Halfway (?) through Donkey Kong Bananza

So this is just a quick post, not gonna get into any detail since i would love to feature this into a Platformation Time Again big ass review, and i’m gonna do a quick EXPRESSO review once i beat the game…. which i apparently i’m just barely halfway through, from have i’ve been told, and that already is telling this maybe should have been the launch game, this is stuff that sells you on the console, that good.

(i’ve played platformers that were about the same lenght- can’t specify because the game doesn’t keep an internal playtimer – and nowhere as good AND dense of fun stuff to do)

It’s an impressive game, it’s basically a modern 3D DK game done by most of the core Super Mario Odissey team at Nintendo (which you can tell by how it handles costumes and special collectibles), with the main new mechanic being the ability to basically destroy and burrows almost everything in the level, almost mixing a touch of Red Faction destructible enviroment but done in a “sandbox” way, despite the game not being open world, the approach is that you’re encouraged, rewarded and if not required you might find unthordox ways to reach a certain collectable by digging in certain ways or tearing and throwing different types of terrains around.

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Some early impressions about the Nintendo Switch 2, the “phantom carts” and Mario Kart World

i had the Switch 2 since launch day, got it alongside a physical copy of Mario Kart World, and that’s it because i’m not made of money.

Yes, there was that Welcome Tour game meant to show the console features, but since it’s paid stuff it can go get stuffed, you bundle that shit in for free, like for Wii Sports.

That said, it may sound silly and obvious to say, but the good thing about the Switch 2 is Nintendo NOT reinventing the wheel but actually providing a follow up to the Switch, similar but improved in hardware capability, with a bigger screen, and even a nearly identical interface (the eShop seems to be running better too).

No gimmick that is shoehorned into maybe some launch titles and some exclusives and then gets forgotten or is more a hindrance than a feature.

And pretty much complete backward compatibility with Switch games, some having improved Switch 2 version you can upgrade to for 10 bucks, which is actually a fair price and in stark contrast with the only exclusive launch title, Mario Kart World, costing 90 bucks physical, 80 digital, but that is still a lot.

Yes, MK World is pretty damn good, not gonna lie, it is, i have some qualms but i will tackle them when i do a full review in September, i’m gonna take my time for that one, and still, 80 bucks it’s a lot, i feel i gotta keep pointing it out, because it is for a lot of people, me included.

You can guess how happy i am in how pretty much 90 % of third party games being not so much ports (that was the case for the Switch as well, for other reasons often), but the compromise of the “Game Key Card”, as in an empty cartridge that’s basically a physical license to download the game. If i understood it right.

Even less when NISA is pulling shit like finally localizing the Complete Edition of Disgaea 7… as a Switch 2 console exclusive. A “Game Key Card” physical release. Still full price.

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Dynasty Warriors Origins [DEMO] [HANDS-ON] STEAM

I didn’t promise a hands-on first impressions on the demo of the newest Dynasty Warriors game, Dynasty Warriors Origins, because i don’t have a next gen console, and usually i play my musou games like that, but i figured out, there’s a Steam demo as well, maybe my relatively ancient rig can run it fine… and it did, actually surprised me that it’s good enough to run it decently.

So here it my opinions on the demo of Dynasty Warriors Origins, which lets you play one of the classic bouts of the series, The Battle Of Sishui Gate, where the Anti-Dong Zhuo Coalitation attacks united and you also get to meet the demon in red, the mightiest among men, the one you do not pursue: Lu Bu.

So, in case you didn’t follow or knew of this new Dynasty Warriors game, the gist is that you play as a lone Wanderer, a skilled yet aimless martial artist that gets involved into the turbolent battles and political machinations of the characters from Romance Of The Three Kingdoms, so you can basically decide around a bit, and interact and fight alongside the many characters fans of the novel and Koei series have learned to know, love and hate.

It’s not quite an OC or a CAW character similar to how you had a self-insert protagonist in the Samurai Warriors Chronicles games, as the Wanderer is a precisely designed character and so you can’t change much about his looks (nor you can choose for a female option, as far as i remember), not that it matters for the portion of game given by the demo.

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Halfway through Luigi’s Mansion 2 HD

So, a quick few words about Luigi’s Mansion 2 HD, as it recently released, i got it, but there’s no planned review for it this year (i’m waiting for the port-remake-whatever is gonna be of the first Luigi’s Mansion), so let’s just do a quick impressions-style article/hands on, since i’m basically halfway through it already and i did plan the original 3DS release when it came out.

The short version of it is that i wouldn’t stampede to get a copy if you already played it on 3DS, not that is gonna get cheaper to get in time.

I just wanna stress out this is mostly a release for people that played Luigi’s Mansion 3 and wanna play all the series on Switch, for those that haven’t already played Luigi’s Mansion 2 before and maybe have only a Switch as their modern Nintendo console.

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My (Almost) 2 Hours With The Metal Slug Tactics DEMO on Steam

I promised i would make a hands on first impressions about the demo for the Metal Slug strategy RPG spin-off, Metal Slug Tactics, and i knew the demo was gonna be available to grab for a limited time… though i misread the news article posted by the developer, Leikir Studios, because i assumed it was gonna be a limited time release to get… but it was actually always meant to become unavailable after June 17th.

It was eventually extended until June 27th, but i didn’t know that, i just assumed i could keep using the demo, but again, i’ll take some of the blame, as the announcement article said “will be live until June 17th”, the dev team could have made it more clear this was a demo meant to self

As i didn’t know that i put off finishing the demo until i had some free time for that, only a week too late, and to find the “play” button for the Metal Slug Tactics demo in my Steam library turned into a “Purchase” link redirecting to the store page… even when you can’t actually buy the game yet, in any form.

This means i didn’t play and finish the final maps of the demo region, but i did write 2 pages of impressions, notes and clocked 96 minutes into the demo, which is more than enough to get the feel for the game, so, instead of a proper hands-on article, you’re getting this “salvage write-about” thingie, because i do have something to say about the game, even in this early demo stage, which show the game is far from being in the “larval” stage, despite some features not available, like controller support, as the devs clearly stated both in the Steam store page news and in the demo itself.

Compromise is a bitch but i do wanna keep my word, so here it goes, fellas.

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Yuru Camp/Laid Back Camp Season 3 [FIRST IMPRESSIONS]

So, why are we doing a first impressions of the new season of Yuru Camp, a series i’ve covered extensively on here and one of my favourites of ever?

As in, i usually have the review when the season is over, but i was so pleased by the movie and so busy i forgot Season 3 was scheduled to come out, but as i remembered it being planned for a “winter release”…. i was surprised when a friend of mine told me the first episodes were out.

Then i remembered why i wasn’t as hyped as i would usually be, the fact the third season was not gonna be animated by C-Station, which is a yellow flag, and that it was gonna have a different director, Shin Tosaka, whom previously directed some episodes of many anime series (from Busou Shinki to some Beyblade series, and more recently The Slime Diaries, the spin-off of That Time I Got Reincarnated As A Slime) and some OVAs and ONAs.

Even before i made some research, it still was not a good sign, but i did watch the first 3 episodes (it’s streaming on Crunchyroll), after hearing of fans lamenting some issues, so here it goes.

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Dungeon Meshi/Dungeon Food/Delicious In Dungeon [ANIME FIRST IMPRESSIONS]

I feel like i’ve sang the praises of Ryoko Kui’s manga “Dungeon Meshi” before on these pages, but regardless, i’m gonna say it again, it’s one of the best goddamn manga series i’ve red in YEARS, it has a devoted following that just keeps growing, and i was super giddy to finally see the anime adaptation, even more as it’s handled by TRIGGER, peculiar choice of animation studio.

So here i am after watching the first 4 episodes (the series it’s streaming on Netflix), it’s more than enough to put down some first impressions.

But first, the premise, as the title clues you in but not completely.

In a high fantasy world, adventurers, merchants and all kinds of people are drawn to an unique, everchanging dungeon, and the protagonists party there finally manage to prep up and fight the elusive Red Dragon lurking in the inner depths of the dungeon.

They fumble it, and one of the magician, Falin, sacrifices herself to save the others, getting eaten by the dragon in the process. The party mostly dismantles, but the elf Marcille and the half-ling Chilchack remain alongside the paladin Laios, Falin’s brother, as he wants to head back into the dungeon immediatly and try to save Falin before she’s digested by the dragon.

Problem is, time is of the essence, so Laios improvizes a plan to avoid wasting precious time on gathering money for supplies and foodstuff: they’re gonna eat the monsters they defeat while exploring the dungeon. They are also joined by a peculiar dwarf living in the dungeon, Senshi, whom apparently has already experience in “monster cuisine”..

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12 Hours Into The Legend Of Zelda: Tears Of The Kingdom

I expected many things, but i wasn’t quite ready to get the sequel to Breath Of The Wild and see that the development team actually “pulled a Nuts & Bolts”, but actually do it in a way that doesn’t leave disappoiment and bewildered fans.

Mostly because Tears Of The Kingdom doesn’t completely goes away with almost everything from the previous movies (and its open worlds/spaces have actual shit to do in it, instead of meaningless wandering for few collectables in oversized dromes), retaining pretty much the same basic gameplay seen in Breath Of The Wild, from attacking, the stamina management for climbing, running, flying, item collecting, having to deal with freezing cold or scorching hot enviroments, Sacraries acting as both mini-dungeons and fast-travel locations where to collect orbs in order to power up life or stamina, tower that need to be actived to scan the area you’re in, etc.

And of course the weapons are made of biscuit crumbs, which is both worse and better, as now there’s is a real, honest-to-god story justification for Hyrule’s metal weapons having becoming corroded (which is fuckin hilarious in a way)… BUT at least now you can find more resistent variant of the weapons, the last strike that would seen the weapon break always deals a critical hit damage, and one of the new abilities is also there to help, as it lets you combine weapons with items to strenghten them or create weird ass weaponry.

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Splatoon 3 Direct and the squid temperature check

There have been some Directs about specific Nintendo games, most recently for the upcoming 9th generation Pokemon games, Scarlet/Violet, but i didn’t have much to say or add aside from it looking fairly good, clearly improving open world elements seen in Legends Arceus, like combining all traversal/mount Pokemon into the main legendary, which also look hilarious with the wheels in their body, etc.

But since Splatoon is basically the only multiplayer online series i care about and have actually devoted a lot of time towards since its Wii U debut (and i plan to continue, enough to buy the damn limited edition Pro Controller), i feel this specific Direct is the perfect occasion to sum up my overall feelings towards Splatoon 3 before it releases this early September.

Even more since i don’t plan a full lenght review, due to the nature of the game we’ll have to see how support and updates go, so more likely i’m gonna do a “XX hours into” piece and later a review for Splatoon 3’s 1th anniversary.

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A quick ramble about the Klonoa Phantom Reverie Series collection

Klonoa has been one of my favourite series since a decade or plus ago i discovered it… as a teen by playing the second game, Klonoa 2: Lunatea’s Veil, on the old “fat” PS2 model. Yep, this isn’t a childhood fascination, i just loved the frigging series since i stumbled upon it, so thanks to some handy “gift money” i pre-ordered this new collection… one that Namco Bandai just kinda put out there without much marketing and fanfare, aside from revealing it in a Nintendo Direct.

I got the PS4 version for performance’s sake, and because i wanted something good to keep on the shelf – alphabetically -before Knack, so let’s just give a quick overview of this collection after spending a couple hours or so with it.

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