[EXPRESSO] Umamusume: Pretty Derby iOS | Equus Focus

Finally, the horsing can begin on global scale, with the worlwide release of Umamusume: Pretty Derby, the original smarthphone free-to-play game (though it launched here alongside the PC version on Steam) that launched this popular anime multimedia franchise.

The deal is “simple”: horse girls exists, inheriting funny names from famous racing horses of our real world, and they compete in specific footrace championships…. and since it’s a japanese anime multimedia niche franchise, they also do idol show performances, because why not?

It’s a “pretty derby”, after all.

The game itself it’s – fitting enough – basically an idol-athlete raising simulator, where you act as a Trainer and manage an Umamusume career, gameplay being a lot of micromanaging of the talent in order to have her prepared/fit to run and win races, with story and events (affected by the selection of support cards) playing out VN style, and specific set goals to achieve within the given amount of turns, otherwise you fail the career …though that will just happen, and it’s kinda necessary since you can pass down “legacy boosts” by selecting characters that already attempted (or completed) a career.

Suprisingly, the game doesn’t pester you into the gacha to have you favourite umasumume improve and eventually win, so it’s pretty generous, even though some of the characters…are just better, which will matter for the competitive scene long term, for now the PvP consists of a single asyncronous mode.

It looks pretty dang good, the soundtrack is great, the micromanaging is not too overcomplicated, the races themselves are actually pretty fun to watch, and it remains engaging even if the gameplay loop is repetitive and so are the way events/scenarios shuffle during the career/story, thanks to the fun characters and the well written mix of slice of life and sports drama.

[EXPRESSO] ENA: Dream BBQ – Chapter 1 STEAM | BLESSED BUSINESS

Based off the cult webseries by Joel Guerra, ENA: Dream BBQ is basically a new adventure for ENA and his gaggle of absurdist weirdo acquaintaces, as you are tasked to “find the target boss”, whatever that means in a world where cubist gestalt MPD humans exists alongside penguin-vampires, sumi-e men in frogsuit, mannequins, 2D witches, genies, where the sky is filled with stuff like a hippoheaded-pyramid with tendrils, and just a constant cascade of surreal shit.

The series already felt like you threw LSD Dream Emulator, Cat Soup, added a dash of those old point n click educational games from Humungous Entertaiment (like Spy Fox or the Putt Putt games) and the Zelda CDI games, all thrown into a huge pot that’s also sentient and speaks in a faux gibberish language, so making an actual first person adventure/point n click explorative title was a given, and after years, it’s out… the first chapter 1 is, anyway, for free to everyone, though the other episodes will be paid, and if you want to support the project, there’s a “Supporter Edition” DLC that adds collectables and gives you access to various behind the scenes materials.

If you’re not familiar with the series, you’ll be right at home and intrigued to see the whys and whats of ENA’s new look and “purpose”, if you don’t, it’s gonna be honestly just as caught up as you could, as there’s plenty of new weird faces and things to interact, talk to, use, gander at, but gameplay is both surprisingly and expectedly fairly simple in terms of systems and controls (there’s also full gamepad support) for an explorative adventure game, with some simple platforming.

Honestly i strongly encourage getting the “support edition DLC” after, because damn, this first chapter is already top tier stuff, just incredible.

[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

[EXPRESSO] Halloween: Match Made In Horror iOS | Realtor Squallor

One day, i get an email of recommended apps from the Apple algorhythm… and among the endless anime gacha games, i saw his face. Or his mask, in this case, as the app icon for something called Halloween: Match Made In Horror.

I shouldn’t be surprised, since we even got a match-3 puzzle game to promote Godzilla 2014 and there’s even shit like WWE Champions, but still, i was stunned by the creative entropy on display, ensnared by the utter audacity of it all i did end up downloading, playing it more than necessary and making this review, because if i have to know this is a thing, now you have too.

And no, it’s was not meant to advertise the David Gordon Green legacy sequel to Halloween (which would become a pointless trilogy), it’s just based around the first movie, and beyond the Halloween licensed skin, it’s just another match-3 puzzle game, a shitty free-to-play one too, with the semblance of progression provided by spending the stars collected by finishing levels on renovating the various houses seen in the film, like the Stroude house, because when i think Michael Myers i think of the cut-throat world of real estate.

Just the more barebones generic and non-descript viable product you can squeeze out of your bumcheeks, with some of the more desperate window dressing i’ve ever seen, and it look like ass in very conceivable way, even still images of the franchise characters look like they were sculpted out of expired bootleg butter, and the “animated” cutscenes that either are too brief to make any sense, try to recreate various shots from the 1975 film, or some weird meta shit like the one where we get the POV of someone playing this very game and then briefly sees Michael Myers.

[EXPRESSO] Godzilla Battle Line iOS | Army Mon’

So, you may or may not remember i tried to review this one alongside the other two mobile smartphone free-to-play Godzilla games Toho put out in 2021, the now (thankfully, as it was ugly and very, very shite) defunct Godzilla Destruction and the weird Uma Musume-ish training sim Run Godzilla.

Problem is that Battle Line didn’t work on my smarthphone, try as i might it would just crash after it booted, every single time. Almost 3 years later, with the prospect of the new Monsterverse film that will have Godzilla and Kong “collab” (and 2024 marking Godzilla’s 70th anniversary), i went to see if it was still available to download… and yes, for some fuckin reason now it works, despite my smarthphone being fairly outdated, better late than never.

Godzilla Battle Line is actually a decent little RTS-thingie where you battle other human players by placing down what are basically toy-sized monsters, vehicles and weapons from the Godzilla franchise, all to overwhelm the other leader monster on the opposite side of the battle grid while defending yours.

Despite the cheapish production values, i do like the “playing with Godzilla toys on a diorama” aesthetic, there is some depth to it, over time it has had many updates (the latest adding Godzilla Minus One content), and despite the focus on versus matches, there’s also a single player mission-based mode.

Sure, its a gacha with a “battle pass”, some obnoxious in-game ads, i’ve heard cheaters are a thing…. hard to tell because right now the game it’s nearly unplayable, is THAT unstable, prone to crashes and costant disconnections at any time.

When it works, it’s actually a fun lil’ game, the free to play elements aren’t the worst, so if you’re into Godzilla it’s worth a punt at the very least.

[EXPRESSO] Snowbreak Containment Zone iOS/PC | TOF: The Trinity

Despite every reason not to, let’s brave the gacha waves once again in search of some new distraction that may or may not be the time investment, let alone the monetary one.

Today we have another anime styled gacha free to play game that seems like a proper TPS action-rpg or something along those lines, from chinese developer Seasun Games (also behind Girls Gun Cafè and Dawnlands), let’s give it a punt.

The plot starts vague enough, set in a dystopic ice & snow world where you play as an Adjutant to the Heimdall Force, the first assault group created to fight the Titans in the snow ridden and polluted Contaiment Zones that were formed after the mysterious cataclysm know as The Descent.

A lot of borrowing from Norse mythology for the names and the various boss enemies, designs of the ever popular “sci fi anime cyberpunk-esque” ilk with side of post-pandemic apocalypse and grim overtones, but still, the art direction (alongside the icy setting) is strong enough to make it a bit more distinguishable from its peers.

In terms of gameplay, it’s a cover based third person shooter affair, and while the virtual controls schemes available can fiddled with to and can be usable… i’d honestly recommend syncing a PS4 controller anyway (or playing it on PC via the dedicated client), since, while functional, the virtual controls are a bit too clunky to be optimal for a third person shooter.

That aside, gunplay is quite satisfying, designs are nice if a bit “tame”, the levels are short but keep introducing new enemies and obstacles at a decent rate, presentation and technical performance are rock solid, and honestly i do think it’s pretty good, still a gacha but monetizion is not particularly aggressive or manipulative, so it’s worth a try.

[EXPRESSO] Vampire Survivors iOS | Italian Belmonts On The Go

I am a little quite late on this, since i didn’t know Vampire Survivors was ever gonna see a port on mobile platforms, but it did at the end of last December, and i DID want to see for myself if this iOS (and Android) port was any good.

I don’t really think i need to introduce the game itself, since it has been one of the ever-so-rare Steam success stories, especially since it launched at a really budget price, but the deal is that Vampire Survivors struck a new combination by basically having a roguelite RPG- “reverse” bullet hell using a “legally distinct Castlevania” vibe, with your character attacking automatically in the direction it’s facing, but still needing to be manually manouvered through the increasingly thick hordes of enemies homing onto you, while collecting exp drops, levelling up, getting new weapons or upgrades to the arsenal of auto-attacks, learning what to keep and use in order to survive longer.

It’s incredibly simple but also very addictive, and honestly this is a nearly perfect port, as the controls just require moving your character via a virtual joypad, so it’s easy to get into on a whim but also to keep going at for prolonged sessions/runs.

Here on smarthphones it has been released as a free-to-play title, but thankfully the developers at Poncle decided to actually care, so it’s a benign case of watching ads for extra gold or a revive when dead, at the time of writing it’s seriously devoid of any microtransactions or way to spend real money on anything.

Obviously this version is currently not up to date with the Steam release, and most likely will remain “behind” for a while, but even so free Vampire Survivors on smarthphones it’s a match made in italian vampire hunters’ heaven.

[EXPRESSO] Nikke: Goddess Of Victory iOS | Anime Asses Frontline

Time to try my hand at another anime gacha with anime girls using rifles or being rifles or the usual military themed shit, because it scratches many itches, especially if your game lives by the profitable (and Houshou Marine-approved) “i don’t want to be happy, i want to be horny” motto.

Especially anime asses wrapped in spandex, because that was how i found about this game pre-release, by v-tubers laughing their butts off… due to incredible jiggle physics.

And yes, this is one of these that doesn’t even try to hide it, or to be also cute, no no, Nikke Goddess Of Victory is incredibly horny from the get-go (it’s from the Destiny Child developers, after all), so i guess points for brazen honesty.

Yeah, the premise is that you’re the ever-so-common amnesiac rookie commander ordering around anime girls with guns in a war against machines. So basically a worse Girls Frontline that wants to have it serious but also alternates between shock value scenes and abudant anime asses. It’s trash, but the dialogues can be somewhat engaging at times, the game looks pretty good, has nice UI, a good soundtrack, even a good english VA and some nicely animated cutscenes.

Gameplay its where things are a little different than the usual, as it’s… a on-rail shooter , basically a touch version of Time Crisis without the “rails” part, with 5 characters team, rpg elements like skills to activate and chain, alongside the usual modern on-rail shooter stuff.

This choice of gameplay also makes it easier to flash the player with pantyshots and latex wrapped anime dumparoos jiggling due to recoil, but it’s fun enough to be played in short bursts, the bosses thankfully provide some challenge not found in the normal stages, and the free-to-play trappings aren’t that awful.

[EXPRESSO] Temple Run: Puzzle Adventure iOS | Thine Freemium Designs

To be brutally honest, this game in itself leaves very little to talk/comment about, as in it’s EXACTLY what you’d think it would be: a generic match-3 puzzle game using the license-name of a popular but old IP that benefits of the deal because people that ever so much do remember Temple Run, with generic character and art style.

Heck, i probably wouldn’t have known it existed if i wasn’t subscribed to Apple Arcade, and this – alongside some of the shittier releases like Galaga + – makes it more obvious how the service’s main selling point of featuring games without ads & microtransactions..is GOOD, but inadvertly exposes how many of these were mostly designed as freemium

We previously reviewed the quite similar match 3 revival of Zoo Keeper on Apple Arcade, but that just happens to be better and way more feature complete overall.

Which makes even more strange how it still feels pretty obvious something it’s “off”, because the game it’s honestly alright, but doesn’t have much to the standard match 3 formula seen a squillion on times, nor does it have an adventure twist despite being called Temple Run… or anything else besides the puzzles themselves.

Still, i played through 50 + of the puzzles and i had to eventually check online what the hell i was getting gems for, as in, you can buy power-ups, but due to the game not telling me at all, often outright handing out some, and the puzzles not being that hard, i wondered if i had to progress to unlock something where to spend the gems.

But nope.

It’s obvious this was designed as a freemium thing first, that easy to imagine it as such.

It’s inoffensive, but also disposable, even on Apple Arcade there are better puzzle games.

Girls/Dolls Frontline (2022) TV ANIME [FIRST IMPRESSIONS]

The gacha-age of anime it’s still going strong, since after the gag anime based on Girls/Dolls Frontline debutted on BiliBili… we’re now actually getting an adaptation of the strategy gacha game’s story, because why the fuck not? Why yes?

Doesn’t matter, it’s there anyway, so let’s take a look at the first 3 episodes, i did actually play this one a lot more than most of these “things turned anime girls” gacha game, since it was actually a strategy game that held some actual gameplay alongside trying to roll the best “gungirl”.

Yep, this time we have mass-produced humanoid robots virtually indistinguishable from humans called “Tactical dolls” (referred to as “T-Dolls” for brevity’s sake), named after a specific type and model of weaponry, and a very Terminatoresque plot set in the not-too-distant future of 2045, when World War III erupts and various PMCs send out their tactical dolls to fight.

Continua a leggere “Girls/Dolls Frontline (2022) TV ANIME [FIRST IMPRESSIONS]”