Anaconda 3: Offspring (2008) [REVIEW] | Hit That Hoff #snakesofjune

As previously discussed, the Anaconda series did prosper… ok, “continue”, as this third installment was a made for TV movie that originally aired on SciFi, instead of a theathrical release.

And to save some extra buckaroos, you film two shitty TV killer snake movies in some Eastern European country for the price of one, as both Anaconda 3 and the sequel Anaconda: Blood Trail were shot back to back in Romania. I guess Nu Image claimed their “turf” for cheap shooting in Bulgary, so Stage 6 Productions did their business in the other closest country there.

While it’s described as a sequel to The Hunt For The Blood Orchid, the only thing that provides any slim bit of continuity is the name of the pharmaceutical company, Wexel Hall, there’s no returning cast from the second one, heck, not even any returning character. Plot involves an industrialist named Murdoch – played by John Rhys-Davey looking strongly like Pavarotti here – having an anaconda captured from the Amazon River and brought to the company’s Romanian branch to experiment on it a serum made from the Blood Orchid.

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[EXPRESSO] Studio 666 (2022) | Dave Grohl Made Me Do It

No, this is not a Jojo reference, nor its one of those weird hybrid music video-concert films (see for example Metallica’s Through The Never), this a full on fictionalized affair, and one i’ve been looking forward to since it was announced. Sure, rock and metal superstar bands aren’t new to cinematic experiences about their personas, but the pitch-premise of a comedy horror starring Dave Ghrol and his bandmates as themselves it’s so good it’s hard to ignore.

As the band Foo Fighters it’s struggling to come up with ideas for its tenth studio album, they get recommended a secluded house in Encino, California, where in the 70s a band called Dream Widow went to record an album, ending with the frontman massacring all the band members before killing himself. The band settles in despite the creepy vibes they pick up from the house, but things get progressively out of hand, leading to Dave Grohl being possessed by a demon. Among other things.

It’s a good dang premise, and thankfully the script and direction are up to snuff to make the most of the pitch, having a zany time with horror cliches and the expected “behind the music” stuff, with the band proving to be very good sports in this delightfully ridiculous comedy horror romp, especially Dave Grohl overacting like a champ as he grows progressively more obsessed once he manages to “magically” get over his artistic block.

Yeah, it’s pretty funny, there’s more to the story than expect, and Studio 666 isn’t afraid to be extra cheesy and honestly it’s kinda surprising that the effects are very good, but besides that, i’ve seen horror movies that try to take themselves seriously but ultimately wish they could pull off even half-successfully a random jumpscare this movie uses as a joke.

Recommended!

[EXPRESSO] Lightyear (2022) | Space Mediocrity

Ok, let’s leave aside the whole “identity crisis debacle”, despite Pixar being outright silly in starting the movie with the premise that THIS is the movie that in 1995 spawned the Buzz Lightyear toy Andy from Toy Story got. Also ignoring the 90’s animated TV series that served as a backstory to the character, because it’s clear this is a different interpretation-canon.

WHATEVER, who cares, let’s move on from this non-sense.

Though i can understand it’s quite tempting to do so since the ludicrous meta footnote is ripe for lampooning, and the actual movie leaves very little to say for itself.

But first, the plot.

I has been described by many as a sort of rip-off of Interstellar for children, and i agree, as we see Buzz and company investigate a newly scanned planet that the ship flew by during their voyage.

This alien world immediatly reveals to be rife with hostile fauna and flora, and in attempt to escape, the ship gets damaged, forcing Buzz and all the other people on board to camp and live there, while they find a way to create the specific fuel need for lightspeed space travel in order to contact base and leave the planet. They do manage to create the special fuel, but things turn for the weird as Buzz keeps failing the lightspeed flight test and returns to learn that his minutes long voyages translate to years of time passing in his absence….

I’ll say that this ain’t bad. I didn’t expect much from the trailer, but sadly despite the plot having some potential to be better, it all comes off as a generic “origin story” through and through, from the action to the characters, everything it’s pretty mild, predictable and – again – generic.

Enjoyable, but sadly quite middling overall.

King Cobra (1999) [REVIEW] | Dropkick Cobras with Pat Morita #snakesofjune

Due to the overabundance of snake movies, distributors had improvising their own method of flute chanting to enthice people, in this case by slapping on the cover Pat Morita’s name, and with special effects curated by the Chiodo Brothers of Killers Klowns From Outer Space and Critters fame.

Well, that sure would have gotten my attention, but even the funny Erik Estrada cammeo wouldn’t properly mask how this is the squintillionth Jaws rip-off.

That’s literally it.

I know i did eventually described the same plot over and over since lots of b-movies ripped off Jaws in everything, you wanna know the context that lead to a giant snake hybrid breaking loose? Fine.

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Fire Emblem Warriors NSWITCH & NEW3DS [REVIEW] | Tactics Of The Emblem

To celebrate a new Fire Emblem crossover game with the Warriors formula, this time based on Three Houses in the same fashion as Age Of Calamity was from Zelda Breath Of Wild, let’s rivisit the older (and first) title, simply titled Fire Emblem Warriors, released back in 2017 for the Nintendo Switch and the 3DS… as in, only the New 3DS models, yep, it was one of those very few exclusive titles for that 3DS revision-upgraded restyling, arguably the only title of notice alongside Xenoblade Chronicles 3D in terms of New 3DS Only packaged retail releases.

I’m gonna review both versions as i first sunk 50+ hours on the New 3DS release (i didn’t had a Switch at the time) and then a little less once i got hold of a Switch and that version, and by that i mean i will just make a specific comparison in terms of performance and overall looks between the two versions, no need to review both separately, as in terms of contents they are 99 % identical.

Aside from that, prepare from a lot of comparison to Hyrule Warriors, it can’t be helped.

Also (as already explained in the hands-on on the demo for Three Hopes), don’t expect a review of Fire Emblem Warriors: Three Hopes anytime soon, for the same reason of Persona 5 Strikers, i gotta play the main game, Three Houses, first, even though this is described as an alternate story in that world. And i’m never gonna finish that game and then start, finish and have a review of that out in any timely fashion.

Time is not on my side. 😦

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Megaboa (2021) [REVIEW] | Orchid Roberts #snakesofjune

More snakes. Want ‘em? You’ll get them anyway, because they’re one of the basic b-movie elements, and even without going back to stuff like Ssss they’re a costant in terms of b-movies, with Snakes On A Plane becoming the very first big cult movie sensation fueled via the internet, years before we saw The Asylum crystallize the formula but doing it crap on purpose with good ol’ Sharkenado.

It doesn’t matter if they’re big, mutated or come in swarm, snakes are an evergreen choice for this kind of movie… mostly because they’re easier (and cheaper) to animate being a limbless animal.

But let’s not involve reality, we’re talking another frigging giant snake, and i guess none told the makers of these creature features that’s there are more magniloquent terms for “big” outside of “Mega” and “Giga”, otherwise we would already be at “Peta Python VS Zettapuss”.

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[EXPRESSO] Congo’s Caper/Joe & Mac 2 SNES | Sun Wukong Upon A Star

Ah, yes, the three inescapable truths of life: death, taxes and SNES caveman platformers that somehow you didn’t play or knew existed, like todays’s Congo’s Caper, just recently rereleased on the NSW Online subscription/retro apps.

This one it’s a bit more recognizable than stuff like Prehistorik Man, as it’s basically a spin-off of the Joe & Mac: Caveman Ninja series by Data East, but also the second game in the series, since it was actually sold as Joe & Mac 2 in Japan and PAL regions.

And i kinda get why, as Data East also recycled some characters from the mainline Joe & Mac series, like the devil or the first stage t-rex boss , and the controls are similar, as it retains the high jump, but not the weapons, as you use only a small club to attack.

The more distinctive feature is the player character turning back into a monkey if hit, and regaining your human form with a red crystal (Mario style), with the ability to enter a “super saiyan” invincibility state too, you’re a half-monkey man after all.

Controls are actually pretty smooth, arguably better than the original Joe & Mac, the new protagonist has some new abilities like hanging from vines, so it should be better…. and it arguably is, it’s definitely more polished, has a lot more levels, BUT it’s too easy for its own good, it’s fun, but it lacks challenge, and the level themselves are very short, while also not providing anything you haven’t seen (or heard, as some of the sound effects are pretty much “ripped off” of Super Mario World…. or its sound libraries) done better in terms of level design.

So it’s not a bad game, but a decent one that could have been potentially quite good.

Shame, really.

Fire Emblem Warriors: Three Hopes NSWITCH DEMO [HANDS-ON] Hope Is Ascending

While i wasn’t planning to review the full game soon since i still need to play Three Houses first, the release of a demo at least give me an excuse to talk about the new Fire Emblem Warriors, so compromise it is! Dr. Killinger was right after all.

Since i have no familiarity with the aforementioned FE entry, i will not talk in detail about the plot seen in the demo, even though this is described as an alternative story set in the same world.

I mean, judging from the prologue’s cutscenes, narration and overwiew, it feels fitting that this specific FE game has a dedicated Warriors spin-off, since it feels like a medieval european take on the Romance Of The Three Kingdoms. Just with more school and church stuff.

It’s a fairly meaty demo, that lets you the entire prologue and ends just before the final battle of Chapter 4, for roughly 4 hours of content, more than usual and more than enough to know if you like the game or not.

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Dinosaurs and Snakes Of June (plus some Violet / Scarlet Pokeposting)

First, the EXPRESSO review of Jurassic World Dominion is coming a little later than expected, for personal reasons, basically. Wanna see it leasurely and shit.

Second, a full lenght review of GITS SAC 2045’s second season is coming.

Second, June will feature a decent number of snake movies’ reviews, as it will lead into what usually is Shark Month, but this year will be a “double feature” in terms of theme, for the hell of it. You’ll see.

Lastly, i feel like i should say something about the newly revealed gameplay trailer for Pokemon Scarlet/Violet, as i did post my musings on the Pearl/Diamond remake and Legends Arceus.

Maybe it’s because i’m old enough to have done this dance over and over, i’m kinda mild over what was shown. I like the “tribal vs technology” theme, the legendaries look like Yu Gi Oh 5DX bikes, and i’m happy there’s gonna be more emphasis on multiplayer.

The very few new pokemons shown really don’t do it for me in terms of designs, i do like the Spain-inspired look of the setting (and the player character with that spanish catholic schoolboy/girl vibe), and as i literally just happened to beat Pokemon Legends Arceus, i’m sure this will expand the formula, as Arceus’ open world template it’s not complex but it’s actually fun and well executed, exactly the good change of pace the series has needed since a while ago.

Maybe as we’ll get to see and learn more how the open world will be “more open” than in Arceus, what features will be returning and what new stuff will be added… i’ll most likely warm up to this new mainline game. We’ll see.

Didn’t help that it was announced very quickly after Legends Arceus launched, way earlier than anyone expected, i mean, come on Nintendo, it will sell zillions even if you slated this to release in early january 2023.

Guess they couldn’t wait even for december this time around. Geeze.

Ninety Nine Nights X360 [REVIEW] | #musoumay

In the 2000s, the Dynasty Warriors series (and most of its subseries) was not well received in western grounds, often maligned by people that never even gave the formula a real chance but eager to play them for 5 minutes, stop and write some half-baked “review”, because it was cool to bash musou games, and they’re a niche interest anyway, who cares.

But that didn’t stop various other company from having a go at the formula, often proclaiming that them alone knew how to “fix” musou games… and then churning out shit that only demonstrated how people genuinely misunderstood the formula and the appeal of these games, often thinking that they just needed to beef up the enemy IA… leading to crap like Spartan Total Warrior.

One of the “musou pretenders” from that era was definitely Ninety Nine Nights, or N3 because we’re cool like that, dawg. Drop the beets for the l33t.

A X-Box 360 exclusive launch title, developed by Q Entertaiment and Phantagram, Ninety Nine Nights also had a fairly rushed development cycle, which you can really tell from the story perspective. It’s the usual “Light VS Darkness” bullshit set in a medieval-ish looking world with all expected high fantasy races and tropes: goblin, trolls, orcs, dragons and all dat shit.

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