Pirate Warriors 4 and The DLC-enening, Part 3 [The Endurance] (UPDATED)

Yesterday was One Piece Day, so as expected and announced, they revealed the winners for that poll/survey for characters fans would like to see as future DLCs for Pirate Warriors 4…. well, indirectly revealed some of the winners.

As in, they announced the third Character Pass, which this time is gonna be made of 2 character packs instead of 3, with the second (technically DLC Pack 8) being a “Legends” sort of deal, since it has fan favourite Enel back into the fray (being one of the characters culled from the roster despite being in Pirate Warriors 3), King, which was basically a given due its popularity, and Zephyr, from One Piece Film Z, this not a given at all, i was kinda expecting Shiki to make the cut, but i’m glad because Film Z is one of my favourites of the OP films, and my boy “Z” deserve some more representation.

As for the other DLC pack that is slated to released first this fall (with DLC Pack 8 instead having a “Early 2026” release date as of now), DLC Pack 7, they just revealed that the first of the batch will be Rob Lucci in its CP0-Egghead version, as in with the Awakening form and all of that.

The other two characters will be revealed later as the release window for the DLC pack approaches, and i would love to see Kaku (damn he loves giraffes) but i doubt it, same for Vivi, playing as her with Karoo as the built-in mount would be funny, but i think Baby 5 could be more interesting to play as given her literal “weapons morphing” Devil Fruit.

Honestly a bit miffed this is just 6 characters instead of 9, you can pre-order the Season Pass itself and the bonuses are 3 bonus costumes (not sure for whom) and a new special ability/move for Shanks, that both his base and Film Red versions can use.

No word on that next-gen versions they announced on upcoming, not here anyway, but i would be surprised if it’s not out by October.

(also, damn, that new trailer for the second season of the Netflix live action One Piece show looks good)

So see you for the eventual reviews of both DLC packs, bye!

UPDATE: the PSN store page for the Character Pass 3 is up in my region…. and it’s still 30 euros, like the other Character Passes, which had 9 characters.

This has 6. And i’m NOT ruling out the other two undisclosed characters of DLC Pack 7 being more new/slighty revised updated version of already playable ones, like Egghead versions of Zoro and Sanji, especially since i assume that’s the theme they’re gonna go with.

Jesus Christ, Namco Bandai, wanna make the next character pass even more famished of content? Fuck’ sake.

One Piece: Grand Battle/Grand Battle Rush PS2 [REVIEW] | “Chaser”, the other White Hunter

No i didn’t review this before, it just happens that Bandai “did a Konami” and released this new entry in the Grand Battle subseries as One Piece Grand Battle…. yes, with the same exact name as the first PS1 game that launched what it is now an established subseries of One Piece videogames.

Then again, this is technically Grand Battle 4, they never released Grand Battle 2 (which was still rocking that 2.5D gameplay) or Grand Battle 3 but when they started selling the anime with the 4Kids license/treatment i guess it was time to resume locazing these again, and keeping the original title of “One Piece Grand Battle Rush” must have made too much sense… but then again this time around we have a Power Stone clone.

As in, a proper one this time around, Grand Battle 3 did go full 3D first, but unless you lived in Japan or imported it at the times, you wouldn’t know (plus the more i find about GB3 the more GB Rush seems more like a Turbo Edition than a proper sequel).

So i’ll chalk it up to the localizers not giving a shit and just reusing the title of the series because who cares, after all this is first One Piece game of this sub-series to even reach North American lids.

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Demon Slayer – Kimetsu No Yaiba: The Hinokami Chronicles PS4 [REVIEW] | Content Slayer

Since SEGA announced its clear intent to unsurprisingly milk the series for all its worth and do so before the 3 anime films hit (after all, this isn’t Dragon Ball or one of Jump’s big shots, so after it ends interest will peter out faster than some of you might imagine) with a Hinokami Chronicles 2 announced earlier this year and having just come out for all consoles (Switch aside), i figure we talk about the first game, which had been quite elusive to secure at a reasonable price, at least it was in my region for a good while.

The PS4 version to be precise (played on a PS4 Pro, to be even more precise), all updated and with all DLC characters snatched on sale, btw.

Here it’s where i usually discuss the series/source it’s based on, which might seem silly right now, since Demon Slayer/Kimetsu No Yaiba has been pretty popular, even outside of the hardcore anime circles, but i feel it’s a series that got extremely lucky, for many reasons, and one where the anime had to do a lot of legwork to popularize it, which in itself is kinda par for the course, the usual for new shonen series that become the next big thing, but let’s just say ufotable wasn’t served “prime Kobe beef” material to work with…

My feelings for the series as a whole aside, let’s discuss plot.

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One Piece: Grand Battle PS1 [REVIEW] | East Blue Smash Stone Brothers

As announced, we’ll be reviewing a handful of One Piece videogames this August, basically the entire Grand Battle sub-series… at least the games that got localized or released westward as well, so logically enough we’re starting out with One Piece Grand Battle, the first one, released for the PS1 in 2001 and brought to Europe in 2003.

It’s so early that it’s ALMOST the first game ever based on One Piece (that would be an action RPG-card thingie for the WonderSwan, never release outside of Japan, like the console itself), but it is the first game ever developed by Ganbarion, which will be handling a majority of the One Piece videogames for more than a decade (and also come back to developed One Piece World Seeker), alongside other anime related/based project for Namco Bandai, like the beloved Jump Super Stars for DS, Dragon Ball Fusions for the 3DS… and also Pandora’s Tower for the Wii.

Being this early in the One Piece anime it means it mostly depicts the “East Blue Saga” ensemble of arcs and basically the prelude of the Alabasta one, though here it stops even before Whisky Peak (due to some characters appearances), hence before Little Garden, so it’s kinda of tease, not gonna lie, but what can you do, it was pretty early in…

At least it has the classic “WE ARE” opening from the anime (kinda), might as well since the original japanese titles puts the “From TV Animation” well before the actual name of the game.

I didn’t play this one until i finally was able to find a copy for a reasonable prices years ago, i did actually play the PS2 game also called “One Piece Grand Battle” well before, so i was expecting a Power Stone clone, just less refined since it’s obvious a far earlier iteration on the idea…

Continua a leggere “One Piece: Grand Battle PS1 [REVIEW] | East Blue Smash Stone Brothers”

(Mini) One Piece August is coming back, baby!

Yeah, that is pretty self-explanatory, since i’ve done this before, many times, but yeah, we’re back to a (mostly) One Piece exclusive August, as the first half of it, i’m gonna review One Piece media, in this case videogames… though it will have to happen in “redux” form since IRL events and academic endeavours are kicking my ass harder than planned.

So we’re gonna basically look at the One Piece Grand Battle games released westward for PS1 and PS2… and i was gonna do more but it just ain’t happening, as i realized bitterly.

And FIY , this has been planned in mid-January 2025, with the idea of finishing up the collection for One Piece videogames… as in, the ones that were released in Europe or globally, this time around.

Minus the VR one since i still don’t own a PS VR.

Continua a leggere “(Mini) One Piece August is coming back, baby!”

Kancolle 1944: Itsuka Ano Umi De/See You Again On Another Quiet Blue Sea (2022) [REVIEW] | The Real Fleet Girls

So yeah, that “season 2 which it’s actually not a second season” of the Kancolle anime did happen, i wasn’t able to re/write any of my old pieces on the first season and the follow-up movie, but we can actually do that next year, since this – let’s make it EXTRA clear – this ain’t the continuation/second season, but a completely different Kancolle anime project that had been years in the works without any info or proof it wasn’t scrapped… until it resurfaced in early 2022 as Kancolle 1944: Itsuka Ano Umi De, translated/localized “Kancolle 1944: See You Again On Another Quiet Blue Sea”.

And by “years in the works” i mean that there was enough time for rival series Azur Lane to make its own anime series with Azur Lane: The Animation, and then adapt a spin-off 4 panel manga into animation with Azur Lane: Slow Ahead… so much time that i did review that!

Look, i’m sure Kancolle still has its fans (me included) and a decent player base in its original browser game iteration, but even when this new anime series eventually surfaced… it did so to a dead fanbase, as the franchise was basically “dead” in terms of international appeal, with most people moving on to either Azur Lane, give Arpeggio Of Blue Steel a rewatch, or moving on to other gacha (or gacha adjacent) games with a similar theme, a healthy playerbase or some other anime-multimedia franchise that had content and had become popular, like Umamusume Pretty Derby, with the anime series and its seasons managing to keep interest even when the main product (a F2P smarthphone game) was delayed for 3 years before even just Japanese players could get their hands on it, alongside the spin-offs, related projects, even a brand new feature film.

Sometimes there’s taking so long that the fanbase dies in the meantime in terms of “being late”, as Kancolle 1944 demonstrates, but let’s get to it!

Continua a leggere “Kancolle 1944: Itsuka Ano Umi De/See You Again On Another Quiet Blue Sea (2022) [REVIEW] | The Real Fleet Girls”

[EXPRESSO] Umamusume: Pretty Derby iOS | Equus Focus

Finally, the horsing can begin on global scale, with the worlwide release of Umamusume: Pretty Derby, the original smarthphone free-to-play game (though it launched here alongside the PC version on Steam) that launched this popular anime multimedia franchise.

The deal is “simple”: horse girls exists, inheriting funny names from famous racing horses of our real world, and they compete in specific footrace championships…. and since it’s a japanese anime multimedia niche franchise, they also do idol show performances, because why not?

It’s a “pretty derby”, after all.

The game itself it’s – fitting enough – basically an idol-athlete raising simulator, where you act as a Trainer and manage an Umamusume career, gameplay being a lot of micromanaging of the talent in order to have her prepared/fit to run and win races, with story and events (affected by the selection of support cards) playing out VN style, and specific set goals to achieve within the given amount of turns, otherwise you fail the career …though that will just happen, and it’s kinda necessary since you can pass down “legacy boosts” by selecting characters that already attempted (or completed) a career.

Suprisingly, the game doesn’t pester you into the gacha to have you favourite umasumume improve and eventually win, so it’s pretty generous, even though some of the characters…are just better, which will matter for the competitive scene long term, for now the PvP consists of a single asyncronous mode.

It looks pretty dang good, the soundtrack is great, the micromanaging is not too overcomplicated, the races themselves are actually pretty fun to watch, and it remains engaging even if the gameplay loop is repetitive and so are the way events/scenarios shuffle during the career/story, thanks to the fun characters and the well written mix of slice of life and sports drama.

Kangadawa Jet Girls [ANIME+OVA REVIEW] | There Is More To Racing Than Tits

There are many of these niche multimedia projects in the “anime sphere”, and sometimes they do get fairly big and well known even if they are still dedicated to relatively fringe, very specific audiences, like Girls Und Panzer, but most often than not these are fanservice heavy, borderline soft porn-adjacent… and while some of you might have thought of Valkyrie Drive (we’ll get to that, eventually), yes, i can see why, but this is NOT that Marvelous project.

This is the one with the jetskis anime girls, again a Marvelous co-produced multimedia affair, and unsurprisingly Senran Kagura’s producer (well, ex-Senran Kagura producer, nowadays) Kenichiro Taniguchi, is involved with Kandagawa Jet Girls too, there are anime boobs involved, after all.

I planned to review both the anime series (with its OVA) and the PC & console videogame, but due to schedule woes, we’ll have to tackle the game at later date, maybe next year.

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[EXPRESSO] Mission Impossible: Final Reckoning (2025) | MISSION ALL OVER!(?)

Dropping the “Part 2” from the title, Mission Impossible Final Reckoning is still the direction continuation of the previous film, Dead Reckoning (with a recap of that films events further making clear it was planned as a two parter), that had Ethan Hunt and his team having to go rogue in order to escape the grasp of an IA program (dubbed “The Entity”) that accidentally gained sentience and spread itself all over the globe’s networks, bringing the national networks into chaos, fanning the flames of war, etc.

After the agent working for the Entity, Gabriel, manages to retrieve the “counter program”, Hunt and his team are forced into a desperate gambit to try and retrieve the Entity’s source code (still lost in a sunken submarine near Russian waters), retrieve the counter program from Gabriel, and outsmart the Entity, before it hacks every major nations’ nuclear arsenal and sink the globe into full on nuclear holocaust….

Honestly, i’m kinda impressive how the formula still works wonders, keeping that specific concoction of high octane action, death-defying chases, occasional comedy and espionage extravaganza, straddling the lines between realistic and improbable action movie magic.

And of course, the reminder that Tom Cruise biggest superpower is not his defying the Reaper, but his ability to run on film.

It ain’t trying to revolutionize the genre, at all, but the plot does actually manage to resonate perfectly with today’ fears, without desperately trying to be modern, “hip”, and the execution is pretty damn good, making for a fun and sentimental sendoff of the series altogether, there’s actually a real sense of finality to it, as it ties or brings back events and characters from the older films, gives some closure, and honestly would be the perfect place to end it, or have Hunt/Cruise pass the baton.

Dynasty Warriors Gundam 2 PS3 [REVIEW] | #musoumay

As promised, here we are again with more Dynasty Warriors Gundam, though don’t worry, Koei had an habit of making their old Warriors games in a sub-series obsolete or needed when making a sequel back then, and they mostly kept at it, since they also did this with the Attack On Titan hunting games by Omega Force they published.

So if you never played the first DW Gundam, no need to fret, my boy, as Dynasty Warriors Gundam 2 is basically a revised and greatly expanded follow up, with more Gundam series covered properly in Story Mode, improved graphics and performance (while still retaining the same art style, for better or worse), and a revamp to the old content, with new systems added for good measure.

The game covers/retells canonically most of the same Gundam series already featured in the first title, though now with Char’s Counterattack added and the previous anime storylines redone and expanded in terms of events narrated and details, and even more of the non-UC series represented in the non-canonical stories offered in the secondary mode, with Gundam Seed Destiny, Gundam F91 and Gundam Victory and their characters featured in this non-canon mode.

We’ll talk more about that later, as there are some changes and additions to gameplay, one of the more welcome ones is how you can just keep dashing instead of the “start & stop” finnicky dash of the first DW which required you to spam the jump/dash button, balanced out by a fuel/stamina bar that takes a bit to recharge once depleted, and while there are still robots (hence they still have that weight to their movements), the MS feel more fluid to control here, and there are more enemies on screen too.

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