Platformation Time Again #7: Wario World NGC/SWITCH2

For context: i played and completed the original release on Gamecube, previously reviewed it (more than once), but i recently played it from scratch and finished it again via the Gamecube Classics app on Switch 2, so this review is technically a rewrite, but it’s de facto new, almost completely done from scratch and rewritten/improved/revised to reflect my opinions on the game after re-revalution.

HISTORY

Wario needs no introduction, having been Mario’s Nemesis since its debut on Super Mario Land 2: 6 Golden Coins, and having not only its own peculiar platforming series, but in 2003 it also branched off into a new genre, with the peculiar mini-games compilation of the Wario Ware series, which had just debutted some months prior.

Wario World was also a peculiar case since it was not only the first 3D outing for a series that had been 2D platformers or puzzle games of sorts (including the Super Famicom exclusive Mario & Wario, and his reskin of Bomberman games, Wario Blast), but was also not developed by one of Nintendo’s internal development teams.

It was actually handled by Treasure, a beloved software house known for classics like Gunstar Heroes, Radiant Silvergun, Guardian Heroes, Ikaruga, after their collaboration with Nintendo on Sin & Punishment proved successful, that lead Nintendo R & D 1 wanting to do so again, but this time on a 3D iteration of the Wario series/franchise.

Who would turn down to opportunity to work on a 3D “Mario” game with Nintendo’s blessing, after all?

Definitely not 2000s’ Treasure, which was in a kind of identity crisis, coming off of both Sylpheed The Lost Planet and Stretch Panic/Freak Out/Hippa Linda not being well received (nor selling well either) and them basically having to take on more and more licensed tie-in work, for anything from Tiny Toons to anime series both well known (like the Bleach DS titles and the excellent Astro Boy: Omega Factor) or obscure, like a shonen series called Dragon Driver.

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Iced (1989) [REVIEW] | Ski Slash

Last year’s review of the original Until Dawn on PS4 did left me with a peckish for icy, wintery slasher flicks, i did mention this in the review itself, so instead of The Chill Factor, we’re doing Iced, a forgotten slasher that i’m surprised doesn’t have an Arrow Video rerelease.

That’s because Vinegar Syndrome did release this one on Blu Ray (via their sub-label Degausser Video) last January, though i wouldn’t mind an import friendlier option later down the line.

Iced definitely doesn’t wanna reinvent the “slasher wheel”, as its premise it’s indeed pretty typical.

A group of friends are mysteriously invited to a ski resort, only to be systematically stalked and killed by a masked serial killer.

I’m sure this has nothing to do with how one of their friends, Jeff, died 4 years ago in a nightime skiing accident after being dumped by his fiancèe.

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12 Days Of Dino Dicember # 60: Grunt! (1983)

Back in the mid 60 and 70s cavemen films had come back, going initially for an adventure feel, alongside other dinosaur or prehistoric themed films (most already covered here), but it became clear soon that what made One Million Years B. C. a success wasn’t the stopmotion dinosaur effects by Ray Harryhausen, but Rachel Welch in cavegirl garments, and hence these film began more focusing on the cave girls and the “historical” excuse for pseudo-nudity.

In Italy we had a tradition of sexy comedies budding in the late 60s, so in the 70s some filmakers hopped onto the bandwagon and made sexy cavemen comedies like When Women Had Tails, while others latched unto the more extreme trend of the cannibal films.

It was a fad, in the grand scheme of things, but the genre survived into the early ’80s with stuff like the alredy reviewed Caveman, the one with Ringo Starr, which i assume was the catalyst for director Andy Luotto to try his hand at a caveman slapstick comedy, with Grunt!, indeed one of the more apt titles ever for a caveman comedy, sporting the tagline “La Clava E’ Uguale Per Tutti” (lit. “The Club Is Equal For All”), also used as a subtitle for the kinda modern DVD rerelease it got and which i’m using for review.

You can find the entire movie on Youtube, but you might need to find some subs unless you understand italian, as yes, it’s a dialogue-less film…. BUT there’s also a voice over narration by the director, Andy Luotto (also in the film as the caveman that looks like a Squawkabilly) talking bollocks that intervenes here and there.

Then again, it’s not like it makes the thing have more sense (it’s mostly bollocks, including random homophobic shit and shit tier cabaret jokes), but maybe there are some german dubs around, or maybe french, as far as i know there are no official english dubs for the film.

Which makes sense since there’s just so little voiceover to dub, and no spoken dialogue per sé.

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Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4

HISTORY

Fiction has more or less cemented the general vision of the prehistoric past as “caveman and dinosaurs” for entertaiment media as a whole, despite the fact our unshaven ancestors did not live at the same times as the dinosaurs, there’s no hunting down brachiosauruses when the things had gone extinct 65 millions years ago, or writing middling yet kinda charming newspaper comic strips (the fabled “western 4-koma”) that can change that.

But it was not reality; it was the 90s.

Indiana Jones discovered ancient shit every so often, and Jurassic Park ignited the dino craze… no, the dino mania, got the fever for these ancient creatures sky high, and Data East, a company mostly dealing in pinball machines but also occasionally videogames, was more than happy to oblige and carpe the dino diem quick and hot, by releasing Joe & Mac: Tatakae Genshijin (the original japanese subtitle translating roughly “Caveman Fight”), better known worldwive as Joe & Mac: Caveman Ninja or simply Caveman Ninja.

The “Ninja” in the title is there because the 80s craze with the japanese born assassins still made for attractive videogame marketing, as fun and crazy as it would have been to have a game subtitled “Caveman Ninja” to actually have caveman ninjas…it’s just marketing.

But boy it worked, as Joe & Mac proved to be a smash hit for Data East, a very big hit (so big you couldn’t avoid it going into arcades even in my country as well), so much that many ports followed for basically every system of the era, including the NES (which was quite old back then) and many home computers, not the usual for a Data East game, so much it cameoed in Tumblepop, had a spin-off in the vein of Tumblepop itself, Joe & Mac Returns and eventually spawned sequels.

For reasons i will explain later, this also – if indirectly – counts as a review of the original Joe & Mac: Caveman Ninja game that released in arcades and today can be found as a Switch download, part of the Johnny Turbo branded series of releases…. Well, could.

Continua a leggere “Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4”

Platformation Time Again: The “WAH” Heard All Around The World & Ubisoft Oldies

the Nintendo back catalogue offerings have been very little and mostly minor, so i was surprised to see all of sudden some old Ubisoft titles surface as part of the N64 Classics app, Rayman 2 not so much, but i did not expect at all to see a rerelease of Tonic Trouble, a mostly forgotten Ubisoft platformer-puzzler of that era that can be seen as a sister game to Rayman 2, which in return has been re-released to hell and back, and one whose N64 version isn’t exactly the most praised or definitive, but it’s good to have that too, since the two games kinda go together, in a way, and will be available on the service (which does require having the Expansion Pak tier of NSO subscription) on Dicember 17th, so very soon indeed.

Also, this happening a mere month after i bought an used copy of Tonic Trouble on the N64 is definitely a timing of all time, but what can you do?

I could take this as a sign of sorts, but the full lenght review for that on the rubric will have to wait at least until May.

Even more surprising, is the Gamecube Classics for Switch 2 adding off Wario World, the only 3D platformer outing for the “evil Mario” himself still, one i had mixed feelings about but personally felt it needed a follow up of sorts, a second chance since it’s not exactly a great game, even when it came out the Gamecube had way better platformers to offer, but i do have a fondness for it.

I did actually review that at detail before, but i’m gonna play it from scratch on the Switch 2 Gamecube app to see if i changed my mind about it or not, so expect that kinda extended rewrite somewhere early 2026.

Ghost Pilots (Arcade Classics Archives Neo Geo) NSWITCHDDL [REVIEW] | My Very Own 194X

I love the Neo Geo, as in, i was a wee child that did always light up when the arcade cabinets started up with that logo and name, letting me know i was in for a good time.

I never owned a Neo Geo cabinet or one of their home consoles, so aside from the odd port on PS1 or PS2 collections, for me Neo Geo was something you went to the arcades, which already tells you how ancient (in prospective) i am, given how that market/scene ended up in the following decades.

That said, i’m glad i never encounted a Ghost Pilots machine, and to be honest i never even heard of this one until i found it and bought its Arcade Classics Archives release on the Nintendo eshop.

As to why, it’s because its one of those early releases for the Neo Geo based hardware that are better forgotten, left in their own little burrow in the ground, their own little cubicle in videogame history.

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Platformation Time Again #5: Yooka Laylee PS4

HISTORY

I’ve played Banjo Kazooie to completition. Twice.

Both on the N64 and the XBLA release pre-Rare Replay.

I’m prefacing this because i definitely fit the profile, i am the target demographic for retro plaftormers like Yooka Laylee, as i love the original Banjo Kazooie, like its sequel and even enjoyed that oversprawling excess that is Donkey Kong 64, and i love 3D collecthathon platformers from the early days of PS and Nintendo 64, especially if made by Rareware/Rare.

Heck, i love them so much i made this rubric. Twice.

When it was announced on Kickstarter, i was excited at the idea of a spiritual sequel to Banjo Kazooie, made by a team of ex-Rare employees, and they also got Grant Kirkhope back for the soundtrack. But i didn’t back it because the idea of Kickstarter and crowdfunding was still new to me, so i just waited for the game to come out.

Which eventually did, to mixed reception.

In hindsight, Yooka Laylee does deserve a spotlight and a place in the history of platforming games, but not for the reasons Playtonic might have liked.

To give some of the younger readers context, back then we were excited because Kickstarter projects would swoop in and serve a specific “niche” of games the big companies simply didn’t made anymore, as in they were chasing the more modern gaming trends of their time.

One of these “underserved niches” was definitely collecthaton platformer in the style of the late 90s and of the 3D kind, as 2D style retro platformer were already starting to get made for the audience that craved them, and aside from Nintendo franchises, 3D platformers as a whole were old hat, left behind by most of the industry as it hurled ever more into F2P monetization and “services”.

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Platformation Time Again #4: Pac Man World/Pac Man World Re-Pac PS1 | PS4 | GBA

HISTORY

Pac Man needs no presentation, so ingrained as an icon of videogames from their golden era of the arcade machines, that even your grandma knows what it is.

But the 80s were far gone even back when Pac Man World released in late 1999 for the original Playstation, and Namco Bandai was struggling to find how to reinveint his legacy franchises or make new successful ones in the wake of the financial recession in Japan at the time.

Pac Man World was made specifically to celebrate the series’ 20th Anniversary, and Namco (not yet Namco Bandai) figured to play it fairly safe: 3D platformers were on the rise and “all the rage”, everyone with some cash to spare was throwing mascotte characters at the wall to see what would stick or syphoon some of the leftover bread from the success of Mario and Sonic, heck even Bubsy tried this new fangled substance known as 3D by injecting it between its bobcat toes.

So why the fuck not, since Namco did have a popular mascote character already, one that was iconic and synomous with videogames and not a pantless cat with a shirt, the formula had already had its success stories so there was a blueprint and a track record to try emulate, Pac-Man was becoming old enough to drink in most countries, so fuck it, we’re going platforming in tridimensional fashion… and it was a success.

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Cyber Lip (Arcade Archives Neo Geo) NSWITCHDDL | Insain In The Main Brain

Before SNK dedicated itself to make a LOT of fighting games (with a lot of classics, admittely), their output included also action platformers, and run n gun, even before hitting the jackpot with their beloved Metal Slug series, which i’m a really tempted to do a retrospective on… again, since clearly modern SNK it’s more interested in F2P titles that often reuse a lot of assets from the golden age of the series.

So to quench my thirst i searched my Arcade Archives library on the ol’ Switch for some similar Neo Geo run n gun goodness… and noticed i had but didn’t actually play Cyber Lip yet.

It’s referred to as a Metal Slug “clone”, which is incorrect but there’s some truth to it, since Metal Slug itself was fashioned after Contra, so it makes sense a SNK pre-Metal Slug game in that vein does play like Contra, down to the latching into poles on ceilings and stuff, with a boss being a shameless rip-off, but i guess its fine since Contra Shattered Soldier later had a “giant eyed boss” you fight by hanging on a pipe like the one you fight here.

Poetry, indeed.

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Platformation Time Again: Bubsy Has Somehow Returned… AGAIN

I was writing this post just to make clear i WILL tackle the entire Bubsy series now that LRG has given a release date, September 7, so pretty soon, and i will eventually (waiting for a sale) get it on Steam since i already have there the 2 new ones they did back in 2018 or something like that (there was a rerelease of Bubsy 1 and 2 on Steam already, Bubsy Two-Fur, but it wasn’t quite legal and nothing more than an SNES emulator using ROMs that anyone already could run, i forgot the details)….

and then some days ago Atari drops the trailer for Bubsy 4D.

We ain’t getting Crash Bandicoot 5 or a new Spyro, but we are getting a new full 3D platformer with Bubsy, now basically a 30 going 40 dude that wants to relate to the kids and to stay positive despite still having PSTD from Bubsy 3D…. so already an improvement over being an annoying teenage edgelord personality-wise, and the game looks honestly decent, might even be the first good Bubsy game ever made.

So, i’m gonna clutch my pearls and wring them in hope of a Jumping Flash collection, why not?

Though with my usual luck we would get a Awesome Possum Kicks Doctor Machino’s Butt remaster instead.

Regardless, look for an eventual full coverage of Bubsy… sometime in the future.