Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind

Ah, yes, Bladestorm, the ginger step-child born of enabling Omega Force to once again make something that isn’t a Warriors game (it’s worth remembering they once did also do fighting games and RPGs, among others), yet isn’t one of Koei historical turn based grand strategy titles like Nobunaga’s Ambition or Uncharted Waters, but more like a real-time Kessen.

This time around we’re taking a break from the Three Kingdoms, Sengoku era Japan or Asian history in general, as we’re going back to the middle ages, yes, but Europe this once, in the 14th and 15th centhury, to revisit the events of the Hundred Years War between France and England.

And of course this comes with a big, gynormic “loosely based on” sticker, because it’s a videogame, it’s a videogame based on historic events by the Dynasty Warriors developer, so you already know historical accuracy isn’t gonna be on the table as the main course, or barely at all, because who gotta have historical figures like Gilles Rais and John Talbot interact, and also give them very flamboyant anime style design… why the fuck not?

The plot is told mostly in cutscenes (that develop the various character arcs and of course take a lot of liberties in terms of characterization for the historical figures represented, designs aside), as your player customized character is just another dude in a mercenary band that happens to be involved in the conflict at hand and participate in both “trivial” and important battles of the war, with the option to side with either faction and also save Joanne D’Arc, if you want.

This was true for the original PS3/360/PC release of the game back in 2007, but we’re tackling the expanded port for PS4/X-Box One/Steam, Bladestorm: Nightmare, the PS4 version specifically (as apparently the PC port of this that’s on Steam is shit on a stick, and being an older Koei PC port, yeap, i believe it), which adds some features but mostly a new fantasy campaign that gives this release its new subtitle, Nightmare, which we will tackle later.

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Ninety Nine Nights II X360 [REVIEW] | #musoumay

In many ways this should be featured here… or refeatured, since i did review both the Ninety Nine Nights games on the old italian blogs, but since i did a new full review of the original game (which i’m gonna abbreviate as N3 from now on, mostly) i knew i “had” to do the same for N3 II.

Even if it kinda shouldn’t, with extra hindsight making it extra obvious, BUT i’m gonna argue it fits the rubric for reason i will explain a bit later.

I mean, i do have to wonder what possessed Konami to get publishing rights for a N3 sequel, let alone that the niche audience of the first game liked it enough to want a sequel, but then again i’m not even sure nobody told Tak Fuji about what the game even was before deploying him on stage during the now legendary Konami E3 2012 Conference, so absurd it seems like a late night live-action show you’d catch on Adult Swim, but nope, it’s real and was actually a worlwide live event.

An “EXTReeeMEeee” one, some might say.

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Popeye The Slayer Man (2025) [REVIEW] | Yams The Dark Ages

We’re doing this now because honestly these are not worth having to change most of the blog’s schedule, as yes, this is another subchapter in the “public domainxploitation” saga, after the Steambot Willy version of Mickey Mouse and previously the Pooh character from Winnie The Pooh were preyed upon by the evergrowing amount of horror hacks.

And sincer this is just one of the 3 Popeye horror films made and released this year, “hacks” i feel is the right term, you don’t get to pretend otherwise when you actually makes films of this ilk.

Also yes, i am quite late to the partay, since these films were released starting from late February onwards, but i did not known Popeye was gonna be forcedfully made to join the trend until a saw a poster for this film in late May.

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Summer Of EDF redux, Shark-A-Palooza, Idol Honses, Switch 2 and One Piece August

Update time!

Since i’m knee deep in thesis work which it’s gonna take my entire summer and up to October, i had to make some changes to the schedule up to August.

Due to personal stuff, i will be away for thi weekend, hence some EXPRESSO reviews are gonna be late or aren’t gonna happen at all, some were not gonna regardless, for example don’t expect a review of Final Destination Bloodlines as i really haven’t kept up with the series, at all, and this ain’t a reboot, it’s a direct sequel continuining from FD 5, but i will see and review Mission Impossible: Final Reckoning (aka Dead Reckoning Part 2), with some luck i can catch a preview screening for that.

Surprisingly there’s also a Largo Winch movie (this will mean something only to “Europeans” comics fans, maybe) here… but its a sequel to another Largo Winch movie they made in 2008, technically also the sequel to 2011 Largo Winch 2, so it’s the last in a trilogy that just got home video releases (not really publicized at all, too, just put out there) until now here, one i didn’t know it even existed until now.

You know, now i’m kinda tempted to see the movie anyway to see if it made sense to release it as they did. Kinda.

Expect one of Umamusume Pretty Derby too, as the original smarthphone game is finally hitting a global release in late June, i’m gonna be ready.

Summer of EDF is still gonna happen, but will be in “mini” format, meaning 2 reviews instead of the planned 4, and i guess that means we’ll still be doing it next summer, so…

On the flipside, there are gonna be more shark movie reviews, alongside some anime series’ reviews.

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[EXPRESSO] The Legend Of Ochi (2025) | Monkey Goblins Go Home

You know what, i’m not that surprised that the best A24 distributed film i’ve seen this year is an adventure family film (yeah, from A24), and not another half baked ramshackled “eat the rich” horror film for the pile, it’s something different, and honestly i was intrigued since the trailer.

Set in a little secluded rural island in Carpathia, Legend Of Ochi tells the story of Yuri, a farm girl that has been taught since little to not go out after curfew, as the woods not only hide bears and wolves, but a weird type of monkey-ish looking creatures dubbed “Ochi”, that the children are taught to fear, with her father even training the local children to hunt the Ochi.

But when one days Yuri find an injured child Ochi, she brings it along with her and goes on an adventure to bring it back home to its kin and – mostly – its family..

It’s a family film that harkens back to the 80s strand, especially Spielberg’s, but also The Dark Crystal, The Goonies, has definitely some recognizable “80s DNA” all around, BUT it also manages to make it all feel fresh, as it’s not a vision enslaved to blindly recreate those movies, the template it’s familiar and predictable, but the lore and the style is unique enough to set it apart from another cynical attempt at milking the 80s nostalgia cow it sounds like.

It’s beautifully shot and presented very well, it’s not padded at all, and honestly i was beyond impressed by the effects for the Ochi creatures, as there’s allegedly not an ounce of CGI, it’s just puppetry, god-tier puppetry that it actually makes one genuinely wonder “how they do that?”, capturing the often fabled feeling “movie magic”.

That alone is already a miracle in itself.

Dragon Quest Heroes: The World Tree’s Woe And The Blight Below PS4 [REVIEW] | #musoumay

RPGs aren’t really my bag anymore, not because i dislike them, but because they’re way too much time consuming for me nowadays, they simply are, and while i make some exceptions.. i usually don’t bother because i know i will most likely lose interest or be forced to play something else that i can finish in far less time so i can write a review for it and have it out in a reasonable timeframe.

Dragon Quest doesn’t need presentation nowadays, as is THE quintessential Japanese RPG series since its heyday, arguably even more than Final Fantasy in the land of Nippon, but since i’m not familiar with it, i won’t be making any presentation, even more so since this title is clearly catered to hack n slash fanatics that might or might not have played at least a Dragon Quest game, meaning it’s a gateway title for musou fans or general audiences that have some understanding of the series only through pure gaming osmosis but not had any chance or big interest for the series itself.

Which leads us to the plot being a spin-off affair with an original story that does the “multiversional tango”, as it custom to most of these Warriors crossover games overall, in order to have an ensemble cast of heroes from the various mainline games enter the fray alongside original protagonist characters and a fairly generic common threath for everyone to band together against the baddie responsable, in hope this can also sent the various heroes to their home world/dimension.

Works for me.

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[EXPRESSO] Andy Warhol: American Dream (2023) | Byzantine Soup

Released just now here as 2 days limited event screening, i decided to give Andy Warhol: American Dream, this fairly recent documentary about the famous artist Andy Warhol (as it makes sense to when you put his name in the title), even though i don’t really like his works or style, personally.

I don’t hate him, his works or the impact he had on popular culture and art alike, btw, i just am not really a fan, but i will say this is a better film than expected, as instead of just going through the stuff most people already know… it does eventually get to that, but alongside various critic figures, museum curators and experts chiming in, it mostly dwelves into the aspect Warhol himself avoided discussing: his roots.

Which in this case is being the son of Rusyns immigrants from Slovakia, ailing from a small rural village observing the religious traditions of the Svolak Greek Catholic Church, travelling to the United States as many others did to seek that fabled “American Dream” of a better life, with Andy being the youngest of 4 siblings, and this documentary puts big emphasis on his family and friends, as they are the main narrators-actors telling about Andy, his early life, the familial ties to his homeland, how they perceived them there in Slovakia, giving also more intimate stories revolving around the well know events of his life and carrer, from his Campbell soup paintings, his celebrity portraits, the Factory, his films, him getting shot, etc.

I think it could have been edited better (as at times the movie repeats itself) and since it’s not dubbed (some people talk in english, most in Slovakian)…. the color choice for the subs is kinda infortunate at times, but still, a nice surprise worth seeing.

Asterix & Obelix XXXL: The Ram From Hibernia PS4 [REVIEW] | ….Did Nothing Wrong?

Due to some unforeseen schedule issues, we’ll close out the entire XXL series with the latest one, Asterix & Obelix XXXL: The Ram From Hibernia, released in late 2022 by Microids and once again developed by Osome Studio.

This feel immediatly like a continuation of XXL 3, despite the original plot being about a welcome surprise: as in, there is another lone village that has managed to fend off the Roman invasion, outside of Asterix & Obelix’s. It’s not in Gaul, but Hibernia (aka ye olde Ireland), and the trick lies in the titular ram (being also the beloved pet of the Hibernian chieftain) that is able to inspire/enforce armies to fight even when fatigued with its magical horns.

The Romans though managed to capture the ram, which depressed the Hibernian chief and made him unwilling to fend off the invasion, so his daughter comes to ask for the help of the Gaul village, Asterix and Obelix obviously willing and able to go help them flip off Romans abroad…

It’s a cute premise and like the previous games they do get the tone and humour of the series right, its charm and all, but – like this game as a whole – it’s mostly underbaked and short lived, there’s no time to properly develop any of the new characters, as the entire narrative whizzes by too fast.

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[EXPRESSO] Until Dawn (2025) | Happy Bloody New Death Day

An Until Dawn movie adaptation might sound stupid, and pointless… it does, but this isn’t an adaptation of the main storyline of Supermassive Games’ title, it’s actually a standalone story allegedly taking place in the Until Dawn universe,

Kinda funny (and stupid) to have the film adaptation of a game that had systems built in to ensure you lived through the decisions you made… have the central gimmick being a time loop, with the idea being that every time the teens (come to a visitor centre in the valley where Melanie, Clover’s sister, mysteriously disappeared a 1 year prior) are killed they change horror subgenre, chased by cursed zombie like creatures and masked killers, the only escape being in them managing to survive until dawn.

Nifty idea, but still, it only kinda makes sense only when you consider this from the macro level of Supermassive Games’ various efforts in the “cinematic adventure game” fashion, and even so, it’s a stretch, let’s be real, this feels more like a rejected Happy Death Day (or Bloody New Year) style script – directed though by David F. Sandberg of Lights Out and Shazam fame – that got the Until Dawn branding (and a couple of touch ups to make sure something from the game made the cut) slapped on it mid-way through production, to ensure this get more butts in theathers.

I will admit the new gimmick laid on top sounds really fun and kinda mirrors the game’s using various elements from slashers of different eras all together… shame they give up mid-way on their own selling point (boy they do skimp on the “subgenre change” concept), but for what it ultimately is, the “Until Dawn” movie’s got decent acting, it’s entertaining, has some good gore effects, making for a decent time overall.

Asterix & Obelix XXL 3: The Crystal Menhir PS4 [REVIEW] | XXS-ix

One might wonder why i’m not reviewing this one as a Platformation Time Again subject.

That is because, confusingly, the third entry in this series of platforming-action games… isn’t a platformer at all.

Yeah, took me by surprise because why wouldn’t it be, especially now with the retro 3D platformer revival going on to this day?

Regardless, this is the third entry in the series, meaning its a brand new game developed by Osome Studio, makes sense as they handled the remasters/ports of the first two games that launched on PS2 20+ years ago, as Microids is definitely seeing a lot more return in using the Asterix & Obelix license than others, like their Marsupilami game (remember that? I kinda do and kinda not), not really a surprise, since the Uderzo & Goscinny created comic book series has been popular for decades in Europe, France obviously, but others including Italy as well.

But we’ve discussed this before, so let’s get to the plot.

The plot is also untied to the previous XXL games…. or is it?

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