The Callisto Protocol PS4 [REVIEW] | Ape Espace

When a beloved new IP is run into the ground and compromised by EA, that tried to squeeze Call Of Duty money out of a horror franchise and even had microtransactions inserted in the last mainline title…. seeing the publisher basically give up and do nothing with it for years is frustrating, even more so when the finale was followed up by a DLC retconning the ending.

And the inevitable homicide by EA of Visceral Games, after the routine danse macabre of shuffling them into developing completely different games of a completely different genre, lamenting how the star shaped peg doesn’t fit into the durian shaped hole, was the cherry on the corpse sundae.

So of course this leaves a specific hole in the market for “spiritual sequels” to fill, and mind you, this was announced before EA announced their own remake of the first Dead Space.

And on paper, The Callisto Protocol sounded exactly what fans of the series like me wanted, a “fuck you” to the vampiric publisher that wasn’t serving an audience starved for that action-horror sci fi dish, done outside of their control, with even some of the original creators of the series involved.

This is the kind of underdog story that we wanna see, as apparently everyone hates EA, and only EA for some stupid reasons, but alas this is not quite what actually happened.

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The Spooktacular Eight #22: Wendigo (2001)

At the turn of the millennium, found footage horror was born and while it’s often a very divisive subgenre nowadays (as big budget companies co-opted it since it lowered the already low costs for horror films), it can’t be denied The Blair Witch resparked interest in urban legends, the lore of the suburbs or previously forgotten folklore myths, which affected even films not made in what now we call “found footage” or “mockumentary”.

This is i guess was the overall unspoken mood of the era, even though in this case director and writer Larry Ferdessen (1997’s Habit, the Until Dawn videogames, The Last Winter, Depraved) set out more to channel the 30s classic horror monster films (which the director himself confirmed are a great influence on his works) but in modern arthouse fashion, with a psychological horror thriller named after the mythical monster figure of Native American/First Nation folklore (Algonquian one, to be precise), of the titular Wendigo.

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Pygmalion (manga) [REVIEW] | Ore Wa Cyprus Ou Ni Naru!

It’s not exactly encouraging to see the boxset for a 3 volume horror manga called “Pygmalion”… having on the back cover a pig amusement park mascotte drenched in blood.

(yeah, i bought this on a whim without doing any research while visiting my local comic book shop)

Not random per sé, as the story IS about a rampage by mascottes during the National Mascotte Festival in Japan, after a series of weird announcements that trigger the suited creatures to go on a massacre, and Keigo is separated in the following chaos from his younger brother Makoto…

Still, i feel a refresher about the myth of Pygmalion is needed, just in case.

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[EXPRESSO] My Hero Academia: You’Re Next (2024) | Mafia Might

Ok, that was fast, i didn’t heard any marketing for this new My Hero Academia film, but i guess its hitting theathers internationally and simultaneously this 10th of October onwards (after its Japanese premiere in early August), so let’s go!

I wasn’t exactly too excited about this one, as this is the 4th MHA movie, the premise screams of “taking time” until the TV series catches up, but then again the manga actually concluded and this released in Japan precisely close to the last chapter’s publication, which means this is the last MHA film, ever, and is set chronologically at the start of Season 7 of the anime.

This time we have Dark Might, an impostor italian mafioso willing to forcefully “carry on All Might’s will” by replacing him, using his mysterious powers and his Quirk enabled mafia goons to engulf anyone into his giant flying fortress, including the 1A students and a lone assassin, Giulio….

Minor villains are forgettable, and even the better of the movie’ original characters, Giulio, even he is a bundle of cliches, and while Dark Might as the main villain has some potential, the script never explores any potential themes that would naturally come with the “Dark Might” concept or character, so he ends up being… basically a less interesting Gild Tesoro from One Piece Film Gold while also doing the “villain posing as the superhero” sthick, and yet he’s not the worse of these sadly lukewarm MHA movie villains.

Animation is pretty good and more consistent than in WHM, and let’s be clear, MHA You’re Next it’s far from bad, it’s quite enjoyable, it’s not even the worst one of the films, heck, it might arguably be the second best, it’s decent overall, but its disappointing for the final film bout of the series.

The Spooktacular Eight #19: Dead Trigger (2017)

Generic zombie movie with Dolph Lungren?

What if it’s THAT and also a live action adaptation of a videogame you’ve never heard of?

YAY.

Even YAY-ier when the videogame is a generic as hell mobile free-to-play smarthphone FPS, generic but popular enough to get a sequel… and a live action film adaptation.

There is a bit of wit in the premise as yes, there’s the usual zombie apocalypse, but it leads to the government making a videogame about zombies in order to recruit the top-players for real life zombie massacring military exploits, as they need to cut through the undead hordes to reach some scientists that may have found a cure for the zombie virus.

So it’s kinda, a bit, kinda like Ender’s Game, but way stupider, and also not that original as i’m pretty sure there’s at least another movie made earlier, i think just called Hunting Grounds (my UK DVD release has it retitled as Zombie Hunters”), with the same “recruiting the gamers for fighting the supernatural menace”, though without embarassing Twitch channels.

I still have to got around to that so i can’t say for sure but then again need i recall the 2009 film called “Gamer”? Let’s just say the Dead Trigger film it’s not entirely original, regardless of how you slice it, who cares, i doubt many even knew Dead Trigger was originally a game to begin with.

And the “let’s recruit people that play VR games” angle really isn’t used in any interesting or significant way, only to get some stereotypes and random ass characters into the suicide squad in question, it becomes quickly showed aside because the movie it’s more interested in being an off brand Resident Evil wanna-be, and just incredibly generic as hell in all regards for a zombie flick.

Hordes of zombies that are not silent somehow managing to sneak up from nowhere to the back of an elite trained soldier when the script wants to kill him off (or bite him so we can have him sacrifice himself by being blown up with the zombies or some self-sacrifice shit)? Check.

Dumbass, stupid and flavorless characters? The inevitable, seen coming from miles away double-cross at the hand of the evil CEO of the multicorporation set on betraying everyone and sell the potential cure for the virus? A super-mutant fruit of the very same company’s experiments?

For a bonus round, there’s also a priest that believes the undead are a punishment from God, just to completely fill the cliches bingo card, the cornucopia of stock conflicts, betrayals and predictable plot twist that you can easily all imagine and easily guess with a high rate of success.

Acting is mediocre, with even the top named actors in it just doing the bare average, at best, the other ones not so much, but at times the special effects, even some of the gore is quite decent, honestly it’s not a bad production but most of the time it’s hard to forget you’re watching basically a lesser version in every regard of Paul. W.S. Anderson’s Resident Evil live action films.

those weren’t really good movies either, but this is the bootleg version, the one with less money, lesser actors, lesser anything, really, making Dead Trigger the subpar movie you’d expect it to be, just subpar, not atrocious but one i would skip still, since it’s so tiresome in its predictability too.

Hilariosly though it ends with a cliffhanger ending, like yeah, mate, it’s a miracle this one got made, Dead Trigger 2 with Jason Statham isn’t gonna happen, not unless you get a lot more money on the project or if by the time it happens Staham won’t be senile, bored and/or strapped for cash enough.

[EXPRESSO] Never Let Go (2024) | Always sometimes monsters

After the flood crocodile horror bout of Crawl, Alexandre Aja returns with a new horror thriller, Never Let Go, a supernatural tale with a folkish horror bent that feels a little Bird Box and a bit of The Watchers, as it tells the tale of a family of three living deep in the woods, with the mother and children leaving the safe haven of their blessed home only with a rope tying them to the house, so that “the evil can’t get them”, as the mother -often seeing monstruous creatures lurking upon them – tells her sons.

As we learn more of the daily rituals and customs the family performs in order to survive deep in the woods, we start to wonder if this is just the extreme result of the mother being mentally ill or hallucinating after a trauma, alongside the younger brother, whom once stayed outside the house ropeless and never felt or saw the “evil”.

And it would have benefitted the movie if continued the mystery or opted for a different resolution, because the drama is intriguing, you wanna see where exactly this situation can lead as it becomes clearer this is most certainly the horrible and unwanted outcome borne out of motherly love and schizophrenic degrade.. but then in the final act the script retires to the obvious and expected “countertwist” we have seen coming and wished it didn’t do, kinda writing itself into a corner where it either that or feeling like the movie is “throwing away” its entire set up.

It’s a shame because the final act basically makes Never Let Go slide from “quite good” to “quite decent”, the performances and direction are great but the final nosediving into cliched territory, with a banal ending too… it’s quite frustrating.

Still worth checking out.

The Spooktacular Eight #18: The Dunwich Horror (1970)

We cover surprisingly little Lovecraft content, so let’s rectify that a bit with one of the earliest film adaptation of a popular tale of Mr. Racist, The Dunwich Horror, arguably one of the most well known stories of his and hence one of the most adapted alongside The Color Out Of Space, The Shadow Over Innsmouth, Herbert West- Reanimator, and obviously The Call Of Cthulu.

Speaking of official adaptation, at the very least, and even so this is just the second oldest film adaptation, as Roger Corman (whom also was an executive producer here) did a loose but credited adaptation in 1963’s The Haunted Palace, part of his Edgar Allan Poe series but in this case just borrowing the name from a poem later tied to Poe’s Fall Of The House Of Usher, in reality adapting The Case Of Charles Dexter Ward.

And loose adaptation of Lovecraft’ works was the name of the game at the time, which was when his work finally started gathering popularity and beginning his revival to a staple of horror and science fiction that is today.

So since this is the first properly marketed wide spread film adaptation, i’m willing to cut it some slack as the “first (proper) try” of adapting material that struggles to be adapted in audiovisual form, we’re already had the “cosmic horror is difficult to make on film” talk before (when talking of 2001’s Dagon by Brian Yuzna, if not mistaken), i’m not gonna repeat myself this time.

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Resident Evil: Death Island (2023) [REVIEW] | Code Vendetta X

Since it’s still summer-ish and we won’t have time for it this october, i feel it’s time for me to complete (until a new one comes out) my coverage of the Resident Evil CG films, after tackling the Netflix CG series and then doing a retrospective on the previous CG animated films.

From the title i’d assume its either based on Code Veronica or RE Revelations 2, but nope, there are echoes of that, but this is actually a direct sequel of the last, Resident Evil: Vendetta.

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Platformation Time Again #1: Ty The Tasmanian Tiger HD [PS4/STEAM]

HISTORY

After Pangaea was no more, Sony released the Playstation 2.

I did receive one for Christmas 2002, and if you also did, you will remember the original “fat” model was kind of a piece of shit, but besides that, that generation of machines would eventually become the “Twilight Of The Gods” age for the mascot platformer, which was also often the “collectathon” kind of platformer and had already peaked, especially on the Nintendo 64, where Rareware did crystalize decades of 2D platformer and collectible obsession with Banjo Kazooie, before completely quintupling down on this style with the infamous Donkey Kong 64.

While they were starting to feel like a dying trend, it must be made clear that even if they were not as rampant as on the PS1 and Nintendo 64, there were still a LOT of 3D platformers that console generation, either sequels of legacy series or new IP s, because they were still quite profitable, and – while shrunk – the market for these kind of games did exist, Nintendo aside that kept doing their thing as they have been for decades, regardless of trends or logic or many other things.

What i mean by this is that while Naughty Dog continued their platform games legacy with the Jak Daxter series, other studios threw their hat in the ring with new mascot platformer, hoping one day to see them playing golf, tennis or racing each other, and the Australian Krome Studios were certaintly one of those studios that did such a thing, with Ty The Tasmanian Tiger, published by EA Games and released in 2002 on PS2, X-Box and Gamecube.

Makes more sense than having Polish people making games about kangaroos, i guess.

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Introducing “Platformation Time Again”

If you happen to be a long time reader or followed any of my previous italian blogs (not ruling that out), this announcement will feel like a deja-vu, but yes, i’m starting over this column about platforming games with a brand new format and a “when i can” irregular posting.

If you have no idea what i’m talking about and somehow skipped the “column about platforming videogames” part just above, yes, this will be a column about platformers, with in depth, structured reviews with no regular cadence, a new entry/review will basically happen when i can actually set time aside to play and dissect a game, so irregular cadence it is.

And yes, it will be all written a new from scratch, so don’t worry about that.

Not much in the way of rules, just i don’t plan to review hacks or bootlegs, at least for now, but i doubt this rule will change over time. Just making this clear.

As to why, i’m a big platformer buff, so i missed doing these, hence are we again. 🙂

Also, i might be commissioning a request for the column’s logo later down the line.

MIGHT.

The first entry/review for Platformation Time Again will hit later today, bye!