My (Almost) 2 Hours With The Metal Slug Tactics DEMO on Steam

I promised i would make a hands on first impressions about the demo for the Metal Slug strategy RPG spin-off, Metal Slug Tactics, and i knew the demo was gonna be available to grab for a limited time… though i misread the news article posted by the developer, Leikir Studios, because i assumed it was gonna be a limited time release to get… but it was actually always meant to become unavailable after June 17th.

It was eventually extended until June 27th, but i didn’t know that, i just assumed i could keep using the demo, but again, i’ll take some of the blame, as the announcement article said “will be live until June 17th”, the dev team could have made it more clear this was a demo meant to self

As i didn’t know that i put off finishing the demo until i had some free time for that, only a week too late, and to find the “play” button for the Metal Slug Tactics demo in my Steam library turned into a “Purchase” link redirecting to the store page… even when you can’t actually buy the game yet, in any form.

This means i didn’t play and finish the final maps of the demo region, but i did write 2 pages of impressions, notes and clocked 96 minutes into the demo, which is more than enough to get the feel for the game, so, instead of a proper hands-on article, you’re getting this “salvage write-about” thingie, because i do have something to say about the game, even in this early demo stage, which show the game is far from being in the “larval” stage, despite some features not available, like controller support, as the devs clearly stated both in the Steam store page news and in the demo itself.

Compromise is a bitch but i do wanna keep my word, so here it goes, fellas.

Continua a leggere “My (Almost) 2 Hours With The Metal Slug Tactics DEMO on Steam”

Earth Defense Force 2: Invaders From Planet Space PS VITA [REVIEW] | #summerofedf

To kick off the Summer Of EDF, we continue in chronological order, after having reviewed the original Earth Defence Force on its PS2 debut, more specifically the PAL version that was released by Agetec as “Monster Attack” and now it’s rare to get, so much it’s cheaper to import the japanese PS2 version instead, also because it never came out in America.

And to be clear, while i do have the PAL release of EDF 2 (since it was once again not published in US back then), handled by D3 via their own label, Essential Games, made specifically for export to Europe their Simple series low budget releases) titled Global Defence Force (yes “Defence”, i’m fairly sure they never fixed the typo because i doubt they bothered to issue a reprinting just to fix the title), and i’m also aware of the japanese-only PSP port that also added extra classes.

Buy i’m choosing instead to review the PS Vita enhanced port-update-remake, Earth Defense Force 2: Invaders From Planet Space, not only for the hilarious title (or the fact it was the first time the game was released in US markets), but because it’s basically the definitive EDF 2 experience, and – alongside pretty much every mainline EDF game – also the version ported to Switch, only in Japan even on the digital storefronts at the time of writing.

Continua a leggere “Earth Defense Force 2: Invaders From Planet Space PS VITA [REVIEW] | #summerofedf”

Seven Samurai 20XX PS2 [REVIEW] #meleemay

Technically this is a re-write, because i did review this game years and years ago in italian, but time gave me the distance needed to realize i could actually write an entirely new review from scratch for Seven Samurai 20XX still based on my experience of like 7 plus years ago, since the hatred i felt for this one never actually went away, and i guess festered on the back of my mind.

But i did replay it, and i can futher confirm that there are indeed many reasons to istinctually hate it, if nothing else for the fact it had the brass balls of being the closest to an actual videogame adaptation of Kurosawa’s seminal samurai film, as it actually had the rights by the Kurosawa production, and i wanna make it clear it also has Moebius (yes, THAT Moebius) as the character designer and music by another legend, the late Ryuichi Sakamoto.

So yeah, it’s kinda impressive how Sammy (an arcade publisher that by the early 2000s fused with Sega in order to enter the home console videogame market, which i will always associate with my beloved Metal Slug clone called Dolphin Blue) got permits from the film studios, rounded up people of incredible caliber from different industries, and then managed to deliver such an obvious, steaming turd that was destined to haunt the 5 bucks bargain bins for a good decade.

So much for a product meant to celebrate the movie’s 50th anniversary, as it did the anime series Samurai Seven, both curiously fiddling with sci-fi re-imaginings of the film but actually unrelated to each other besides both meant to attract younger audiences to Kurosawa’s story.

Continua a leggere “Seven Samurai 20XX PS2 [REVIEW] #meleemay”

In The Aftermath (1988) [REVIEW] | Corman’s Angel Egg

As i already mentioned before, my Vita is still in the shop for repairs, meaning one of the planned reviews won’t be ready in time, but it is my birthday, and they announced a 4K remaster of Angel’s Egg supervised by Oshii himself…

So you know what it means? Time to review In The Aftermath (also known as In The Aftermath: Angels Never Sleep), in its Blu-Ray release from Arrow Video, of course i got this release as soon as i knew it existed.

And yes, i started planning this earlier this month only to read some days later of Corman’s passing, so this was not meant to be a tribute…. but it now is because Roger Corman was a true fuckin cinema legend in so many ways it’s unbelievable, either if you were a fan of his B-movies production or knew how he basically kickstarted the career of so many future movie stars like Jack Nicholson and directors like James Cameron, to say the obvious.

Maybe an odd choice of movie to cover as a tribute, but the timing has been so weirdly apt i can’t ignore it, and this is indeed an interesting piece of cinema history, of when Corman indirectly met Mamoru Oshii… but didn’t know what to do with his vision, to put it politely.

Continua a leggere “In The Aftermath (1988) [REVIEW] | Corman’s Angel Egg”

Samurai Maiden PS4 [REVIEW] #meleemay

I’ve been waiting to cover this one for a while, but i had to wait for it to go on a decent discount, since D3 Publisher went extra crazy and asked 50 bucks (70 for the Deluxe Edition that includes all DLCs, mostly costumes and music from other D3 franchise like Bullet Girls) for what was obviously another budget game of theirs.

Having played all Oneechanbara games and waiting for the Namco Bandai owned company to finally announce the western release for EDF 6 (which was supposed to be out this spring but was eventually delayed to late July 2024), i did want to play Samurai Maiden earlier, but the absurd price really held me off, i’m not fucking paying 70 bucks for a complete edition of a digital only release of a D3 Publisher budget hack n slash anime game.

Curiously, despite the publisher involved and the premise of hack n slash action using a japanese anime high school girl, this is NOT the fanservicey fest you’d expected, i guess after the “prude crusade” Sony went (for whatever reason, since they were the main platform for most Senran Kagura games before), niche titles like this had to tippy toe on their tits to see what’s ok now.

the plot sees regular high school girl Tsumugi transported back to the Sengoku period, isekai’d directly during the Honno-ji incident so she can chat up Oda Nobunaga and have three female anime ninjas explain she was summoned there because she’s a discendant of a so called “Miko Of Prosperity”, and a prophecy involving her and a Demon Lord was foretold, etc.

Continua a leggere “Samurai Maiden PS4 [REVIEW] #meleemay”

Tiger & Crane Fists AKA Savage Killers (1976) [REVIEW] | “That’s A Lot Of Nuts!”

To give us some respite from the videogame reviews dominating this #MeleeMay, i’ve figured we could check out some old fashion cinematic melee action, as in some old ass kung fu flick from Hong Kong. Which doesn’t narrow it down at all, so why not review a movie a lot of people most likely have seen… but also not actually, factually seen first hand?

I’m not talking about parroting opinions from a film Twitter account, i’m talking about Tiger & Crane Fists (also known as Savage Killers) , whom american and international audiences will have some familarity with, even if they don’t think so, because its the film used by Kung Pow – Enter The Fist and given a comedy dub job, because it was the early 2000’s, and – among other things that didn’t age well at all – parody/spoof movies actually made some sense to exist and come out in theathers, after taking off big in the 70s and 80s with the various Mel Brooks films, the Police Academy franchise, and continuining through the 90s with the Naked Gun series.

And then absolutely nothing else after.

Continua a leggere “Tiger & Crane Fists AKA Savage Killers (1976) [REVIEW] | “That’s A Lot Of Nuts!””

[EXPRESSO] The First Omen (2024) | Damien Begins

It may look silly (or worse) to see the review for a new Omen film pop up after i outright refused to even see The Exorcist: Believer in theathers and just skipped it, but after hearing more than a few early reviews being positive for The First Omen, i figured why not, oddly sounds about right.

And for the record i never bothered with any of the sequels, which must have been the case for many, as this new Omen film does the other trend for new entries in old or long running horror series, as in its a prequel to the original The Omen from 1976 instead of a legacy sequel or a reboot.

Which is oddly kinda refreshing, at least in the current horror climate.

The plot concerns a young american woman, sent to Rome in order to be initiated into sisterhood, as she encounters a darkness so shocking it shakes her beliefs to the very core, and has her learn about a conspiracy to birth the Antichrist.

While it too suffers from some fixations of these prequels and legacy sequels, like having to redo a scene (or more) from the original movie mostly for the hell of it, and it has to move within the limits of an already established story which limits the potential twists and surprises, but honestly i was really surprised, as not only it works out a really creepy origin story/prequel to the 1976 movie, really taking advantage of the setup for some devilish twists and most importantly, an incredibly effective, graphic and twisted tale of evil, that manages to stand out by its own merits and uses the borrowed lore to the best it can, instead of just chasing the ghost of an older, better movie.

Surprisingly very good horror prequel, recommended.

Early April Hiatus + Musou May Swapparoni

As mentioned at the start of this year’s Giant Monster March, i’m gonna take a break of two week starting from early April for educational reasons (uni and related stuff), and will resume on the 15th of April with my reviews of the last (and i assume final) batch of DLC contents for Pirate Warriors 4 and maybe a Ghostbusters related thingie.

As usual, during the break EXPRESSO reviews might still come about, and to a certain extent will.

ALSO, might as well put out that there won’t be Musou May this year, for schedule and reality reasons, but there will be Melee May instead, as look as various beat ‘em ups/hack n slash games that aren’t musou or musou-like, for a change.

Godzilla GB [REVIEW] | Chibizilla Made A Maze

the lesser known but far funnier PAL cover of the game.

Yep, the one you might remember as part of the AVGN Godzilla episode, with the Godzilla chibi sprites, Puzzle Bubble-esque music, we’re doing this Godzilla game this Giant Monster March, because why not after downing shitty licensed affair such as – but not limited to – the PS3-PS4 Godzilla game?

Curiously, this isn’t an entirely random game, per sé, as this Game Boy title is actually a port of the MSX title Godzilla-kun by Compile (yes, the same company that would become Compile Heart and crank out Neptunia titles by the dozens), done by Compile themselves, and the game in turn was based on Godzilland’s merchandise line that had chibi versions of Big G and the various kaijus.

The only differences between the original japanese GB release and the localized American & European ones is the rescue target, as in the original japanese version various monsters kidnap Godzilla’s girlfriend, Bijira (which was apparently a thing), and the western one they kidnapped his son, Minilla, and trapped him in a maze.

Continua a leggere “Godzilla GB [REVIEW] | Chibizilla Made A Maze”

It Came From Beneath The Sea (1955) [REVIEW] #giantmonstermarch

It was another age. Another time.

The land was green but not good, as it was irradiated with radioactive sludge.

It was indeed the age of the atoms, the nucular spectacular of what new horrors science could do, and then eventually what kind of cinematic entertaiment companies could spun out of the Atom Age fad, monster movies being the more obvious one, as even the second Godzilla movie was more cheesy, and more in tone with other disaster flicks where the giant creature stomping and romping about was in some way born or mutated by radioactive fallout.

Before mutated anything, there was a man that already stunned the world of cinema with its special effect wizardry, Ray Harryhausen, having learned the ways of the magic known as stop-motion animation from his mentor, the legendary Willis O’Brien, whom worked on bringing the original King Kong to life, as well as the dinosaurs in the 1925 film adaptation of The Lost World.

Continua a leggere “It Came From Beneath The Sea (1955) [REVIEW] #giantmonstermarch”