#E32021 Capcom [Highlights]

I was gonna include the Take 2 Interactive showcase…well, it wasn’t called a “showcase”, but a “panel”, but still, i went in expecting to see something about the games, but it’s not that.

It’s a long panel where various figures from the company and not discussing equity and representation in games…. and that’s it. Important topics, absolutely, but why even bother letting people assume it was gonna be a showcase, when you don’t showcase nothing? Why bother tricking The Gamers (TM) into watching this, when you already know they are still offended by a random woman existing in videogames?

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#E32021 XBox-Bethesda & Square Enix [Highlights]

Still haven’t fully digested that Microsoft did actually buy Bethesda, but i didn’t have much interest in their games before… with the exception of Doom, Wolfenstein and pretty much anything they published but not developed, but still, it is a big deal.

Cared more than i could ever care about Microsoft’s offerings this last generation (and if anything so far into the X-Box One X is indicative of something, make it two), but whatever, let’s see if the two companies can offer a proper conference, at least with the standards we expect from “AAA” publishers and console makers.

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#E32021 Wholesome Direct [Highlights]

Yeah, sorry but due to very limited time on my part, i will kinda have more “double feature” posts.

Especially since this E3 there’s way more conferences and showcase stuff to see, despite Sony basically being absent and EA delaying their crap to a direct thing in July.

Meaning i won’t have to cover it.

Also, since i’m on the subject, i won’t comment or watch the Warner Bros event, as they announced it’s all gonna be about Back 4 Blood and….i don’t really care about it, same for the PC Gaming Show, the Razer one and the final E3 Awards thingie.

And my time is limited, sadly.

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#E32021 Koch Primetime Gaming Stream & IGN EXPO [Highlights]

Yeah, compressing both together for my own convenience and because i really don’t have much to say about the Koch Primetime Stream (originally aired on Twitch) they had. I can say it was quite bad as a showcase for Koch Media new gaming label, named “Prime Matter”, 2 hours of mostly boredom thanks to the shit format of having basically an awkward interview relay race between various developers, with a lot of very dry talk and very little footage shown.

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[EXPRESSO] Godzilla Destruction iOS | Now BACK to Early Access!

Had to take this from the site because this fucking shit game doesn’t even have a splash screen. I’m NOT kidding.

The third and final mobile Godzilla game promised by Toho for this year, and the only one of the bunch that lets you actually control the Big G itself.

And because of some cosmic monkey paw’s doing, it’s also the worst of the bunch… actually, it’s shockingly bad, even without comparing to other two smarthphone titles in the same batch, it’s an impressive specimen of videogame dookie, so much i would rather play the shit Godzilla PS3/PS4 game Namco dared publishing some years back.

AGAIN.

Gameplay is pretty simple… scratch that, gameplay is just insanely primitive: you use a virtual stick to control Godzilla’s movement, and touch an enemy to either use your beam or a close range melee attack to defeat the enemy waves. Problem is, the virtual stick isn’t fixed, and it gets in the way when you attack, and you can’t do both at the same time, so you’ll inevitably get hit and will have to keep choosing the health recovery when given the option, as the levels are just insanely repetitive waves after waves of the same handful of enemies, able to do any kind of damage because of the shit controls and the lousy range of your beam attacks.

Eventually you’ll fight bosses that are also cheap as well, but i honestly got already bored sick in the first 10 minutes, it doesn’t help this one also sports no story or setting, it looks embarassingly cheap, on top of its abysmal presentation and glaring errors like english text clearly – and badly – overlaid over the japanese one, typos, obvious & bad machine translation, leading to odd word choices.

I almost expected the intro be an actual joke… but nope, it’s just THAT bad.

Waste of data, let alone time, even for free…..just don’t bother.

[EXPRESSO] Pac Man 99 NSWDDL | Last Pac Standing

It has got to this. We knew it would eventually come to this.

And to be honest it doesn’t necessarily have to be bad, or half-baked by design like Super Mario 35, which was clearly not that well thought out, but also had a very short expiration date decided on birth, so why put more effort in if we decided we’re gonna kill it 6 months later regardless?

Like Tetris 99 once was, this is currently available as a free download for NSO subscribers, but this time it’s clearly being built as a freemium thing, since it had locked modes (the single player offerings of Score Attack, CPU Battle, and Blind Time Attack) at launch and paid themes. YAY.

Even more “YAY” how even private matches are walled beyond a paid upgrade.

But the main, free attraction is obviously the eponymous “Pacman 99” mode. While everyone plays in their separate mazes, by eating ghosts you sent mini-Pacmans into other players’ games, which aren’t deadly but will slow you down, and this can be used alongside the… NOT explained at all ability to choose how the power pellets operate to create more strategies: stronger power pellets will do more damage, but the time the ghosts will stay vulnerable for less time, etc. Also, while the mini-Pacs can be simply eaten, it’s better to not ignore them completely either…

There’s a bit more to digest here in terms of extra layers over the time-tested Pac Man formula in comparison to (take a swig) Tetris 99, so it may not be as immediatly intuitive, but regardless if you use the more advanced strategies or not, it’s yet again a surprisingly simple, addictive & effective way to adapt an arcade classic, enhancing the formula for modernity without compromising or ruining it in the process.

[EXPRESSO] Godzilla Defense Force iOS | ♫ To protect Mother Earth… ♫

The second of the three mobile Godzilla games promised by Toho for 2021, advertised a month ago as Godzilla Battle Line, published by Nexon and co-developed by Neople and Studio 42.

After the odd but cute stats raising-pet simulator of Run Godzilla, now we have a more traditional offering for a mobile licensed spin-off game. It’s not exactly a proper tower defense, but more of a tapper with RTS elements: units despatch and attack automatically the enemy waves from building you can upgrade, but you can also tap on them for extra damage (especially when their weak points show up), or use the various Kaiju Cards left by fallen monsters and/or obtained via card packs, of course available to purchase for real money.

It’s a decent little timewaster, a little more engaging than the usual tapper, but it’s aggressively monetized, even if it’s oddly pushy in making you watch ads to boost stats like production speed or to get resources, instead of just saying “cough up the cash to save time”, and i feel it’s the lesser evil of the options they could have gone with. BUT it still feeds into the same objective: to get you spending real money on the card packs and batches of premium currency, especially since the game remembers you revenge can be had easier by wiewing ads, etc.

Presentation is good, the story is what you’d expect, as an EDF commander you organize a defense line to repel kaijus attacking Earth, often sent and/or resurrected by the evil aliens called Xilliens. By progressing you get new locations to build bases, the ability to summon new allies with passive abilities, new monsters (some obscure references to Toho’s non-Godzilla material), making for a decent and entertaining loop, even if you’d wish for a bit more depth to it.

[EXPRESSO] Crash Bandicoot: On The Run iOS | N.Sane Freeconomy

After a soft-launch in some Asian countries last year, now the Crash Bandicoot runner (developed by trademark abuser & bully King, yes, i have the power of “memory”) launched worldwide, and since i still can’t find Crash Bandicoot 4 at a decent price, might as well review this.

Cortex is up to his usual stuff, which means he sent his minions to conquer various dimensions, but Coco found a way to kick their asses and save the multiverse, which involves Crash and Aku running their way through familiar levels.

After you’ve crafted the weapons required for the boss or to even enter the level, with the usual gaggle of resources needed to craft items and timers, all avoidable with the premium currency. And of course the usual gaggle of base building stuff and social integration. You might say it’s at least upfront about it being a free-to-play game, i will say that Activision and associates evidently don’t feel it necessary to even mask the issue, so they just start pummelling your resolve very early, even if you do know the shitty deal, doesn’t matter.

The gameplay itself it’s alright, i mean, a Crash Bandicoot endless runner makes a LOT of sense, it looks good and runs well, but it doesn’t really stand out in this crowded genre, even if this does have finite levels, alongside looping and proceduraly generated ones. It starts very run of the mill, but the level design does improve after the initial phase and there are some tough extra challenges.

Shame new areas and story runs aren’t that distinct or well designed to be worth the grinding and farming they’re locked behind, which only gets more taxing as the game progresses and keeps pestering you into buying the premium currency.

Vexation which isn’t optional, at all.

[EXPRESSO] Sly Spy/Secret Agent NSWDDL | Rolling Thunderball

Another Switch eShop sale on old arcade games from Data East (as part of the Johnny Turbo’s Arcade releases), another EXPRESSO review.

This time i picked up Sly Spy… never even heard of it before, but it look like it’s gonna be heavy on spy movie cliches and Bond references…for 2 bucks, sure,

And my intuition was spot on, alongside plenty of posters in the background, bearing titles or characters from other Data East games, like Karnov or Bad Dudes, there are plenty of Bond references in it. I was also right in guessing it being a fairly transparent Rolling Thunder rip-off, from the screenshots and description.

While it’s totally that, the game tries to disguise it a bit byt adding some variety, since it opens on a sky.-diving level, has a driving section on a bike with built-in machinegun and a couple of underwater levels where you harpoon sharks avoiding scuba enemies and mines.

The variety isn’t bad at all, but the main bulk is still on-foot levels and it’s basically Rolling Thunder, with a limited amount of ammo for the gun and the deliberate inability to just shoot upwards. Same sidescroller formula, plus the ability to shoot while jumping, use fists and kicks when you’re out of bullets, minus the ability to enter doors to replenish ammo. You can also fire a powerful golden gun-rifle when you get all pieces from fallen enemies.

And like Rolling Thunder, while there is some challenge involved, it’s way more about memorization of the often unfair level design through multiple quarters inserted into the machine and out of your pockets.

It’s alright, all things considered, but i don’t recommend spending more than 2 bucks on it, since it’s a very short experience from an era of design best left in the past.

[EXPRESSO] Bleed 2 PSN | They Watch The World Burn

After becoming “the world only and truest hero” in the first game (as in her fantasy videogame world), Wryn sat around playing videogames and all was well with the world. Until the usual gaggle of old rivals, new villains and alien invaders (some of them robotic) attack The City, for the usual reasons that this is a videogame and we need to shoot a lot of baddies. Not that it matters in any way, it is a videogame.

What has improved is the gameplay (graphics not so much), which was already good but has been refined, with better controls and a better control over the jump and dash manouver, and a new found emphasis on deflecting back projectiles and countering boss attack thank to the katana, already available in the fist BLEED, but now given as the standard melee weapon to compliment the usual twin pistols, making for faster, tougher and more satisfying encounters and ways to control the flow of battle.

Even the campaign levels are paced and flow better into each other, while also providing more variety, ticking all the classic arcade clichès, like riding and moving around rockets shot by the enemy airship, standing on moving cars while fighting in the highway, levating into the alien mothership, etc.

It’s still a short experience, but this one improves on replayability thank to the better gameplay, as it lends more to speed-runs or the Arcade “1 life only” run, but it also has more varied and interesting characters to unlock (including the Clawgirl from They Bleed Pixels), mutators and a mode that offers a set of 5 randomized levels. The Challenge mode is back unchanged, but at least they just outright say “it’s totally unbalanced”.

Short but quite sweet, i’d recommended getting the series bundle when it’s on sale.