Earth Defense Force 6 PS4 [REVIEW] | All You Need Is Kill

As with what is now tradition, after a reboot follows a direct sequel, so Earth Defense Force 6 picks up some years after you killed God (or an alien God), with the global population reduced to a 10 % of what it was, but hey, you won, and reconstruction begun, as it always does.

You play as one of the elite soldiers from Team Storm that succeded in saving the planet years before, sent to a base that needs manpower as while the aliens retreated after… well, the “Hell Comes To Frogtown” ones were left abandoned on Earth, so they kinda still kick around in pure desperation, and you’re sent to deal with these poor bastards after a speech from EDF bootleg (and surprisingly nice) version of Sergeant Hartman from Full Metal Jacket, during the tutorial mission that continues the more attention given to presentation that started with EDF 5.

Then some old teleporting devices start teleporting monsters on Earth again, the monsters start laying down eggs to up their numbers, so it feels like you’re stuck on a loop of exterminating the hordes to avoid the enemies gaining more ground, and it feels like this stalemate is gonna keep going… until the biblical accurate alien mothership comes back, transports and un-transports another mothership kind of vehicle, then drops an entirely new kind of alien foes, very 50s/60s scifi style android enemies that launch their grabby knifed claws from afar.

So shit was already a desperate fight for a ruins filled Earth, NOW it’s basically a desperate struggle to fuck with a 0% chance of winning against super alien Hitler with a box of green army men as actual troops…. until you fight the biblically accurate ring shaped mothership again, fuck up something… and then you’re literally in an early mission of EDF 5.

That’s true, because after this – as the game itself puts it – “The Earth Defense Force 6 begins now”.

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[EXPRESSO] Ballerina (2025) | Eve Of Destruction

Ah, yes, Ballerina, the long delayed John Wick spin-off… as in the film one, and i guess the only one people cared about, since i’m not even sure many bothered to watch The Continental, the Peacock/Amazon series also a part of the John Wick world-lore-universe, and to my understanding not many that did saw the series liked it. I didn’t bother, honestly even forgot it existed.

Ballerina follows the revenge tale of a young girl, Eva Makarro, whom, after seeing her father being killed by assassins belonging to a sect of sorts, is taken in by the Ruska Roma assassin order, and over a decade is trained into being a perfect assassin (alongside spy and ballerina), especially one meant to act as bodyguards if need be, until she eventually is promoted as a full fledged operative.

One day, after completing a job, Eva is attacked by a man bearing the same scar mark she saw on the sect men that killed her father, so she starts investigating on them, despite being advised not to by every important figure, which puts Eva as a rogue agent that threatens the fragile “peace” between the various assassin orders and the sect, prompting eventually to call upon her the “Baba Yaga”, Joh Wick himself…

Not too original, as expected, but honestly i did enjoy this more than John Wick 4, as it strikes a better balance between the straightforward revenge plot beats, the over the top yet not 100 % detatched from reality style of violent action and the whole comic-book style worldbuilding.

Ballerina definitely understands the appeal and what works of the John Wick formula, manages to expand the lore a bit while also not overusing John Wick itself, even though it takes a bit for the movie to get fully into gear.

Dragon Quest Heroes II PS4 [REVIEW] | #musoumay

You could use many adjectives to describe Omega Force output from the PS2 onward, but definitely not “ambitious”, as Koei first and then Tecmo Koei keep them just as the “Dynasty Warriors” guys, a stigma that just got worse over time, even when they don’t make a Warriors title.

Can’t say its unwarranted either as there are dozens upon dozens of Warriors titles, all iterating from a formula now decades old, to the point there are entire sub-series alongside the well milked mainline Dynasty Warriors and Samurai Warriors franchises.

But Dragon Quest Heroes II is the rare exception, as we will see.

Regardless, its not too surprising this exists, as the first DQ Heroes did well, was received quite well (especially for a musou title), so of course Koei put immediately Omega Force back to work on a sequel, which dropped the ridilicously long subtitle of the first one, and came out the following year, thought we had to wait until 2017 for a western release.

A sequel in DQ or FF fashion, in the sense it’s not a direct story sequel, this isn’t even the same world as the first Dragon Quest Heroes.

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Warriors Abyss PS4 [REVIEW] | #musoumay

As promised, here we are tackling the stealth release latest Warriors spin-off, Warriors Abyss, which is Omega Force trying to apply the ever-so-popular-still roguelike spin to the musou gameplay.

Digital only even in Japan, played on a PS4 Pro because i still haven’t got a PS5… and since i’m getting a Switch 2 on launch (as i mentioned before= i don’t see it happening anytime soon.

The story is pure fluff, just a pretense to have a narrative (and reuse various assets from decades old games) to the roguelike X Warriors idea, which can really be boiled down to “the gang goes to hell”, as in the king of hell/makai/the underworld summons back fallen heroes from the Sengoku and Three Kingdoms eras to fight on his side, as the demon known as Gohma/Gouma

is rising in power in Hell and is seeking to become the new ruler of hell and escape it.

Good to see the Yu Yu Hakusho style (but it could be an even older trend) representation of Enma, the king of hell, as a child, still being a thing, as here Enma is basically a very otome style shota-twink that would be catcalled out immediatly by Neco Arc. No pacifier this time around, and honestly i’m glad for it, i’ve had enough of seeing those fucking things, especially after Tutor Hitman Reborn.

He is very tsun tsun, also.

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Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind

Ah, yes, Bladestorm, the ginger step-child born of enabling Omega Force to once again make something that isn’t a Warriors game (it’s worth remembering they once did also do fighting games and RPGs, among others), yet isn’t one of Koei historical turn based grand strategy titles like Nobunaga’s Ambition or Uncharted Waters, but more like a real-time Kessen.

This time around we’re taking a break from the Three Kingdoms, Sengoku era Japan or Asian history in general, as we’re going back to the middle ages, yes, but Europe this once, in the 14th and 15th centhury, to revisit the events of the Hundred Years War between France and England.

And of course this comes with a big, gynormic “loosely based on” sticker, because it’s a videogame, it’s a videogame based on historic events by the Dynasty Warriors developer, so you already know historical accuracy isn’t gonna be on the table as the main course, or barely at all, because who gotta have historical figures like Gilles Rais and John Talbot interact, and also give them very flamboyant anime style design… why the fuck not?

The plot is told mostly in cutscenes (that develop the various character arcs and of course take a lot of liberties in terms of characterization for the historical figures represented, designs aside), as your player customized character is just another dude in a mercenary band that happens to be involved in the conflict at hand and participate in both “trivial” and important battles of the war, with the option to side with either faction and also save Joanne D’Arc, if you want.

This was true for the original PS3/360/PC release of the game back in 2007, but we’re tackling the expanded port for PS4/X-Box One/Steam, Bladestorm: Nightmare, the PS4 version specifically (as apparently the PC port of this that’s on Steam is shit on a stick, and being an older Koei PC port, yeap, i believe it), which adds some features but mostly a new fantasy campaign that gives this release its new subtitle, Nightmare, which we will tackle later.

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Ninety Nine Nights II X360 [REVIEW] | #musoumay

In many ways this should be featured here… or refeatured, since i did review both the Ninety Nine Nights games on the old italian blogs, but since i did a new full review of the original game (which i’m gonna abbreviate as N3 from now on, mostly) i knew i “had” to do the same for N3 II.

Even if it kinda shouldn’t, with extra hindsight making it extra obvious, BUT i’m gonna argue it fits the rubric for reason i will explain a bit later.

I mean, i do have to wonder what possessed Konami to get publishing rights for a N3 sequel, let alone that the niche audience of the first game liked it enough to want a sequel, but then again i’m not even sure nobody told Tak Fuji about what the game even was before deploying him on stage during the now legendary Konami E3 2012 Conference, so absurd it seems like a late night live-action show you’d catch on Adult Swim, but nope, it’s real and was actually a worlwide live event.

An “EXTReeeMEeee” one, some might say.

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[EXPRESSO] Mission Impossible: Final Reckoning (2025) | MISSION ALL OVER!(?)

Dropping the “Part 2” from the title, Mission Impossible Final Reckoning is still the direction continuation of the previous film, Dead Reckoning (with a recap of that films events further making clear it was planned as a two parter), that had Ethan Hunt and his team having to go rogue in order to escape the grasp of an IA program (dubbed “The Entity”) that accidentally gained sentience and spread itself all over the globe’s networks, bringing the national networks into chaos, fanning the flames of war, etc.

After the agent working for the Entity, Gabriel, manages to retrieve the “counter program”, Hunt and his team are forced into a desperate gambit to try and retrieve the Entity’s source code (still lost in a sunken submarine near Russian waters), retrieve the counter program from Gabriel, and outsmart the Entity, before it hacks every major nations’ nuclear arsenal and sink the globe into full on nuclear holocaust….

Honestly, i’m kinda impressive how the formula still works wonders, keeping that specific concoction of high octane action, death-defying chases, occasional comedy and espionage extravaganza, straddling the lines between realistic and improbable action movie magic.

And of course, the reminder that Tom Cruise biggest superpower is not his defying the Reaper, but his ability to run on film.

It ain’t trying to revolutionize the genre, at all, but the plot does actually manage to resonate perfectly with today’ fears, without desperately trying to be modern, “hip”, and the execution is pretty damn good, making for a fun and sentimental sendoff of the series altogether, there’s actually a real sense of finality to it, as it ties or brings back events and characters from the older films, gives some closure, and honestly would be the perfect place to end it, or have Hunt/Cruise pass the baton.

Summer Of EDF redux, Shark-A-Palooza, Idol Honses, Switch 2 and One Piece August

Update time!

Since i’m knee deep in thesis work which it’s gonna take my entire summer and up to October, i had to make some changes to the schedule up to August.

Due to personal stuff, i will be away for thi weekend, hence some EXPRESSO reviews are gonna be late or aren’t gonna happen at all, some were not gonna regardless, for example don’t expect a review of Final Destination Bloodlines as i really haven’t kept up with the series, at all, and this ain’t a reboot, it’s a direct sequel continuining from FD 5, but i will see and review Mission Impossible: Final Reckoning (aka Dead Reckoning Part 2), with some luck i can catch a preview screening for that.

Surprisingly there’s also a Largo Winch movie (this will mean something only to “Europeans” comics fans, maybe) here… but its a sequel to another Largo Winch movie they made in 2008, technically also the sequel to 2011 Largo Winch 2, so it’s the last in a trilogy that just got home video releases (not really publicized at all, too, just put out there) until now here, one i didn’t know it even existed until now.

You know, now i’m kinda tempted to see the movie anyway to see if it made sense to release it as they did. Kinda.

Expect one of Umamusume Pretty Derby too, as the original smarthphone game is finally hitting a global release in late June, i’m gonna be ready.

Summer of EDF is still gonna happen, but will be in “mini” format, meaning 2 reviews instead of the planned 4, and i guess that means we’ll still be doing it next summer, so…

On the flipside, there are gonna be more shark movie reviews, alongside some anime series’ reviews.

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Dynasty Warriors Gundam 2 PS3 [REVIEW] | #musoumay

As promised, here we are again with more Dynasty Warriors Gundam, though don’t worry, Koei had an habit of making their old Warriors games in a sub-series obsolete or needed when making a sequel back then, and they mostly kept at it, since they also did this with the Attack On Titan hunting games by Omega Force they published.

So if you never played the first DW Gundam, no need to fret, my boy, as Dynasty Warriors Gundam 2 is basically a revised and greatly expanded follow up, with more Gundam series covered properly in Story Mode, improved graphics and performance (while still retaining the same art style, for better or worse), and a revamp to the old content, with new systems added for good measure.

The game covers/retells canonically most of the same Gundam series already featured in the first title, though now with Char’s Counterattack added and the previous anime storylines redone and expanded in terms of events narrated and details, and even more of the non-UC series represented in the non-canonical stories offered in the secondary mode, with Gundam Seed Destiny, Gundam F91 and Gundam Victory and their characters featured in this non-canon mode.

We’ll talk more about that later, as there are some changes and additions to gameplay, one of the more welcome ones is how you can just keep dashing instead of the “start & stop” finnicky dash of the first DW which required you to spam the jump/dash button, balanced out by a fuel/stamina bar that takes a bit to recharge once depleted, and while there are still robots (hence they still have that weight to their movements), the MS feel more fluid to control here, and there are more enemies on screen too.

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Dragon Quest Heroes: The World Tree’s Woe And The Blight Below PS4 [REVIEW] | #musoumay

RPGs aren’t really my bag anymore, not because i dislike them, but because they’re way too much time consuming for me nowadays, they simply are, and while i make some exceptions.. i usually don’t bother because i know i will most likely lose interest or be forced to play something else that i can finish in far less time so i can write a review for it and have it out in a reasonable timeframe.

Dragon Quest doesn’t need presentation nowadays, as is THE quintessential Japanese RPG series since its heyday, arguably even more than Final Fantasy in the land of Nippon, but since i’m not familiar with it, i won’t be making any presentation, even more so since this title is clearly catered to hack n slash fanatics that might or might not have played at least a Dragon Quest game, meaning it’s a gateway title for musou fans or general audiences that have some understanding of the series only through pure gaming osmosis but not had any chance or big interest for the series itself.

Which leads us to the plot being a spin-off affair with an original story that does the “multiversional tango”, as it custom to most of these Warriors crossover games overall, in order to have an ensemble cast of heroes from the various mainline games enter the fray alongside original protagonist characters and a fairly generic common threath for everyone to band together against the baddie responsable, in hope this can also sent the various heroes to their home world/dimension.

Works for me.

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