Halfway (?) through Donkey Kong Bananza

So this is just a quick post, not gonna get into any detail since i would love to feature this into a Platformation Time Again big ass review, and i’m gonna do a quick EXPRESSO review once i beat the game…. which i apparently i’m just barely halfway through, from have i’ve been told, and that already is telling this maybe should have been the launch game, this is stuff that sells you on the console, that good.

(i’ve played platformers that were about the same lenght- can’t specify because the game doesn’t keep an internal playtimer – and nowhere as good AND dense of fun stuff to do)

It’s an impressive game, it’s basically a modern 3D DK game done by most of the core Super Mario Odissey team at Nintendo (which you can tell by how it handles costumes and special collectibles), with the main new mechanic being the ability to basically destroy and burrows almost everything in the level, almost mixing a touch of Red Faction destructible enviroment but done in a “sandbox” way, despite the game not being open world, the approach is that you’re encouraged, rewarded and if not required you might find unthordox ways to reach a certain collectable by digging in certain ways or tearing and throwing different types of terrains around.

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Some early impressions about the Nintendo Switch 2, the “phantom carts” and Mario Kart World

i had the Switch 2 since launch day, got it alongside a physical copy of Mario Kart World, and that’s it because i’m not made of money.

Yes, there was that Welcome Tour game meant to show the console features, but since it’s paid stuff it can go get stuffed, you bundle that shit in for free, like for Wii Sports.

That said, it may sound silly and obvious to say, but the good thing about the Switch 2 is Nintendo NOT reinventing the wheel but actually providing a follow up to the Switch, similar but improved in hardware capability, with a bigger screen, and even a nearly identical interface (the eShop seems to be running better too).

No gimmick that is shoehorned into maybe some launch titles and some exclusives and then gets forgotten or is more a hindrance than a feature.

And pretty much complete backward compatibility with Switch games, some having improved Switch 2 version you can upgrade to for 10 bucks, which is actually a fair price and in stark contrast with the only exclusive launch title, Mario Kart World, costing 90 bucks physical, 80 digital, but that is still a lot.

Yes, MK World is pretty damn good, not gonna lie, it is, i have some qualms but i will tackle them when i do a full review in September, i’m gonna take my time for that one, and still, 80 bucks it’s a lot, i feel i gotta keep pointing it out, because it is for a lot of people, me included.

You can guess how happy i am in how pretty much 90 % of third party games being not so much ports (that was the case for the Switch as well, for other reasons often), but the compromise of the “Game Key Card”, as in an empty cartridge that’s basically a physical license to download the game. If i understood it right.

Even less when NISA is pulling shit like finally localizing the Complete Edition of Disgaea 7… as a Switch 2 console exclusive. A “Game Key Card” physical release. Still full price.

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So (not so) few words about Donkey Kong Country Returns HD

Planned to do this earlier but i got carried away and basically i’ve almost finished the game (most likely i’ve already did by the time this gets out), but i’m gonna chime in now, as there’s no planned full lenght review for this release of Donkey Kong Country Returns.. not a regular one, i’m preparing a full on Platformation Time Again piece but i would love to revisit at least the original SNES DKC trilogy before on that rubric (we can cover the Donkey Kong Land subseries later).

So here we go.

First, i’m glad we’re finally having a version of Donkey Kong Country Returns freed of the fuckin mandatory motion controls and not stuck on 3DS, as make no mistake, DKC Returns was and still is an amazing platformer and a worthy heir of DKC heritage/legacy, surpassed only by its sequel, Tropical Freeze, so damn good it almost make me ok with Retro not making a third one.

Also because, motion controls being optional this time around, the game is the same in terms of content (while incorporating the extra levels made for the 3DS port)…and the port mostly is ok.

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Dynasty Warriors Origins [DEMO] [HANDS-ON] STEAM

I didn’t promise a hands-on first impressions on the demo of the newest Dynasty Warriors game, Dynasty Warriors Origins, because i don’t have a next gen console, and usually i play my musou games like that, but i figured out, there’s a Steam demo as well, maybe my relatively ancient rig can run it fine… and it did, actually surprised me that it’s good enough to run it decently.

So here it my opinions on the demo of Dynasty Warriors Origins, which lets you play one of the classic bouts of the series, The Battle Of Sishui Gate, where the Anti-Dong Zhuo Coalitation attacks united and you also get to meet the demon in red, the mightiest among men, the one you do not pursue: Lu Bu.

So, in case you didn’t follow or knew of this new Dynasty Warriors game, the gist is that you play as a lone Wanderer, a skilled yet aimless martial artist that gets involved into the turbolent battles and political machinations of the characters from Romance Of The Three Kingdoms, so you can basically decide around a bit, and interact and fight alongside the many characters fans of the novel and Koei series have learned to know, love and hate.

It’s not quite an OC or a CAW character similar to how you had a self-insert protagonist in the Samurai Warriors Chronicles games, as the Wanderer is a precisely designed character and so you can’t change much about his looks (nor you can choose for a female option, as far as i remember), not that it matters for the portion of game given by the demo.

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Halfway through Luigi’s Mansion 2 HD

So, a quick few words about Luigi’s Mansion 2 HD, as it recently released, i got it, but there’s no planned review for it this year (i’m waiting for the port-remake-whatever is gonna be of the first Luigi’s Mansion), so let’s just do a quick impressions-style article/hands on, since i’m basically halfway through it already and i did plan the original 3DS release when it came out.

The short version of it is that i wouldn’t stampede to get a copy if you already played it on 3DS, not that is gonna get cheaper to get in time.

I just wanna stress out this is mostly a release for people that played Luigi’s Mansion 3 and wanna play all the series on Switch, for those that haven’t already played Luigi’s Mansion 2 before and maybe have only a Switch as their modern Nintendo console.

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Summer Of EDF: Checking In, Metal Slug Tactics and the Promise Of Deer

Just a quick post to inform you i plan to have an EXPRESSO review of EDF 6 somewhere in late July/early August (the game comes out westward July 19th), i’m finalizing my thoughts on the Metal Slug Tactics demo that was made available on Steam, and also that i’m aware of that “girl deer hybrid” anime that has spread the brainrot meme animedance of the moment, i’m actually gonna cover it, if nothing else because the marketing team did a bang up job at making it a viral sensation months ahead of its actual broadcast.

And it might actually live up to the Nichijou vibes it gives off.

I also have an announcement for August… but i’ll reveal it later in July, maybe mid-July.

Pikmin 4 DEMO NSWITCH [HANDS-ON] | The Dog Doing

so Nintendo just released a demo for Pikmin 4, coming at the end of this very month, and given how long i’ve been waiting for another Pikmin game, i’ve got sumething to say about it, for sure.

The first big addition to the formula is the hugely marketed “pikdog”, as in now you have a dog.

That already it’s a good thing, but thankfully this one isn’t gonna suffer the same fate of the dog in Call Of Duty Ghosts (as in getting locked forever into the toybox after being used once), as it ismore than a gimmick, serving as a mount (which can carry many pikmins on his back too) enabling traversal via jumping, being able to smash obstacles, dash, dig, fight by tackling and biting, and can even be controlled directly, especially useful in underground caves that can your character and Pikmins separated by an obstacle Occin (the dog) can’t pass through.

Plus, as your rescue more stranded astronauts you get more upgrade points for the dog, which is just lovely and obviously pretty useful.

And the dog already it’s a great addition to gameplay, and feel natural like it had always been there, but obviously, there is more, in the way of new types of Pikmin, ice and luminescent, but the demo only lets you encounter and use the Ice Pikmins, which already offer another way around exploration, as they can be even used to freeze water surfaces, alongside enemies.

But there has been some streamlining, as in now there is just a big “onion/deposit” for all Pikmins despite of their colors, the 3 protagonists multitasking of Pikmin 3 is gone, and – the more controversial one – there is no limited number of days under which to accomplish the various tasks, which might sound terrible to some old time fans, but frankly i don’t get the issue, since Pikmin 3 already utilized a system that basically gave the player a lot of days to accomplish the various objectives, like a lot, especially if you went for completition.

So really, the removal of the limited days altogether it’s more vestigial than controversial, and i’m fine with it since the days themselves retain the limited time indicating how much you have left before it’s nightfall and you have to scurry back to camp in order to avoid getting your Pikmin eaten by the hungry beasts that are even more aggressive at night.

Hence even so you get some sense of urgency, as you wanna still get the most out of your day of gathering and exploring and rescuing, etc.

Regardless, the fan favourite caves to explore are back from Pikmin 2, and work more or less identically, but are also more abundant in the huge levels/areas, and now there is more emphasis on resource gathering, with these new gems that can be retrieved and converted in building material for bridges and the like, or used as currency to buy items and gadgets from the scientist/inventor, ranging to rotten carrots to paralyze enemies, dog treats, and stuff like fireproof abilitiees.

And these new additions gel without issue with the formula, nothing feels forced or there because there needs to be more shit in a sequel, regardless if it makes sense, no, thankfully Nintendo didn’t really fucked with the proven formula, but expanded it well.

The trailers revealed that indeed now we’ll be able to explore at night, but since the demo ends when you get a certain amount of the new energy resource, the Luminium, we’ll have to play the full release to find out.

Not that this is a small demo, it’s pretty sizeable, including the tutorial area and letting you play a big chunk of it, it’s one of those where you kinda forget you were actually playing a demo so you feel bamboozled by the game telling you “thanks for playing the demo up to where we meant you to play it”.

Speaking of which, by finishing the demo you’ll be able to unlock an Occin costume in Pikmin Bloom, alongside the expected ability to carry over the progress to the full game.

Yeah, as a longtime fan of the series, i’m honestly just chomping at the bit to have the full thing on my hands to play more of it, so yeah, check it out to get your fix on.

12 Hours Into The Legend Of Zelda: Tears Of The Kingdom

I expected many things, but i wasn’t quite ready to get the sequel to Breath Of The Wild and see that the development team actually “pulled a Nuts & Bolts”, but actually do it in a way that doesn’t leave disappoiment and bewildered fans.

Mostly because Tears Of The Kingdom doesn’t completely goes away with almost everything from the previous movies (and its open worlds/spaces have actual shit to do in it, instead of meaningless wandering for few collectables in oversized dromes), retaining pretty much the same basic gameplay seen in Breath Of The Wild, from attacking, the stamina management for climbing, running, flying, item collecting, having to deal with freezing cold or scorching hot enviroments, Sacraries acting as both mini-dungeons and fast-travel locations where to collect orbs in order to power up life or stamina, tower that need to be actived to scan the area you’re in, etc.

And of course the weapons are made of biscuit crumbs, which is both worse and better, as now there’s is a real, honest-to-god story justification for Hyrule’s metal weapons having becoming corroded (which is fuckin hilarious in a way)… BUT at least now you can find more resistent variant of the weapons, the last strike that would seen the weapon break always deals a critical hit damage, and one of the new abilities is also there to help, as it lets you combine weapons with items to strenghten them or create weird ass weaponry.

Continua a leggere “12 Hours Into The Legend Of Zelda: Tears Of The Kingdom”

Fire Emblem Warriors: Three Hopes NSWITCH DEMO [HANDS-ON] Hope Is Ascending

While i wasn’t planning to review the full game soon since i still need to play Three Houses first, the release of a demo at least give me an excuse to talk about the new Fire Emblem Warriors, so compromise it is! Dr. Killinger was right after all.

Since i have no familiarity with the aforementioned FE entry, i will not talk in detail about the plot seen in the demo, even though this is described as an alternative story set in the same world.

I mean, judging from the prologue’s cutscenes, narration and overwiew, it feels fitting that this specific FE game has a dedicated Warriors spin-off, since it feels like a medieval european take on the Romance Of The Three Kingdoms. Just with more school and church stuff.

It’s a fairly meaty demo, that lets you the entire prologue and ends just before the final battle of Chapter 4, for roughly 4 hours of content, more than usual and more than enough to know if you like the game or not.

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Babylon’s Fall PS4 [DEMO] [HANDS-ON] | Ungolden Grease

I was almost gonna ignore this all the way since it’s another “live service” thingie…. by a Platinum Games that pretty much announced they were done making good games you can play and finish, and ready to invest into the “games as service” garbage, so in a way i’m ready to see Bayonetta 3 come out and then basically ignore what the company does with itself, unless they come to their senses and stuff.

Also, the full game came and was reviewed in the time i took to play the demo and write about it, and i barely even managed to knew there was a demo out for the game at all. But I’m still posting it because i feel it’s “deserved”, come on Platinum Games, you can’t put out shit like this and expect people to NOT point out the telltale smell of a sneaky release bereft of fanfare, for what turned out to be fairly obvious reasons.

Of course it’s a joint effort with Square Enix, because the shitshow of their Marvel Avengers game didn’t teach anyone anything, not that the industry ever wants to learn.

But then again, Square Enix is the company of the “below expectations” that will never consider the expectations might have been not realistic, but will cry about its western division output failing to meet sale expectations and being criticized, you know, the same company who released stuff like Left Alive, The Quiet Man, and Balan Wonderworld. Just to say the more recent ones.

So, in a way, Babylon’s Fall fits perfectly. But sure as hell wasn’t marketed at all, i wanna stress didnt’ see a single ad anywhere and was remember by an email telling me a demo was out… that the game actually wasn’t quietly canned, but releasing soon at full price.

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