and confirmed director name on both IMDB and the Hong Kong Movie Database, it does fit the bill of a primo subject for the “Godfrey Ho cut-n-paste” treatment… but it’s NOT mostly made out of a different yet similar Taiwanese or Korean chrime thriller, there’s no stock footage lifted.

So, did i make a mistake, assuming this was another Godfrey Ho/Joseph Lai joing when it’s a completely random, stock footage-free ninja flick from the era that just happened to exist and get paired with IFD Films International’s output of super cheap ninja regigs of older, random asian films about crime, guns, or whatever

Because it was distributed under the other company name by Ho and Lai, Filmark International… and then just watching will trigger every flight or fight response by ninja film buffs, because it looks, feels and it’s even edited like the cut-n-paste colored ninja collages, but there’s no recognizable name in the credits that would make the connections made sense and obvious.

Then i found the name “Thomas Tang” attached as producer even in the “recent” italian DVD release by Freak Video, and all made perfect sense, because that is one of Godfrey Ho many film pseudonyms, stuff like the beloved “Elton Chong”, BUT that credit was just added in the international releases because – as already said – Filmark distributed the thing.

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[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

The Spooktacular Eight #23: Mutant Girls Squad (2010)

I planned to review Blood Friends for this year’s Spooktacular Eight, after finally seeing and reviewing Vlad Love earlier this year, but since i can’t manage to find some actual english subtitles for the thing and time is a-ticking, instead of a Mamoru Oshii film we’ll feature a Noburo Iguchi one, with Mutant Girls Squad.

Which is also co-directed by fellow gore-tastic filmmaker Yoshihiro Noshimura (Tokyo Gore Police, Helldriver, Vampire Girl VS Frankenstein Girl) but also Tak Sakaguchi, better known as an actor in many films, like Versus, Godzilla Final Wars, the Azumi films, and even some of the aforementioned Iguchi-Noshimura gore flicks, but he also directed a live action Otokojuku film adaptation and Yoroi: Samurai Zombie.

Here they direct a chapter of the three the movie is divided in, and you can tell which one did, definitely if you have previous experience with their works.

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The Callisto Protocol PS4 [REVIEW] | Ape Espace

When a beloved new IP is run into the ground and compromised by EA, that tried to squeeze Call Of Duty money out of a horror franchise and even had microtransactions inserted in the last mainline title…. seeing the publisher basically give up and do nothing with it for years is frustrating, even more so when the finale was followed up by a DLC retconning the ending.

And the inevitable homicide by EA of Visceral Games, after the routine danse macabre of shuffling them into developing completely different games of a completely different genre, lamenting how the star shaped peg doesn’t fit into the durian shaped hole, was the cherry on the corpse sundae.

So of course this leaves a specific hole in the market for “spiritual sequels” to fill, and mind you, this was announced before EA announced their own remake of the first Dead Space.

And on paper, The Callisto Protocol sounded exactly what fans of the series like me wanted, a “fuck you” to the vampiric publisher that wasn’t serving an audience starved for that action-horror sci fi dish, done outside of their control, with even some of the original creators of the series involved.

This is the kind of underdog story that we wanna see, as apparently everyone hates EA, and only EA for some stupid reasons, but alas this is not quite what actually happened.

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The Spooktacular Eight #19: Dead Trigger (2017)

Generic zombie movie with Dolph Lungren?

What if it’s THAT and also a live action adaptation of a videogame you’ve never heard of?

YAY.

Even YAY-ier when the videogame is a generic as hell mobile free-to-play smarthphone FPS, generic but popular enough to get a sequel… and a live action film adaptation.

There is a bit of wit in the premise as yes, there’s the usual zombie apocalypse, but it leads to the government making a videogame about zombies in order to recruit the top-players for real life zombie massacring military exploits, as they need to cut through the undead hordes to reach some scientists that may have found a cure for the zombie virus.

So it’s kinda, a bit, kinda like Ender’s Game, but way stupider, and also not that original as i’m pretty sure there’s at least another movie made earlier, i think just called Hunting Grounds (my UK DVD release has it retitled as Zombie Hunters”), with the same “recruiting the gamers for fighting the supernatural menace”, though without embarassing Twitch channels.

I still have to got around to that so i can’t say for sure but then again need i recall the 2009 film called “Gamer”? Let’s just say the Dead Trigger film it’s not entirely original, regardless of how you slice it, who cares, i doubt many even knew Dead Trigger was originally a game to begin with.

And the “let’s recruit people that play VR games” angle really isn’t used in any interesting or significant way, only to get some stereotypes and random ass characters into the suicide squad in question, it becomes quickly showed aside because the movie it’s more interested in being an off brand Resident Evil wanna-be, and just incredibly generic as hell in all regards for a zombie flick.

Hordes of zombies that are not silent somehow managing to sneak up from nowhere to the back of an elite trained soldier when the script wants to kill him off (or bite him so we can have him sacrifice himself by being blown up with the zombies or some self-sacrifice shit)? Check.

Dumbass, stupid and flavorless characters? The inevitable, seen coming from miles away double-cross at the hand of the evil CEO of the multicorporation set on betraying everyone and sell the potential cure for the virus? A super-mutant fruit of the very same company’s experiments?

For a bonus round, there’s also a priest that believes the undead are a punishment from God, just to completely fill the cliches bingo card, the cornucopia of stock conflicts, betrayals and predictable plot twist that you can easily all imagine and easily guess with a high rate of success.

Acting is mediocre, with even the top named actors in it just doing the bare average, at best, the other ones not so much, but at times the special effects, even some of the gore is quite decent, honestly it’s not a bad production but most of the time it’s hard to forget you’re watching basically a lesser version in every regard of Paul. W.S. Anderson’s Resident Evil live action films.

those weren’t really good movies either, but this is the bootleg version, the one with less money, lesser actors, lesser anything, really, making Dead Trigger the subpar movie you’d expect it to be, just subpar, not atrocious but one i would skip still, since it’s so tiresome in its predictability too.

Hilariosly though it ends with a cliffhanger ending, like yeah, mate, it’s a miracle this one got made, Dead Trigger 2 with Jason Statham isn’t gonna happen, not unless you get a lot more money on the project or if by the time it happens Staham won’t be senile, bored and/or strapped for cash enough.

Resident Evil: Death Island (2023) [REVIEW] | Code Vendetta X

Since it’s still summer-ish and we won’t have time for it this october, i feel it’s time for me to complete (until a new one comes out) my coverage of the Resident Evil CG films, after tackling the Netflix CG series and then doing a retrospective on the previous CG animated films.

From the title i’d assume its either based on Code Veronica or RE Revelations 2, but nope, there are echoes of that, but this is actually a direct sequel of the last, Resident Evil: Vendetta.

Continua a leggere “Resident Evil: Death Island (2023) [REVIEW] | Code Vendetta X”

Parasite Dolls (2003) [REVIEW] | Bubblegum Boomers

Wanted to get around to this for years, as i distinctly remember its cover displaying in the anime section of pretty much any video stores here in “Da Boot” back in the 2000s, and also being pretty featured or sold online. The power of anime cyberpunk and early CG.

Curiously, i’m not really familiar with the series this being a spin-off for, Bubblegum Crisis, which may sound sacrilegious to many, but i never saw as it was distributed on VHS at the time here too, but it was never pushed as much as others, at least as far i remember, i was a more casual anime fan back then and i would have been busy catching localized broadcasts of Dragon Ball, Hokuto No Ken/Fist Of The North Star and -especially – Ranma ½ anyway.

Parasite Dolls does feel immediatly like a product of the late 90s early 2000s, as in it’s not a feature film per sè, not a compilation film of 3-4 episodes, but an anthology/mini series of 3 stories set after the events of the original Bubblegum Crisis OAV series.

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