One Piece Pirate Warriors 4: DLC Pack 7: Future Island Egghead PS4 [DLC REVIEW] (UPDATED)

We’re back.

Despite everything, we’re still back for more of these, and i will immediatly say i’m disappointed my boy Kaku didn’t make it, despite him being (kinda) prominent in the Egghead arc this DLC pack is representing, and the Egghead/CP0 version of Rob Lucci being the one fighter of the pack we knew was coming months ago.

But we kinda knew already due to educated guesses and japanese One Piece character popolarity poll results strongly suggesting so, so i’m not THAT surprised.

This pack also releases alongside the current gen versions of the game (being free upgrades for people owning the last gen versions at least on X-Box and Playstation), which will have better graphics, improved framerate and more enemies on screen, but since i don’t have a PS5 yet i can’t verify that for myself.

Continua a leggere “One Piece Pirate Warriors 4: DLC Pack 7: Future Island Egghead PS4 [DLC REVIEW] (UPDATED)”

Dynasty Warriors Gundam 2 PS3 [REVIEW] | #musoumay

As promised, here we are again with more Dynasty Warriors Gundam, though don’t worry, Koei had an habit of making their old Warriors games in a sub-series obsolete or needed when making a sequel back then, and they mostly kept at it, since they also did this with the Attack On Titan hunting games by Omega Force they published.

So if you never played the first DW Gundam, no need to fret, my boy, as Dynasty Warriors Gundam 2 is basically a revised and greatly expanded follow up, with more Gundam series covered properly in Story Mode, improved graphics and performance (while still retaining the same art style, for better or worse), and a revamp to the old content, with new systems added for good measure.

The game covers/retells canonically most of the same Gundam series already featured in the first title, though now with Char’s Counterattack added and the previous anime storylines redone and expanded in terms of events narrated and details, and even more of the non-UC series represented in the non-canonical stories offered in the secondary mode, with Gundam Seed Destiny, Gundam F91 and Gundam Victory and their characters featured in this non-canon mode.

We’ll talk more about that later, as there are some changes and additions to gameplay, one of the more welcome ones is how you can just keep dashing instead of the “start & stop” finnicky dash of the first DW which required you to spam the jump/dash button, balanced out by a fuel/stamina bar that takes a bit to recharge once depleted, and while there are still robots (hence they still have that weight to their movements), the MS feel more fluid to control here, and there are more enemies on screen too.

Continua a leggere “Dynasty Warriors Gundam 2 PS3 [REVIEW] | #musoumay”

Dragon Quest Heroes: The World Tree’s Woe And The Blight Below PS4 [REVIEW] | #musoumay

RPGs aren’t really my bag anymore, not because i dislike them, but because they’re way too much time consuming for me nowadays, they simply are, and while i make some exceptions.. i usually don’t bother because i know i will most likely lose interest or be forced to play something else that i can finish in far less time so i can write a review for it and have it out in a reasonable timeframe.

Dragon Quest doesn’t need presentation nowadays, as is THE quintessential Japanese RPG series since its heyday, arguably even more than Final Fantasy in the land of Nippon, but since i’m not familiar with it, i won’t be making any presentation, even more so since this title is clearly catered to hack n slash fanatics that might or might not have played at least a Dragon Quest game, meaning it’s a gateway title for musou fans or general audiences that have some understanding of the series only through pure gaming osmosis but not had any chance or big interest for the series itself.

Which leads us to the plot being a spin-off affair with an original story that does the “multiversional tango”, as it custom to most of these Warriors crossover games overall, in order to have an ensemble cast of heroes from the various mainline games enter the fray alongside original protagonist characters and a fairly generic common threath for everyone to band together against the baddie responsable, in hope this can also sent the various heroes to their home world/dimension.

Works for me.

Continua a leggere “Dragon Quest Heroes: The World Tree’s Woe And The Blight Below PS4 [REVIEW] | #musoumay”

Fist Of The North Star: Ken’s Rage X360 [REVIEW] | Ai Wo Torimodose!!

I’ve been wanting to revisit the Ken’s Rage series for a while, especially because it seems like a no-brainer to make a Warriors style game about one of the most beloved shonen series of the 80s, Fist Of The North Star, with Kenshiro and his cast of powerful, larger than life foes, with more post-apocalyptic muscle mountains and the array of martial arts that explode people from the inside, cure them from all ailments, and do whatever insane mystical, awesome bullshit they do.

Not that Fist Of The North Star lacks videogames based upon it, but aside from the first NES game (released without the FOTNS license as Black Belt), most of them never left Japan, or did reworked due to licensing into something else. In either case, here in Europe we almost got nothing of that for decades, so Ken’s Rage was actually a nice treat for starving fans that wanted to experience Kenshiro’s post-apocaliptic odyssey in videogame form on their modern consoles.

Continua a leggere “Fist Of The North Star: Ken’s Rage X360 [REVIEW] | Ai Wo Torimodose!!”

Hyrule Warriors: Definitive Edition NSWITCH [REVIEW]

This is like the 4th time i review Hyrule Warriors overall (and the second i review the Definitive Edition), but it IS the first time in english, and it IS Hyrule Warriors, so….

Since i also wanted to review Age Of Calamity, might as well do the previous iteration of “Zelda Musou”, one that was conceived as most Dynasty Warriors crossovers with other IP are, as in this is just a spin-off where we have an original story made pretty much to have most character from said license/series/brand appear together and fight in a hack n slash manner through opposing armies, through the power of the usual convenient “dimensional portals”.

Still, even there Nintendo was involved in the project more than previous companies “crossing” their properties with Koei’s trademark style of hack n slash, even Team Ninja (which survived the Itagaki exodus better than Itagaki’s career) helped in the development alongside ol’ Omega Force.

Continua a leggere “Hyrule Warriors: Definitive Edition NSWITCH [REVIEW]”

One Piece Pirate Warriors 4 – DLC Pack 3 PS4 [REVIEW]

Here we are again, for the review of third and final Pirate Warriors 4 DLC Pack.

And i was gonna say this couldn’t be the last thing Koei has planned for the game, given how the company has generaly no shame in selling multiple Season Passes, like it did for DOA 5 or – to circle back – Dynasty Warriors 9. Which had 3 of the damn thing, 2 costing 50 bucks. Each.

But honestly i don’t feel this is case, since it’s also a Namco Bandai joint, and they used this pattern before, with a three-pieced season pass released seasonally for World Seeker, so it would be reasonable to assume we’ll have to wait 5 or more years for another Pirate Warriors title.

Who knows, maybe in that time One Piece will actually reach a conclusion and Koei won’t randomly sponge entire arcs from their videogame adaptation of the series.

Joking aside, i feel lukewarm at the idea of more playable characters for Pirate Warriors 4, like i said in the review of the last Character Pack, good, but i’m just gonna use them on old maps i’ve already played a lot, since i 100 % this game months ago.

And i’m far from a completitionist.

Continua a leggere “One Piece Pirate Warriors 4 – DLC Pack 3 PS4 [REVIEW]”

True State Of Musou (As of 2020)

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Yeah, busting out this old gem.

I teased this with my comment on the Dynasty Warriors 20th Anniversary celebration video, and – as i said in the article – that was just the tipping point, the final push to make me write down an editorial on the musou genre/subgenre, one i had been ruminating about for a couple of years.

And to do that, i will have to start not from the beginning (i will eventually do a full retrospective, in time), but from the last numbered title in the main Warriors series, Dynasty Warriors, yes, Dynasty Warriors 9.

This is a long article, ready your beverage of choice. Continua a leggere “True State Of Musou (As of 2020)”

One Piece Pirate Warriors 4 PS4 [REVIEW]

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Disclaimer: i pre-ordered the Kaido Edition, which means i got the big ass statuines (and i mean big ass), and the pre-order bonuses, which consisted of Dynasty Warriors costumes for Trafalgar Law and Boa Hancock, as well as early unlocks of the Vinsmoke brothers, but for the sake of review i didn’t download their “early unlock DLC” (and played on Normal difficulty), so we’re just gonna talk about the base game, maybe i will do a review of the Kaido VS Luffy diorama, but later.

Strap in and get some rum, we’re gonna be at sea for a while! Continua a leggere “One Piece Pirate Warriors 4 PS4 [REVIEW]”

One Piece: Pirate Warriors 3 PS4 [REVIEW]

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After the “Dream Log” scenario of Pirate Warriors 2, Koei did what it usually does, as it basically starts from scratch in order to have a more faithful and complete recreation of Eiichiro Oda’s pirate world, in the name of canon… and so you wouldn’t need to have played the two previous Pirate Warriors titles, because this was released on all Playstation platforms at the time, and Steam as well.

There’s also a Deluxe Edition for Switch that came later with all DLC already on the cart, and it’s not bad performance wise, worth considering. Continua a leggere “One Piece: Pirate Warriors 3 PS4 [REVIEW]”