[EXPRESSO] Black Phone (2021) | The Basement Dead

Time for some fresh meat, as this one will drop in theathers here in a week’s time, but i manage to see this earlier preview screening, and boy i’m glad i did, as i’ve heard of this movie before but kinda forgot when or if it was gonna come out in theathers here.

Based on the short story of the same name by Joe Hill, Black Phone is the new feature from Sinister ‘s (and the 2016’s Doctor Strange, as marketing makes abundantly clear) director Scott Derrickson, telling the story of a serial killer – dubbed “The Grabber” by the community – that in 1978 terrorizes a suburban town in Colorado by kidnapping children, with the sixth being the 13 yo Finny Shaw. While being imprisoned, Finny realizes that the black phone in the basement, despite having the line physically severed, acts a conduit for the Grabber’ previous victims to talk with the boy and hopefully help him escape. At the same time, Finny’s sister begins to have weird dreams, or visions..

You know when the trailer and most of the marking material makes the movie look good and “proper”, you go see it and then it’s actually quite good? Yeah, Black Phone it’s one of those.

Not only the setting it’s good, the presentation excellent at using “low budget tricks” like scenes filmed or edited to feel like era archive footage (which is not surprising given the director), all contributing to avoid the common modern mistake of “overly produced/shiny horror movies”, it’s a pretty creepy slice of that late 70s’ suburban America, with a really good atmosphere, a little bit of well integrated comedy and great characters all around, with the villain being as creepy as he looks.

Pretty good, fairly intense and quite satisfying to boot. Recommended.

[EXPRESSO] Congo’s Caper/Joe & Mac 2 SNES | Sun Wukong Upon A Star

Ah, yes, the three inescapable truths of life: death, taxes and SNES caveman platformers that somehow you didn’t play or knew existed, like todays’s Congo’s Caper, just recently rereleased on the NSW Online subscription/retro apps.

This one it’s a bit more recognizable than stuff like Prehistorik Man, as it’s basically a spin-off of the Joe & Mac: Caveman Ninja series by Data East, but also the second game in the series, since it was actually sold as Joe & Mac 2 in Japan and PAL regions.

And i kinda get why, as Data East also recycled some characters from the mainline Joe & Mac series, like the devil or the first stage t-rex boss , and the controls are similar, as it retains the high jump, but not the weapons, as you use only a small club to attack.

The more distinctive feature is the player character turning back into a monkey if hit, and regaining your human form with a red crystal (Mario style), with the ability to enter a “super saiyan” invincibility state too, you’re a half-monkey man after all.

Controls are actually pretty smooth, arguably better than the original Joe & Mac, the new protagonist has some new abilities like hanging from vines, so it should be better…. and it arguably is, it’s definitely more polished, has a lot more levels, BUT it’s too easy for its own good, it’s fun, but it lacks challenge, and the level themselves are very short, while also not providing anything you haven’t seen (or heard, as some of the sound effects are pretty much “ripped off” of Super Mario World…. or its sound libraries) done better in terms of level design.

So it’s not a bad game, but a decent one that could have been potentially quite good.

Shame, really.

[EXPRESSO] Jurassic World: Dominion (2022) | Jurassic Mixtape Meatloaf

While i would have a lot to say about this one, i’ll reserve some of it for when we tackle the entire “Jurassic Park/World” series, so i’ll keep it brief.

While long overdue, it’s finally that time again. Time to go see the new “big budget Asylum movie equivalent”, i really go in these later Jurassic movies with this mindset, after Fallen Kingdom i don’t even entertain the idea that i might be too hyperbolical, given that someone greenlit that script.

Speaking of which, yes, the plot sees the fallout of that shit awful ending, leading to dinosaurs escaping free into our modern world, and the inevitable fight for survival that ensues. This also leads to Chris Pratt having to save the offsprings of Blue the velociraptor, the actual true protagonist of this new trilogy.

Like pretty much any other goddamn IP from decades ago that still receives installments, Jurassic World: Dominion treads heavily on nostalgia, even more than before, as it basically recasts all the surviving actors from the original Jurassic Park and “alluding” to that one a LOT.

Talk about a series that peaked so hard and so instantly, to the point nobody really cares anymore about anything that came after the 1993 original.

Even so, i feel this is arguably the best of the Jurassic World movies, thanks to a script that’s not fuckin tosh, despite trying to balance the “nostalgia mixtape best of 1993” of having pretty much all the original cast back, the callbacks (horror-style scenes included), more focus on story and the more chaotic dino bullshit from the other Jurassic World movies.

Honestly i’m surprised the final result isn’t a complete mess despite the movie wanting to compromise/squish together both the old and the new.

At least it’s entertaning big budget b-movie meatloaf funtime.

[EXPRESSO] Black Parthenope (2022) | ♫ Goin’ Naples Underground ♫

Bringing you more new italian horror movies coverage, the new ones that just kinda “sprout” out of nowhere into the programming schedule of my local cinemas, with no fanfare and almost no national marketing budget to speak of.

And i guess this is the year of smaller italian horror movies like this that frustrate me, as they make good use of distinctive regional italian locations and have some potential, but kinda squander it or are afflicted by fairly big flaws.

Black Parthenope is a horror thriller set in the incredibly extensive set of underground catacombs and tunnels of Naples, the so called “Naples Underground”, where some business people met in order to sell the entire “underground city” to a company that’ll make parking lots out of it, but they get lost and haunted by the neopolitean folklore legend of the “Monaciello” (meaning “small monk”), a wronged soul that was shunned and then killed in the underground tunnels, forever seeking revenge on anyone that walks his haunting grounds.

The Neapolis Underground setting it’s great, some of the scenes manage to create a decent atmosphere, the cast it’s decent and it’s a well produced movie… but it’s almost brought down entirely by how shallow, grating and obnoxious the characters are, to say nothing of the aggressively awful dialogue, and how uneven and often middlesome direction can be, falling back to cliches in a way telling of this being a feature debut for the director in question.

While the final part partially redeems the movie from “proper bad” territory, the first act almost makes you wanna give up on it entirely, but at least you can tell that this movie was always meant to be a thriller-horror movie, unlike the previosly reviewed The Bunker Game.

Even so, it’s definitely not a bad effort!

Dinosaurs and Snakes Of June (plus some Violet / Scarlet Pokeposting)

First, the EXPRESSO review of Jurassic World Dominion is coming a little later than expected, for personal reasons, basically. Wanna see it leasurely and shit.

Second, a full lenght review of GITS SAC 2045’s second season is coming.

Second, June will feature a decent number of snake movies’ reviews, as it will lead into what usually is Shark Month, but this year will be a “double feature” in terms of theme, for the hell of it. You’ll see.

Lastly, i feel like i should say something about the newly revealed gameplay trailer for Pokemon Scarlet/Violet, as i did post my musings on the Pearl/Diamond remake and Legends Arceus.

Maybe it’s because i’m old enough to have done this dance over and over, i’m kinda mild over what was shown. I like the “tribal vs technology” theme, the legendaries look like Yu Gi Oh 5DX bikes, and i’m happy there’s gonna be more emphasis on multiplayer.

The very few new pokemons shown really don’t do it for me in terms of designs, i do like the Spain-inspired look of the setting (and the player character with that spanish catholic schoolboy/girl vibe), and as i literally just happened to beat Pokemon Legends Arceus, i’m sure this will expand the formula, as Arceus’ open world template it’s not complex but it’s actually fun and well executed, exactly the good change of pace the series has needed since a while ago.

Maybe as we’ll get to see and learn more how the open world will be “more open” than in Arceus, what features will be returning and what new stuff will be added… i’ll most likely warm up to this new mainline game. We’ll see.

Didn’t help that it was announced very quickly after Legends Arceus launched, way earlier than anyone expected, i mean, come on Nintendo, it will sell zillions even if you slated this to release in early january 2023.

Guess they couldn’t wait even for december this time around. Geeze.

[EXPRESSO] Rival Turf SNES | Dashing Beat

So, Nintendo opened its maw again to spit out another meager assortment of old titles for the NES and SNES Online services, but this time it did add Rival Turf, as in the localized version of the first Rushing Beat, so i guess it’s time to complete my trifecta of reviews for the Rushing Beat trilogy, with the others being localized as Brawl Brothers and The Peacekeepers respectively.

Like The Peacekeepers the throwing and suplex moves are so overpowered that you’ll rely too much on those, especially since the enemies knows this as well, and can deal way too much damage even without using throws, made worse by the fact this is the only beat ‘em up i know that has “recovery damage”, as in you lose life even by getting up from getting knocked down.

At least it works for both you and the enemies, but still, weird.

Everything else is crappy bootleg Final Fight, from the bootleg enemies with smaller sprites, the iffy collision detection, the punches and moves lacking much “oomph”. The only difference being the “run” button which allows to also execute dash moves, despite the hilarity of the character not so much running (there’s no running animation per se) but “walking-gliding” at a faster pace.

It’s also such a blatant rip-off of Final Fight you really have to compare it to that game, and its own only reason of being was the 2 player co-op mode that the SNES release of Final Fight lacked, but nowadays means squat.

It’s aged crap from Jaleco, and while the sequels – mostly – improved gameplay…. there’s very little reason to bother with the original Rival Turf/Rushing Beat, unless you’re a beat em up buff on a mission to play them all for fun, education and/or profit. There’s worse.

[EXPRESSO] Warped Kart Racers iOS | Dang it Dale, You’re A Genius!

Yep, i eventually decided to play and review this once i saw it advertised as “coming soon” on Apple Arcade’s homepage because i’m pretty sure this is the first time Hank Hill was featured in a kart racer, i do love me some King Of The Hill.

That and it’s been a while since i played a kart racer on mobile that wasn’t Mario Kart Tour… or good, for that matter. And i do understand it’s kinda hard to sell people (or investors) on idea of a lawnmower racing game with only KOTH characters.

Even if you call it Pro-Pain.

So begrudginly i have to say the game also represents Family Guy, American Dad and Solar Opposites (which i haven’t seen, btw), but i’m choosing to believe this is a KOTH only game.

Joking aside, the gameplay it’s basically Mario Kart 7, there’s even the paragliders, the virtual controls are quite good and intuitive, the right amount of complex needed for a mobile title (it also supports gamepads), there are both normal races and MK style arena battles, the IA is surprisingly competent even in the beginner tier of races.

So yeah, color me surprised because it’s actually a good kart racer, looks and runs pretty well, and already at launch it’s a complete package, with online multiplayer, a decent amount of single player content, and the various unlocks of characters, kart parts and skins are made fun since it’s not a free to play release, so you just play the darn thing. For fun. Remember that?

Yeah, there’s nothing new here in any shape or form, but it’s kinda baffling that this licensed quadriple biscuit tie-in mobile kart racer with Peter Griffin and Hank Hill it’s honestly way better than the actual, official Mario Kart game available for smarthphones.

[EXPRESSO] Fortune Favors Lady Nikuko (2021) | Niku Niku Ni!

Anime cinema time!

Finally arriving here as a 3 days only event screening, Fortune Favours Lady Nikuko (based on a novel of the same name by Kanako Nishi) is the latest feature film from director Ayumu Watanabe (Children Of The Sea, Space Brothers) and once again animated by Studio 4C.

A more straightforward tale than Children Of The Sea, the movie tells the story of the titular Nikuko, an easy going, cheerful, incredibly passionate and gluttonous woman who falls for crappy men that swindle her, forcing to continuously move elsewhere with her 11 yo girl, Kikuko, whom is unsurprisingly embarassed by her mother penchant for eating, her goofy demeanours and naivetè. Despite having nothing in common, they settled in living on a boat in a small port town.

Incredible animation, realistic portrayal and characterization of kids that age, a good balance between drama and comedy, some effective emotional moments, great characterization, there’s pretty much everything that makes a good film… and this is a good film, flawed but still good.

Despite being the title character, this is the story of her child, Kikuko, while Ninuko feels like a support comic relief, as she’s animated differently for that very purpose, and while you can’t really hate her, it’s frustrating how she ultimately lacks the proper nuance as a character to be more than a butt for the many visual fat jokes.

Also, while you get invested in the events, there’s barely a plot at all, more like a collage of slice life sequences focused on character study, which is fine but there’s also not much even in terms of overarching conflicts, so it’s kinda hard to stay invested all the way through.

Even so, it’s still a good film…. you most likely will not fall in love with at first watch.

[EXPRESSO] Ghost In The Shell -Stand Alone Complex 2045: Sustainable Warfare (2022) | Cyborg Cut

I’ve reviewed the first season of Stand Alone Complex 2045 before in detail, but as a refresher for season 2 finally arriving (2 years after the first one, dang) later this month, i’d figured i watch the film-like compilation cut of Season 1, titled Substainable Warfare, recently arrived on Netflix.

Btw, yes, this actually follows the continuity from the older Stand Alone Complex series, being set 11 years after the event of the movie Solid State Society, BUT, in typical GITS fashion, it’s also a separate entity that can be enjoyed on its own… even though in this case you really need to have some familiarity with the Stand Alone Complex series to get the most out of it.

As a very quick primer, GITS it’s about an unit of elite special agents, Section 9, led by Motoko Kusanagi abd working for the Japanese goverment, with its members having various degrees of cybernetic implants and specialized skills used to deal in terrorist attacks, infiltrations, hacking incident, and all that cyberpunk jazz.

Here we have the group mostly disbanded and acting as a mercenary unit in America, until the rise of the so-called “Post Humans” leds to Section 9 being re-formed to deal with the issue.

The recut itself it’s well done (though it does away completely with the “geezers bank heist” episode, shame), in terms of the material… well, it’s still better than Arise, though it tries a bit too hard to update/modernize the cyberpunk themes, and this first part/season ends on a cliffhanger when it starts getting good.

Then there’s the okay but kinda questionable choice of artstyle, going for a fairly good 3D CG that sadly doesn’t feel THAT much improved upon, 11 years after the same animation studio (Sola Digital Arts) curated Applesee Alpha in similar fashion.

[EXPRESSO] Tutankhamun: The Last Exhibition (2022) | Here Comes The Centhury Boy

Docufilm time!

This one is an italian production directed by Ernesto Pagano, with some narration by Manuel Agnelli in the original italian release, and by Iggy Pop in the english/international one.

The documentary goes into the early discovery of the tomb of pharaoh Tutankhamun in 1922 by english aristocrat Howard Carver, talking about the impact on western popular culture the discovery had (including popularizing the “pharaoh’s curse” in various medias) and showing the preparations made for a London based exhibition that started in 2019 to put on the display the many treasures and relics found inside.

All with commentaries by various “talking heads” from the egyptian, italian and british side of things.

It’s not a bad documentary, necessarily, but it’s one that feels like it has to appeal to everyone, so it doesn’t quite committ to a certain direction nor goes into any detail. For example, in a docufilm about Tutankhamun you don’t learn much that wasn’t already common knowledge, you’d think they took the opportunity to actually go further and try to depict who this young pharaoh was a person (more than in a couple of passing lines, anyway), his lineage, the historical background he lived in…

Heck, i would have preferred some more footage of the exhibition itself (since due to COVID pandemic the tour stopped and Egypt decided not to move the artifacts out of the Giza museum), but nope, we have a cool narrating voice trying to fashion some kind of fictionalized “epic” scenes… only to then move to scenes of people slowly misuring, cataloguing and inspecting the artifacts.

It’s not “offensive” nor a complete bore, and it’s short, just 80 minutes long, but that exacerbates the feel this was made just to have something out celebrating the 100th anniversary of “King Tut”’s tomb being discovered.