12 Days Of Dino Dicember #40: Planet Of Dinosaurs (1977)

Yep, without the “The”, because dinosaurs in space don’t need proper grammar or explanation.

More sci-fi dinos, but this time with more of a budget, kinda, thought it’s one of those cases where the movie just will never be able to live up properly to it’s theathrical poster, which i love, it’s such a perfect sum of late 70s/80s cheese that’s kinda glorious.

I’m not even kidding, that theatherical poster kicks ass, ironically or not, it does.

The movie is actually a fairly typical mash of sci-fi and dinosaur flicks, set in a generic “future” where space travel is a thing, with the crew of the starship Odyssey forced to crashland on a planet that looks a lot like Earth, despite being many light-years away, and a prehistoric sort of Earth, ruled and inhabited as it is by many kinds of dinosaur.

The surviving members, lead by Captain Lee, try to survive in the hope of being rescued, until they encounter a mighty Tyrannosaurus Rex, that proves to be a toughie, forcing them to find a way to kill it in order to survive on the planet.

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12 Days Of Dino Dicember #39: Dinosaur From The Deep (1993)

Don’t worry, this one has dinosaurs in it.

Most likely, anyway.

Didn’t think about that being a required feature, but that’s why you should do some research first, just in case, otherwise you get duped into watching a cannibal movie, somehow.

No my friends, this time we’re in for some semi-notorious lower case Z-grade filet from France, with Norbert Moutier’s Dinosaur From The Deep.

After all, the success of Jurassic Park wasn’t an USA thing only, at all, so here comes a low budget film done to capitalize on Spielberg’s dino opus and hopefully trick enough people (especially younger dinosaur enthusiasts) into renting or buying it on VHS, only to realize it’s basically a “shot in shitteo”/”home video film” of French people with no budget.

What were they gonna in 1993/4, look up the metascore on sites that didn’t exist yet, or required anyone in the household NOT to use the phone?

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Ye Old Remaster Wsihslsti (for Saint Nick)

A bonus round, meant for the previous “draught”, but it still isn’t Christmas, as Mr. Wright would point out, so enjoy!

Since the industry is experiencing the inevitable resource creep and is eventually forced right now to reap what they sow, as the new consoles “have no games” because mainstream big budget videogames have pigeonholed themselves into a situation where is too expensive and takes too long to even make one of these (emulating the big budget cinema industry they wanted so much to be to a tee), remasters have been the way too go.

Old crap with new paint or fixes to the rope itself takes still less than making a new game from scratch, is easy as you can cater to the evergrowing nostalgia market (due to the gaming populace aging because natural entropy is a thing and your flesh will fail you, eventually) longing for ages long gone, be it the Atari early days or the mascote platformer craze of the 90s, you can safely bet on an already established name, and the market is big enough that even obscure shit like Felix The Cat videogames of yore and Bubsy can get a collection with improvements, quality of feature, and shady publishers like Piko Interactive can publish in 2022 (on Steam at the moment, with console releases coming) a somehow buggier, worse looking version of Glover than when it launched on Nintendo 64. In 1998.

Be it collections of enhanced ports or remasters that just update the graphical side of things, the public craves and buys these for a variety of reasons, publishers are more than happy as it cheaper all together, so in the spirit of the time i will be dotting down my own wishlist of remasters/ports/re-releases that i would like to see.

Order is casual, btw.

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Sabretooth (2022) [REVIEW] | Beeg Cat Means Beeg Trouble!

Before the year ends, it’s time to fullfil some promises nobody care about, so after reviewing Attack Of The Sabretooth (AKA Primal Park) back in whenever that happened, i realized almost before i finished writing the review, that this was sorta/kinda/vaguely a sequel to another movie about sabertooth tigers, as in they were sequelized only when localized in some foreign markets, as they have nothing to do with each other… aside from the writer, being Tom Woosley for both otherwise unrelated movies about extinct tiger species going about killing people.

Still more sensible than most of the italian cannibal film being retitled as “Cannibal Holocaust 2” when not even the lead actor’s dingus is a shared asset.

Simply titled “Sabretooth”, this is yet another TV movie that debutted on the ol’ Sci-Fi channel about killer animals that might or not be mutants or resurrected extinct evolutionary cul-de-sacs because Spielberg did a killing resurrecting the ancient lineage of the KFC bucket a decade ago.

And Roger Corman was also there to rip chickens up with its Carnosaur, then again, Clint Howard WAS eating chicken in front a chicken coup (and dinosaurs).

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[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

Pulling Out, The Early Dicember Academic Break and The January Void (not part of the Wizarding World)

So, i had a rewritten/revised/expanded review of the GITS Stand Alone Complex PSP game ready for the next weekly review (which would have dropped today) … but then i remembered there’s a new Ghost In The Shell anime in the work by Science Saru coming in 2026, so there’s an idea for a GITS retrospective, maybe not as comprehensive i’d wish, but we’ll see.

Hence that review will be “hoarded” and i will release two EXPRESSO reviews of the Metal Slug spin-offs most recent releases, upon which i had been sitting for some months because i couldn’t find the right timing. … this ain’t it, but you’ll get both, so rejoice.

You’ll also get the EXPRESSO review for The Gladiator 2, i had setbacks but i plan to see it ASAP.

On a more christmas-y note, due to academic woes and other IRL stuff i won’t disclose, i will be taking off the first 2 weeks of December, resume on the 15th with a review of some garbage trash movie, another full review a week later, then on the 25th until we’ll kick off this year’s 12 Days Of Dino Dicember, ending on January 6th, after which there won’t be any full review until February, due to similar issues.

I might search in my backlog and see if there’s some rewrites to be done as i would like to bring over here my full catalogue, but i don’t want to simply translate into english my ol’ crap, it’s boring for me as well. We’ll see.

Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants PS4 [REVIEW] | Arcades In Times

Since it’s un-officially “ninja month”, let’s talk ninja. Mutant teenage turtles ninjas.

And while their popularity and games based on the series still doesn’t waver, so much that we recently got a tie-in game to the 2023 animated film TMNT: Mutant Mayhem, TMNT: Splintered Fate, and one about the Last Ronin spin-off series by the TMNT original creators coming next year.

But we’re not talking about those, or the well received Shredder’s Revenge.

Nope, we’re going back to 2017, indirectly, thank to the recent release of the 2017 TMNT arcade game by Raw Thrills, in this expanded port (gaining the “Arcade” moniker and a new subtitle since there are literally dozens of TMNT game just called “Teenage Mutant Ninja Turtles”) handled by Cradle Games and distributed (even physically) by… shovelware maestro Gamemill Entertaiment.

Though this is not shovelware, i had the pleasure to play this machine/arcade cabinet more than once in my local arcades, and it’s quite fun 3D side scrolling beat em up, obviously trying to arken back to Turtles In Time, as these arcade TMNT titles often do, for nostalgia but also because it was indeed a quality title worth trying imitation and the flattery that – ideally – that would imply.

It’s a pleasant surprise regardless, since i doubt anyone was expecting this, expecially given how some digital only TMNT titles have gone delisted entirely, especially made for smarthphones offering and arcade releases. The TMNT Cowabunga Collection is great but some titles will always be bound to being emulated, at best, like the Tiger handheld games and such.

This not the case, as we get the game seen and played in the arcades as well as some new extra levels, which is a good things since Gamemill still asks more than it should for a physical copy, but we’ll discuss that later.

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[EXPRESSO] The Substance (2024) | Perfect Yous

From director Coralie Fargeat (previosly known for 2017’s Revenge), The Substance tells the tale of a middle aged star, Elisabeth Sparkle, a forgotten movie star also known for her aerobics program that for her 50th birthday gets laid off by her dipshit sleazy producer because he thinks she too old.

Later she is given an USB key with a video promoting a black market drug called “The Substance” that promises a new, better, sexier, younger you, if you remember the simple rules the promo laids out, which include respecting the balance of days between the “old” and “new” you.

But worry not, this is not a set up to a Perfect Blue/ Black Swan scenario… not quite, because this is the kind of movie that takes that general idea and decides subtext is for the meek & weak, so in this case the premise is far more literal than you could expect, more of a body horror, entertaiment biz oriented pastiche between Dr Jekyll and Hyde, Seconds and The Neon Demon, with an exploitation style to it.

It’s in the way The Substance handles these ideas that it finds a fresh variation/angle in tackling the subject matters and themes of feminism, the cycle of power and abuse, mercification, self-loathing, using satire as blunt as they get, with some frankly stellar performances by the cast.

The ending is a bit hockey as it’s an odd mash of references (in a movie that maybe does get carried away in tributing other films) that almost feels like a joke on purpose made to deliver a smorgasmboard of spectacular gore effects… one i’m willing to 100 % accept, since it also serves as the perfect cap of a story about self-destructive spirals and excess.

Regardless, it’s one hell of a ride i highly recommend.

[EXPRESSO] Venom: The Last Dance (2024) | Knull In My Soup

Venom’s most likely uncanonical (for now anyway) adventures with his human host Eddie Brock come to an end in Venom The Last Dance, the third and final movie of the series, already prodiving something rarer than an unicorn for modern superhero films: closure.

Sure, they will most likely do some films about the Symbiotes or whatever later, but this one does actually close this storyline.

Speaking of which, we continue to follow Eddie and Venom’s escape from the authorities, now complicated by the army having captured the other Symbiotes in a hidden desert base, and especially by Knull, an imprisoned god that created the Symbiotes and is sending out monster aliens (called Xenophages) around the galaxy in order to find and retrieve the Codex, the only thing able to break him free.

That said, it’s a Venom film, meaning it’s a mess of garbage that somehow manages to work in spite of the many, many issues it has, and be entertaining enough, sporting a trashy 90s charm, and while The Last Dance’s plot feels more structured and focused (more than Let There Be Carnage), the humour is even worse (it’s funnier when it doesn’t mean to), the villain is easy to forget even exists, characters are prone to overconvenient bouts so the plot can continue, and while the new Symbiotes are cool, they don’t do much until the end.

On the flipside it’s not drawn out, it’s a film that goes by fast, maybe too fast, as it’s hard for anything of note to “sink in”, with the highlights being the Venom Horse and a hippie UFO believer than bring his family along for a road trip to Area 51, for what amounts to a somewhat generic ending to the series and about the same level of “quality” seen before.