[EXPRESSO] Netflix’s Cowboy Bebop (Season One) (2021) | It’s time we blow

I was gonna make a full review, but then realized it wasn’t deserving of it.

Often you see people wondering who the hell is the target for live action adaptations of anime series that etched theirselves as classics, even more when it’s a series that become a hit even outside the anime circles, so you can’t really pull the snarky excuse “no normal people have seen the thing”.

In this case, i feel no one, because it’s incredible how they managed to create something that not only the fans will despise but newcomers will just find bad, and wonder why the hell people liked Cowboy Bebop to begin with.

An adaptation of an anime that should actually work better than most in live action, but manages to be a genuine complete wreck.

It’s also a live action adaptation made by and for people that scoff at anime, because that sentiment it’s made pretty much manifest by the many changes made to excuse, justify or alter many elements and expand on stuff regardless if it makes sense or if it’s good.

This was always gonna be different from the original, but this is such a witless, soulless, boring, badly paced and barely recognizable adaptation that fundamentally misunderstands the material and it’s willing do any random garbage with it, hypocritically treating the original as gospel but without really respecting it, or even understanding it, not really caring too much to anyway.

The fairly cheap CG it sparely uses to remember you it’s technically set in space doesn’t help. I seriously hope the budget for the One Piece live action they’re also working is higher than this.

The cast it’s quite good and does an unbelievable job, but they can’t save this pitiable, hackneyed, utterly ill-conceived trash from itself. Don’t even bother hatewatching it.

The Initial STEAM [REVIEW] | School Swords Gals Fight

Have been meaning to get around this one for a while, so much i eventually got a PC to run most games decently, in the meantime. As in, 3 years ago.

So, do you like games like Oneechanbara and Senran Kagura, are you into the niche of “anime ladies fighting with scanty clothes and swords”? Want more of them?

The Initial is borne of that mentality, and comes from a niche indeed, a chinese 5 people team called Restory Studio, who clearly know their audience, so much that one of the first paragraphs on the Steam store page says “THE INITIAL is a hyper action game about pretty schoolgirls battling against evil.”, which is a very apt and synthetic description.

Because you already know if you’re in or out after that.

You know where i stand on the matter.

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Syndicate PS3 [REVIEW] | Cyberbooting EA Nonsense

While CD Projeckt Red (look out to not be sued by Robert Fripp) it’s still trying to patch up the comatose corpse release of Cyberpunk 2077, let’s go back in time when cyberpunk was…. actually not that far since i actually played this last year while quarantined and cleanin some of my backlog, and the game actually came out in 2012, almost ten years ago.

It just feels odd to discuss a game like this now, with the scenario of a society that basically taps directly into the “Wired” (not actually called that, but you get it), so you can connect to the internets with a chip installed in your brain, with more than half of the world populace having it, and using it to – among other things like downloading porn and Doom 2 WADS, i guess – align with one of the megacorporations that have become more important than nations themselves. The megacorps of course compete for dominance by also upping their terror and spy tactics by using prized killers, like the protagonist, Kilo (yes, with a “i”), as corporate espionage is basically a full on war.

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#E32021 Conferences Recap/Review/Thing

As already pointed out, E3 coming back this year was kind of a big deal, as the pandemic made it impossible to be held as usual in 2020, and even with the usual croc of shit that the event is and promotes… it’s a ritual, it’s a tradition for many people with huge interest in videogames, it’s a communal experience.

But i wonder if one year of non holding the event made many companies just forgot what the hell the expo was even supposed to be, like old people forgetting something they usually did out of habit because they had to stop doing it for a reason or others.

Mind you, E3 history is full of cringy – and often legendary – conferences often full of people that barely could speak english or had any PR experiences, overblown lies and hype for everything, announcements of announcement without nothing to show for titles of interest, so it’s telling this year’s output was a complete mess.

I don’t think that’s too hyperbolic to say.

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#E32021 XBox-Bethesda & Square Enix [Highlights]

Still haven’t fully digested that Microsoft did actually buy Bethesda, but i didn’t have much interest in their games before… with the exception of Doom, Wolfenstein and pretty much anything they published but not developed, but still, it is a big deal.

Cared more than i could ever care about Microsoft’s offerings this last generation (and if anything so far into the X-Box One X is indicative of something, make it two), but whatever, let’s see if the two companies can offer a proper conference, at least with the standards we expect from “AAA” publishers and console makers.

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#E32021 Devolver Digital & Gearbox Software [Highlights]

One wonders why even bother watching any showcase or conference outside of Devolver Digital’s…. and this year is no exception, The deranged saga of Nina Struthers “continues” with even more ferocious, unsubtle piss taking of the videogame industry, corporate culture and all it stands for, all while keeping the unhinged multi-layered meta-narrative going, and while showing perfect awareness that they themselves are still in the industry to sell you stuff, all packaged in a 22 minutes delirium box.

They get it and still got it.

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#E32021 Koch Primetime Gaming Stream & IGN EXPO [Highlights]

Yeah, compressing both together for my own convenience and because i really don’t have much to say about the Koch Primetime Stream (originally aired on Twitch) they had. I can say it was quite bad as a showcase for Koch Media new gaming label, named “Prime Matter”, 2 hours of mostly boredom thanks to the shit format of having basically an awkward interview relay race between various developers, with a lot of very dry talk and very little footage shown.

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EX-ARM anime (2021) [REVIEW] | Make the bad guys cry like….

I knew of Ex-Arm before the series was announced, as in i red the first volume of the manga, and thought that was.. alright.

Then in early november 2020 i discovered there was an anime planned for it, and apparently it was supposed to launch earlier, but got delayed a couple of times, post-poned until its January 2021 release on Crunchyroll, as one of their “Crunchyroll Originals” exclusive projects.

I heard about it on Twitter, alongside many baffled comments on why the hell is a live-action director with no experience in anime directing a 3D CG anime and also tasking a production company that also has no experience in anime… and i immediatly knew i would just “have” to review it, to witness the monstrum and write a report about what could be found in its wretched bowels.

Get confortable, as this autopsy-review will examine all the guts and decomposed organs, and there’s a LOT of those to rifle through with this one!

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[EXPRESSO] Psycho Dream SNES | VR Movie Divers

Played via Nintendo Switch Online’s SNES service.

The other title from the February 2021 poultry batch of titles for the NSO that mildly had my attention. More than Doomsday Warriors (also developed by RIOT), anyway.

Not that i even heard of this one before, i guess because it was released for the Super Famicom only, so it never left Japan in any official manner before now. That means i had to look up the plot on Wikipedia, and thanks to that i know you play as either Ryo or Maria, two special agents called “Debuggers”, as they rescue disaffected young people that lose themselves in virtual worlds known as “D Movies”.

In this case, they have to rescue a 17 yo girl of weak constitution, expected to die in a D Movie in the matter of 24 hours..

Interesting plot, but gameplay wise it’s just your typical action sidescroller from the era: advance from left to right fighting off weird ass enemies, collecting power-ups that change or upgrade your weapon, occasionally doing some platforming, and then fighting a boss at the end of each chapter. Nothing really special by any means, and on the technical side you can tell it’s definitely an early game for the SNES/Super Famicom.

There are no major issues with the controls, no limited continues or unfair bullshit of the time (you have unlimited continues, for once), but while it gets some bonus points for the bizarre enemies and visuals that make the game live up to its title, it loses them due to sketchy performance and level designs that at times makes the stages feel either very stretched out or made a bit more confusing than needed just to pad out the overall longevity. So it ends up just being mediocre, playable but mostly forgettable.

EX-ARM, the oddly shaped Manos of fate, and the invisible off-screen truck of doom

I didn’t expect to write another one of these posts, because the novelty of the EX-Arm anime being unbelievable crap wore off and i just got accostumed to its foul, robotic and uncanny fare. Oh well, it will avoid me having to note down another batch of odd fuck up, animation errors, bad camera angles and stuff.

Or so i thought.

(Gif taken from Twitter, from a fellow stunned viewer)

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