Futurama PS2 [REVIEW] | … With Blackjack and Hookers

To celebrate the second return of Futurama on TV (even if i’m not expecting much given how these modern resurrections-continuations of beloved animated TV series-franchises, but who knows, i’m remaining cautiously semi-optimistic), time to take a look at its forgotten – and by now quite rare – PS2/X-Box tie-in videogame, simply called “Futurama”.

And what it might as well be the only Futurama videogame, since there’s not much to say about the mobile only Futurama: Worlds Of Tomorrow, besides it being a cheap and shallow cash grab akin to many other free-to-play tycoon simulators, like Simpsons Tapped Out, maybe a little more complete since it had a combat system in it from the start, but still, mostly a shallow time waster very heavy on aggressively try to make you fork out cash for anything of “substance” available.

Then again, it’s not like you can play it anymore, the servers were closed for real (as in they were announced to be closing in 2022) this year on the 9th of March.

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[EXPRESSO] Barbie (2023) | Life In Plastic

For once i’m glad here in Italy we don’t get movie releases as the US do, because Oppenheimer is releasing in late August here, so i can bury that stupid “Barbenheimer” shit.

So, the Barbie movie, by renowed director Greta Gerwig, it’s definitely something i’d been looking forward since announcement, wondering what the fuck the plot of a live-action Barbie movie could be, this isn’t aimed at children like the dozens of animated Barbie movies we’ve seen over the years, at all.

The basic gist is similar to Enchanted, as we’re introduced to Barbieland, a world where Barbies live perfect days, party and have fun in perpetuity… until the “Stereotype Barbie” (Margot Robbie) has an existential crisis, seek help from the wise old “Weird Barbie” that tells her she has to go to the real world and reconnect with the girl that played with her in order to fix the situation. Problem is, Mattel itself learns that “Barbie has breached contaiment”, and one of the Kens (Ryan Gosling) sneaks away into the real world too…

It’s a feminist comedy that use the brand to tackle the obvious themes you’d think, in modern ouvert (and very meta) fashion as expected and… well, neeeded, because at this point we know audiences can be quite “thick”, but it’s as brazen as it’s funny and caring in poking fun, showing a profound love of cinema in doing so, with some really nice musical segments and amazing sets.

It’s not perfect, for example the main plot is basically resolved 40 minutes in and then it kinda feels like they had to follow a “b-plot” for the sake of the runtime, the feminism itself it’s slightly superficial (not shallow, but not deep either), but even with its flaws, it’s a really sincere, entertaining and witty film.

Pirate Warriors 4… New DLC characters?

honestly can’t believe i’m talking about Pirate Warriors 4 again, but suddendly, out of nowhere, a week ago, there was a tweet announcing that One Piece Pirate Warriors 4 would receive more DLC characters in the near future, and info would be revealed during One Piece Day 2023, meaning the 22th of july, as in a couple days after the announcement was made.

I tuned it, and among other many announcements and stuff – including a new trailer with new footage for the Netflix live action One Piece series, which seems less awful than expected as we see more of it, but i’m reserving judgement for when the series drop at the end of August – and yep, it’s definitely what was reasonable to expect.

Yep, after 3 years of when the game launched (and all the DLC characters, which were released in 3 waves, the last one in December 2020), 3 years of what i guess now can be called “inactivity”, there’s new paid stuff coming for Pirate Warriors. As in a new Character Pass has been announced, with 9 new playable characters for PW 4 , divived in 3 packs that are gonna be released over time, each including 3 characters that are tied by a theme.

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Pikmin 3 Deluxe NSWITCH [REVIEW] | Famine Quest

To celebrate the release of the long awaited Pikmin 4, i’m revisiting Pikmin 3 in its Deluxe port (that does include all its previously release DLC) on Switch, after originally beating on Wii U (yes, i was one of those who owned the thing when it was yet “current gen”) years ago.

I could have chosen Hey Pikmin!, but i haven’t gotten around to play that yet, and after devouring the Pikmin 4 demo, i’m willing to get some proper Pikmin fix, so Pikmin 3 is it.

An introduction feels kinda superflous since by this point in time Pikmin is arguably a mainstay Nintendo series, not one of the most famous, but far from niche and obscure, yet i guess i could be utterly brief in describing them as a floreal theme space adventure-RTS hybrid where you control one of many “potato shaped” humanoids that explore space for some noble cause or desperate struggle, and crashland into planets where they get saved and helped by a weird breed of “planimals” called Pikmins, which become your little army, ready to pounce on enemies, destroy obstacles, gather resources and basically depending on your decisions to prosper alongside you.

Pikmin 3’s plot follows a new squad of characters (a trio this time around) that hail from planet Koppai and are on a mission to locate a new planet to combat the increasing caresty going on, as they keep scanning planets to no avail, until, at last, they find one that’s full of food, but their ship mysteriously crashlands, ejecting them in various parts of the planet.

Along the way to reunite and gather food resources with the help of the Pikmins, they also need to locate Captain Olimar (the protagonist of the first Pikmin) for a engine key, and stumble upon Louie (introduced as Olimar’s assistant in Pikmin 2) along the way, because this is also a direct sequel, oddly enough.

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[EXPRESSO] Mission Impossible: Dead Reckoning – Part 1 (2023) | Man Machine Interface

That ol’ darn Ethan Hunt is at it again, with the seventh installment of the Mission Impossible movie series, or its first part, because – as it should be clear by now – the two parter trend is back for mainstream big budget movies released in theathers. Heck, even Fast And Furious did it!

But if you had somewhat lukewarm or mixed expectations about Dead Reckoning, especially when it also follows the other trend of making movies even longer than before, inching ever so close to that dreaded 3 hours runtime…. well, Dead Reckoning Part 1 will put those to rest, because it’s actually a rare treat, in a way, both as the new installment of a very long running series that remained mostly constant in tone and style, but also as a demonstration that this kind of blockbuster action thriller movie can still be done today and actually impress audiences.

First, the plot it’s actually very modern (though a decade before would have been considered pure sci-fi), with an advanced learning IA that went rogue, became sentient, then made its incredible power of changing reality known, thus starting a race between nations for the only item that can give control over this almost-omnipotent entity.

Ethan Hunt and his crew are enlisted too, but they realize that to do the right thing they will have to go rogue themselves, given the unbelievably high stakes at play.

In a way there’s – mostly – nothing we haven’t seen before, but the execution is so good, the dedication to not cut corners and actually use the budget where it matters, especially the incredible stuntwork, there’s just so much obvious committment to make this as intense, suspensful and entertaining as possible, while not making the long runtime feel excessive.

Quite a blast, honestly.

L’Isola Degli Uomini Pesce (The Island Of The Fishmen) (1979) [REVIEW] | Dr. Moreau From The Deep

I guess fate does exist, because i randomly picked up at a local flea market a DVD copy of “L’Isola Degli Uomini Pesce” (translating to “The Island Of The Fishmen”, literally) for less than 3 bucks, figured i’d review that for a lark, only to find out this movie is actually known among fans of B-movies as “Screamers”, in its edited and reworked version handled by Roger Corman that cuts some footage, inserts a new opening and adds extra gore.

While also using false advertising in marketing with text claimining it’s about “people turned inside out”. This is an utter lie, because it also implies this is a horror film…. yes but it’s also a fantasy adventure flick that also pinches ideas from Island Of Dr. Moreau (and also reminding one of the Corman’s Humanoids From The Deep, for example) and uses horror cliches like a mad scientist creating a humanoid hybrid race of people, but it also has heavy adventure movie elements like the natives and the sunken civilizations and stuff.

So if you have memories on seeing this as “Screamers” on TV or VHS, sorry, we’re talking about the original, untouched italian version of “The Island Of The Fishmen”.

Also, i promise there are no One Piece jokes here, tempting as they were to make.

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Pikmin 4 DEMO NSWITCH [HANDS-ON] | The Dog Doing

so Nintendo just released a demo for Pikmin 4, coming at the end of this very month, and given how long i’ve been waiting for another Pikmin game, i’ve got sumething to say about it, for sure.

The first big addition to the formula is the hugely marketed “pikdog”, as in now you have a dog.

That already it’s a good thing, but thankfully this one isn’t gonna suffer the same fate of the dog in Call Of Duty Ghosts (as in getting locked forever into the toybox after being used once), as it ismore than a gimmick, serving as a mount (which can carry many pikmins on his back too) enabling traversal via jumping, being able to smash obstacles, dash, dig, fight by tackling and biting, and can even be controlled directly, especially useful in underground caves that can your character and Pikmins separated by an obstacle Occin (the dog) can’t pass through.

Plus, as your rescue more stranded astronauts you get more upgrade points for the dog, which is just lovely and obviously pretty useful.

And the dog already it’s a great addition to gameplay, and feel natural like it had always been there, but obviously, there is more, in the way of new types of Pikmin, ice and luminescent, but the demo only lets you encounter and use the Ice Pikmins, which already offer another way around exploration, as they can be even used to freeze water surfaces, alongside enemies.

But there has been some streamlining, as in now there is just a big “onion/deposit” for all Pikmins despite of their colors, the 3 protagonists multitasking of Pikmin 3 is gone, and – the more controversial one – there is no limited number of days under which to accomplish the various tasks, which might sound terrible to some old time fans, but frankly i don’t get the issue, since Pikmin 3 already utilized a system that basically gave the player a lot of days to accomplish the various objectives, like a lot, especially if you went for completition.

So really, the removal of the limited days altogether it’s more vestigial than controversial, and i’m fine with it since the days themselves retain the limited time indicating how much you have left before it’s nightfall and you have to scurry back to camp in order to avoid getting your Pikmin eaten by the hungry beasts that are even more aggressive at night.

Hence even so you get some sense of urgency, as you wanna still get the most out of your day of gathering and exploring and rescuing, etc.

Regardless, the fan favourite caves to explore are back from Pikmin 2, and work more or less identically, but are also more abundant in the huge levels/areas, and now there is more emphasis on resource gathering, with these new gems that can be retrieved and converted in building material for bridges and the like, or used as currency to buy items and gadgets from the scientist/inventor, ranging to rotten carrots to paralyze enemies, dog treats, and stuff like fireproof abilitiees.

And these new additions gel without issue with the formula, nothing feels forced or there because there needs to be more shit in a sequel, regardless if it makes sense, no, thankfully Nintendo didn’t really fucked with the proven formula, but expanded it well.

The trailers revealed that indeed now we’ll be able to explore at night, but since the demo ends when you get a certain amount of the new energy resource, the Luminium, we’ll have to play the full release to find out.

Not that this is a small demo, it’s pretty sizeable, including the tutorial area and letting you play a big chunk of it, it’s one of those where you kinda forget you were actually playing a demo so you feel bamboozled by the game telling you “thanks for playing the demo up to where we meant you to play it”.

Speaking of which, by finishing the demo you’ll be able to unlock an Occin costume in Pikmin Bloom, alongside the expected ability to carry over the progress to the full game.

Yeah, as a longtime fan of the series, i’m honestly just chomping at the bit to have the full thing on my hands to play more of it, so yeah, check it out to get your fix on.

[EXPRESSO] Indiana Jones and The Dial Of Destiny (2023) | Show Me Your Math

Ah, yes, the final, final adventure of old film legend Indiana Jones. For real this time.

We all know nothing will stop the studios potentially doing the “Peter Cushing digital necromancy” when Harrison Ford eventually will leave this mortal coil, but, as for John Wick 4, i’m reviewing this under the assumption is gonna remain true, even more since director James Mangold (Logan) makes it manifest this is the final bout of adventure for a man that’s really too old for this shit.

Enough that Jones witnesses his history students far more excited since the moon landing just happened, but the very same day he’s approached by the daughter of an old friend, Helena, then attacked by a group of nazis that are also interested in one half of the Antikytera, a misterious artifact built by Archimedes that supposedly would grant control over time itself, and a lot of the usual Indiana Jones adventures happen with the group scurring all over the globe.

It’s definitely an Indiana Jones movie through and through, the new characters are quite likeable, the nazis are always the perfect villain for a movie like this, there’s some logic to the meta-textual swinging back to the past that fuels what is another nostalgic cinematic operation, and the director manages to capture the essence of the old movies fairly well, though the script ultimately lacks that “oomph” that would put it above a decent but expected rethread of familiar material.

And one wonders why the hell an Indiana Jones movie should be 2 hours and ½, that alone almost had me rate lower this one, but Harrison Ford alone still makes it worth it, and for a movie that’s intended as a send-off for the character, it’s a better one than Kingdom Of The Crystal Skull.

[EXPRESSO] Knights Of The Zodiac (2023) | Saint Seiya Evolution

It feels like its the late 2000s again with a production like this, as if Dragon Ball Evolution never released, or it did but nobody learn shit from it, just by gazing upon this brand new live action adaptation of the popular manga/anime series Knights Of The Zodiac, better known as Saint Seiya.

IF you knew this was coming at all, in the US the series never really “took off”, and even in countries like Italy where it still has a lot of nostalgic value for older generations, it has been barely marketed at all and released as 3 days special event thingie, kinda telling.

Honestly, i was never much into Saint Seiya, but just from the trailer i recognized the whiff of another Dragon Ball Evolution. Though this one is SLIGHTLY better.

Just because the effects and visuals are a bit better, and the fights could be worse.

But it’s still a terrible, lousy adaptation that’s so 2000s and it’s a total crapfest anyway, as it checks ALL the negative boxes.

Wildly miscast actors that either half-ass it or are just pure pine, a script trying to squeeze a saga worth of info into a 2 hours runtime, a narration with no focus continuously jumping from scene to scene without context, that is when the stereotypes (there are no actual characters in this movie) aren’t vomiting torrents of exposition.

Even worse, it’s also a BORING mess, and it’s that kind of adaptation that it invents his own plot, one that has barely anything to do with the series’ premise, and – for good measure – it’s stupid, boring, threadbare and utterly tiresome on its own, managing not only to disappoint long time fans, but also alienate general audiences.

Not that it stops this movie sequel baiting into the void.

King Of Snake (2020) [REVIEW] #snakesofjunetoo

Not be confused with “King Of Snakes”, an old Taiwanese kaiju film mostly known for being edited into one of many’s Godfrey Ho cut-n-paste jobs, Thunder Of The Gigantic Serpent, which opted to insert new actionxploitation footage with western actors into that 1984’s monster film, instead of having them doing the usual “colored pijamas ninjas” shit.

We’re gonna cover that one later this month for #snakesofjunetoo, fear not, i’m always up for reviewing some IFD Films joints, but today we’re looking at something far more recent, a 2020 chinese disaster-monster movie set during the Republic Of China period, when railways were being costructed and the following ecological destruction caused by it (especially deforestation) being the reason for lots of poisonous snakes to assault a train, killing and injuring many.

To cure the survivors of the snake venom and the many that also were attacked in his own home village of Yong’an, the local snake catcher Mu Sheng has to form a small party to venture in search of the “snake flower” cure…

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