[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants PS4 [REVIEW] | Arcades In Times

Since it’s un-officially “ninja month”, let’s talk ninja. Mutant teenage turtles ninjas.

And while their popularity and games based on the series still doesn’t waver, so much that we recently got a tie-in game to the 2023 animated film TMNT: Mutant Mayhem, TMNT: Splintered Fate, and one about the Last Ronin spin-off series by the TMNT original creators coming next year.

But we’re not talking about those, or the well received Shredder’s Revenge.

Nope, we’re going back to 2017, indirectly, thank to the recent release of the 2017 TMNT arcade game by Raw Thrills, in this expanded port (gaining the “Arcade” moniker and a new subtitle since there are literally dozens of TMNT game just called “Teenage Mutant Ninja Turtles”) handled by Cradle Games and distributed (even physically) by… shovelware maestro Gamemill Entertaiment.

Though this is not shovelware, i had the pleasure to play this machine/arcade cabinet more than once in my local arcades, and it’s quite fun 3D side scrolling beat em up, obviously trying to arken back to Turtles In Time, as these arcade TMNT titles often do, for nostalgia but also because it was indeed a quality title worth trying imitation and the flattery that – ideally – that would imply.

It’s a pleasant surprise regardless, since i doubt anyone was expecting this, expecially given how some digital only TMNT titles have gone delisted entirely, especially made for smarthphones offering and arcade releases. The TMNT Cowabunga Collection is great but some titles will always be bound to being emulated, at best, like the Tiger handheld games and such.

This not the case, as we get the game seen and played in the arcades as well as some new extra levels, which is a good things since Gamemill still asks more than it should for a physical copy, but we’ll discuss that later.

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[EXPRESSO] Red One (2024) | Christmas In Wakanda Pole

The Rock is back, as Santa’s bodyguard in Red One, which comes out in mid-November because fuck it, you’re already thinking of Christmas anyway.

One Red goes for the “Santa Is Real” school of phylosophy, but actually adds something as Santa is real and powerful as the legend says, as true as the various mythical creatures related to his figures, often working for/with him in a hidden Wakanda-esque city-factory, where they prepare all year so on Christmas they can actually deliver children worlwide their gifts in one night, using magic and top-tier technology to be unseen and unheard. This time however a legendary hacker manages to find a flaw in their security, which leads to a mysterious figure kidnapping ol’ Nick.

So its up to The Rock (as Santa’s grand general) to find out who’s responsible, alongside the same hacker that unknowingly helped kidnap Santa, and a gauntlet thingie that gives him bootleg Ant Man powers, because why not, it makes for some fun (albeit not original) ideas and visuals.

As expected, this is yet another one of those that could simply be called “The Rock/Dwayne Johnson movies”, as it features everything you’d associate with the actor and his filmography, so it has monsters, fantasy stuff, action, comedy, The Rock having “legal plot armor”, all in a family friendly package, even more as this one it’s a christmas film, so JK Simmons can’t reprimand Mark Grayson or insult Peter Parker.

The final battle is a bit of an anticlimactic cop-out, but overall, this one of the better ones as of late, far from turds like Black Adam but also definitely above middling and completely forgettable stuff like Red Notice, there’s definitely a bit more creativity and energy to be found in it, making for a decently entertaining action-comedy-fantasy Christmas romp.

My Deer Friend Nokotan/Shikanoko Nokonoko Koshitantan (2024) [ANIME REVIEW] | … Once Bit My Sister

No comfy camping this time of year, we have a deer left to dispose of, so to speak, by following up my first impressions with a full lenght review on the anime adaptation of My Deer Friend Nokotan.

Might as well do it now, it’s about as timely i might care to review an anime series, and since City The Animation isn’t out yet, people might still be talking about this with posts on social media comparing to Nichijou, gotta get that engagement up in spite of reality, as in both “Nokotan” and “Nichijou” are similar in the sense they are both comedy slice of life non-sense anime series.

I’m gonna have to repeat this later too, but i feel it’s worth making this extra clear because people that like Nichijou and will be misled into watching this by Twitter dimwits and grifters that really want to make bank after letting people know they do pay for using Twitter.

(not calling it X, since at the time of writing and posting there’s an exodus from Twitter to Bluesky going on and “Muskardini” basically invites people to fuck off his SNS if you’re not a nazi, pedophile, and affiliated-adjacent garbage)

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[EXPRESSO] Venom: The Last Dance (2024) | Knull In My Soup

Venom’s most likely uncanonical (for now anyway) adventures with his human host Eddie Brock come to an end in Venom The Last Dance, the third and final movie of the series, already prodiving something rarer than an unicorn for modern superhero films: closure.

Sure, they will most likely do some films about the Symbiotes or whatever later, but this one does actually close this storyline.

Speaking of which, we continue to follow Eddie and Venom’s escape from the authorities, now complicated by the army having captured the other Symbiotes in a hidden desert base, and especially by Knull, an imprisoned god that created the Symbiotes and is sending out monster aliens (called Xenophages) around the galaxy in order to find and retrieve the Codex, the only thing able to break him free.

That said, it’s a Venom film, meaning it’s a mess of garbage that somehow manages to work in spite of the many, many issues it has, and be entertaining enough, sporting a trashy 90s charm, and while The Last Dance’s plot feels more structured and focused (more than Let There Be Carnage), the humour is even worse (it’s funnier when it doesn’t mean to), the villain is easy to forget even exists, characters are prone to overconvenient bouts so the plot can continue, and while the new Symbiotes are cool, they don’t do much until the end.

On the flipside it’s not drawn out, it’s a film that goes by fast, maybe too fast, as it’s hard for anything of note to “sink in”, with the highlights being the Venom Horse and a hippie UFO believer than bring his family along for a road trip to Area 51, for what amounts to a somewhat generic ending to the series and about the same level of “quality” seen before.

Grabbed By The Ghoulies (Rare Replay) XBOX ONE [REVIEW] | Analog Monster Bash

How i didn’t cover this one here yet i don’t know, but the spooky-ookie climate is here and now i feel there’s no escaping it, as a self-confessed Rareware/Rare nut, so time to dust off the X-Box One , insert Rare Replay in, and giving it another go after a literal decade and more since i’ve played and completed the game on the original X-Box. I’m not bustin that one out of its drawer/tomb, sorry.

Grabbed By The Ghoulies it’s more than the fairly obvious choice for the “Halloween game” feature review, as its still hails from the disastrous era when Nintendo simply sold Rare to Microsoft, killing a lot of the company’s projects…. or in this case making them shift the originally intended platform (in this case the Gamecube, as one could guess), as this one was actually the first Rare game to be shipped under the X-Box banner, and honestly i’m kinda sad that i pine for that era of Rare games nowadays, but i do, especially considering the post-360 stuff they did… or didn’t.

For better historical context, it was also the early 2000s, and more specifically, it was that brief period in gaming where – for whatever reason – action games wanted to implement a different control scheme for combat, as in, trying to simplify and skip the old way of combined button imputs to do moves… by making you control the melee combat with the right analogic stick, which since inception had been created to control the camera, a usual problem many 3D games had.

Actually, scratch that “for whatever reason”, as it was probably this game to kick off this short lived trend, since the very next year we had a Jet Li game, Rise To Honor, implement a similar control scheme, then in 2005 the Tekken spin-off Death By Degrees did too… and later Too Human, and also Neverdead, because some lessons are never to be learned by certain people.

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Platformation Time Again #1: Ty The Tasmanian Tiger HD [PS4/STEAM]

HISTORY

After Pangaea was no more, Sony released the Playstation 2.

I did receive one for Christmas 2002, and if you also did, you will remember the original “fat” model was kind of a piece of shit, but besides that, that generation of machines would eventually become the “Twilight Of The Gods” age for the mascot platformer, which was also often the “collectathon” kind of platformer and had already peaked, especially on the Nintendo 64, where Rareware did crystalize decades of 2D platformer and collectible obsession with Banjo Kazooie, before completely quintupling down on this style with the infamous Donkey Kong 64.

While they were starting to feel like a dying trend, it must be made clear that even if they were not as rampant as on the PS1 and Nintendo 64, there were still a LOT of 3D platformers that console generation, either sequels of legacy series or new IP s, because they were still quite profitable, and – while shrunk – the market for these kind of games did exist, Nintendo aside that kept doing their thing as they have been for decades, regardless of trends or logic or many other things.

What i mean by this is that while Naughty Dog continued their platform games legacy with the Jak Daxter series, other studios threw their hat in the ring with new mascot platformer, hoping one day to see them playing golf, tennis or racing each other, and the Australian Krome Studios were certaintly one of those studios that did such a thing, with Ty The Tasmanian Tiger, published by EA Games and released in 2002 on PS2, X-Box and Gamecube.

Makes more sense than having Polish people making games about kangaroos, i guess.

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Introducing “Platformation Time Again”

If you happen to be a long time reader or followed any of my previous italian blogs (not ruling that out), this announcement will feel like a deja-vu, but yes, i’m starting over this column about platforming games with a brand new format and a “when i can” irregular posting.

If you have no idea what i’m talking about and somehow skipped the “column about platforming videogames” part just above, yes, this will be a column about platformers, with in depth, structured reviews with no regular cadence, a new entry/review will basically happen when i can actually set time aside to play and dissect a game, so irregular cadence it is.

And yes, it will be all written a new from scratch, so don’t worry about that.

Not much in the way of rules, just i don’t plan to review hacks or bootlegs, at least for now, but i doubt this rule will change over time. Just making this clear.

As to why, i’m a big platformer buff, so i missed doing these, hence are we again. 🙂

Also, i might be commissioning a request for the column’s logo later down the line.

MIGHT.

The first entry/review for Platformation Time Again will hit later today, bye!

Suicide Squad Isekai (2024) [REVIEW] | Through The Unlooking Glass

Why i am reviewing this, you may be asking yourself.

Just for the trash factor? Just because its seems like “easy prey”?

Not quite, it’s more due to how since its debut (and even then, i learn this was gonna be through the collaboration with V-tuber and singer Mori Calliope, as she composed the ending theme) i never heard a single peep online about it, not even to shit on it, which worried me even more.

Also i learned after searching that it was being streamed in my region via a sub-channel on Amazon Prime Video, absolutely zero marketing had been spent to even make people know it was legally available on a commonly used streaming platform (FIY, there’s no HBO Max or Hulu here).

But still, this looked and sounded like like the kind of trash Twitter (not calling it X) loves to shit on weekly, just for the hell of it, but the only thing i saw on there was someone else befuddled by how the internet decided to skip having any discourse on it all together, that it was likely not even worth that kind of engagement, as nobody bothered, not even for the finale…..if anyone knew this series was a thing to begin with, that is. No one using the new Joker and Harley designs for their profile pictures, it was THAT much ignored or just never actually marketed properly after its announcement.

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Winnie The Pooh: Blood And Honey 2 (2024) [REVIEW] | Farewell To The Flush

I was gonna delay this review… but i really don’t wanna have to put this one on The Spooktacular Eight (never gonna happen) this year or having to deal with it in 2025, so might as well catch up to the “Twisted Childhood Universe” and see how the story continues.

And i do genuinely mean “continues” because the first one didn’t so much ended as simply stopped, so half-assed was even in sequel-baiting itself, i guess because there was no more money to make it 90 minutes long, those mask really ate into the budget, or maybe not.

So yeah, in a stupid way there was even more reason to continue a story they didn’t finish telling properly (as if they didn’t planned like this, but whatever), so Blood and Honey 2 – i’m gonna use this short-hand from now – continues the merry tale that someone had make into a slasher, with Christopher Robin surviving and coming back to civilization to tell everyone of what happened…. with the expected and logical result of anyone – aside from some of its close friends and family – believing that he has gone cuckoo and maybe even murdered those girls himself.

Regardless, the incident is eventually dubbed as the “Hundred Acre Massacre” and they even make an horror film adaptation out of it, ruining Christopher Robin’s medical career and reputation even worse, basically making him a reject, a “pooh pariah” if you will.

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