Now i got an X-Box One, ho ho ho

Yes, for a change there are now some reviews you can expect from me since i got hold of an X-Box One X on the fairly cheap, though i do emphasize the “SOME” as there’s not really much to collect for this console, even if you’re a collector and mostly play-collect physical copies on consoles.

Sure as hell it’s more doable than getting a PS5 before 2023 for me, so look forward to some of the…very few notable X-Box One “esclusives-identifiable” games over the year!

On a unrelated tangent (which i forgot to mention two days ago), i won’t be reviewing Scream V as i honestly never watched the series, for various reasons not worth explaining here, i’m not even sure i will watch this one, at all.

Tomorrow we’ll start again with the full length reviews, too, so look forward to it!

[EXPRESSO] Cruis’n Blast NSWITCH | LETS GO CRUISINNNN

I knew the Cruis’n series was a fan favourite since the N64 days, but i never played one until the recent Cruis’n Blast, developed by Raw Thrills… and boy i played the shit of the arcade cabinet in these years. One of my favourite arcade racer ever, and i don’t even particularly care about racers.

Guess i wasn’t alone since an updated expanded version arrived on Switch (boxed to boot) for Halloween 2021, costing 40 bucks as MSRP.

In terms of content, it has the 5 tracks found in the arcade version, plus 24 brand new ones, now all laden with extra collectables necessary to buy and unlock new cars, also coming in more variety, regarding both regular vehicles and the triceratops n stuff.

Obviously stuff like the helicopter isn’t given away immediatly but will require getting gold trophies, collecting a lot of keys and money, levelling up cars and stuff, but there a good amount of content for the single player experience and gameplay it’s still such pure mindless arcade racer fun.

The controls and mechanics have been slightly altered and improved from the arcade version, but it won’t take much to discover how to “wheelie” over other cars, spin in the air and drift to collect a boost (Mario Kart style). Just remember that the original cabinet didn’t have a brake pedal, it’s that kind of uber arcade experience, with lots of spectacle and shit happening on the tracks, like the London Eye breaking loose, Yetis, etc.

More importantly, it’s indeed the absolute “Blast” the subtitle claims it to be, the IA isn’t bad even at Normal difficulty, and obviously it’s even better with 4 players.

I can’t recommend it at full price to due some performances hiccups and no online multiplayer, but i do recommend it, absolutely.

[EXPRESSO] Contra Returns iOS | Better than Rogue Corps

This isn’t technically new, since it has been available in China for years, but i guess someone at Konami woke from their slumber and figured out they didn’t release it westward yet.

I mean, this is the same company – among OTHER things – that wanted to release 3 Silent Hill games in the same month, cancelled a project involving Junji Ito, Norman Reedus and Guillermo Del Toro, and keeps embarassing itself even with the few things it still peddles as videogames, instead of pachinko and/or slot machines.

Who the hell knows.

And i wanna stress that, because i’m almost surprised by how this is actually decent, fun even, and furious since Konami decide to release that abomination of Rogue Corps and ask full price for it, when the older free-to-play mobile game by chinese developer Timi was miles better.

Sure, it looks cheap, the art direction it’s kept familiar to the Contra bombast even if you can still kinda tell it was handled by a chinese team (as in, it’s solid but kinda generic), but it’s actually proper Contra devoid of bullshit (like overheating mechanic for weapons in a shooter)), and it’s actually playable enough with touch controls, while it supports (and plays better with) gamepad.

There’s the gacha, the power level bullshit and all the upgrading n equipping and shit that comes as standard with the mobile free-to-play model to get you hooked and all the usual crap we fully expect from this business model.

It even leans big into the nostalgia for the olden days, but it actually backs it up on the gameplay department, nothing great in terms of level designs, but considering the trappings of being on mobile and free-to-play, Contra Returns it’s definitely fun enough to waste some time on it.

Didn’t expect that.

Zombieland – Double Tap: Roadtrip PS4 [REVIEW] | Now without zombie idols

Like it often happens with tie-in games, if the first movie doesn’t have a branded videogame out in time, the sequel will. Though it took quite some time to see a follow up to Zombieland, enough time for tie-in videogames released as retail, proper videogames to feel almost fresh again, opposed to a very cheap freemium game for smarthphones or as promotional events into gacha garbage.

While it’s named after the sequel, Zombieland – Double Tap, and its main characters, the game has its own story set in between the two films, and it captures the spirit and humour of the series pretty well, even if it’s clearly a budget tie-in job, not only from in terms of looks, but as the cast from the movie didn’t provide their voices for the game, leaving other voice actors to do impressions… bad impressions, but i’m not angry as the Harrelson/Tallahassee’s and Eisenberg/Columbus impressions are so bad i find them hilarious and kinda charming, especially the Harrelson one. XD

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[EXPRESSO] Centipede Chaos ARCADE | Voxel Bug Blastin’

Atari in modern times is more garbage than it ever was, i don’t think i need to remind you of the previous incarnation of the company bearing this name actually wanting money for something called Alone In The Dark: Illumination.

Among other egregious crimes.

But what do you know, sometimes they manage to actually use the brands and franchises of old in new ways that aren’t unholy artifacts of shit, like actually making new arcade games of arcade series they own, like this Play Mechanix developed new Centipede game, Centipede Chaos.

Sporting a retro voxel graphics and a cabinet made for max 3 players, Centipede Chaos actually does things right and doesn’t try to reinvent Centipede into something else that’s not Centipede at all, it’s just straight, simple arcade shooter action with a decent soundtrack, fairly good looks and satisfying gameplay that stays true to the core formula, just throwing some limited use power-ups.

It’s a fun time even solo, but sadly it’s limited by own nature as a ticket redemption machine, meaning it’s fairly short even for an arcade Centipede game, as to not require a lot of work to get to the final boss worth the fabled 500/1000 tickets, but since this is arcade gameplay design, they throw in a dickish curveball by giving you one shot to kill the final boss, regardless of lives left or money put into the machine. Yep.

And that’s basically it, there are no extra modes or anything else to see, which it’s a bit disappointing considering the license used, but not too surprising due to the nature of redemption ticket arcade cabinets and the surrounding economy.

It’s just that kind of arcade money beast. Nothing that special overall, but definitely worth a go if you can find it in your neck of the woods.

[EXPRESSO] World Flipper iOS | Pinball Isekai RPG Action

“Flipper” it’s a short-term for pinball outside of America, FIY.

And i’m fairly sure we didn’t have a pinball RPG gacha game before, i remember there was a spin-off of FF XV of sorts for smart devices, but whatever, it’s a far more alluring proposition in a overly satured market of idle games, mild rpgs, and everything in the middle.

The plot it’s basically an isekai tropes salad, but the faux 8 bit graphics are nice enough, presentation is decent, and doesn’t bombard you with too much plot or terminology right away.

Gameplay is a bit different than expected, as it’s not set up as a traditional pinball affair, with the heroes acting as single “ball” but also able to dash while launched to attack the nearest enemy, and launch skills with a pretty typical but pretty good control scheme for touch devices.

There is a bit of depth, with enemies exposing weak points at certain times, the more combos you get in a row powering up your shot to make the team spring a stronger attack, there’s Fever Mode, and overall there’s quite enough to keep it easy to play in short bursts but not mindless.

Of course, this comes with the inevitable free-to-play trappings, events, upgrade trees/maps, but the less annoying ones, just energy consumption and gacha for characters using the main premium crystals/gems, one with gacha advantages for using gems obtained by poning up cash.

But still, it’s not that bad, and honestly it’s good, good fun, way more captivating than expected, even disregarding the obvious methods to try hook you in, World Flipper it’s one of those free-to-play games that you end up back into because you actually wanna play it.

A rare sight, even aside it delivering to the underserved niche of pinball games.

Wario Ware: Get It Together NSWITCH [REVIEW] | Bugfixing Bonanza

Since i have been waiting a lot for Nintendo to resurrect the Wario Ware series, especially since they kinda blew it on Wii U with Game & Wario and since then we got simply a collection on 3DS (which is still better treatment other not-major Nintendo franchises got in decades), i was quite ready for a new one to come out, and then bam, Nintendo Direct, new Wario Ware. Yeah boi!

This one i preordered at a slightly lower price, because 50 bucks for a Wario Ware seemed a bit much in this day and age, but we’ll get to that later.

Continua a leggere “Wario Ware: Get It Together NSWITCH [REVIEW] | Bugfixing Bonanza”

[EXPRESSO] Free Guy (2021) | Life Service

So while we wait for the multiple movie projects spawned from that time online users deliberately made Gamestop’s share value drop (IF they happen at all), another thing that felt already dated the moment it was announced it’s finally out, Free Guy.

While it’s surprisingly not that out of touch as i expected (the fake in-game graphics looking like those crappy mobile ads for free-to-play games is a nice touch), i won’t deny it does sound like something that shouldn’t work as anything more than a sketch on Mega64.

So, what’s the plot? Ryan Reynolds lives his routine of bank teller nicely, until he decides to break it (inspired by a new woman player that he falls in love at first sight), gets They Live-style glasses, and learns that he’s just a random, generic NPC in a open world game called “Free City”. Or he was, at least. Guy then decides to become a hero for the city and its fellow virtual inhabitants, and becomes essential to the other protagonists, a couple of indie game developers trying to prove that a big videogame company CEO ripped off their work for his Free City game.

For a movie that takes many elements from other movies, ending like a weird amalgamation of Wreck It Ralph, The Truman Show, and The Lego Movie, it’s nice that is not as cynical conceived and executed as it may sounds, there’s actually some heart to it.. when the movie manages to focus and stop itself from doing weird “references-corporate pop culture flexes”, pandering to stereotypes, or trying to reach for super-safe narrative and emotional appeal.

It’s a decent movie, bit of a mixed bag, one that includes a slightly miscast Ryan Reynolds doing a Jim Carrey style character and a really overacting Taika Waititi.

Not bad.

#E32021 Conferences Recap/Review/Thing

As already pointed out, E3 coming back this year was kind of a big deal, as the pandemic made it impossible to be held as usual in 2020, and even with the usual croc of shit that the event is and promotes… it’s a ritual, it’s a tradition for many people with huge interest in videogames, it’s a communal experience.

But i wonder if one year of non holding the event made many companies just forgot what the hell the expo was even supposed to be, like old people forgetting something they usually did out of habit because they had to stop doing it for a reason or others.

Mind you, E3 history is full of cringy – and often legendary – conferences often full of people that barely could speak english or had any PR experiences, overblown lies and hype for everything, announcements of announcement without nothing to show for titles of interest, so it’s telling this year’s output was a complete mess.

I don’t think that’s too hyperbolic to say.

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#E32021 Nintendo Direct & Bandai Namco [Highlights]

The final piece of rambles-recap-highlights i’m gonna write about this E3 edition… before the actual “final piece” of considerations and overall evalution.

First the long awaited Nintendo Direct, often topped only by the community basically setting themselves up to expect the moon and bitching about when they don’t get it…. or when they get it, because a certain set of people enjoy ranting and being miserable about the videogames they say to love so much, instead of actually playing said interactive entertaiment. You can’t please people that don’t even know what they want.

Continua a leggere “#E32021 Nintendo Direct & Bandai Namco [Highlights]”