12 Days Of Dino Dicember #5: Claw (2021)

From Gerald Rascionato, mostly know as the director of Open Water 3: Cage Dive, this is the other dinosaur movie he made in 2021 that we mentioned in the review of Triassic Hunt, simply titled Claw.

The premise is fairly simple, with two friends forced to spend the night in a ghost town (after getting a flat tire), where they find themselves hunted by a prehistoric predator.

Almost immediatly i got Raptor Ranch vibes, since we also have a scientist creating dinosaurs via a ramshackle laboratory in a middle-of-nowhere town (here Southern California instead of the usual rural town of backwoods stereotypes), the dinosaur pen, the dinosaur outsmarting his creator, etc.

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The Spooktacular Eight #6: Dominator: The Movie (2003)

Are you ready to rock and roll with the most unknown Spawn-rip off you never heard?

Are you ever heard of “brit-manga”? Me neither, but apparently Dominator was the “new wave of brit manga animation”, according to what the front cover of the UK DVD release claims.

Yeah, this is some rare shit indeed, an animated movie that involves familiar names in the horror sphere like Doug Bradley, Ingrid Pitt, and metal bands like Cradle Of Filth providing not only the music but the voice acting, based on a series of british comics by Tony Luke, one that was still ongoing in 2006, but has since then been in hiatus.

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[EXPRESSO] The Swarm AKA La Nueè (2021) | Zorak Disapproved

The international localized title, The Swarm (the original being “La Nueè”, which can be directly translated as “The Plume”), threw me a bit off, as it’s the same one for the older 1978 movie with Michael Caine, but this recent Netflix exclusive movie it’s not about killer bees, it’s about locusts.

Ok, more Locusts: The 8Th Plague. Or The Exorcist II: The Heretic, i guess.

Plot it’s a little less hockey than one would assume, as it’s about a single mother that raises locusts for a living, but just isn’t able to make them breed, until she discovers that the animals react well to human blood…

Obviously, this happens as an accident, and you can tell this isn’t an american b-movie because it’s not actually just about killer locusts, but the drama of a single mother desperately trying to make ends meet, ready to do many sacrifices for her family.

Still, it’s a bit unelegant the way in which the locusts acquire this bloodlust, or how the narrative it’s both too slow moving and forced in various points, because you were kinda promised a swarm of killer locusts rampaging, so here’s a character doing an obviously stupid thing for the sake of setting that up. Except… not really.

And even so, there’s no real pay-off or much in the way of horror until the last 15 minutes, most of the movie it’s spent with these…. kinda detestable and unlikeable characters, not much happens in general, so it’s really drawn out and when something does happen it’s way too brief, often feels forced or done more out of obligation than anything else.

There are worse movies, but this is so disinterested about its subject material and such a slow moving, boring pile of pointless that i would simply suggest skipping it.

#E32021 Conferences Recap/Review/Thing

As already pointed out, E3 coming back this year was kind of a big deal, as the pandemic made it impossible to be held as usual in 2020, and even with the usual croc of shit that the event is and promotes… it’s a ritual, it’s a tradition for many people with huge interest in videogames, it’s a communal experience.

But i wonder if one year of non holding the event made many companies just forgot what the hell the expo was even supposed to be, like old people forgetting something they usually did out of habit because they had to stop doing it for a reason or others.

Mind you, E3 history is full of cringy – and often legendary – conferences often full of people that barely could speak english or had any PR experiences, overblown lies and hype for everything, announcements of announcement without nothing to show for titles of interest, so it’s telling this year’s output was a complete mess.

I don’t think that’s too hyperbolic to say.

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#E32021 XBox-Bethesda & Square Enix [Highlights]

Still haven’t fully digested that Microsoft did actually buy Bethesda, but i didn’t have much interest in their games before… with the exception of Doom, Wolfenstein and pretty much anything they published but not developed, but still, it is a big deal.

Cared more than i could ever care about Microsoft’s offerings this last generation (and if anything so far into the X-Box One X is indicative of something, make it two), but whatever, let’s see if the two companies can offer a proper conference, at least with the standards we expect from “AAA” publishers and console makers.

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#E32021 Wholesome Direct [Highlights]

Yeah, sorry but due to very limited time on my part, i will kinda have more “double feature” posts.

Especially since this E3 there’s way more conferences and showcase stuff to see, despite Sony basically being absent and EA delaying their crap to a direct thing in July.

Meaning i won’t have to cover it.

Also, since i’m on the subject, i won’t comment or watch the Warner Bros event, as they announced it’s all gonna be about Back 4 Blood and….i don’t really care about it, same for the PC Gaming Show, the Razer one and the final E3 Awards thingie.

And my time is limited, sadly.

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#E32021 Koch Primetime Gaming Stream & IGN EXPO [Highlights]

Yeah, compressing both together for my own convenience and because i really don’t have much to say about the Koch Primetime Stream (originally aired on Twitch) they had. I can say it was quite bad as a showcase for Koch Media new gaming label, named “Prime Matter”, 2 hours of mostly boredom thanks to the shit format of having basically an awkward interview relay race between various developers, with a lot of very dry talk and very little footage shown.

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#E32021 Summer Game Fest [Highlights]

Changed my mind, i will write small recaps/highlights of the various conferences, starting with this one.

Which is reall Geoff Khiley hosting “The Games Awards” by another name… yay?

Even more due to the event being sponsored by Prime Gaming…YAY.

Yeah, i didn’t miss this part of the E3 so much.

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Notzilla (2020) [REVIEW] | The Cringe Is Approaching The Generators!

While parodies of giant monster movies aren’t that uncommon, rarely they are made as full lenght features, even more in the last decades, it’s easier to see movies about the making-of monster movies in the past, sometimes even going as far as narrating the circumstances (often a bit fictionalized) of movies that were never made, like Nezura from Daiei, which was canned and eventually led to the company creating Gamera, the fanged turtle friend of all children.

This is one of the more recent attempts, in this case lampooning the Showa era Godzilla films, and i’m surprised i had to discover this while surfing certain catalogues, you’d think more people would be covering a Godzilla parody made in the year the King Of Monster was supposed to fight King Kong again, but apparently no. Sure, it was an indie project made on a low budget, but still…

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[EXPRESSO] Fox n Forests NNSWDDL | Wink Wink Nudge Nudge E.T. Atari Cartridges

One of the older “good children of Kickstarter”, a retro-styled 2D platformer made by nostalgic gaming enthusiast for the nostalgia crowd that loves 16-bit style platformers for the Super Nintendo and Sega Mega Drive/Genesis.

And before you ask, yes, there are “Metroidvania” elements, Kinda. As in you’ll have to revisit levels when you get an upgrade allowing you to reach new paths and collect more of the items necessary to unlock the other batch of levels. The music does remind one of Castlevania, though, like a lot.

You play as Rick the Fox, tasked by the ancient talking tree to recover sacred bark and repel the mysterious “Fifth Season”. You’re given a bow with sword for close combat, but the main gimmick of Fox n Forests is the ability to change the season in the level to affect the level design: freezing rivers in winter to walk on the icy surfaces, changing to autumnmakes vines grow, creating extra platforms, and so on.

It’s a good game held back by how on-point it recreates the 16-bit platformer experience, despite otherwise finding good compromises to mesh old and new sensibilities, like retain checkpoints but having you fork over cash to activate them. The main problem is having the fodder (and sometimes stronger) enemies respawning ad infinitum, making exploration more difficult and grating than needed, in a game that wants you to explore (and revisit) the few big levels available as throughly as possible. And it’s pointless since enemies always drop coins, not the more useful health items.

Also, most boss battles are downright obtuse and become piss easy once you realize what you were supposed to do, and the videogame references… the less said the better.

I really wanted to like this more, but it’s still slighly above just being “decent”.