[EXPRESSO] Pokemon Legends ZA NSWITCH 2 | Mega Starmie From Space

Pokemon spin-off time with Pokemon Legends ZA, bringing us back to the 7th gen and the Kalos region of Pokemon X & Y.

5 years have passed from the defeat of Team Flare, and as a new trainer, you get involved in not only the new main attraction of Lumiose City, the night-bound Royale ZA, but also the strange events that see wild Pokemon undergo uncontrolled Mega Evolutions in the city, maybe related to the new company hired to rebuilt the city, and the reapparance of the mythical pokemon Zygarde…

Gameplay iterates on Legend Arceus foundations, but changing the focus from exploration to battles, now a real time affair with moves operating on cooldowns, which is strangely intuitive, works really well and provides some needed freshness to the classic formulas.

Also, i love how often deliberately goofy the new Mega Evolutions are.

On the downside, it does indeed take all place in a big open world city, which is bigger than i anticipated, has some fun sidequests and some internal variety (thanks to designated wild areas where to catch pokemons) but isn’t quite as packed or varied as a Yakuza game, and also suffers some incredibly archaic movement mechanics.

Speaking of archaic, even on Switch 2 we have the same modern issue of Game Freak being handled EDF style budgets (comparatively) for games that sells gorillions, but have jpeg windows and characters with great designs sporting lypsynched words with no voice acting.

The story is good, even the NPCs have hilarious shit to say, the city it still rewarding to explore and there is a decent amount of content, i had a good time with it, more than i expected, but this could and should have been even better, for many – that should by now be obvious – reasons.

Pokemon Scarlet/Violet DLC: Treasures Of The Area Zero (Indigo Mask and Indigo DISK) NSWITCH [REVIEW] | Ogremaxxin

Figured i’ve write down my thoughts on the DLC for Pokemon Scarlet/Violet, i said it would take me a while because i wanted to wait for patches before even considering paying for the expansion pass, alongside any news on Pokemon Legends ZA, which i will cover in an EXPRESSO review soon enough and will do a full lenght review at my own leisure.

I’m gonna do a single review because unlike with Pokemon Sword/Shield, the DLC content is actually structured to be two parts that follow up on each other, instead of unrelated new locations in the map with their contained story and actitivities, but i’m gonna split the review in two, for the sake of argument and critique more than utilitarian observation that – once again – it not like you can pick and choose to buy either part; if there is DLC for a Pokemon game, you either buy it all or none, this has been the recent trend for the Game Freak developed mainline titles so far.

Before that, i will comment that i honestly i barely notice whatever the patches have done, aside from less crashes and weird glitches, but i was already lucky on that regard, and i haven’t revisited thouroghly the main base game world and its locations to notice any big change or fix, apparently there are less NPCs in some hub areas or cities now in order to improve framerate, which is pathetic. It is.

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Mario Kart World NSWITCH 2 [REVIEW] | Open Kart Policy

So, yep, this review is a bit late, but given there was no communicated immediate plans for their “content roadmap”, i feel what i have to say now would have applied at launch and might apply despite future updates, but we’ll see about that, though i don’t plan to update the review as they add stuff either as part of DLC expansions or free software updates.

I mean, i also didn’t plan to keep reviewing Pirate Warriors 4 DLC as i did, so time will tell, but as of now they haven’t hinted or said anything about what they plan to do with the title in the future, so here we go.

That said, i did play a good chunk of the game at launch, then i came back after DK Bananza to dig into the “open world-free roam” mode, play some online matches occasionally, and trying to have the RNG grant me the other hidden characters like mah boi Fish Bone.

More on that later.

Being the long awaited mainline installment into the Mario Kart series (i’m trying to scrub my memory of Mario Kart Tour and his “pipe titillation gacha”), technically Mario Kart 9, but i guess Nintendo doesn’t feel like numbering them for now, yeah, expectations were high and not much was known about it aside rumors of the game having an open world, until it was releaved some months before the Nintendo Switch 2 announcement, and then launched as THE launch game for the console, so much they make it a lot cheaper to get the digital copy included in the Switch 2 bundle, while the retail copy asked 90 bucks MSRP.

“Jesus”, indeed.

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Some early impressions about the Nintendo Switch 2, the “phantom carts” and Mario Kart World

i had the Switch 2 since launch day, got it alongside a physical copy of Mario Kart World, and that’s it because i’m not made of money.

Yes, there was that Welcome Tour game meant to show the console features, but since it’s paid stuff it can go get stuffed, you bundle that shit in for free, like for Wii Sports.

That said, it may sound silly and obvious to say, but the good thing about the Switch 2 is Nintendo NOT reinventing the wheel but actually providing a follow up to the Switch, similar but improved in hardware capability, with a bigger screen, and even a nearly identical interface (the eShop seems to be running better too).

No gimmick that is shoehorned into maybe some launch titles and some exclusives and then gets forgotten or is more a hindrance than a feature.

And pretty much complete backward compatibility with Switch games, some having improved Switch 2 version you can upgrade to for 10 bucks, which is actually a fair price and in stark contrast with the only exclusive launch title, Mario Kart World, costing 90 bucks physical, 80 digital, but that is still a lot.

Yes, MK World is pretty damn good, not gonna lie, it is, i have some qualms but i will tackle them when i do a full review in September, i’m gonna take my time for that one, and still, 80 bucks it’s a lot, i feel i gotta keep pointing it out, because it is for a lot of people, me included.

You can guess how happy i am in how pretty much 90 % of third party games being not so much ports (that was the case for the Switch as well, for other reasons often), but the compromise of the “Game Key Card”, as in an empty cartridge that’s basically a physical license to download the game. If i understood it right.

Even less when NISA is pulling shit like finally localizing the Complete Edition of Disgaea 7… as a Switch 2 console exclusive. A “Game Key Card” physical release. Still full price.

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Dragon Quest Heroes II PS4 [REVIEW] | #musoumay

You could use many adjectives to describe Omega Force output from the PS2 onward, but definitely not “ambitious”, as Koei first and then Tecmo Koei keep them just as the “Dynasty Warriors” guys, a stigma that just got worse over time, even when they don’t make a Warriors title.

Can’t say its unwarranted either as there are dozens upon dozens of Warriors titles, all iterating from a formula now decades old, to the point there are entire sub-series alongside the well milked mainline Dynasty Warriors and Samurai Warriors franchises.

But Dragon Quest Heroes II is the rare exception, as we will see.

Regardless, its not too surprising this exists, as the first DQ Heroes did well, was received quite well (especially for a musou title), so of course Koei put immediately Omega Force back to work on a sequel, which dropped the ridilicously long subtitle of the first one, and came out the following year, thought we had to wait until 2017 for a western release.

A sequel in DQ or FF fashion, in the sense it’s not a direct story sequel, this isn’t even the same world as the first Dragon Quest Heroes.

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Hex Maniacs, Shreks, and the Tecmo Koei Warriors From Hell (Deathstalker not included)

Time for more unasked general ramble posts, mother’s favorites.

So we finally got that Pokemon Presents (AKA the Pokemon Direct) a few days ago, and alongside them bringing back a successor of sorts for Pokemon Stadium (might as well, since the NSO rerelease of the N64 games are just emulated versions that can’t connect to any active Pokemon system/software/archive-bank in order to substitute the original “Transfer Pak and Pokemon Red/Blue/Yellow cartridge” method to import , hence are truncated experiences), the highlight was undoubtly the first actual trailer and gameplay footage for Legends Pokemon ZA, which will bring us back to Pokemon X & Y region, Kalos, now expanded and incorporating wild/unkempt areas for the wild Pokemon to roam about.

And count on the Pokemon fanbase to find what’s likely the new design for the Hex Maniac trainer class in a ridiculously tiny smidge on the Kalos map image they revealed.

Continua a leggere “Hex Maniacs, Shreks, and the Tecmo Koei Warriors From Hell (Deathstalker not included)”

We gotta talk about Palworld

I remember writing a quick piece when this one was presented back in 2021, laughing it off as i thing that would be shot down by Nintendo’ lawyers.

Obviously that didn’t happen (and never will, i would assume), and since it has sold 5 million copies in the span of DAYS after releasing in Early Access this 19th of January, the company behind it being shady con merchants and the fact people are actually defending a game with “bootleg Electabuzz Totoro with gatling gun” is amazing… look, we need to talk about this.

(this is not a review, FIY, just putting this out there early)

Leaving aside the fact most likely this game doesn’t use generative AI for the “‘mons”, they look just rip-offs – sometimes literally as you can some really obvious bits of both official Pokemon designs and even fandesigns – done the ye old fashion way, and the sociopathic premise of “you can kill, cook and enslave your non-Pokemon pals” (even more sociopathical how you can catch human NPCs,) to what seems like a very basic survival and crafting game that defines the “early” in Early Access title.

One that also looks very “asset flippy” as it literal looks they recycled assets from their earlier title, Craftopia, which itself tries to ape BOTW and even “borrows” enemy designs, which already tells you these people don’t give a fuck. Just don’t, and knew exactly how to use the “we pokedo what Nintendon’t” controversial energy to get every publication to talk about it.

That much they did and played it right, because i talked about it back then, and in the time between i wrote this thing it and posted, it sold 3 more million copies for a total of 8 millions, but oddly this isn’t so much about money, per se.

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12 Hours Into The Legend Of Zelda: Tears Of The Kingdom

I expected many things, but i wasn’t quite ready to get the sequel to Breath Of The Wild and see that the development team actually “pulled a Nuts & Bolts”, but actually do it in a way that doesn’t leave disappoiment and bewildered fans.

Mostly because Tears Of The Kingdom doesn’t completely goes away with almost everything from the previous movies (and its open worlds/spaces have actual shit to do in it, instead of meaningless wandering for few collectables in oversized dromes), retaining pretty much the same basic gameplay seen in Breath Of The Wild, from attacking, the stamina management for climbing, running, flying, item collecting, having to deal with freezing cold or scorching hot enviroments, Sacraries acting as both mini-dungeons and fast-travel locations where to collect orbs in order to power up life or stamina, tower that need to be actived to scan the area you’re in, etc.

And of course the weapons are made of biscuit crumbs, which is both worse and better, as now there’s is a real, honest-to-god story justification for Hyrule’s metal weapons having becoming corroded (which is fuckin hilarious in a way)… BUT at least now you can find more resistent variant of the weapons, the last strike that would seen the weapon break always deals a critical hit damage, and one of the new abilities is also there to help, as it lets you combine weapons with items to strenghten them or create weird ass weaponry.

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Pokemon Scarlet/Violet NSWITCH [REVIEW] | Out Of The Pokéoven

My first review of a new Pokemon mainline title here, yay!

Felt like i had to since i didn’t do so for Legends: Arceus or the Diamond/Pearl remake (as i previously explained), and we do need to talk about this one. Sternly, too.

I only wanna preface i won’t be considering the competitive aspect or balance there of as i honestly never cared too much for that even decades ago, less so today, meaning i can’t and won’t be giving a throughout evisceration of the meta, so to speak.

Fair warned be thee.

The first titles of Pokemon 9th generation, Scarlet/Violet take place in the Paldea region, heavily inspired by the Iberian peninsula, so if you felt the spanish and portoguese vibes from the trailers, you were correct. The story starts off with you reaching the school’s annual Treasure Hunt event in time to encounter your rival/friend (aka the pokemon rival equivalent of Son Goku from Dragon Ball), but interestingly (and as advertised) this lead to three story routes you can follow, which also include the regular old fashioned fights against Gym Leaders for badges leading to fight that region’s Elite Four equivalent and then the Champion.

The other ones involve a region-wide quest for mystics herbs protected by giant Pokemons, and the storyline that pits against an antagonistic team of trainers, in this case rebellious students that form a gang called Team Star, spread in various bases with a respective Leader ruling it.

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Review of Pokemon Scarlet/Violet delayed by a couple of days + the “Dino Dicember” priority rule

So yeah, it took me more time to get around and finish the game, so i need to finalize the review, revise it and shit, so it will be posted on the 23th, instead of… today.

I considered postponing it even further, like next year, but since the 12 Days Of Dino Dicember are a-coming again and i’m not skipping on them, i’m not going to.

Oh, also, because of that some planned reviews of movies that coincidentally release in the same period here (like The Fablemans) will come out in January after the “dino stuff”.

That’s it, that the post.

Bye!