Platformation Time Again #3: Asterix & Obelix XXL 2 PS4 | DS, PSP

HISTORY

Since i’ve given a basic description/primer for Asterix & Obelix as a whole for the Platformation review of the fist XXL game, i won’t be repeating that, so i will simply refer you back to that if you are not too familiar (or at all) with the series.

What i will do is talk about the context of the platforming genre as the time XXL 2 originally released, because in just 3 years after the first Asterix & Obelix XXL came out, a lot happened.

As i said, even the first game felt kinda old fashioned compared to other platformers on offer at the time, heck, not even going back to the original Conker’s Bad Fur Day, in 2003 alone Jak II kickstarted the whole “teenage edgelord “phase of the genre, influenced to be “more mature” thanks to the rise in popularity of games like the 3D Grand Theft Auto games, and this was made even more clear when Sonic Team clearly saw Naughty Dog’s sequel “dark” turnabout and made the Shadow The Hedgehog game.

Continua a leggere “Platformation Time Again #3: Asterix & Obelix XXL 2 PS4 | DS, PSP”

Platformation Time Again #2: Asterix & Obelix XXL Romastered PS4

I originally reviewed this game to celebrate the release of the latest Asterix & Obelix live action film at the time, that being Asterix & Obelix: The Middle Kingdom, but it was before i fully decided to reboot this rubric, and since i was gonna cover Asterix & Obelix XXL 2, i’d figured i would “remaster/remake” the old review, thought it’s so expanded and has more than enough and more in-depth writing it’s almost new one, BUT since the old review it’s quite recent, i didn’t feel the need to completely throw out everything, i’m pointing this out if this feels like deja-vu.

It is. Kinda.

Also, FIY, i will try to use both original and localized names for the characters, for clarity.

HISTORY

This is one of those series that is huge in many regions but since it never properly took off in North America, it may look like it’s a thing that’s “huge in Europe but nowhere else” (especially given how the perception skewed the US as the only place where things happen or matter), but Asterix & Obelix is one of the longest running comic book series and one of the most popular of all time, to the point its being only outsold and out-translated by One Piece, worlwide.

I grew up with these, as it was hugely popular in Italy as well (irony noted) as France, Belgium, the UK, and basically anywhere that wasn’t America, even though most of the later animated films did see some kind of US release (of the live actions one i think only Asterix And The Middle Kingdom, the most recent one, saw a Netflix release in US territories), and there’s a Netflix exclusive animated series adaptation of Asterix The Big Fight coming later this year, in the hope of feeding a US fanbase of the series that i’m sure is there and its fuckin starved in terms of official releases.

Just in case, let’s go over the basic premise.

Continua a leggere “Platformation Time Again #2: Asterix & Obelix XXL Romastered PS4”

Rabio Lepus/Rabbit Punch (Arcade Archives) NSWITCHDDL [REVIEW] | Cho Usagi

This year we won’t review crappy horror no-budget slockfests about killer rabbits, i’m quite fed up with killer easter bunnies and we can done those next year, anyway.

So we’re instead digging up a fairly obscure 2d spaceship shooter/side scrolling shoot ‘em up from the late 80s arcade resurgence, and as i guess it’s almost mandatory for forgotten games of this genre, its only home console port was on the PC Engine… in Japan, North America did get this released in arcades, localized as Rabbit Punch, but we Europeans never did in any shape, not until the recent Arcade Archives rerelease, in this case the Switch one (it’s also available on PS4).

The plot is fairly simple and starts off the “ol’ fashioned” (as in “putting cats in bags and throwing them in the river to drown” ye old fashioned) royal kidnapping by a mechanical army of space aliens that come down to the peaceful planet of Bunnyland, taking awat the rabbit themed king (he has a rabbit onesie), the princess and her sister (which are just Playboy bunny girls… to commit to the theme, yes), so it’s up to the rabbit shaped mecha unit to save the monarchy.

Continua a leggere “Rabio Lepus/Rabbit Punch (Arcade Archives) NSWITCHDDL [REVIEW] | Cho Usagi”

Zombie Virus PS2 [REVIEW] | Ambulance VS Zombies

Yeah, October is far, far away, but extreme times call for extreme measures, and even more extreme unaccounted issues call for improvisation, so we’re unearth a real piece of shit game from the bargain bin dimension of the PS2, with this rewrite for Zombie Virus..

The generic title does bely a more interesting idea that the original title, The Zombie VS The Ambulance, which might give away to more expert gamers that, yes, this is more trash coming from D3 Publisher budget line of releases, the Simple 2000 Series for the PS2, developed by an obscure studio, Vingt-Et-Un Systems, that mainly did work on these budget Simple Series title…. and to my total surprise is far from defunct, as in the last decade has worked for Capcom titles such as the RE 3 Remake, Ghost N Goblins Resurrection, and the Capcom Arcade Stadium collections.

Not to be confused with another budget title from the very same collection/line, Zombie Attack, which is an action game by Tamsoft, so eventually i’ll have to feature it here in some way.

This one is about the age old tale of zombies and their natural enemy, a sentient ambulance, or so i would say, but the game actually has a plot, because there has to be, not that it amounts to much and it’s hard to care about it since it’s a budget release through and through, with dialogues after important story beats but no voice acting, and most of the story told by silent walls of text.

Again, the usual fare for a budget release of this era sporting the various labels D3 published these things outside of Japan (as in, mostly in European territories), pretty much to be expected.

In short, everything was fine and dandy in the utopia known as Sunlight City, until an eartquake happened, literal dark clouds start spreading about, and presto, not even 1 minute into the intro cutscene and a good 90 % of people turned into zombies.

Continua a leggere “Zombie Virus PS2 [REVIEW] | Ambulance VS Zombies”

Demolition Girl PS2 [REVIEW] | Attack Of The 50 Foot Dutch Wife

Tamsoft today might be working on big licenses like the Captain Tsubasa game they did for Namco Bandai, or the upcoming new Bleach fighting game, but i will never forget that they cut their teeth and for most of their career they were hacking out a lot of budget games for D3 Publisher, eventually making franchises with Oneechanbara, curating various hack n slash spin-offs of series like Neptunia (also, the cancelled Hinomaruko project, i remember) and working on pretty much all Senran Kagura titles in some fashion, even the later spin-offs.

But today we’re reminiscing (this is a rewrite, FIY) about one of their absolute worst titles ever, with Demolition Girl, one of the many titles they cranked out for PS2 in D3’s Simple 2000 Series, some already reviewed in these pages like Shogun’s Blade, others that might be worst revisiting and talking about again, as with the horrendous Deep Water (AKA The Daikaiju) and Zombie Attack, or freshly feature here, stuff like “Taxi Rider” or “Pink Pong”, i feel like i should clarify yes, they were brought over in NA and-or PAL territories with those titles for real, i’m not altering them for a lark.

As to why this one over so many shitty games from that era of the company… you’ll soon see.

Continua a leggere “Demolition Girl PS2 [REVIEW] | Attack Of The 50 Foot Dutch Wife”

Ye Old Remaster Wsihslsti (for Saint Nick)

A bonus round, meant for the previous “draught”, but it still isn’t Christmas, as Mr. Wright would point out, so enjoy!

Since the industry is experiencing the inevitable resource creep and is eventually forced right now to reap what they sow, as the new consoles “have no games” because mainstream big budget videogames have pigeonholed themselves into a situation where is too expensive and takes too long to even make one of these (emulating the big budget cinema industry they wanted so much to be to a tee), remasters have been the way too go.

Old crap with new paint or fixes to the rope itself takes still less than making a new game from scratch, is easy as you can cater to the evergrowing nostalgia market (due to the gaming populace aging because natural entropy is a thing and your flesh will fail you, eventually) longing for ages long gone, be it the Atari early days or the mascote platformer craze of the 90s, you can safely bet on an already established name, and the market is big enough that even obscure shit like Felix The Cat videogames of yore and Bubsy can get a collection with improvements, quality of feature, and shady publishers like Piko Interactive can publish in 2022 (on Steam at the moment, with console releases coming) a somehow buggier, worse looking version of Glover than when it launched on Nintendo 64. In 1998.

Be it collections of enhanced ports or remasters that just update the graphical side of things, the public craves and buys these for a variety of reasons, publishers are more than happy as it cheaper all together, so in the spirit of the time i will be dotting down my own wishlist of remasters/ports/re-releases that i would like to see.

Order is casual, btw.

Continua a leggere “Ye Old Remaster Wsihslsti (for Saint Nick)”

[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants PS4 [REVIEW] | Arcades In Times

Since it’s un-officially “ninja month”, let’s talk ninja. Mutant teenage turtles ninjas.

And while their popularity and games based on the series still doesn’t waver, so much that we recently got a tie-in game to the 2023 animated film TMNT: Mutant Mayhem, TMNT: Splintered Fate, and one about the Last Ronin spin-off series by the TMNT original creators coming next year.

But we’re not talking about those, or the well received Shredder’s Revenge.

Nope, we’re going back to 2017, indirectly, thank to the recent release of the 2017 TMNT arcade game by Raw Thrills, in this expanded port (gaining the “Arcade” moniker and a new subtitle since there are literally dozens of TMNT game just called “Teenage Mutant Ninja Turtles”) handled by Cradle Games and distributed (even physically) by… shovelware maestro Gamemill Entertaiment.

Though this is not shovelware, i had the pleasure to play this machine/arcade cabinet more than once in my local arcades, and it’s quite fun 3D side scrolling beat em up, obviously trying to arken back to Turtles In Time, as these arcade TMNT titles often do, for nostalgia but also because it was indeed a quality title worth trying imitation and the flattery that – ideally – that would imply.

It’s a pleasant surprise regardless, since i doubt anyone was expecting this, expecially given how some digital only TMNT titles have gone delisted entirely, especially made for smarthphones offering and arcade releases. The TMNT Cowabunga Collection is great but some titles will always be bound to being emulated, at best, like the Tiger handheld games and such.

This not the case, as we get the game seen and played in the arcades as well as some new extra levels, which is a good things since Gamemill still asks more than it should for a physical copy, but we’ll discuss that later.

Continua a leggere “Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants PS4 [REVIEW] | Arcades In Times”

Introducing “Platformation Time Again”

If you happen to be a long time reader or followed any of my previous italian blogs (not ruling that out), this announcement will feel like a deja-vu, but yes, i’m starting over this column about platforming games with a brand new format and a “when i can” irregular posting.

If you have no idea what i’m talking about and somehow skipped the “column about platforming videogames” part just above, yes, this will be a column about platformers, with in depth, structured reviews with no regular cadence, a new entry/review will basically happen when i can actually set time aside to play and dissect a game, so irregular cadence it is.

And yes, it will be all written a new from scratch, so don’t worry about that.

Not much in the way of rules, just i don’t plan to review hacks or bootlegs, at least for now, but i doubt this rule will change over time. Just making this clear.

As to why, i’m a big platformer buff, so i missed doing these, hence are we again. 🙂

Also, i might be commissioning a request for the column’s logo later down the line.

MIGHT.

The first entry/review for Platformation Time Again will hit later today, bye!

[EXPRESSO] Earth Defense Force 6 PS4 | Back To The Futures

Earth Defense Force 6 is finally here, with the infinite struggle for every new entry to upstage the previous game, and somehow it still managed to up the ante following Earth Defense Force 5, where you try to arrest and then kill God.

Admittely, it does this by relying on EDF 5 not only for continuing its batshit insane story and somehow making thing crazier via time travel…. which is a baked-in story excuse for reusing a lot of assets from EDF 5, while graphics remain identical to make even more insane amounts of enemies come at you, regardless if it tanks the framerate (it often does) by how ludicrously huge the hordes can be, in order to increase the overall challenge.

Gameplay offers some incremental QoL features that improve the experience, and they did address some issues, like better controls, there are some new locations, a good amount of new enemies and a better distribution of those… even though it’s almost made moot by the usual asset recycle and the campaign being the biggest yet, with nearly 150 missions in the base game alone; it’s still a budget game, despite D3/Namco Bandai selling it at 60 bucks, or 90 for the deluxe edition that includes Hololive EN decoy launcher weapons (which have better graphics than anything else in the game XD).

But at the core it’s EDF, mainline EDF, with all its issues, but still incredibly fun, arguably the best it ever has been, thanks to more enemy types, more flexible customization for the builds, new absurd weapons, and some welcome QoL features, like subtitles for the hilarious campy dialogue.

Not too many, as it’s a formula that ironically would fall apart if you try to “fix it”, and honestly there is still nothing quite it.

THE EDF DEPLOYS!!