Anacondas: The Hunt For The Blood Orchid (2004) [REVIEW] #snakesofjune

Let’s go back to a slightly older time, not implying it was a better time per se, just saying that back in the late 90s – early 2000s you still could make B-movies about snakes with good effects and released widely in theathers, and this is true for Anacondas: The Hunt for the Blood Archid.

Though worry not, even if you didn’t see the original Anaconda (which we covered sometimes ago), this is a stand-alone sequel with a completely different cast and a completely separate plot, with directing duties handled to Dwight Hubbard Little (Marked For Death, Free Willy 2, Halloween 4).

Aside from proving than indeed what it’s old it’s eventually new again, there’s the fact that today this kind of sequel would never reach theathers, heck, not even the first/original movie would.

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[EXPRESSO] Congo’s Caper/Joe & Mac 2 SNES | Sun Wukong Upon A Star

Ah, yes, the three inescapable truths of life: death, taxes and SNES caveman platformers that somehow you didn’t play or knew existed, like todays’s Congo’s Caper, just recently rereleased on the NSW Online subscription/retro apps.

This one it’s a bit more recognizable than stuff like Prehistorik Man, as it’s basically a spin-off of the Joe & Mac: Caveman Ninja series by Data East, but also the second game in the series, since it was actually sold as Joe & Mac 2 in Japan and PAL regions.

And i kinda get why, as Data East also recycled some characters from the mainline Joe & Mac series, like the devil or the first stage t-rex boss , and the controls are similar, as it retains the high jump, but not the weapons, as you use only a small club to attack.

The more distinctive feature is the player character turning back into a monkey if hit, and regaining your human form with a red crystal (Mario style), with the ability to enter a “super saiyan” invincibility state too, you’re a half-monkey man after all.

Controls are actually pretty smooth, arguably better than the original Joe & Mac, the new protagonist has some new abilities like hanging from vines, so it should be better…. and it arguably is, it’s definitely more polished, has a lot more levels, BUT it’s too easy for its own good, it’s fun, but it lacks challenge, and the level themselves are very short, while also not providing anything you haven’t seen (or heard, as some of the sound effects are pretty much “ripped off” of Super Mario World…. or its sound libraries) done better in terms of level design.

So it’s not a bad game, but a decent one that could have been potentially quite good.

Shame, really.

[EXPRESSO] Top Gun: Maverick (2022) | The other kind of “dogfighting”

Guess i’m really showing my age in saying i never saw Top Gun in “my days”, but i didn’t, so i simply watched the 1986 movie literal hours before going at the cinema to see this legacy sequel.

And honestly it’s good, it’s a pretty loyal follow up that feels like a proper continuation of where we left off 36 years ago, and while of course the movie has nostalgic moments harking to the original movie, they do serve a purpose as they directly affect some of the events in this sequel, so it ain’t a naked cynical attempt at milking the feels, because the movie honestly earns it.

The plot sees Captain Pete Mitchell basically dragged back by the military to serve as a Top Gun instructor (recommended by Colonel Tom “Iceman” Kazinsky), to prepare new cadets for a secret stealth operation involving the destruction of a soon to be operative uranium refinery captured by a “bandit force”. All made more complicated as among the cadets he sees the son of his old fallen co-pilot “Goose”.

Aside from some modern technological and the more vague identity of the enemy force, it’s pretty much the same formula, where character drama and “military slice of life elements” are the main trust, with a slower pace to compliment that, and the action scenes – despite what you might remember – aren’t the main focus, while they’re important, spectacular, and quite fun, with that level of hollywood bombast allowed by the pseudo-realistic approach.

For better or worse (like it being Air Force advertising), it’s definitely Top Gun.

This sequel also has more actual plot for the narrative to “stand on”, and the slightly longer runtime is mostly to add more action scenes of aerial combat, so overall it’s solid good blockbuster fun.

Fate EXTELLA: Link PS4 [REVIEW] | #musoumay

3 years after putting out Fate Extella: The Umbral Star, Marvelous followed up with the sequel, Fate EXTELLA: Link.

And yes, it’s a sequel, taking place after the “true/actual ending” of The Umbral Star, where the protagonist and “child Altera” are suddendly approached by attack programs, only to be saved by a new Servant of the Saber class, identifiying itself as Charlemagne.

He then explains that within SE.RA.PH a new threat has arisen, with a self-dubbed “Conquering Emperor” that’s bent on controlling all the digital created world by a mind control/brain wash process he dubs “Oraclization”. The protagonist, with his/her Servants Nero Claudius and Tamamo are then helped further by this new ally, as Charlemagne gifts them a new flying fortress where to organize the counter-offensive and figure out how to stop the plans of this mysterious “Emperor”.

And no, it’s not Caligula. Gotta specify that, it’s Fate we’re talking about, that could have been a honestly sensible guess.

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[EXPRESSO] Sonic The Hedgehog 2 (2022) | & Knuckles

Might as well, since i did watch the first live action Sonic movie 2 years ago, i didn’t hate it, so let’s see if there are some improvements or whatever. Shame that since it’s dubbed here i won’t be able to hear Idris Elba voicing Knuckles, but what can you do?

After banishing Eggman/Robotnik into another dimension at the end of the first movie, Sonic and his acquired human family move to a peaceful town in Montana. Sonic tries to moonlight as a superhero-vigilante but as he causes more trouble by doing so he’s recommended to lay low and wait until his powers will be needed again.

Turns out that time is sooner than expected, as Dr. Robotnik comes back from his fungine dimensional exile, bringing a powerful creature known as Knuckles fighting for him in search of the fabled Master Emerald, while Sonic finds an ally in the two-tailed fox Tails.

To my surprise, this one (in a similar fashion to the actual videogame sequel of the original Sonic The Hedgehog game) is better, still nothing mind blowing, but it’s definitely a step up, not only as the story ups the ante (as expected), introduces more characters, but also has more lore about the world from where Sonic was born, with the owls vs echidnas wars and stuff.

It’s just more fleshed out all around, with even the human characters having some funny bits, the various elements from the game being integrated more into the plot, which is pretty much predictable all the way but quite enjoyable, in no small part thanks – once again – to Jim Carrey’s gargantuan serving of acting ham as Doctor Robotnik, but also due to the more substantial plot.

It’s honestly a decent family-kids movie with a 90s flair (deliberately and fittingly so).

War Of The Colossal Beast (1958) [REVIEW] | Recasting The Giant

Last year we tackled The Amazing Colossal Man, so it just common courtesy to cover the sequel, War Of The Colossal Beast, released just 1 year after and again directed, written and produced by the master of rear-projection cinema, Bert I. Gordon.

And yes, this isn’t just a loose remake/redo that might or might not take place after the original, this is actually a sequel, which isn’t always a given for this kind of movie, even more since it wasn’t marketed as a sequel to The Amazing Colossal Man (hence the title that doesn’t include “colossal man” in it) and the cast is different. But like the first movie, it was originally released as a double-feature, this time with another Bert I. Gordon flick, Attack Of The Puppet People, which i already mentioned in the review for The Amazing Colossal Man (and has an amazing Rifftrax version out).

After an alarming number of food delivery trucks robberies in Mexico, Joyce Manning, the sister of lieutenant Glenn Manning, starts to investigate and believes his brother, mutated into the giant, actually survived being shot by a tank and falling off the Boulder Dam, as she suspect he might be behind the delivery trucks being robbed of food.

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[EXPRESSO] Matrix: Resurrections (2021) | Present Day, Present Time

An obligatory preface: i didn’t see the movies since i was Matrix Revolutions in theathers, but i remember the story more or less. I say this because the storyline actually continued from Revolutions into the videogame Matrix Online, but i never played that or cared to read its wikia.

And i also know this already proved to be very divisive.

I can see why, as Lana Wachoski uses the premise as a meta-manifest to lament the absurdity of these “decade laters” sequels , publicly venting how she was basically badgered for decades in making a sequel despite no real plans for it, as it happens to every franchise with any following or nostalgia brought back from the cold dark grave, regardless if there was any point, merit or reason.

We live in a post-Space Jam 2 world, after all.

I will concede that this movie it’s flawed, it is, and i kinda hate when it goes “remember that?”, but at the same time this movie has actually the balls to use this meta-context in order to to make a real sequel to the series with something to say, instead of working as a banal “series best hits”.

I can’t assure you’ll like it, but i’d say it’s worth watching nonetheless because it has the edge of actually having a purpose, a vision (the plot has a pretty smart way to “modernize/justify” a fourth movie), not just to exist in absolute and risk averse complancency, the action it’s great, and it has heart, even if it’s flawed and at times so excessively earnest it becomes goofy, but the confidence still shines through.

Though with it feeling a bit long and some of the meta “gags” being sometimes grating, i can’t fully say it’s “good”.

But i still recommend seeing it, absolutely.

12 Days Of Dino Dicember #1: Triassic Hunt (2021)

This one it’s a bit odd, as you would guess it being a mockbuster of Jurassic World 3 Dominion… or at least it was probably gonna be that, but that movie – along many others – was postponed time and time again due to complications caused by the pandemic, so The Asylum for once had the mockbuster ready to leech off a movie that wasn’t out yet, and released it anyway this last January.

I mean, nothing stops them from making dinosaur movies that are not mockbusters, but in the end it’s mostly a matter of labels, since this one as well isn’t exactly copying directly a more popular movie, just ripping off Carnosaur even more than Corman and Buechler did, to continue the circle of trash cannibalizing older trash.

Long live the new trash, etc etc.

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Resident Evil Vendetta (2017) [REVIEW] | Remote Zombies

As Resident Evil: Welcome To Raccoon City was released in theathers earlier this week (in most countries), let’s take a look at the final Resident Evil CG animated film, Vendetta, which is also technically the last of the “CG trilogy”, as in all three movies have Leon Kennedy as the main character and are set in the same universe of the Resident Evil games, to contrast with the live action film series (as previously said).

The biggest change – but not the most noticeable – is the animation, with this film produced by Marza Animation Planet instead of Digital Frontier, the studio behind all previous Resident Evil CG movies and even the short film Biohazard 4D Executer that we started this little retrospective with.

The name might not say much, but it’s actually a studio that started by providing CGI cutscenes for the Sonic The Hedgehog games, and eventually for both anime TV series and even full lenght features, working alongside japanese animation titans like Toei for the 2012 3D CG Space Captain Harlock movies, even Lupin III The First, and more recently being one of the production companies for the new Sonic The Hedgehog movies, in a kinda poetic turn of events.

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[EXPRESSO] Ghostbusters Afterlife (2021) | Inherit The Ghost

Ghostbusters is something i don’t mind but also don’t feverishly worship, i can do without new installments milking the golden nostalgia udders this franchise possesses

This one comes also to ride the nostalgia train for movies like The Goonies AND the popularity of Strangers Things, which itself feeds into that nostalgia for the 80s that Strangers Things was borne from, making for a kinda sad self-sustaining loop, as its par for the course on modern revivals of old material, doesn’t matter if there’s a reason for it or anything aside it nostalgia lucrative.

But at least this isn’t going the full remake-reboot thing, it’s actually a sequel, set 30 years after the events of Ghostbuster II, and follows the nieces of Egon, Trevor and Phoebe Spengler, moving out into the rural town of Summerville, where their grandpa left them an old farm. And more, as the two kids find out, when the odd quakes Summerville keeps experiencing break out in a supernatural pandemonium.

Here the movie has the localized subtitle of “Legacy”, which it’s way more fitting and indicative of what it wants to be, as it’s directed by Jason Reitman, son of Ivan Reitman, famous comedy director that back in the day also helmed Ghostbusters and Ghostbusters 2, while Jason is more known for Thank You For Smoking and Juno.

It would be better if ultimately Jason didn’t want to recreate so much his father work with the first Ghostbusters, treated as a holy scripture that MUST followed upon and passed down through the generations. BUT this one is made by someone that definitely knows his stuff and that clearly cares about the material, arguably a bit too much emotionally involved, but at least it makes for a decent movie, better than the mediocre 2016’s reboot.

It’s alright.