[EXPRESSO] Guardians Of The Galaxy Vol.3 (2023) | Third Time’s The Charm

The overdue closing chapter of the beloved Guardians Of The Galaxy trilogy if finally here, with its 3rd volume that does signal an end for this particular line up of characters and their stories.

We know we’ll hear the name “Guardians Of The Galaxy” again, somehow, but let’s make it clear that this feels like the final entry and provides closure, without being too bothered by any overarching or carryover plot points building to anything bigger for what it’s now Phase 5, but in hindsight (given the Johathan Majors controversy and its fallout), maybe that’s for the best.

Volume 3 sees the Guardians chilling in their home base of Knowhere, with Quill still not dealing well with the “Gamora situation”, until a mysterious foe attacks them to capture Rocket, and after failing the gang (including the alternate universe Gamora we got from Avengers Endgame) is forced to confront The High Evolutionary (colluding with the Sovereign race, still hankering for revenge on the Guardians after the events of the second movie), an eugenetics cyborg genius from Rocket’s past, in order to save their friend from imminent death.

As the trailer alluded, this one deals heavily on Rocket’s horrendous origin story by the hand of the villain, The High Evolutionary, which is a truly despicable monster obsessed with creating the “perfectiom” and makes for a very good villain.

It’s no surprise GOTG Vol. 3 had very big expectations to live up to (since it’s also one of the MCU series people loved the most over the years, unsurprisingly so), and i can safely say it does not disappoint, with Gunn still putting out very fun space adventures with cool fight scenes, stylish use of vintage licensed music, good humour, good emotional scenes that pack a punch, great, lovable characters, etc.

Highly recommended.

Musou May and the State Of Musou as of May 2023?

As per what is now tradition, this year too we’ll have Musoy May, with a picked review of a musou/Warriors game every sunday of May.

Here’s where i usually make a general ramble about the state of the genre as of late, but…. there isn’t really much to say or even get unreasonably hyped about, as we neither got any new contender/challenger from some small or medium sized developer & publisher nor does TK really revealed, teased or announced anything.

Samurai Warriors 5 came out in 2021, but aside from a Season Pass TK didn’t either put out a XL or Empires version, Dynasty Warriors 9 Empires needed a lot of shit to be added or patched in, but again, aside a tepid Season Pass that wasn’t really worth paying (for the most part), there was no post-launch support, and since how barebones the modes on offering were… it would have needed.

Touken Ranbu Warriors was also released, but for whatever reason TK decided to launch it digital only on both Switch and PC (via Steam), and i’m gonna save the lamentations about that for its review.

Fire Emblem Warriors Three Hopes was almost perfect but was curiously devoid of expansion content (which is fine since it’s an already massive offering to begin with), so that’s odd.

All we got since June 2022 was simply a teaser trailer for Fate Samurai/Remnant that should release sometime this year, no actual gameplay footage or any real info aside from what could be seen in that short teaser trailer. Surprised it took them this long and actually Marvelous already did developed 2 Fate musou games, but still, it has been months devoid of any news about it or anything else Warriors or Warriors related.

Maybe TK is holding out for what was “E3 time” or for the TGS to drop the existence of Dynasty Warriors 10 (which they teased in interviews before), but at this point there’s just nothing to talk about of substance, and this behaviour kinda speaks volume for how Koei considers his musou output.

I mean, when the best news is them re-releasing WO3 Ultimate in a definitive edition package…. you can tell there’s a drought and no signs of the main gardener being interested in watering the cacti.

I mean, unless they do a 180 ° with Dynasty Warriors 10, Koei shouldn’t complain of losing even more customers, after DW 9 they deserve every critique and negativity coming their way.

[EXPRESSO] 65 (2023) | Adam Driver VS Space Dinosaurs

It’s Adam “Kylo” Driver versus dinosaurs in a prehistoric Earth for one of the worse movie titles i’ve seen in a while, even ignoring how it undermines completely the marketing push of being “the sci fi movie where Adam Driver crashlands into a primal planet that has dinosaurs”, and it’s not the kind of movie that can afford the lackluster exposure it has got before release.

Seriously, it’s not surprising to see some countries like Italy adding subtitles like “Escape From Earth”, because it begs for anything to help described what it’s about, since its way too simple to even get across the title “65” implying dinosaurs because of the extinction event that happened on our planet 65 million years ago. Some seriously boneheaded marketing choices here.

Not that we have a masterpiece whose wings were Icarus’d too soon, but one wonders if Sony wanted this to fail, or why, since i can assure you there’s an audience for big budget dinosaur films, especially sci-fi ones, even more after years of no budget offerings and disappointing JW sequels.

Plot it’s pretty straighforward, about a pilot of a spaceship that’s forced to crashland on an alien planet…. which happens to be Earth, in its primeval, dinosaur dwelling days, so he and the only other survivor of the crash, a little girl, have to locate an emergency pod to leave the planet before they get eaten by the wildlife, or worse, as a storm of massive meteorites it’s coming down..

Dinosaurs look pretty good, there are some effective jumpscares, there’s a solid atmosphere of danger, and the good performances help sell what are somewhat generic characters (equipped with fairly stock motivations and tragic backstories) and a predictable, yet satisfying plot, all packaged in a fairly succint 90 minutes runtime.

Pretty decent overall.

[EXPRESSO] Suzume (2022) | Sit On My Face

Ah, Makoto Shinkai, one of the relatively newer (and fewer) popular anime film directors, often compared to other big name anime directors that have nothing in common with because we don’t expect anyone to read behind this clickbait opener of an article, and his later work, Suzume, finally hitting theathers worldwide.

For the record, i do find Shinkai to be a very talented director, but it’s hard to shake the feeling that after Your Name he just pigeonholed himself into making the same type of movie over and over again, of which he’s seemingly self-aware because Suzume is a far more straightforward story…. that almost immediatly features a guy turning into a chair.

I knew of that before hand but the execution still threw me off, in a good way, as the story unfolds around a common 17 yo high school girl, the titular Suzume, and a young man named Souta, who end teaming up in preventing eartquakes by locking away mystical doors that appear in ruins , in a road movie-esque fashion.

All “obviously” inspired (even more than Shinkai’s previous movie) by the Tohoku Earthquake and Tsunami in 2011, referred to simply by its date (3/11) due to its cultural lasting impact on Japan.

While there’s a lot to like as it’s usual with Shinkai works (characters, animation, mastery in handling emotional weight)… it also suffers from the fact the plot it’s structurally the same we’ve been before, twice, it has some pacing issues towards the end, and you better believe there’s a romance subplot, because.

I do find the ending more fitting the overall message and theme than in Weathering With You, and to be honest even with these flaws, it’s undeniably a good movie that once again demonstrates Shinkai didn’t fluke his way into “anime film royalty”.

[EXPRESSO] Cocaine Bear (2023) | Hidden Packages

Since Grizzly II’s actual release was never gonna cut it (because reality), this year we have a new entry for the killer bear subgenre, with Cocaine Bear, directed by Elizabeth Banks (Pitch Perfect 2, 2019’s Charlies Angels), and a masterclass in marketing by the virtue of “its exactly what you think it is and what it says on the tin”.

Even more unbelievable is that there’s an actual true life story of the titular “coked plantigrade” serving as a loose base for the plot, involving an american black bear that in december 1985 ingested a duffel bag full of cocaine, one of the many dropped via airplane by a drug smuggler that then dies out of some horrendous clumsiness.

In reality the bear didn’t kill anyone and actually just OD’d, and the poor thing now (allegedly) actually resides as a stuffed exhibit in a mall in Kentucky, which is far crueler than any of the kills done by the “Cocaine bear” in the movie, which eats some of the angel dust and then goes on a rampage through a National Forest, starting with a couple of hikers then various people that are either connected to the drug cartel or were unlucky enough to be there at the worst time possible.

And it’s a b-movie style blast of horror comedy fun, with some really graphic sequences (involving disembowling and one of the most hilarious deaths i’ve seen on film in some time), high production values, and lots of dumbass but actually endearing, funny characters (love the “pop art thug gang”). Maybe a bit too many and the final act could have a better pacing, but honestly the movie does live up to its marketing, being silly, steeped in dark comedy, exactly as long it needs to be, and very, very entertaining.

Dead Island: Retro Revenge PSN [REVIEW] #deadislandretrospective

So, we finally arrive at the last entry of the Dead Island retrospective, just in time for Dead Island 2 to finally release in stores, tomorrow actually, which sounds still kinda crazy to me after that memorable first teaser trailer with Pigeon John’s Da Bomb, but we’re almost there, for real this time.

The only game left is Dead Island Retro Revenge, which was originally released as a bonus game to entice people in buying the Dead Island Definitive Collection, with the main serving of that being the remastered/definitive edition versions of Dead Island and Dead Island Riptide, but can also be simply bought on Steam, PSN and X-Box Live for 5 bucks, and it’s actually well worth it.

Which is surprising, because while i do enjoy the Dead Island mainline games, i also fully understand why people hated them (i initially did too), but oddly Retro Revenge i’d say its the unexpected better one of the lot, as it keeps the series tradition of copying someone else’s shtick, but this time they chose One Finger Death Punch as the blueprint, and didn’t overcomplicate it.

But first, the plot, or the tiny narrative that exists to justify the game.

Continua a leggere “Dead Island: Retro Revenge PSN [REVIEW] #deadislandretrospective”

Popeye PSN [REVIEW] | …. For An Asset Burger Today

Catching up on last year’s output of radioactive trash videogame releases, i saw this on sale for 2 bucks on PSN, so i bought it, downloaded it on my PS4 (game is also available on Switch, digital only as well), and in a matter of minutes i wondered if this wasn’t somehow one of those asset flips that somehow isn’t (or wasn’t) on Steam but managed to land digitally on other platforms.

And yes, i was correct, it’s not on Steam, most likely a calculated move as it would have been singled out immediatly and bombarded with negative reviews, for Steam’s userbase had many experiences with awful cobbled together rushjobs by hacks that smosh pre-made Unity assets together with minimal extra work, even more as this is a licensed game.

One that was released without nary a beep, so that already clues you in that they wanted to release a stinker and hope nobody noticed that they wanted 15 bucks for this turd by Sabec Limited, better known for having the gall to sell Calculator (and many overly simple games and stuff like Pet Rock) on Switch, as in literally a calculator app that they sell for 10 bucks.

Given how surprisingly important is Popeye as a franchise for videogames, aside from wondering how the hell Sabec Limited was able to license the almost centenary comic strip series from King Features Syndicate, it’s kinda fitting that this 2021 release pretty much boils down to a remake of the 1982 arcade game (also simply called “Popeye”), the one that inspired Nintendo to make the original arcade Donkey Kong.

Continua a leggere “Popeye PSN [REVIEW] | …. For An Asset Burger Today”

[EXPRESSO] Super Mario Bros The Movie (2023) | Fungine Fun

Anteprima in una nuova scheda

So the new Super Mario Bros movie, the new animated one, is here, and i gotta say i’m pleasantly surprised, since it’s still handled by Illumination, which is… a prolific studio, let’s put it like that.

The plot is what about you’d expect and combines elements from both the previous film iterations of the Mario franchise, so you have Mario and Luigi as unsuccessful plumbers in Brooklyn that one day, while trying to fix a flood, get transported into the Mushroom Kingdom, where Princess Peach is preparing a plan to fight Bowser, as he got hold of the magical Super Star and is bent on world domination… after he pops the question to Peach, that is.

Yeah, there is the isekai element but the world isn’t the weird Blade Runner-looking dino society of the 1993 live action film, instead the one most audiences remember from the videogames, and i say “the videogames” because basically every popular iteration of Mario is represented, there’s even the karts and the Kongs play a not small role in it, as the movie crams a lot of action, varied setpieces and fuckton of references in every scene, making for a pleasing 90 minutes romp where there’s no downtime nor faffing about random shit to pad out the runtime.

Animation is top notch and the script (which is still very “Illumination”) it’s also a lot funnier than one would wager, so older audiences will get more laughs out of it than expected, instead of groaning their way through most of it.

If i went to see it when i was 12, i would have lost my shit, but even disregarding that, The Super Mario Bros animated film stands as a good kids movie, very fun indeed.

It’s better than the Sonic live-action films, i’d say.

Super Mario: The Great Mission To Rescue Princess Peach! (1986) [REVIEW]

Before this deal of an animated Mario movie was written between Nintendo and Illumination, heck, 7 years before the infamous live-action film with Bob Hopkins and John Leguizamo, Nintendo already had its Super Mario anime movie, with Super Mario: The Great Mission To Rescue Princess Peach, based on the seminal Super Mario Bros game, which was released just 1 year prior.

While not totally unknown, for years it had been quite the rare, obscure and elusive piece of forgotten Mario media, with some horrible VHS rips flying around the web of thing, until some absolute chads in 2021 came together to fund and execute a 4K restoration project of the film from a rare (possibly even the only surviving) 16 mm print secured by another madlad called “Carnivol”, and then put it on Youtube for free, with updated (and upgraded) english subs.

So you can easily check it out there, not gonna put the link directly because Nintendo, but the effort it’s more than laudable and the people behind the restoration deserve some money thrown at them.

Continua a leggere “Super Mario: The Great Mission To Rescue Princess Peach! (1986) [REVIEW]”

[EXPRESSO] John Wick 4 (2023) | Knights Of The High Table

Wasn’t sure if to review this one, but i eventually watched the first John Wick on Netflix for the first time, so yeah, whatever, gonna marathon this series days before seeing the new one in theathers.

So apparently the series as a whole has people kinda divided, but honestly i’m not quite getting the confusion as even the first movie was chock full of ultra stylish ultra violent revengeance that drew from many influences, indeed was a revitalizing kick in the ghoulies for the action genre, and already seemed like it was the best adaptation of a violent cult comic book that never was.

For the 4th outing, it’s no surprise we get even more focus on the mythology of the assassins’ codes and the rules of this world that invites the same questions as WH40K does (“who cooks the meals without being bound via a blood pact to some finger collecting mob boss, etc.”), as we continue to see John Wick take on the High Table itself, after basically declaring war against it before.

Honestly i like these movies and how they try to up the ante every time, but if John Wick 3 seemed a little longer than necessary, Chapter 4 might result as downright bloated, as it pushes for a nearly 3 hours runtime, and could have benefitted to trim some of its many spectacular fights that sometimes go on so long they kinda start to grate on the audience a bit.

But i can forgive the excess as there’s plenty of very good action, and the pretty satisfying ending making it clear this is the intended end of the franchise, so hoping they will just stick with the already planned spin-offs, i’d say John Wick 4 it’s indeed quite “the blast” to end the series with.