Grabbed By The Ghoulies (Rare Replay) XBOX ONE [REVIEW] | Analog Monster Bash

How i didn’t cover this one here yet i don’t know, but the spooky-ookie climate is here and now i feel there’s no escaping it, as a self-confessed Rareware/Rare nut, so time to dust off the X-Box One , insert Rare Replay in, and giving it another go after a literal decade and more since i’ve played and completed the game on the original X-Box. I’m not bustin that one out of its drawer/tomb, sorry.

Grabbed By The Ghoulies it’s more than the fairly obvious choice for the “Halloween game” feature review, as its still hails from the disastrous era when Nintendo simply sold Rare to Microsoft, killing a lot of the company’s projects…. or in this case making them shift the originally intended platform (in this case the Gamecube, as one could guess), as this one was actually the first Rare game to be shipped under the X-Box banner, and honestly i’m kinda sad that i pine for that era of Rare games nowadays, but i do, especially considering the post-360 stuff they did… or didn’t.

For better historical context, it was also the early 2000s, and more specifically, it was that brief period in gaming where – for whatever reason – action games wanted to implement a different control scheme for combat, as in, trying to simplify and skip the old way of combined button imputs to do moves… by making you control the melee combat with the right analogic stick, which since inception had been created to control the camera, a usual problem many 3D games had.

Actually, scratch that “for whatever reason”, as it was probably this game to kick off this short lived trend, since the very next year we had a Jet Li game, Rise To Honor, implement a similar control scheme, then in 2005 the Tekken spin-off Death By Degrees did too… and later Too Human, and also Neverdead, because some lessons are never to be learned by certain people.

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The Spooktacular Eight #22: Wendigo (2001)

At the turn of the millennium, found footage horror was born and while it’s often a very divisive subgenre nowadays (as big budget companies co-opted it since it lowered the already low costs for horror films), it can’t be denied The Blair Witch resparked interest in urban legends, the lore of the suburbs or previously forgotten folklore myths, which affected even films not made in what now we call “found footage” or “mockumentary”.

This is i guess was the overall unspoken mood of the era, even though in this case director and writer Larry Ferdessen (1997’s Habit, the Until Dawn videogames, The Last Winter, Depraved) set out more to channel the 30s classic horror monster films (which the director himself confirmed are a great influence on his works) but in modern arthouse fashion, with a psychological horror thriller named after the mythical monster figure of Native American/First Nation folklore (Algonquian one, to be precise), of the titular Wendigo.

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Suicide Squad Isekai (2024) [REVIEW] | Through The Unlooking Glass

Why i am reviewing this, you may be asking yourself.

Just for the trash factor? Just because its seems like “easy prey”?

Not quite, it’s more due to how since its debut (and even then, i learn this was gonna be through the collaboration with V-tuber and singer Mori Calliope, as she composed the ending theme) i never heard a single peep online about it, not even to shit on it, which worried me even more.

Also i learned after searching that it was being streamed in my region via a sub-channel on Amazon Prime Video, absolutely zero marketing had been spent to even make people know it was legally available on a commonly used streaming platform (FIY, there’s no HBO Max or Hulu here).

But still, this looked and sounded like like the kind of trash Twitter (not calling it X) loves to shit on weekly, just for the hell of it, but the only thing i saw on there was someone else befuddled by how the internet decided to skip having any discourse on it all together, that it was likely not even worth that kind of engagement, as nobody bothered, not even for the finale…..if anyone knew this series was a thing to begin with, that is. No one using the new Joker and Harley designs for their profile pictures, it was THAT much ignored or just never actually marketed properly after its announcement.

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[EXPRESSO] Earth Defense Force 6 PS4 | Back To The Futures

Earth Defense Force 6 is finally here, with the infinite struggle for every new entry to upstage the previous game, and somehow it still managed to up the ante following Earth Defense Force 5, where you try to arrest and then kill God.

Admittely, it does this by relying on EDF 5 not only for continuing its batshit insane story and somehow making thing crazier via time travel…. which is a baked-in story excuse for reusing a lot of assets from EDF 5, while graphics remain identical to make even more insane amounts of enemies come at you, regardless if it tanks the framerate (it often does) by how ludicrously huge the hordes can be, in order to increase the overall challenge.

Gameplay offers some incremental QoL features that improve the experience, and they did address some issues, like better controls, there are some new locations, a good amount of new enemies and a better distribution of those… even though it’s almost made moot by the usual asset recycle and the campaign being the biggest yet, with nearly 150 missions in the base game alone; it’s still a budget game, despite D3/Namco Bandai selling it at 60 bucks, or 90 for the deluxe edition that includes Hololive EN decoy launcher weapons (which have better graphics than anything else in the game XD).

But at the core it’s EDF, mainline EDF, with all its issues, but still incredibly fun, arguably the best it ever has been, thanks to more enemy types, more flexible customization for the builds, new absurd weapons, and some welcome QoL features, like subtitles for the hilarious campy dialogue.

Not too many, as it’s a formula that ironically would fall apart if you try to “fix it”, and honestly there is still nothing quite it.

THE EDF DEPLOYS!!

[EXPRESSO] Alien: Romulus (2024) | Karmacomalion

After the…something that Alien Covenant was, the series is back, with Fede Alvarez (Don’t Breathe, Evil Dead 2013) in the directing chair, though not with a direct sequel to Alien Covenant, since this one is set between Alien and Aliens.

The plot concerns a group of young adults living on a miner colony controlled by the Wayland-Utani corporation that learn of a dismissed, apparently abandoned cargo ship floating just above their planet, and try to board it so they can raid of resources in order to reach a new, more liveable planet and escape their fate of dying in the mines for the company.

The abandoned spaceship (divived into twins modules named after the legendary founders of Rome, the bothers Romulus and Remus) hides more than precious resource, as in some really hostile – and disgusting – form of alien life…

It’s basically a back to basics affair, but it’s executed incredibly well, especially as it manages to blend elements not only from the first two Alien films, but also from all the others ones, with some notable elegance and in a way that feels (and is) familiar, yes, but in a good way, as in this is what people know and want from an Alien film, and Romulus delivers in spades, with excellent effects, creepy ambiancè, disgusting and fearsome alien creatures, explosive action setpieces, likeable characters you’ve grown attached to, graphic gore, amazing set design, etc..

There’s technically nothing really new, nothing to “push forward” (whatever that means in this case) the series, if you will, but if you’re interested more in having a good-great movie, one that – as a nice “bonus”- actually knows what it wants to be, then Alien Romulus is just that.

Honestly might be the best movie in the series since Alien and Aliens.

Earth Defense Force 4.1: The Shadow Of New Despair PS4 [REVIEW] | #summerofedf

2017 passed, and the alien menace was repelled… for 8 years, as in 2025 the Ravagers returned with a vengeance, striking from within the depths of Mother’s Earth crevices.

I’m cheating a bit as i’m not reviewing the original PS3/X360 release of EDF 4, called Earth Defence Force 2025 in the west since EDF 3 was retitled as EDF 2017, and not randomly as this is a direct sequel of the storyline in EDF 3/2017, which – as we learned by now – the series does every 2 mainline titles before rebooting itself.

Which also means it’s also a remake of sort of EDF 2/Global Defence Force, aside from bringing back some enemies from that entry (and introduces some the very same way in some missions), it also features very similar key plot beats, like the mothership being destroyed halfway through after being teased as the final boss to introduce the actual new, bigger menace.

The B-movie storyline is as fun as ever, as are the hilarious dubbing and insane dialogues shouted by the soldiers, or by some utterly cuckoo operator or scientist that almost orgasms when an air raid is carried out, as somehow this series manages to have even more ridiculous and batshit hilarious exchanges and plot points every entry, as it’s basically not really competing with anything else on the market, but itself, so – as already said by a very peculiar medical student/gaming Youtuber – it has to push the kaiju-alien ants-robots-alien robots-ufo consommè of B-movie delirium even further, and as EDF 5 later managed to, so did EDF 4/4.1 in upping its predecessor.

I’m not gonna spoil how, because the dialogues are really a trashy treat of over the top voice acting and really evoke the old 70s english dub jobs of kung fu films, just for a 50/60s sci fi style romp about aliens that might be ants, robots, both, none, and might be working in tandem.

Continua a leggere “Earth Defense Force 4.1: The Shadow Of New Despair PS4 [REVIEW] | #summerofedf”

Earth Defense Force: Insect Armageddon PS3 [REVIEW] | #summerofedf

The EDF wasn’t quite new to spin-offs, as EDF 2 got a tactical turn based spin-off, developed by thinkarts and released westward as a PAL only release under the Global Defence Force: Tactics title, but it’s fair to say this is the more well known one, as it released globally after EDF 2017 as a sort of “fail safe” title, just in case the mainline titles were too niche and “japanesy”, here’s another more tailored to western gamers of the time, developed by now defunct Vicious Cycle Software (Robotech: Battlecry, Puzzle Quest: Challenge Of The Warlords, Dead Head Fred – which i really should review, it’s an interesting little game – The Matt Hazard games, the Pac Man and The Ghostly Adventure duology, alongside a dozen or so of licensed and-or tie-in games about kid oriented IPs like Ben 10, Flushed Away and actually ended their run on a Kung Fu Panda licensed title).

Basically EDF 2017: USA Edition, as willed by D3, which i can’t blame them for, not in retrospective, as it the late 2000s-early 2010s saw basically a giant racist crusade against anything gaming related coming from Japan sweeping the industry, i lived through it and remember too well, so yeah, not surprised D3 went for this option just to be sure it got some footing for EDF.

That aside, the premise is basically EDF: USA in terms of plot as well, very B-movie stuff as expected and desired: aliens, bringing in tow robots and giant insects (and giant robots, which also include giant robot insects) invade the city of New Detroit, and is up to the Strike Force Lightning, a team of elite soldier from the Earth Defense Force, to blast them aliens bastards to bits and save the day.

Continua a leggere “Earth Defense Force: Insect Armageddon PS3 [REVIEW] | #summerofedf”

The Summer Of EDF will resume tomorrow

the new review for Summer Of EDF should’have been published today, but due what i can only described as “scholar fatigue of cramming too many exams and barely sleeping”, the review will come out tomorrow instead.

Sorry.

Cocaine Shark (2023) [REVIEW] | #thesharksix

You know the saying, the last year’s sensation is still fresh when gimmicks barely add anything, and by gimmicks i mean the fact Cocaine Bear was actually a big b-movie studio release last year, so by that summer you know they had someone on speed-dial to make their own knock off with 1000 times less the budget.

And it’s telling that in the past The Asylum would have made the movie themselves, but this is modern Asylum, so the first to put the “cocained killer animal mockbuster” was Mark Polonia.

…. though even that isn’t really the truth, as it’s often the case, reality is quite disappointing, as Mark Polonia just happened to release a movie called (Crab Shark) that premiered the 29th of January 2023 in Japan (apparently even actually got real screenings, which is far more unbelievable than a crab shark but it seems to be true), and he retitled it “Cocaine Shark” when releasing it in the US later that July, to capitalize on the sensation of Cocaine Bear.

Funnily beating the director of Cocaine Bear, Elizabeth Banks, to the punch in making a follow up with a shark, again based on an actual news story.

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Earth Defense Force 3 AKA Earth Defense Force 2017 X360 [REVIEW] | #summerofedf

When of i think of when the series officially, globally managed to “hit it big”, Earth Defense Force 3 is when it actually happened, after word of mouth did its thing and helped reach the audience for a more arcadey and un-serious gaming experience, almost a pure one, if you want.

Sorry, Earth Defense Force 2017, as it better known, which is a fitting title for another reason besides keeping in tone with the 50/60’s style of sci-fi cheese, and the obvious hiding of this being the third entry of the series (the main one, anyway) to make the new potential audience of the previously Playstation centric IP not feel like they were missing out.

The reason being curiously a story one, as with EDF 2017 will start what would become a recurring approach to the plot, as in this does not follow up from the events of EDF 2, nothing from that game is ever mention, because EDF 2017 it’s a remake of the first EDF, which was set in the…. back then still not that far away year of 2017.

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