[Resident Evil Live Action Film Retrospective] #1: Resident Evil (2002)

Its 2002. The latest mainline Resident Evil games are RE Zero and Code Veronica (plus Gun Survivor 2 released the previous year), and the remake of the first RE game was coming a week later, but something else related debuts, and it’s the first feature lenght, live action film adaptation of the franchise, produced by Constantin Films via Sony’s Screen Gems label, with direction and script by Paul W.S. Anderson, previously known for the 1995 live action Mortal Kombat movie, and cult sci fi horror film Event Horizon.

So he already dabbled in the early wave of videogames films for the big screen, and fittingly enough the Resident Evil live action film would be his legacy, for the most part anyway, enough that eventually Capcom would collaborate with him again to make another film based on one of their IP, in this case one that started as a niche title but launched the popularity of “hunting games” and eventually became one of their biggest franchises, Monster Hunter.

But back to the zombies with what is now the first of the Resident Evil live action film series, and not even the only RE film series, as we looked upon the CG animated one some years ago.

In terms of what “Resident Evil 2002” it plucks from the games…. let’s consider the first one for reference, and it clearly a case where people from Capcom had a list of things that had to be in the movie to make it Resident Evil”, but never specified how and why these things should exist in this new continuity, because Paul W.S. Anderson clearly had little interest in making faithful adaptations of the games’ plot, and did its own thing, playing fairly loose with the videogame canon, which was reviled as it’s often now but was less lamented upon, at least compared to modern standards of backlash, “outrage” and rampant reactions from the internets.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #1: Resident Evil (2002)”

One Piece Pirate Warriors 4: DLC Pack 4 PS4 [REVIEW]

Here we are with the first round of the new character DLC packs for Pirate Warriors 4, as heavily promised before.

The 4th Character Pack is titled “Battle Of Onigashima”, and it features 2 “Onigashima variants/versions” of characters already available in the base game, with Battle Of Onigashima Luffy, Battle of Onigashima Kaido, and more interestingly, Yamato, the offspring of Kaido that has proclaimed to carry on the will of the late Oden in a very direct manner.

As for why now, well, it’s not real surprise that the Pirate Warriors games’ storyline are also made in a way to avoid accidental spoilers for the One Piece anime audience, so yeah, it makes sense they had to wait until the Gear 5 episode to introduce this powered up version of Luffy, after all that’s the reason Pirate Warriors 4 has an original story for the Land Of Wa arc, and Pirate Warriors 3 invented a new scenario for the Dressarosa stages as well.

Continua a leggere “One Piece Pirate Warriors 4: DLC Pack 4 PS4 [REVIEW]”

[EXPRESSO] The Nun II/2 (2023) | Valak Has Somehow Returned

No joke intro or sequel title mockery, The Nun 2 doesn’t need nor deserve it.

Really, one for the textbooks in terms of obvious franchise milking that exists only because of money, which is always the case, but while you’re hooking the demon nun to the device, you might as well crank out a better movie, try to pretend you care at the very least.

In reality, we get a sequel to another mediocre spin-off of the Conjuring films, one that really wasn’t needed nor adds anything of value to the overall mythos. Valak is back due to the magic of asspull writing, so we learn that she copied notes from Soul Eater’s Medusa, so it actually survived by possessing a guy working as a janitor in a French all girls catholic school, because is searching for (check notes) a holy artifact, maybe because Valak was a fallen angel, or something, the lore dispenser guy-christian librarian-priest is most likely making this shit up on the fly.

To stop it the Vatican hires back half the team from the first movie, because the priest guy conveniently died of colera offscreen in the meantime (the actor most likely is fine), so it’s up to the young nun and her sassy black nun friend to find and stop Valak once and for all… in a stupid fashion.

In a way, it’s intriguing how at least this one also manages to not be completely tosh thanks to some scenes (the baphomet does give it points), decent casting and budget… just meaning it’s another pile of strikingly efficient mediocre, despite being a pointless, unrequired cobbled together mass of horror styrofoam that’s also borderline boring and struggles to justify its own existence as a sequel.

Kinda amazing how many shades of monstrous mediocrity can actually exist.

One Piece (Netflix’s) (2023) [REVIEW] | You’re My Treasure Box

It’s time.

I’ve been meaning to talk about this thing since we saw the first trailer (ok, let’s be honest, the announcement of this being greenlit), but i mostly held off because i didn’t want to speculate much but just actually watch the show and then judge it accordingly to what it actually is and NOT what it might or might not turn out to be, as much pontificating on widely distributed promotional material is the bread and butter of this job here, especially when you have to appease the “content God”.

And since we’re being more upfront than usual, yes, i was preparing me own buckets of tar and feathers, even as the trailers close to release did make one wonder if maybe this time we don’t have a huge manga-to-live action stinker, i mean, it comes from the same production studio that gave us the rightfully despised Cowboy Bebop live action shitwreck, let us not forget that.

The trust was not there, at least not for me, despite Oda being vocally supportive and letting it more than know this was not just a random gig he lazily supervised in terms of actual involvement, but that he indeed wanted this to happen for a long time and was excited about this thing, he really wanted for it to work.

I mean, after Franky’s timeskip design…and him helping rehabilitating colleagues (let alone his sensei Nobuhiro “Maybe A CP Ringmaster” Watsuki) of his that in a better world would not have returned with a new serialization on Jump.

Leaving THAT hornets’ nest aside, he was never gonna advocate against it, or something stupid like that, but i did question why he was so hyped about something everyone almost immediatly catalogued as a write-off thing that they’d bring up years later as a “that was weird” kind of story.

So at the very end of August the One Piece live action Netflix series was made available on the plaftorm, composed of eight 45 to 60 minutes long episodes composing the first season, which covers from the very beginning at Shells Town (with Foosha Village visited via flashbacks of young Luffy with Shanks and his crew) up to the conclusion of the Arlong Park arc.

Continua a leggere “One Piece (Netflix’s) (2023) [REVIEW] | You’re My Treasure Box”

One Piece Odyssey: Reunion Of Memories PS4 [DLC REVIEW] | Overdrawn At The Memory Bank

For disclosure, i pre-ordered the super duper deluxe edition of the game that came with the big Lim & Luffy figure, and the expansion content also included in the Deluxe Edition version, so i didn’t cash out extra to access the DLC story expansion for One Piece Odyssey that released in May 2023, Reunion Of Memories. Otherwise, to buy the DLC normally the MSRP is 25 bucks.

Keep that in mind because it will come back later in the review, but before beginning i will preface by saying while i will keep this DLC review spoiler free… i’d recommend either reading my full review of the base game or finish the game yourself before reading, because some plot details regarding the finale are simply impossible not to touch upon.

YOU HAVE BEEN WARNED.

Continua a leggere “One Piece Odyssey: Reunion Of Memories PS4 [DLC REVIEW] | Overdrawn At The Memory Bank”

Futurama PS2 [REVIEW] | … With Blackjack and Hookers

To celebrate the second return of Futurama on TV (even if i’m not expecting much given how these modern resurrections-continuations of beloved animated TV series-franchises, but who knows, i’m remaining cautiously semi-optimistic), time to take a look at its forgotten – and by now quite rare – PS2/X-Box tie-in videogame, simply called “Futurama”.

And what it might as well be the only Futurama videogame, since there’s not much to say about the mobile only Futurama: Worlds Of Tomorrow, besides it being a cheap and shallow cash grab akin to many other free-to-play tycoon simulators, like Simpsons Tapped Out, maybe a little more complete since it had a combat system in it from the start, but still, mostly a shallow time waster very heavy on aggressively try to make you fork out cash for anything of “substance” available.

Then again, it’s not like you can play it anymore, the servers were closed for real (as in they were announced to be closing in 2022) this year on the 9th of March.

Continua a leggere “Futurama PS2 [REVIEW] | … With Blackjack and Hookers”

Pirate Warriors 4… New DLC characters?

honestly can’t believe i’m talking about Pirate Warriors 4 again, but suddendly, out of nowhere, a week ago, there was a tweet announcing that One Piece Pirate Warriors 4 would receive more DLC characters in the near future, and info would be revealed during One Piece Day 2023, meaning the 22th of july, as in a couple days after the announcement was made.

I tuned it, and among other many announcements and stuff – including a new trailer with new footage for the Netflix live action One Piece series, which seems less awful than expected as we see more of it, but i’m reserving judgement for when the series drop at the end of August – and yep, it’s definitely what was reasonable to expect.

Yep, after 3 years of when the game launched (and all the DLC characters, which were released in 3 waves, the last one in December 2020), 3 years of what i guess now can be called “inactivity”, there’s new paid stuff coming for Pirate Warriors. As in a new Character Pass has been announced, with 9 new playable characters for PW 4 , divived in 3 packs that are gonna be released over time, each including 3 characters that are tied by a theme.

Continua a leggere “Pirate Warriors 4… New DLC characters?”

Future Shock: No Sleep From September (and Summer Plans) (UPDATED)

So, let’s not wait around more to lay out what’s coming in July and August for Wise Cafe International, and what will change from this September onwards.

July will have another round of killer croc AND killer sharks films, Sharks N Crocs Part Deux, alongside some timely videogame reviews to tie in with upcoming releases (aka – pardon me for the disgusting thing i’m about to say – trying to milk some “SEO juice” since this time i could plan ahead something reasonable).

August won’t have a One Piece retrospective per sè, but will have some One Piece videogames’ reviews, plus a newly written full lenght review of Film Red, and hopefully some fittingly summer themed posts about stuff that maritime or whatever.

From September instead – after thinking about it for months – i’ll have to slow down the posting significantly, so instead of a review or piece every 2 days, i opted for a weekly basis, since i will be taking a master’s degree this year, so yep, even less time on my hands since i will be hitting the books, attend and most likely still continue the dayjob.

So instead of shutting it down or opting for a “whenever i can” posting schedule, i feel this it’s a reasonable compromise, even more since i guarantee a review every 7 days, meaning there could be more if i can squeeze in some EXPRESSO reviews or something on the quick, i will try.

Meaning EXPRESSO won’t be retired, it never has been and that won’t change.

Continua a leggere “Future Shock: No Sleep From September (and Summer Plans) (UPDATED)”

[EXPRESSO] Kirby Tilt N Tumble GBC | Gyro Kirby

Yep, Nintendo remembered it has the NSO console applications on the Switch, so a new dripfeed, which includes Kirby Tilt N Tumble, a Kirby game that might as well be new to European gamers, as its original GBC release was never brought in PAL territories (probably for the same stupid reasons we never got Drill Dozer or Wario Ware Twisted, BUT Yoshi’s Universal Gravitation, we did got that), it was never released on any Virtual Console iterations, most likely as it one requires gyroscopic controls… and the Wii U VC did have only GBA titles.

So, the idea is that Kirby Tilt N Tumble it’s an action puzzle game where you control Kirby in its ball form, collecting stars, entering holes, smashing against pinball-style bumpers, etc, all with gyroscopic controls, meaning it’s like one of those analogic marble games where you tilted the wooden table/plank to direct a silver ball into a goal.

I’m so old i’ve actual memories of playing that.

Plus you can make Kirby jump by shaking/jolting the console…. which is where you can tell this worked fine when played on a Game Boy, less so with the Switch in handheld mode, as you might need time to work out how to make Kirby jump and actually control it mid-air.

This might have been mitigated with an optional “Tate mode”, if the game didn’t use A and B to activate some contraptions and the game menus.

BUT it can be played in docked mode with a Pro Controller (and non-Nintendo branded equivalents), i guess), which helps remedy this otherwise kinda unfixable, unexpected issue, because the game itself it’s quite fun, gimmicky but with a well executed, fun gimmick at its core, and with plenty of fun minigames, showing the kind of quality you’d expect from Hal Laboratory.