One Piece Odissey PS4 [REVIEW] | Cube Memory

One Piece might not be a franchise that you would immediatly associate with RPGs, but like Dragon Ball its surprising how the genre is represented in their many videogame iterations, especially if we’re talking about older systems, and even more so if we’re talking about Japan-only releases, as the first One Piece videogame was a RPG on the old black-n-white WonderSwan, and more came out for both the Wonderswan family of consoles as wells as for Game Boy Color, Game Boy Advance, and even on the original Playstation.

But sadly most western fans are not familiar with some of these quirky GBC One Piece RPGs where (among other things) the Straw Hats are turned into animals, no, most likely you’ve yearned for years for a localized One Piece RPG, only to find out that it exists, One Piece: Romance Dawn, and that it’s sadly a very shit game, even worse as it’s a port from PSP to 3DS, and a cheap one too, because knowing this it makes all sense for the game to look that much like old ass.

I reviewed that one as well, but today we’re here holding hope to finally retire this status and have a big budget mainstream RPG that can make the series some justice instead of wishing they wouldn’t have bothered to begin with, with the long anticipated One Piece Odissey, developed by ILCA and published by Namco Bandai (who else?) in January 2023 to celebrate the series’ 25th anniversary.

Available pretty much on all the platforms, old gen and new…. but not the Nintendo Switch.

For the record, this review is based on the PS4 version played on a PS4 Pro.

Continua a leggere “One Piece Odissey PS4 [REVIEW] | Cube Memory”

12 Hours Into The Legend Of Zelda: Tears Of The Kingdom

I expected many things, but i wasn’t quite ready to get the sequel to Breath Of The Wild and see that the development team actually “pulled a Nuts & Bolts”, but actually do it in a way that doesn’t leave disappoiment and bewildered fans.

Mostly because Tears Of The Kingdom doesn’t completely goes away with almost everything from the previous movies (and its open worlds/spaces have actual shit to do in it, instead of meaningless wandering for few collectables in oversized dromes), retaining pretty much the same basic gameplay seen in Breath Of The Wild, from attacking, the stamina management for climbing, running, flying, item collecting, having to deal with freezing cold or scorching hot enviroments, Sacraries acting as both mini-dungeons and fast-travel locations where to collect orbs in order to power up life or stamina, tower that need to be actived to scan the area you’re in, etc.

And of course the weapons are made of biscuit crumbs, which is both worse and better, as now there’s is a real, honest-to-god story justification for Hyrule’s metal weapons having becoming corroded (which is fuckin hilarious in a way)… BUT at least now you can find more resistent variant of the weapons, the last strike that would seen the weapon break always deals a critical hit damage, and one of the new abilities is also there to help, as it lets you combine weapons with items to strenghten them or create weird ass weaponry.

Continua a leggere “12 Hours Into The Legend Of Zelda: Tears Of The Kingdom”

Popeye PSN [REVIEW] | …. For An Asset Burger Today

Catching up on last year’s output of radioactive trash videogame releases, i saw this on sale for 2 bucks on PSN, so i bought it, downloaded it on my PS4 (game is also available on Switch, digital only as well), and in a matter of minutes i wondered if this wasn’t somehow one of those asset flips that somehow isn’t (or wasn’t) on Steam but managed to land digitally on other platforms.

And yes, i was correct, it’s not on Steam, most likely a calculated move as it would have been singled out immediatly and bombarded with negative reviews, for Steam’s userbase had many experiences with awful cobbled together rushjobs by hacks that smosh pre-made Unity assets together with minimal extra work, even more as this is a licensed game.

One that was released without nary a beep, so that already clues you in that they wanted to release a stinker and hope nobody noticed that they wanted 15 bucks for this turd by Sabec Limited, better known for having the gall to sell Calculator (and many overly simple games and stuff like Pet Rock) on Switch, as in literally a calculator app that they sell for 10 bucks.

Given how surprisingly important is Popeye as a franchise for videogames, aside from wondering how the hell Sabec Limited was able to license the almost centenary comic strip series from King Features Syndicate, it’s kinda fitting that this 2021 release pretty much boils down to a remake of the 1982 arcade game (also simply called “Popeye”), the one that inspired Nintendo to make the original arcade Donkey Kong.

Continua a leggere “Popeye PSN [REVIEW] | …. For An Asset Burger Today”

There Is No Prank

So, the prank of “April 1st” this year is not only the lack of any prank, but the fact i’m gonna take a couple days off, so reviews will resume on the 4th of april, and we’ll catch up on the more recent big film releases, sorry if the last weeks were kinda lacking in this department.

Also, keeping in the tradition of this “1st april posts” i made here, i’m gonna recommend you wishlist Ena Dream BBQ on Steam, which is gonna be a free game based/continuing on the hit webseries ENA by Joel G.

Literally, that’s it, so sod off to the steam page, here’s the link.

Pokemon Scarlet/Violet is broken again, so its’ DLC review might arrive quite late

(the scheduled review for Giant Monster March will arrive tomorrow due to complications)

Wanted to post this earlier, but whatever, we’re doing it now, because i was planning to review the DLC of the latest Pokemon mainline games, i did so for the latest ialian blog, but… Pokemon Sword/Shield wasn’t held together with shit and sticks, say what you will but it wasn’t.

But sadly Pokemon Scarlet/Violet really IS “Pokèpunk 2077”, as after they announced the 2-part expansion for the game… it turned out the more recent patch actually made thing worse, including a bug that potentially could wipe or corrupt saves, low chances but not THAT low given the install base, so bad it had Game Freak say it would be better to just “import” your squad and whatnot to Pokemon Home before the worse happens.

Which means i haven’t touched the game after i played and reviewed it at launch, and i plan to keep it that way, hoping that the next patch will be proven to have fixed any chance of that shit happening, i’m not risking it.

And sure as shit i’m NOT pre-ordering the Expansion Pass, NOT when they should have delayed it as a project to work AFTER they at least addressed some of the many bugs, glitches and MANY technical issues (some of which were improved upon…. by reducing the already laughable amount of NPCs on screen at once).

But because this is Pokemon and Scarlet/Violet sold like gangbusters, fuck you, we’re going ahead with the DLC plans (takes me back to the same shit happening with the buggy ass Batman Arkham Origins situation), as in one expansion split in two parts and with a matsuri/japanese festival theme… one they’re also charging 10 bucks more than the Expansion Pass for the previous games, all made worse when the teased new Pokemon feel like “rejigged Yokai Watch designs”, and a one legged Suicine.

So don’t expect a timely review of the first part of the DLC, maybe one of the expansion on the whole when it has been released all, depends all on how much it takes for Game Freak to unfuck this specific bug and hopefully NOT reintroduce in a later patch, who can really say what will happen?

Maybe they will fix the issue by the time the first DLC rolls out, and in that case i will review it

Pinocchi-O-Rama: the 2022 “Pinocchio frenzy” and celebrating the 140th Anniversary of Collodi’s classic

No review today, sorry, but we’re doing something a bit special.

If you remember, last year was surprisingly full of Pinocchio adaptations, from the resurfacing of Guillermo Del Toro’s project, that cheap russian retelling/reworking with the infamous Paulie Shorie english dub (called Pinocchio – A True Story, FIY), and Disney continuining with their crusade of shitty live-action remakes of their classic animated films.

And italian audiences were also treated with a live-action Pinocchio movie in 2019, directed by acclaimed italian director Matteo Garrone (Dogman, The Tale Of Tales), and starring beloved italian actor Roberto Benigni, which already was world famous for playing the titular character in the 2002 Pinocchio movie.

If you’re like me, as in italian and pretty much hailing from Tuscany, living nearby Florence, hence more than familiar with the original book by Luigi Collodi, you’d be wondering why now, as it seemed random to see a resurgence of Pinocchio adaptations out of the blue. I mean, the book was already in the public domain in the U.S. since 1940, so i wondered if there was some anniversary relating some of the more famous adaptations…. but nothing that made sense.

As in, the original book was first published (in full, after it was published in a weekly children’s magazine starting 1881, then stopped and eventually resumed with the second part) in 1883, so the following year would mark the 140th anniversary, notable but not the kind of number that publisher choose to publicize some new edition of a popular book.

Doesn’t have quite that ring, but somehow 2022 was the “Year Of Pinocchio” regardless, so irked by this i’m gonna do “sumethin about it” and actually spotlight a noteworthy or overlooked Pinocchio adaptation or “heavily inspired by ” work each month of 2023, with special reviews, starting with a post/review at the very end of January.

There will be no precise release windows for each piece, just each a month for the entirety of 2023.

[EXPRESSO] Alice In Borderland (Season Two) (2022) | Fallen Figures

After a good year plus of waiting, the second season of Alice In Borderland is here (again, as a Netflix exclusive show), picking up where the cliffhanger finale left our protagonists, who now are pretty much forced to confront the new games held by the high ranking card figures, with teams of “inhabitants” that challenge the players directly, in the hope of figuring out a way to come back home, or if there’s even a way out to begin with..

There are some surprise comebacks, new faces, and the various games are quite entertaining and creative, the returning characters get more characterization, and ultimately we also learn a lot more about this “Borderland” world, even though we don’t get many answers because we’d lose that vague mystique and there’s technically enough source material for a third season.

Speaking of which, while i’m personally kinda tempted to lower the overall score/vote for the ending alone – that and some really cliched and basic philosophical wafflings – … i will give it credit since it could work as a proper conclusion for the series overall.

As i said before, you can clearly tell it’s adapted from a manga series, one that draw easily into the popular branch of suspense/supernatural death games (very akin to The World Ends With You crossed with stuff like As The Gods Will) and also belongs to the battle royale subgenre, though this live-action adaptation had the accidental luxury of releasing worlwide just before Squid Game – and its craze that re-popularized the battle royale – came into existence.

Overall, i’ve enjoyed this one more than the first season, it’s just more compelling in terms of characters, death games and stakes, making me surprisingly glad i gave it a chance, even if it’s a bit flawed at times.

[EXPRESSO] Warriors Of Future (2022) | Robosuits vs Plant Alien Necrobugs

Dipping once again into Netflix exclusive selection of Hong Kong and mainland China by testing my luck on sci-fi action alien shoot em up Warriors Of Future.

Plot rolls the common “meteorite smashes into Earth” situation, and no, there’s nobody fashioning the meteorite pieces into arrows thousands of years later for cool superpowers, nope, this meteorite just had a lot of “grass alien invaders” in it launching a massive offensive.

The elite human forces (escorted by advanced war robots) are almost wiped out, minus a suicide squad with just a few hours left before mankind it’s completely eradicated…

There is a bit more to it, as the invasive plantlife ironically also happens to be beneficial to this dystopic cyberpunk world by converting the polluted air into breathable oxygen, so the evil government guy that dedicated his entire life into machines that do the same very thing isn’t too pleased and tries to sabotage the team, because he’s evil and that’s about it as “motivations”.

Not really a spoiler as he makes it clear he’s gonna do that, nor the heroes (say “hi” to the eyepatch guy) fare much better, like the plot they’re pretty much constructed with stock action sci-fi movie building blocks, heck, even the robosuits they don at some points feel like the result of a confusing laundry day with Iron Man, Isaac Clark from Dead Space and Oshii’s Kerberos Corps.

I do mention videogames because while the production values are indeed high, big screen high, the action scenes and the CG (especially for the feral plant monsters) feels very “videogamey”, a lot like high budget cutscenes, BUT even so i can’t deny Warriors Of Future it’s a very entertaining, quick moving, belly-filling serving of action sci-fi dish that delivers some decent fun.

And sequelbaits to the stars.

Dead Island 2 got delayed (again) and what it means for the #deadislandretrospective

So yeah, i just found out that 4 days ago Dead Island 2 was yet again delayed, this time though NOT as much as it had already been, so instead of early February it’s now shooting for a late april release, as displayed in the above “delay communication post/image” (which are by now a specific brand of art in themselves), which at least acknowledges how ridiculous (yet fitting, i would add) is for a game that spent 8 years in development hell to be delayed so soon after reemerging as something else entirely.

Which in itself it’s fine by me, i can wait, we can wait at this point (and it’s also savvy given what’s releasing that month in terms of videogames), but i wish they announced this sooner, as now the original plan for the retrospective on the Dead Island series, with a review each month, it’s busted, so instead of releasing a review of Dead Island Riptide – Definitive Edition at the end of this month, it’s gonna skip November entirely and instead go for a December slot.

Same for the remaining two games (again, i’m not counting the defunct spin-offs Survivors and Epidemic, here is a reminder as of why), so those reviews will come out bi-monthly to coincide with the new release date of Dead Island 2.

Hoping i don’t have to do another of these post by then, who the hell knows.

Noro Noro November

So, due to increasingly busy work schedule, for November i’m kinda forced to slow down the posting rate, so there will be a post every 3 days, instead of every 2 days. Dino Dicember is still planned as intended and shouldn’t see any downsizing in scope, for now.

I will keep you updated if anything changes, hoping it doesn’t because i really want to make a full month of christmas dinos.