King Kong VS Godzilla (1962) [REVIEW] | Kaiju Klassics

Finally, after years of rumors, delays, a new Godzilla VS Kong movie will hit theathers, and hopefully VOD because i can’t recommend getting the Coronavirus for the sake of seeing this one on the biggest screen possible. At the time of writing, i don’t know if i will able to see this is theathers or not, personally i would love to, but it appears this time we won’t have to wait much more for Godzilla to fight King Kong, as part of Legendary’s Monsterverse.

Like most monster movie fans known, this isn’t the first time the two titans clashed on the big screen, but it has been a while (almost 60 years), so it’s the perfect occasion for the youngins to hear if for the first time and for the old fans to have a refresher on the original King Kong VS Godzilla.

First, let’s go over the plot, before getting sidetracked with the plethora of production history facts you most likely have heard every time this movie is brought up.

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Giant Monster March IS A GO!

As the long awaited Godzilla VS King Kong finally is set to it theathers pretty much everywhere (where theathers are open, not a given due to the pandemic), it’s time to celebrate, with a selection of giant monster movies reviews to showcase mostly lesser known titles or movies that nowadays are not as well known as they once were, despite still being remembered by genre fans.

Sorry it’s not a month of non-stop reviews this time. Enjoy!

Samurai Warriors 5 [ANNOUNCEMENT TRAILER RAMBLE]

After being presented in the last Nintendo Direct (which i saw but didn’t write a post about because i couldn’t be arsed), yesterday we got a slightly longer announcement trailer from Tecmo Koei, some more info and footage, alongside pre-order bonuses, a confirmation on what platforms it would launch and a more precise release date.

Speaking of which, i’m kinda surprised the game (at the moment) doesn’t have a planned PS5 version, odd considering they announced Dynasty Warriors 9 Empires (which is a month away, more or less) would have a PS5 and Switch release back in 2020. Considering how they just releases in the west Persona 5 Strikers on PS4 with no plans of next-gen version, maybe it’s because they are waiting for when more people have made the “gen jump”, i mean, it’s gonna be slower than usual anyway given the circumstances. Hardly even feels like we just entered a new console gen.

The game itself.. looks good, at least i can say that for the art direction (the after-musou attack sumi-e screen are gorgeous), more otome-like, why not, and i’m liking the new designs, the decision to focus on the Nobunaga-Akechi relantionship is fine as well. One could say they are attempting a “soft reboot” with this one, but still, this is not an excuse to say that the game will have just 27 playable characters (most returning and someone new, of course), HALF of what Samurai Warriors 4 had.

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[EXPRESSO] Psycho Dream SNES | VR Movie Divers

Played via Nintendo Switch Online’s SNES service.

The other title from the February 2021 poultry batch of titles for the NSO that mildly had my attention. More than Doomsday Warriors (also developed by RIOT), anyway.

Not that i even heard of this one before, i guess because it was released for the Super Famicom only, so it never left Japan in any official manner before now. That means i had to look up the plot on Wikipedia, and thanks to that i know you play as either Ryo or Maria, two special agents called “Debuggers”, as they rescue disaffected young people that lose themselves in virtual worlds known as “D Movies”.

In this case, they have to rescue a 17 yo girl of weak constitution, expected to die in a D Movie in the matter of 24 hours..

Interesting plot, but gameplay wise it’s just your typical action sidescroller from the era: advance from left to right fighting off weird ass enemies, collecting power-ups that change or upgrade your weapon, occasionally doing some platforming, and then fighting a boss at the end of each chapter. Nothing really special by any means, and on the technical side you can tell it’s definitely an early game for the SNES/Super Famicom.

There are no major issues with the controls, no limited continues or unfair bullshit of the time (you have unlimited continues, for once), but while it gets some bonus points for the bizarre enemies and visuals that make the game live up to its title, it loses them due to sketchy performance and level designs that at times makes the stages feel either very stretched out or made a bit more confusing than needed just to pad out the overall longevity. So it ends up just being mediocre, playable but mostly forgettable.

[EXPRESSO] Prehistorik Man SNES | Accept Humanity

Played via Nintendo Switch Online’s SNES service.

So, i guess i was one of the few people mildly interested in some of the February 2012 NSO updates. Which is somehow managing to make me miss the original Virtual Console, somehow.

But i have a thing for caveman platformers, i do, so here we are.

To be fair, i didn’t expect much, especially since it comes from Titus (and if you know something about retrogaming, their name wasn’t exactly one welcomed with cheers), i wasn’t familiar with it and just figured it was gonna be a Joe & Mac clone, but this isn’t really the case. And while it’s easy to understand its existence being relegated to niche retrogaming obscurity, as the 90’s were obsessed with cavemen and dinosaurs and this one didn’t do much to stand out in the avalanche of cavemen themed movies or videogames… you might want to give this one a chance.

It’s not an unsung SNES classic by any means, no, it’s kinda generic and unremarkable, but it’s surprisingly nifty, pretty entertaining, and the while the plot see a caveman named Sam on a quest to feed his starving village, while searching for a bone graveyard so to make his tribe rich… it’s very cartoonish and fond of the usual caveman anachronism. It’s also not short, with a good variety to the levels, often putting you in control of a vehicle like a glider; and while the level design starts off fairly straighforward, more often than not it requires you to explore the levels and collect the required items, as it is still an “euro platformer”, and a pretty challenging one too.

I just wish your character’s standard attack was less crap, and the controls were a bit less slippery, but it’s a good retro platformer.

This week, on Cells At Works: BLACK…

Yeah, the latter episode of Cells At Work darker, edgier spin-off series, Code BLACK, shows what happens when you have trombosis.

Which means big ass katamari of red blood cells cadavers, of course. Which almost kills the body of this poor unhealthy, overworked bastard. You know, the same that got gonorrhea from 10 seconds of coitus some episodes earlier.

So, this week’s lesson is don’t get trombosis, or the King Of The Cosmos will make huge rolling spheres with your literal “dead blood” and stuff your inner holes with it. I guess.

The Curse Of The Komodo (2004) [REVIEW] | Now Without Curses

Yeah, we’re reviewing the original after the…. follow-up (sequel isn’t really the right word by any stretch of the imagination) that was Komodo VS Cobra, where a mutated Chris Latta is pitted against a radioactive Komodo dragon for reptile supremacy.

Why? Because i was bored and fired that movie up on Amazon Prime Video without doing much research, i mean, it’s not like Piranhaconda (also by Jim Wynorski, incidentally) it’s a crossover between the Piranha series and the Anaconda franchise. And i like i explained in that review, it’s not like it really mattes, since that movie recycled pretty much everything from its *cough * “predecessor”, so inevitably describing the plot of this one also works for most of the sequel, that basically added another giant monster and changed some characters just because it kinda had to.

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EX-ARM, the oddly shaped Manos of fate, and the invisible off-screen truck of doom

I didn’t expect to write another one of these posts, because the novelty of the EX-Arm anime being unbelievable crap wore off and i just got accostumed to its foul, robotic and uncanny fare. Oh well, it will avoid me having to note down another batch of odd fuck up, animation errors, bad camera angles and stuff.

Or so i thought.

(Gif taken from Twitter, from a fellow stunned viewer)

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Komodo VS Cobra (2005) [REVIEW] | Reptiliarium Rejects

A nice, grating red for the retinas.

I wasn’t really go do a review for this one so soon, i had saved in my Amazon Prime Video list for when i would have been bored enough, or needed to do it for a special, but i noticed the “this title won’t be available after the 5th of December 2020”, so once again i felt coerced to watch and review before its gone or back as a paid rental or tied to another paid subscription within the subscription i’m already paying for.

Heck, i didn’t even knew it was a sequel to The Curse Of The Komodo (which i happen to own, having picked up an ultra cheap DVD copy for it in a flea market some time ago), released just one year prior by the same director… “Jay Andrews”, at least according to the credits.

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The Black Hole (2006) [REVIEW] | (Supermassive)

No, not the sci-fi adventure Disney adventure from back when Disney didn’t also own Star Wars.

No, not the classic pinball table by Gottlieb.

Just another SYFY disaster movie for TV. Not be confused with another sci-fi movie from 2016 that’s also called Black Hole.. when it’s not sold as Quantum Voyage.

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