[EXPRESSO] Shelby Oaks (2025) | Paranormal Tapes

In the early 2000s, the early days of internet, a group of teens making content for a paranormal Youtube channel all go missing after investigating the abandoned small town of Shelby Oaks.

Fear that it might a ploy to boost viewership turns to tragedy as most of the crew is finally found, dead and brutally mutilated, aside from one of the channel’s creators, Mia, still missing.

For the following 12 years, her sister Riley has kept searching for Mia, and is now collaborating in a documentary about the case, with Riley’s husband hoping this will – at least – give them closure so they can start a family as they planned before the incident.

Things soon go even more south as a man shows up to Riley’s house and immediatly shoots himself in the head, while holding onto a bloodied cassette tape with the label reading “Shelby Oaks”…

Interestingly, this is not a found footage movie either, it starts off as one, has sequences shot in that fashion, but it has a traditionally styled narrative at the heart of it, one that veers into the supernatural possession subgenre, with a bit of folk horror too.

Yet this is not the jumpscare laden fest some might think, at all, being proper spooky and atmospheric but also NOT one of those to conflate that into an excuse to show bugger all.

It’s quite competently put together too, with some decent acting, solid production values, and it clearly made with respect for the genre as a whole, even though it’s hold back by its various inspirations and reverent references that do come off as pastiche (and a kinda shaky third act).

It has that roughness of debut films (because it is), but still, it’s a decent first feature lenght by critic-turned-director Chris Stuckmann.

Pokemon Scarlet/Violet DLC: Treasures Of The Area Zero (Indigo Mask and Indigo DISK) NSWITCH [REVIEW] | Ogremaxxin

Figured i’ve write down my thoughts on the DLC for Pokemon Scarlet/Violet, i said it would take me a while because i wanted to wait for patches before even considering paying for the expansion pass, alongside any news on Pokemon Legends ZA, which i will cover in an EXPRESSO review soon enough and will do a full lenght review at my own leisure.

I’m gonna do a single review because unlike with Pokemon Sword/Shield, the DLC content is actually structured to be two parts that follow up on each other, instead of unrelated new locations in the map with their contained story and actitivities, but i’m gonna split the review in two, for the sake of argument and critique more than utilitarian observation that – once again – it not like you can pick and choose to buy either part; if there is DLC for a Pokemon game, you either buy it all or none, this has been the recent trend for the Game Freak developed mainline titles so far.

Before that, i will comment that i honestly i barely notice whatever the patches have done, aside from less crashes and weird glitches, but i was already lucky on that regard, and i haven’t revisited thouroghly the main base game world and its locations to notice any big change or fix, apparently there are less NPCs in some hub areas or cities now in order to improve framerate, which is pathetic. It is.

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[EXPRESSO] Mantopus! (2025) | Octaman’s Father

Had to see a newly released on Amazon Prime Video film called “Mantopus!” that is retro styled meta comedy about a now washed horror director finding the titular “man-octopus” hybrid in a mysterious antique shop and deciding to use it as the star of his final horror film, Mantopus, a Creature From The Black Lagoon knock-off.

It’s one of these modern retro styled comedies akin to stuff like The Lost Skeleton Of Kadavra, but set in the late 50s-early 60s, arking back to the drive-in era of monster movies, with a Michael Gough-looking director (as the whole movie it’s basically a tribute to him), a slimeball making stuff like the fictional “Frankenstein In Texas” to the dismay of his producer, running “not-American International Pictures”, but the director becomes mad and starts using the monster to eliminate his “enemies”.

I will say it’s an interesting proposition, because while it’s not too hard by now to emulate the visual style of these shlocky films, you ironically gotta have decent actors able to deliberately act bad the purposefully stock dialogue that seems somehow dubbed in post even when it’s obviously not, but Mantopus manages to get that and most importantly gets right the feel of these old movies, and the tone, that both makes fun but also celebrates with sincerity these films, that actually likes the drive-in trashfests about monsters with little to no budgets but high on violence and “nudity”.

It’s all done with affection instead of spite or mockery, the overacting is lovely as its the deliberate awkward delivery of basically every line and stock discussion, it’s a quite fun film, though it’s a very niche movie made for a very specific audience, one that loves cheesy horror of yore and will notice the posters aren’t for made up old movies.

[EXPRESSO] War Of The Worlds (2025) | Redditors VS Aliens

Yep, we doing this one.

The plot sees a Homeland Security officer, Will Radford (Ice Cube) at work being “benign Big Brother” for the government (while also monitoring his family, to their dismay), when a meteorite shower reveals to be a worlwide attack by alien machines, forcing Will to do what he can to save his family and help fight back the invaders however he can.

On paper it’s not necessarily a bad idea to make a modern War of The World remake focusing on the aliens taking over data infrastructures in the surveillance state internet reliant reality where everyone’s on their phones, playing up the “government conspiracy” angle… and proposing it as a screenlife thing, like a sci-fi Unfriended.

Yeah, that already sets off more bells than a Blue Oyster Cult comment section, and makes it abundantly obvious this was shot during the 2020 Covid pandemic, with Amazon sitting on it for 5 years before they remembered, “bothered” to do post-production and made it available on their streaming service.

They knew they were sitting on a turd, one so riddled with brazens self-promotion it’s comical (the climax of the movie involves an Amazon drone helping save the day), not that the movie actually decides if it’s against or pro “Big Tech”, and while Ice Cube’s acting is bad, it’s not like he has much to work with, the entire thing is so fuckin stupid and becomes even stupider, and a cinically rushed shitshow with plenty of IA generated news segments (and stock footage that looks bad enough to be IA generated slop too), on top of very shitty special effects.

And yet it’s so fiercely bad it does actually become one of the rare modern “so bad it’s good” movies, it has that kind of entertaiment quality to it.

One Piece: Grand Adventure PS2 [REVIEW] | Grand Battle Rushed

One Piece videogames were actually quite wild in terms of what got released out of Japan during the PS1 and PS2 era, with a very inconsistent series of releases outside of Japan, some esclusive to North America, some to European countries, some like One Piece for the GBA being the weird case of being regionally exclusive to North America, as in, there doesn’t exists a Japanese GBA cart of that game because it was never made in the first place.

One Piece Grand Adventure also falls into this category, as it was never released in Japan but made esclusively for North America and Europe, still by the same developer of the Grand Battle series (and behind a lot of One Piece games over the years), Ganbarion, to profit off the good sales for One Piece Grand Battle Rush (just One Piece Grand Battle in NA and EUR territories) on PS2.

I said PS2 as in the Gamecube version is a NA exclusive, in Europe we just got it on PS2.

But yeah, keep in the mind the “to profit off” part, which will also explain why this review might be shorter than expected.

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L’Ultimo Squalo AKA Great White (1981) [REVIEW] | #sharkapalooza

Having mentioned this before at least twice, i feel this year is the one we finish off the vintage italian Jaws ripoff, after reviewing Cruel Jaws before, it’s time to tackle Enzo Castellari’s L’Ultimo Squalo (literally “The Last Shark”), released in 1981 but better known in the US and internationally as Great White. … or it was until Universal slapped the filmakers with a lawsuit on grounds of it being too similar to Steven Spielberg’s Jaws.

So it was pulled from cinemas in North America, and this is way it gained this mystique, even more because it was never released on home video there until 2013’s RetroVision DVD release, which is Region 0 and comes with the documentary featurette as an extra. Obviously this wasn’t the case here in Italy, as we did get the movie rereleased, but we didn’t get much better treatment, as the latest Italian home video release is a 2007 DVD one that doesn’t even have the full cut of the film, as the usual versions going around doesn’t have 5 minutes of – mostly – gore.

So AS USUAL we gotta import a UK or German Blu-Ray edition of our own genre films because they’re better in every single way.

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Jurassic Shark 3: Seavenge (2023) [REVIEW] | #sharkapalooza

After Jurassic Shark 2: Aquapocalypse, Mark Polonia was pretty much given the legal status as guardian of the Jurassic Shark franchise, i guess why not?

The second one….actually, the “other second one”, since Raiders Of The Lost Shark would actually be a more proper sequel made by the same director, this is the level of decadence we’re at, with Jurassic Shark having both official and “more official” sub-series.

I think i just puked in my brain a little. Or a lottle.

Back to the topic at hand, Jurassic Shark 2: Aquapocalypse was another typical Mark Polonia affair, i remember it had “young Popeye cosplaying as the captain from Tin Tin” (maybe a hint of shit to come, in hindsight), it was about another drilling underwater gig bringing out another megalodon shark, and an assassination subplot, or something?

I barely remember, which i guess is the ideal state of mind to watch these.

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Earth Defense Force 6 PS4 [REVIEW] | All You Need Is Kill

As with what is now tradition, after a reboot follows a direct sequel, so Earth Defense Force 6 picks up some years after you killed God (or an alien God), with the global population reduced to a 10 % of what it was, but hey, you won, and reconstruction begun, as it always does.

You play as one of the elite soldiers from Team Storm that succeded in saving the planet years before, sent to a base that needs manpower as while the aliens retreated after… well, the “Hell Comes To Frogtown” ones were left abandoned on Earth, so they kinda still kick around in pure desperation, and you’re sent to deal with these poor bastards after a speech from EDF bootleg (and surprisingly nice) version of Sergeant Hartman from Full Metal Jacket, during the tutorial mission that continues the more attention given to presentation that started with EDF 5.

Then some old teleporting devices start teleporting monsters on Earth again, the monsters start laying down eggs to up their numbers, so it feels like you’re stuck on a loop of exterminating the hordes to avoid the enemies gaining more ground, and it feels like this stalemate is gonna keep going… until the biblical accurate alien mothership comes back, transports and un-transports another mothership kind of vehicle, then drops an entirely new kind of alien foes, very 50s/60s scifi style android enemies that launch their grabby knifed claws from afar.

So shit was already a desperate fight for a ruins filled Earth, NOW it’s basically a desperate struggle to fuck with a 0% chance of winning against super alien Hitler with a box of green army men as actual troops…. until you fight the biblically accurate ring shaped mothership again, fuck up something… and then you’re literally in an early mission of EDF 5.

That’s true, because after this – as the game itself puts it – “The Earth Defense Force 6 begins now”.

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Warriors Abyss PS4 [REVIEW] | #musoumay

As promised, here we are tackling the stealth release latest Warriors spin-off, Warriors Abyss, which is Omega Force trying to apply the ever-so-popular-still roguelike spin to the musou gameplay.

Digital only even in Japan, played on a PS4 Pro because i still haven’t got a PS5… and since i’m getting a Switch 2 on launch (as i mentioned before= i don’t see it happening anytime soon.

The story is pure fluff, just a pretense to have a narrative (and reuse various assets from decades old games) to the roguelike X Warriors idea, which can really be boiled down to “the gang goes to hell”, as in the king of hell/makai/the underworld summons back fallen heroes from the Sengoku and Three Kingdoms eras to fight on his side, as the demon known as Gohma/Gouma

is rising in power in Hell and is seeking to become the new ruler of hell and escape it.

Good to see the Yu Yu Hakusho style (but it could be an even older trend) representation of Enma, the king of hell, as a child, still being a thing, as here Enma is basically a very otome style shota-twink that would be catcalled out immediatly by Neco Arc. No pacifier this time around, and honestly i’m glad for it, i’ve had enough of seeing those fucking things, especially after Tutor Hitman Reborn.

He is very tsun tsun, also.

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Dynasty Warriors Gundam 2 PS3 [REVIEW] | #musoumay

As promised, here we are again with more Dynasty Warriors Gundam, though don’t worry, Koei had an habit of making their old Warriors games in a sub-series obsolete or needed when making a sequel back then, and they mostly kept at it, since they also did this with the Attack On Titan hunting games by Omega Force they published.

So if you never played the first DW Gundam, no need to fret, my boy, as Dynasty Warriors Gundam 2 is basically a revised and greatly expanded follow up, with more Gundam series covered properly in Story Mode, improved graphics and performance (while still retaining the same art style, for better or worse), and a revamp to the old content, with new systems added for good measure.

The game covers/retells canonically most of the same Gundam series already featured in the first title, though now with Char’s Counterattack added and the previous anime storylines redone and expanded in terms of events narrated and details, and even more of the non-UC series represented in the non-canonical stories offered in the secondary mode, with Gundam Seed Destiny, Gundam F91 and Gundam Victory and their characters featured in this non-canon mode.

We’ll talk more about that later, as there are some changes and additions to gameplay, one of the more welcome ones is how you can just keep dashing instead of the “start & stop” finnicky dash of the first DW which required you to spam the jump/dash button, balanced out by a fuel/stamina bar that takes a bit to recharge once depleted, and while there are still robots (hence they still have that weight to their movements), the MS feel more fluid to control here, and there are more enemies on screen too.

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