The Food Of The Gods (1976) [REVIEW] | #giantmonstermarch

As we gotta have a Bert I. Gordon film in the rubric every year, i figured we’d might as well knock off one of his lesser known films, as in, i don’t think color when i think B.I.G., but he did work until well beyond the 50s up into the 90s, and before passing away in 2023, he did screenwriting work for 2014’s Secret Of A Psychopath.

This is from the short lived “Wells period” of his career, working with Samuel Z. Arkoff’s American International Pictures, though this isn’t the first time he adapted the Wells novella, since his 1956’s Village Of The Giants film also took the entire basic premise of a substance that makes people grow larger to join the giant humanoid trend of The Amazing Colossal Man but mostly used to make another entry in the “teensploitation” trend that was going on at the time with surf movies and shit.

This time is a less bastardized adaptation, and by that i mean it actually uses the H.G. Wells moniker and is slightly more faithful to book… at least its basic premise, since it doesn’t cover most of the more interesting chapters and its themes, it basically reduces it to another “nature revenge” plot, which indeed was all the rage after Jaws, as already discussed plenty of times.

Meaning this has more to do with the unproduced kaiju film Nezura (and -again – Jaws and the) than Food Of The Gods, since the focus here is on giant rats that have eaten the “FOTG”, in this case a substance springing from the ground in a farm in British Columbia, with the farmer, Mr. Skinner, considers it a gift from God himself, feeds it to the chickens, which grow to giant size, and so do wasps, grubs, and rats, making the island overrun by giant vermin.

Unaware of this, a professional football player and some his teammates head there for a hunting trip, but they get more than they wanted from it…

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The Netflix’s One Piece Season 2 review delay of sorts

I was planning of doing a full review for the second season of the One Piece live action series that drops tomorrow, scheduled to release by the end of the month, but due the anime new scheduling and no news about the supposed new film in the works, i’d figured we’ll do a full lenght review of Netflix’s One Piece in August, which is basically “One Piece Month” by now, since i don’t wanna rush this one and i have more pressing IRL things to deal with.

I’ll have an EXPRESSO review of the second season out in a few days, instead, we will still close March on something cartoony anyway, as you will see.

Monster Run (2020) [REVIEW] | #giantmonstermarch

While there are some old Taiwanese film i could have choose, i do like to eventually check in with some more modern film made by China, as in Mainland “Taipei is gonna be ours eventually” China, and maybe this time something that doesn’t exactly fall into the “web movie” Asylum-esque category, as in something actually meant for theathers.

Also, this bucks the general trend of these Chinese monster film being overly short, as this is almost 2 hours long… not for the best, but first, plot.

Which one would assume it’s like the starting chapter of Bleach but swapping the genders of Ichigo and Rukia, since Letterboxed’s synopsis is worded in a way that you’d assume this was based on a shonen manga of sorts, but nope, it’s actually about a girl, Ji Mo, an outcast due to her ability to see things no other people can. Not ghosts or spirits, but monsters, which of course made others think she’s just a psycho and for which she has been sent to the looney bin once before.

Her life changes when she meets a monster hunter, and discovers she has an important role to play in adverting a coming disaster…

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Here Comes The (Virtual) Boy Again

So because i’m a major league doofus, i actually preorder not the 20 bucks cardboard VR thingie to play the Virtual Boy on Switch/Switch 2, but the entire fuckin replica that costed me 80 bucks, because ultimately i’m a kindred soul to the protagonist of Shangri-La Frontier, we go hunting high and low for the kusoge, for the odd, for the grime undesired depths of the videogame scene.

Of course i’ve heard of the Virtual Boy, i’ve seen the AVGN episode, i’ve seen Nintendo itself take potshots at its failure too eventually in stuff like Tomodachi Life, but i was still curious, and there were some games i wanted to play on it proper, especially since this oddity never came out in Europe, so

I’ve played modern VR games occasionally at some arcades, so i was super curious to see for myself how the Virtual Boy measured up today via a big ass replica of the console itself, even if can’t load any games by itself and it’s an accessory needed to play via Switch or Switch 2, but sure as hell that beats me bothering to collect the original console and its library, i have to draw the line somewhere.

Gotta say, i was kinda impressed.

Kinda.

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Queen Kong (1976) [REVIEW] | #giantmonstermarch

Time to give it up for the one and only… Queen Kong.

the only “Queenie Fo’ My Weenie”.

It’s very obscure and forgotten as Kong rip-offs go… and thankfully so, because it might be the worst one, as in “so bad it’s jarring” kind of bad.

Let’s be honest, this should have been a 10 minutes sketch on TV, making a full lenght movie out of the concept “let’s swap genders to the King Kong story” as some sort of performative progressive feminist take on the classic tale (purely performative, it’s just the same exploitation style brand of random racism and “sensibilities”) and let’s make it a parody because so we can stuff it full of whatever, like shitty comedy too and hackenyed gag.

plus since it’s “for a laugh” we can excuse away the shitty ass effects, it’s that kind of cynical film that deliberately ridicules itself in order to excuse how fuckin awful it really is.

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Giant Monster March is a-ready to go-go once more

FIY i also had a hands on ramble about the Virtual Boy accessory for Switch 1 and 2 that i planned to release earlier, but didn’t due to having to tie some uni knots, that article will still come out, for now we’re once again about to begin the now staple rubric of the blog, Giant Monster March, which will have some “obvious” picks alongside some a lot more obscure pulls this year.

I really wanted to make it extra this year but couldn’t due to the aforementioned universitary education business taking a lot of my time, but after all, the new Monsterverse Godzilla film is scheduled for 2027, so..

[EXPRESSO] Whistle (2025) | Must Have Been The Aztec Wind

I’m not bothering with the new Scream sequels, for reasons that should be obvious (including its collaboration with GenIA crap and gambling giant Kalshi), so instead i did went to see this little new-ish horror film called Whistle.

This one also isn’t breaking any new ground, being a very typical teen slasher, this time about an Aztec sacrificial whistle, said to be used in order to call upon Death itself and offer it the souls during ritual sacrifices. After causing the mysterious death of a high school basketball player, 6 months later the death whistle shows up in the locker of a newly transferred girl with a troubled past of drug abuse, and alongside some of her new classmates, she hears the hellish sound it produces, which also signifies Death itself will come for them sooner than it should….

Yeah, you’ve heard this before, and yes, this is basically another variation on/of Final Destination, just using the old “Aztec curse instrument” spin to avoid being a complete rip-off, but it likeable how it basically owns the fact is not doing anything original, it knows, so it doesn’t even bother to be mysterious, and decides it might as well have some fun and give audiences what they expect.

Unsubtle as fuck, by design, the characters also being very typical but mostly stereotypes stock as ever, especially the jocks, the plot hits very expected beat like clockwork, and while i do wish it didn’t straight up copy the finale of Countdown, Whistle does seek out to entertain more than scare, and it does manage to do that, thanks to a brisky pace, decent acting and honestly decent-to-good gore effects and grisly supernatural kills.

It’s entirely forgettable but also quite serviceable slasher interested only in being entertaining and gory more than anything else.

Platformation Time Again #7: Wario World NGC/SWITCH2

For context: i played and completed the original release on Gamecube, previously reviewed it (more than once), but i recently played it from scratch and finished it again via the Gamecube Classics app on Switch 2, so this review is technically a rewrite, but it’s de facto new, almost completely done from scratch and rewritten/improved/revised to reflect my opinions on the game after re-revalution.

HISTORY

Wario needs no introduction, having been Mario’s Nemesis since its debut on Super Mario Land 2: 6 Golden Coins, and having not only its own peculiar platforming series, but in 2003 it also branched off into a new genre, with the peculiar mini-games compilation of the Wario Ware series, which had just debutted some months prior.

Wario World was also a peculiar case since it was not only the first 3D outing for a series that had been 2D platformers or puzzle games of sorts (including the Super Famicom exclusive Mario & Wario, and his reskin of Bomberman games, Wario Blast), but was also not developed by one of Nintendo’s internal development teams.

It was actually handled by Treasure, a beloved software house known for classics like Gunstar Heroes, Radiant Silvergun, Guardian Heroes, Ikaruga, after their collaboration with Nintendo on Sin & Punishment proved successful, that lead Nintendo R & D 1 wanting to do so again, but this time on a 3D iteration of the Wario series/franchise.

Who would turn down to opportunity to work on a 3D “Mario” game with Nintendo’s blessing, after all?

Definitely not 2000s’ Treasure, which was in a kind of identity crisis, coming off of both Sylpheed The Lost Planet and Stretch Panic/Freak Out/Hippa Linda not being well received (nor selling well either) and them basically having to take on more and more licensed tie-in work, for anything from Tiny Toons to anime series both well known (like the Bleach DS titles and the excellent Astro Boy: Omega Factor) or obscure, like a shonen series called Dragon Driver.

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Jack Frost: The Amytiville [MANWHA REVIEW] | The Teen Hellsing Years

This has been on my bucketlist for a while because it was such a transparent case to me.


As in, sometimes you have comics more or less explicit in showing their inspiration, their model to copy and emulate, happens a lot in shonen manga but it’s not always what one would assume

Sometimes it can be just a conflation of this kind of comics being very iterative and built (like most books and movies, for that matter) on clichès, on proven formats, time-tested formula, so similarities are often more coincidence than deliberate emulation of a specific series among the sea of many similar ones, expecially when in turn they influence each other as they go, and in time are themselves taken as examplse to follow.

But once i laid eyes on this manwha (a “korean manga”) by Ko Jin-Ho, Jack Frost: The Amityville, aimed at basically the same demographic of an edgy Shonen Jump series, then red the first volume, i was kinda happy in how immediatly obvious it was to me what this wanted to be.

As in, a more shonen take on Hellsing, the renowed pulp classic by Kohta Hirano about vampires, guns bigger than people, religious freaks with knives that double as lances and undead nazi cyborg monsters.

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[EXPRESSO] 28 Years Later: The Bone Temple (2026) | Charity Zombies

Second part of the 28 Years Later trilogy, The Bone Temple follows up the honestly incredible ending of 28 Years Later, which revealed the “Jimmy” name written on corpses and houses as the namesake for – basically – a posse of cultish killers, like if the droogs from Clockwork Orange were based on reviled UK media personality Jimmy Saville.

This sequel follows up on them, but it’s also quite focused about the character of Dr. Kelso, which makes sense since he was the best part of previous film, as he tries to experiment on a specific “alpha zombie” he dubs Samson, while Spike is forced to enter the “Jimmies”…

it’s an interesting sequel, in the sense it does capitalize on the more interesting and unique parts of the previous films, Kelso’s “bone temple” and the “Jimmy gang”, as director Nia DaCosta (Candyman 2021, The Marvels) leans further with the juggling of different tones, with a scene that borders on being a Rob Zombie-esque delirium, and almost feels “out of place” , even if conceptually on the same vibe of “smoking a morphine joint with my zombie broski”.

This comes at the cost of somewhat downplaying the zombies, in a way, and a film that somehow feels a bit safer than the previous one, even though it arguably has a better pacing and could be argued it’s better than 28 Years Later.

It also feels like what it indeed is, the second part of 28 Years Later “part 1”, as the two films do indeed complete each other, making me wonder if the third and final entry (with a returning character appearing here at the end) will indeed feel as such.

Regardless, 28 Years Later: The Bone Temple it’s still quite good, even with some questionable choices, i absolutely recommend it.