Shark Side Of The Moon (2022) [REVIEW] | #thesharklist

Asylum time!

Not any of their random ass fucking shark movies… one of their random ass shark movies that The Asylum was commisioned for the streaming service Tubi… okay this is new territory, in a way.

Okay, this is one where i’m not even sure if it’s a mockbuster of something, sure, it released in 2022 as Emmerich’s Moonfall… but the Asylum already did have time to made two mockbuster of that while it was delayed due to the COVID-19 pandemic, so it’s just them doing whatever random crazy bullshit they want.

Which could be fun, since it’s basically them doing a mash up of Iron Sky and Sharkman but with USSR-era man-shark hybrids living on the moon, and i think part of my brain shutdown just in writing that…. so it’s ironically promising, in a roundabout way.

It sound like a lot of random fun crap, what the company often… well, sometimes can excel at, it’s a crapshoot, a monkey feces throwing contest, creatively speaking.

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Slugs The Movie (1988) [REVIEW] | The Authority To Declare “Happy Birthday”

To complete the Naruto-esque animal trifecta goin on this month, we’re doing the “slug one”.

Well, re-doing, i’ve reviewed this.. more than 10 years ago, so i’m gonna give it a fresh rewatch, even if i do kinda remember some of its ultra-ridiculous scenes, it’s not every day you see shit like a killer slug being accidentally sliced and served into a salad, causing a man to vomit blood and overact so fiercely it could chew the scenery faster the aforemention, doped up aggressive slugs.

In a way it was bound to be a cult classic, since it’s directed by Juan Piquer Simon, a spanish exploitation film director that by then already directed not only the grindhouse slasher cult film Pieces, but also the superhero knock-off of Supersonic Man and the infamous ET rip-off, Pod People/Extraterrestrial Visitors, which was later made a cult classic when Mistery Science Theather got his hands on it, spoofing many scenes and in turn making that episode a cult classic of its own, with the “idiot control now” spoof song and the “Trumpy” riffing making it a must-see episode.

And no, the english title (the original Spanish one being “Slugs: Muerte Viscosa”, translating to “Slugs: Slimy Death”) of Slugs The Movie is oddly accurate, this is based on a book of the name same by Shaun Hutson that released in 1982.

in a way it was a well overdue (yet fitting in a stupid way) addition to the killer animals subgenre, since Frogs released a decade earlier, but unlike that one were the frogs were just one of the animals revolting against the humans, this is mostly about the titular animal, slugs, which are indeed an even more ridiculous creature to repurpose for a “nature revenge” B-movie.

Maybe even more than worms, like, regular ones, but i’m not gonna talk about Squirm.

Not today, at least.

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[EXPRESSO] Arion (1986) | Anime Titans

Yeah, i’m gonna bend the rules this time around since this is a 40th anniversary restoration of a 1986 anime film that never got released here in theathers (or anywhere), just preceed by a recent release of the manga of the same name the film is based on, needed since i never even heard of this.

Somehow, as this isn’t some random anime film, this is written, directed and illustrated by Yoshikazu Yasuhito (also behind the original manga work), a legend known for his character designs on the original Mobile Suit Gundam anime, with orchestral soundtrack by composer Joe Hisashi of Ghibli fame.

Despite being named after a mythological black horse that – among other things – saved the king of Argos, thestory of Arion is basically a retelling of Greek mythology filtered through Japanese sensibilities (worth remembering Saint Seiya started just a year prior) that mashes the many myths and re-elaborates the various gods, demigods, humans and lore in a way that’s still kinda unique to this day, and fits the subject matter while standing on its own legs.

Arion is the demi-god spawn of Poseidon, kidnapped as a child by Hades and raised to believe his mother’s blindness was caused by Zeus and that killing him would cure her, so he sets on a quest only to eventually find out the truth and try to fight back against the fate as the Olympian gods willed it…

Honestly it’s amazing, it’s definitely not just stunning to look at with his meticulous hand drawn animation by Sunrise that still looks impressive, it also lives up to being an epic action-adventure, with lots of action, conflict, magic and brutality (plus very brief occasional whismy), superbly paced, that is still pretty dang impressive to see in cinemas even today.

Very good stuff.

Platformation Time Again # 9: Croc: Legend Of The Gobbos PS1 | PS4, PS5 | GBC

HISTORY

Given it’s quite well known how Croc came to be, i’m tempted to brashly summarize things, as most you already know this was originally a Yoshi game Argonaut Games (more famous for their collaborative work in the original Starfox/Starwing on SNES) proposed to Nintendo in 1994, only for it to be rejected, but instead they reworked the prototype (which was a mix of Mario Kart and Super Mario World called Yoshi’s Racing) into their own IP as 3D platformer, and since they cut direct ties with Nintendo after the original Star Fox 2 – which also had Argonaut involved in developmente – was cancelled, in 1996 they shopped around for publishers until settling with Fox Interactive, as they wanted to make a multimedia franchise out of it.

This is a very succint digest of the story… or is it?

Yes it is.

It said that since the Yoshi Racing prototype was presented in 1994, and it might have strongly influenced Nintendo with the “similar project” they had already in development, which would turn out to be – what else? – Super Mario 64….. but then again, this was said by Argonauts Games founder, Jez San, in 2013 Eurogamer interview, while in a 1997 interview he more cautiously – and correctly – said the similarity between the two games might have been completely coincidental.

Even more so since – as just pointed – Nintendo already had SM64 in development and it’s not like they were many example of 3D platformers before 1996, aside from the original Jumping Flash, which is still peculiar since it’s also a first person 3D platformer, and no, Beam Software’s Bug! was more of a 2.5D affair than a proper 3D platformer.

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Snakes On A Train (2006) [REVIEW] | Poco-loco-motion

Since we took the opportunity to review Snakes On A Plane some time ago for the movie 20th anniversary and the 4K UHD Bluray rerelease by Arrow Video meant to celebrate that, i guess it’s inevitable we cover the mockbuster version the Asylum cooked up the same year, as in, Snakes On A Train.

I mean, why not, i got the UK DVD release for peanuts years ago, might as well.

As with most of their mockbusters, the plot is legally distinct from the movie whose cottails they’re riding on, and just shares the same idea/copies the same gimmick, this time a public transport vehicle being filled with killer snakes, a train in this occasion as it’s cheaper to shoot.

In a way, this should have been a really fuckin easy one.

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Earth Defense Force 4.1: Wing Diver The Shooter PS4 [REVIEW] | Bullet Ant Hell

To further prove how Earth Defense Force 4 port-expansion for PS4 and PC, EDF 4.1: The Shadow Of New Despair, was when the series really started getting popular worlwide, D3 Publisher figured just making DLC mission pack for the main game wasn’t enough, and so had developers Clouds Inc and Giga-Rensya Inc spun a spin-off game from EDF 4.1 assets, releasing first as a digital download on PS4 and then PC via Steam.

This being Earth Defense Force 4.1: Wing Diver The Shooter, which indeed focuses on the Wing Diver unit/class, presenting a “gaiden” story of sorts that has a Pale Wing/Wing Diver unit face off alone against swarms of enemies, but this time in a 2D vertical shmup fashion.

Sounds fun and frankly it’s perfect to make a spin-off in this style off a series that already has so much “arcade DNA” in it, there’s very little more arcade than 2D shmup action.

Sure it used 3D models from the mainline game of the era, but gameplay is classic 2D spaceship shooter that scrolls and for which “tate mode” is a thing…. which i have to admit feels weird, since you basically never miss the enemies even though they look more in the distance or foreground, there’s a bit of disconnect due to them reusing the 3D assets from the EDF 4.1.

from a technical standpoint, this is basically D3 doing the ol’ Tecmo Koei thing of fashioning out a new Samurai or Dynasty Warriors spin-off from an earlier mainline entry, it basically reuses old assets A LOT, the same enemy models, with some little new in terms of enemy variants or new stuff in general, aside from the mission dialogue, with the usual cheesy so bad it’s good english voice acting we’ve come to expect (and love) from the series to accompany the wafer thin plot that sees basically a Pale Wing/Wing Diver squadron on their own separated mission, one that runs concurrently to the events of EDF 4.1 story. Or something. Doesn’t really matter much.

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Tentacles (1977) [REVIEW] | Jawsuckers

While i have already set my shark movie picks for the summer, i wanna give you something extra in the “killer aquatic animal” subgenre of Jaws rip-offs that don’t fit the “shark month” criteria… well, because they are not about sharks at all.

(This was supposed to be an extra review for July, but i’m gonna do it now as “compensation” for the Masters Of The Universe movie review having to bedelayed AFTER i posted the schedule)

But make no mistake, this is basically the producer of the original Piranha, Ovidio G. Assonitis, credited as Oliver Hellman, cashing into the Jaws craze by stringing together a lot of old big Hollywood actors and having something to put in theathers ASAP, ideally to get some box office revenue in before Universal released their sequel to the original Jaws.

There’s very little point to go over the plot of Tentacles (“Tentacoli” in its original italian release, which is just the italian word for “tentacles”) because you know the plot outlin-well, the plot everything, this is just Jaws but with a giant octopus doing the terrorizing and killing in the waters of a small beach town.

Some small details are different, but there’s no point circling around the obvious, this is “Octo Jaws” and the characters are also transparent in functioning the same as in Jaws, but look, we have an admittely impressive number of big name Hollywood actors roped in: Bo Hopkins, Shelley Winters, John Huston and even Henry Fonda.

Even with Fonda swapping in and in doing so eluding us from having John Wayne in a Jaws rip-off, i can’t deny this is impressive, and sure did help a lot in marketing the film… as in, good for having those names on the poster and hence working wonders as a honeytrap to sucker people into seeing a very fuckin boring Jaws rip-off.

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Shark Listings & The Mini-Summer Of EDF

As previously announced, we’ll have the usual 6 shark movie reviews but this year they will be sliced with 2 every month until August, we already begun the month with the Hindi language shark-laden masala film, Aatank, and that’s literally just the antepasta, there’s plenty more of far weirder shark related shit to see and talk about.

Also previously announced in that previous article, it’s how we’ll have a mini “Summer Of EDF”.

A fun sized version because there’s simply nothing else bearing the name EDF left to review, aside from the PS Vita expanded port of 2017/EDF 3 that is stilly a digital only 30 bucks thing on PSN and what, the mobile autoclicker EDF 4.1 Tap Wars?

As much as i would love to keep talking EDF games, we have only the PS2 tactical spin-off and the EDF 4.1 shmup spin-off left to cover, so look forward to the reviews of those, and remember that the EDF will -inevitably- deploy.

Again. Not soon, as EDF 7 (thought it should be called X for reasons obvious if you played EDF 6) isn’t a thing, but we know that eventually Sandlot will make another one, and i’d prefer for the team to rest and come back with something even more stupid, crazy and fun than before.

I mean, D3 could still outsource a “boomer shooter” spin-off, they did one for Starship Troopers, so….

Aatank (1996) [REVIEW] | #thesharklist

Ah yes, foreign Jaws “rip-offs”, my favourite blend of shark trash.

I’m leaving the Turkish Çöl for another time, as we’re tackling one of the most featured ones in such lists (and prominent for obvious alphabetical reasons), the Indian Aatank, which itself had a troubled production history, being shot in the 1980s but not released until 1996, and being the last film appearance of a beloved Hindi actor (and politician), Dharmenda.

at least according to most sources, i can’t really corroborate from experience.

Though it’s worth being upfront in how this is another case where it being labelled a “Jaws rip-off” is mostly misleading, though kinda of a necessary evil to lure in people that wouldn’t have bothered at all if i didn’t say shit like “Bollywood Jaws”.

This is not to say that it’s random and unfitting, the movie has a killer shark in it…. but technically the same could be said of Back To The Future Part 2 due to the “Jaws 19” hologram.

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Raging Blades PS2 [REVIEW] | Arcade Axe

Yet more fuel for the bargain bin PS2 bonfire with an arguably even more obscure niche hack n slash title from an even more forgotten ilk, as Bujingai was at least co-developed by Taito and Red Entertaiment, the latter being behind the PS2 Gungrave games as well as Sakura Wars So Long My Love, the Fossil Fighter games, or much of the Record Of Agarest series.

Instead Raging Blades (originally called Raging Bless in Japan) comes from a developer pretty much unknown, Pacific Century Cyber Works (PCCW), whose portfolio mostly consist of this, something called Dream Audition and some racing or idol games that never left Japan, and was distributed by Wanadoo, one of those European publisher that no one remembers but did have a presence back in the day, though i remember them mostly for their logo on PC graphic adventure like the Necronomicon titles, and later a lot of tie-in shovelware… but also the PS2 reboot of an old Tecmo series, Rygar The Legendary Adventure, which i will eventually feature here.

That aside, this is even more distant, because while Bujingai was surprisingly pretty nifty and complex for a 2003 release, Raging Blades also released the same year yet it’s at the complete opposite end of the spectrum, being pretty much a 3D styled take on Golden Axe, its roots in the arcade years of the genre pretty much unfazed by how the genre evolved in the third dimension and especially from Devil May Cry on forward.

It’s so arcade there’s no “Continue” option from the main menu, because you’re expected to beat the story mode in one setting.

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