(Mini) One Piece August is coming back, baby!

Yeah, that is pretty self-explanatory, since i’ve done this before, many times, but yeah, we’re back to a (mostly) One Piece exclusive August, as the first half of it, i’m gonna review One Piece media, in this case videogames… though it will have to happen in “redux” form since IRL events and academic endeavours are kicking my ass harder than planned.

So we’re gonna basically look at the One Piece Grand Battle games released westward for PS1 and PS2… and i was gonna do more but it just ain’t happening, as i realized bitterly.

And FIY , this has been planned in mid-January 2025, with the idea of finishing up the collection for One Piece videogames… as in, the ones that were released in Europe or globally, this time around.

Minus the VR one since i still don’t own a PS VR.

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Asterix & Obelix XXXL: The Ram From Hibernia PS4 [REVIEW] | ….Did Nothing Wrong?

Due to some unforeseen schedule issues, we’ll close out the entire XXL series with the latest one, Asterix & Obelix XXXL: The Ram From Hibernia, released in late 2022 by Microids and once again developed by Osome Studio.

This feel immediatly like a continuation of XXL 3, despite the original plot being about a welcome surprise: as in, there is another lone village that has managed to fend off the Roman invasion, outside of Asterix & Obelix’s. It’s not in Gaul, but Hibernia (aka ye olde Ireland), and the trick lies in the titular ram (being also the beloved pet of the Hibernian chieftain) that is able to inspire/enforce armies to fight even when fatigued with its magical horns.

The Romans though managed to capture the ram, which depressed the Hibernian chief and made him unwilling to fend off the invasion, so his daughter comes to ask for the help of the Gaul village, Asterix and Obelix obviously willing and able to go help them flip off Romans abroad…

It’s a cute premise and like the previous games they do get the tone and humour of the series right, its charm and all, but – like this game as a whole – it’s mostly underbaked and short lived, there’s no time to properly develop any of the new characters, as the entire narrative whizzes by too fast.

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Rabio Lepus/Rabbit Punch (Arcade Archives) NSWITCHDDL [REVIEW] | Cho Usagi

This year we won’t review crappy horror no-budget slockfests about killer rabbits, i’m quite fed up with killer easter bunnies and we can done those next year, anyway.

So we’re instead digging up a fairly obscure 2d spaceship shooter/side scrolling shoot ‘em up from the late 80s arcade resurgence, and as i guess it’s almost mandatory for forgotten games of this genre, its only home console port was on the PC Engine… in Japan, North America did get this released in arcades, localized as Rabbit Punch, but we Europeans never did in any shape, not until the recent Arcade Archives rerelease, in this case the Switch one (it’s also available on PS4).

The plot is fairly simple and starts off the “ol’ fashioned” (as in “putting cats in bags and throwing them in the river to drown” ye old fashioned) royal kidnapping by a mechanical army of space aliens that come down to the peaceful planet of Bunnyland, taking awat the rabbit themed king (he has a rabbit onesie), the princess and her sister (which are just Playboy bunny girls… to commit to the theme, yes), so it’s up to the rabbit shaped mecha unit to save the monarchy.

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Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants PS4 [REVIEW] | Arcades In Times

Since it’s un-officially “ninja month”, let’s talk ninja. Mutant teenage turtles ninjas.

And while their popularity and games based on the series still doesn’t waver, so much that we recently got a tie-in game to the 2023 animated film TMNT: Mutant Mayhem, TMNT: Splintered Fate, and one about the Last Ronin spin-off series by the TMNT original creators coming next year.

But we’re not talking about those, or the well received Shredder’s Revenge.

Nope, we’re going back to 2017, indirectly, thank to the recent release of the 2017 TMNT arcade game by Raw Thrills, in this expanded port (gaining the “Arcade” moniker and a new subtitle since there are literally dozens of TMNT game just called “Teenage Mutant Ninja Turtles”) handled by Cradle Games and distributed (even physically) by… shovelware maestro Gamemill Entertaiment.

Though this is not shovelware, i had the pleasure to play this machine/arcade cabinet more than once in my local arcades, and it’s quite fun 3D side scrolling beat em up, obviously trying to arken back to Turtles In Time, as these arcade TMNT titles often do, for nostalgia but also because it was indeed a quality title worth trying imitation and the flattery that – ideally – that would imply.

It’s a pleasant surprise regardless, since i doubt anyone was expecting this, expecially given how some digital only TMNT titles have gone delisted entirely, especially made for smarthphones offering and arcade releases. The TMNT Cowabunga Collection is great but some titles will always be bound to being emulated, at best, like the Tiger handheld games and such.

This not the case, as we get the game seen and played in the arcades as well as some new extra levels, which is a good things since Gamemill still asks more than it should for a physical copy, but we’ll discuss that later.

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One Piece (Shonen Jump’s) GBA [REVIEW] | USA Piece

There are many One Piece videogames, even on the GBA, most RPGs or fighting games, but there is a notable exception, even weirder than usual since it out came out in North America, and North America only. Yep, despite being developed by Dimps (the Sonic Advance series, Draglade, many Dragon Ball and Shaman King licensed games… and shit like Seven Samurai 20XX), it was never released in Japan or Europe, only in the US as simply “One Piece” (also listed as Shonen Jump’s One Piece for cataloguing needs) in 2005.

As of why i’m not sure, sure, it was based/dependant on the 4kids butchered version of the TV anime series, but the same was true for the first OP: Grand Battle PS2 game and that had an European release… so it basically means most people experienced it via emulator, i first did too, until i did found a cartridge for an “okay” price, but unless you’re a fan of the series and-or a dedicated GBA collector, i wouldn’t bother searching for an used copy, since it’s quite pricey today.

I’m not even gonna suggest waiting for a rerelease because it more than simply “unlikely”, unless it randomly pops up on Switch like that Macross GBA game, or Badnai Manco makes a complete One Piece videogame collection in the future.

Regardless, it’s also odd how this was the only One Piece GBA game that released outside of Japan, maybe due to the licensing as the time, most likely the same legal bullshit that saw the first Unlimited game never released in Europe, while the Unlimited Cruise titles never arrived in the US.

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Dead Island: Retro Revenge PSN [REVIEW] #deadislandretrospective

So, we finally arrive at the last entry of the Dead Island retrospective, just in time for Dead Island 2 to finally release in stores, tomorrow actually, which sounds still kinda crazy to me after that memorable first teaser trailer with Pigeon John’s Da Bomb, but we’re almost there, for real this time.

The only game left is Dead Island Retro Revenge, which was originally released as a bonus game to entice people in buying the Dead Island Definitive Collection, with the main serving of that being the remastered/definitive edition versions of Dead Island and Dead Island Riptide, but can also be simply bought on Steam, PSN and X-Box Live for 5 bucks, and it’s actually well worth it.

Which is surprising, because while i do enjoy the Dead Island mainline games, i also fully understand why people hated them (i initially did too), but oddly Retro Revenge i’d say its the unexpected better one of the lot, as it keeps the series tradition of copying someone else’s shtick, but this time they chose One Finger Death Punch as the blueprint, and didn’t overcomplicate it.

But first, the plot, or the tiny narrative that exists to justify the game.

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[EXPRESSO] Burning Fight (Arcade Classic Archives Neo Geo) NSWITCH DDL | Streets Of Mid

I’m a simple man, i see some Arcade Classics Archives games on sale on the Switch eShop, i usually buy them, especially if it’s early Neo Geo beat em up i’ve never even seen mentioned before.

With 3 bucks less to my wallet, i realized why exactly.

I mean, it was the age of the beat em up, and while it’s not often fair to just call them knock-offs…. Burning Fight really can’t be called anything else than a “knock-off” of Final Fight, Streets Of Rage, heck even Double Dragon, and one that embodies the definition of “one of those”, since it’s so predictable and derivative to have even the special health-draining moves feel like “legally distinct” imitations of Capcom’s other big series about punching people.

The only distinctive feature is that you can enter some of the shops/facilities and smash some furniture to find health and point pickups, but even these diversions last 4 seconds tops, though there’s some attempts at doing something new with some stages where you move on a conveyer belt while thugs throw explosive at you from the background, but it’s very small stuff.

This is as straightforward, simple and generic as a beat ‘em up could be in that era.

Originality aside, the problem with Burning Fight is that it’s indeed a cheap, brazen and almost sub-par knock off, not unplayable or anything, but the kind it inevitably just makes you wish you were playing the older titles on SNES and Genesis it’s clearly aping, since they’re better in every regard.

So ironically the only way i can justify bothering with this one it’s if you’re a beat em up buff that has already played all the popular ones and are searching for a fix, something that “will do”, and not really anything else.


[EXPRESSO] The Cuphead Show (Season Three) 2022 | Devilicious

I’m gonna be brutal and make it extra clear (in case you didn’t read the reviews of the two previous season/slices/cours): i’m kinda glad this is the end and i hope there’s not more of this to come.

Unsurprisingly so, the whole cliffhanger with Mugman dragged to literal hell by the Devil and Cuphead finding a way to rescue his brother is immediatly dealt with in the first episode, though at least it’s a longer opener to better make the Devil… basically Squidward. Even more than before.

After that we’re back to the usual episodic fair, but there are still some notable moments that also elicit some legit laughs even for the older audiences, and guess what, once again it’s due to the Devil being such a big pile of luciferian ham.

Just in time for some delightfully long christmas themed shenanigans, with a 30 minutes Devil-centric Christmas special that also happens to be the best episode, hands down.

Actually, to be fair, this season does involve the Devil more into the various episodes, might as well since his presence stopped being special, and he still the best character by far (alongside Porkrind and King Dice, of course).

As much i really forced myself through all of The Cuphead Show more for completition sake after season one, i can’t deny this show can still whip up some intriguing visuals and show off some nice editing and composition, alongside some decent jokes, not too bad for something that it’s aimed at kids and just isn’t interested in the amazing opportunity brought by its license…. to do anything that resembles the Cuphead “inspiration materials” aside from the looks.

It’s a Netflix style adaptation of a popular franchise/brand alright, but keeping all THAT in mind… it’s alright, it’s inoffensive. It sure is content.

The Ninja Warriors (Arcade Archives) NSWDDL [REVIEW] | Arcade Ninja Terminators

Well, guess who bought this on sale on the Nintendo eShop on a whim and kinda regretted it.

I was surprised to see this on the “ACA” label, as The Ninja Warriors received a remaster on Switch, even on a non-limited physically produced cartridge, didn’t knew it had an arcade version…

and i was right because it didn’t, Taito just happened to make an arcade game called “The Ninja Warriors” (the one being reviewed here) in 1987 and then reused the same name for the sequel on the SNES… which is kinda confusing anyway(and also oddly appropriate) as it’s more of an enhanced remake.

And boy, the arcade precedessor/original, aside being outclassed in everything by the SNES game….didn’t age as well, as the arcade trappings are so obvious and dated, thought it’s not a complete disaster or a completely mediocre forgettable relic that leaves nothing to say about it.

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