Futurama PS2 [REVIEW] | … With Blackjack and Hookers

To celebrate the second return of Futurama on TV (even if i’m not expecting much given how these modern resurrections-continuations of beloved animated TV series-franchises, but who knows, i’m remaining cautiously semi-optimistic), time to take a look at its forgotten – and by now quite rare – PS2/X-Box tie-in videogame, simply called “Futurama”.

And what it might as well be the only Futurama videogame, since there’s not much to say about the mobile only Futurama: Worlds Of Tomorrow, besides it being a cheap and shallow cash grab akin to many other free-to-play tycoon simulators, like Simpsons Tapped Out, maybe a little more complete since it had a combat system in it from the start, but still, mostly a shallow time waster very heavy on aggressively try to make you fork out cash for anything of “substance” available.

Then again, it’s not like you can play it anymore, the servers were closed for real (as in they were announced to be closing in 2022) this year on the 9th of March.

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Pikmin 3 Deluxe NSWITCH [REVIEW] | Famine Quest

To celebrate the release of the long awaited Pikmin 4, i’m revisiting Pikmin 3 in its Deluxe port (that does include all its previously release DLC) on Switch, after originally beating on Wii U (yes, i was one of those who owned the thing when it was yet “current gen”) years ago.

I could have chosen Hey Pikmin!, but i haven’t gotten around to play that yet, and after devouring the Pikmin 4 demo, i’m willing to get some proper Pikmin fix, so Pikmin 3 is it.

An introduction feels kinda superflous since by this point in time Pikmin is arguably a mainstay Nintendo series, not one of the most famous, but far from niche and obscure, yet i guess i could be utterly brief in describing them as a floreal theme space adventure-RTS hybrid where you control one of many “potato shaped” humanoids that explore space for some noble cause or desperate struggle, and crashland into planets where they get saved and helped by a weird breed of “planimals” called Pikmins, which become your little army, ready to pounce on enemies, destroy obstacles, gather resources and basically depending on your decisions to prosper alongside you.

Pikmin 3’s plot follows a new squad of characters (a trio this time around) that hail from planet Koppai and are on a mission to locate a new planet to combat the increasing caresty going on, as they keep scanning planets to no avail, until, at last, they find one that’s full of food, but their ship mysteriously crashlands, ejecting them in various parts of the planet.

Along the way to reunite and gather food resources with the help of the Pikmins, they also need to locate Captain Olimar (the protagonist of the first Pikmin) for a engine key, and stumble upon Louie (introduced as Olimar’s assistant in Pikmin 2) along the way, because this is also a direct sequel, oddly enough.

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[EXPRESSO] Mission Impossible: Dead Reckoning – Part 1 (2023) | Man Machine Interface

That ol’ darn Ethan Hunt is at it again, with the seventh installment of the Mission Impossible movie series, or its first part, because – as it should be clear by now – the two parter trend is back for mainstream big budget movies released in theathers. Heck, even Fast And Furious did it!

But if you had somewhat lukewarm or mixed expectations about Dead Reckoning, especially when it also follows the other trend of making movies even longer than before, inching ever so close to that dreaded 3 hours runtime…. well, Dead Reckoning Part 1 will put those to rest, because it’s actually a rare treat, in a way, both as the new installment of a very long running series that remained mostly constant in tone and style, but also as a demonstration that this kind of blockbuster action thriller movie can still be done today and actually impress audiences.

First, the plot it’s actually very modern (though a decade before would have been considered pure sci-fi), with an advanced learning IA that went rogue, became sentient, then made its incredible power of changing reality known, thus starting a race between nations for the only item that can give control over this almost-omnipotent entity.

Ethan Hunt and his crew are enlisted too, but they realize that to do the right thing they will have to go rogue themselves, given the unbelievably high stakes at play.

In a way there’s – mostly – nothing we haven’t seen before, but the execution is so good, the dedication to not cut corners and actually use the budget where it matters, especially the incredible stuntwork, there’s just so much obvious committment to make this as intense, suspensful and entertaining as possible, while not making the long runtime feel excessive.

Quite a blast, honestly.

L’Isola Degli Uomini Pesce (The Island Of The Fishmen) (1979) [REVIEW] | Dr. Moreau From The Deep

I guess fate does exist, because i randomly picked up at a local flea market a DVD copy of “L’Isola Degli Uomini Pesce” (translating to “The Island Of The Fishmen”, literally) for less than 3 bucks, figured i’d review that for a lark, only to find out this movie is actually known among fans of B-movies as “Screamers”, in its edited and reworked version handled by Roger Corman that cuts some footage, inserts a new opening and adds extra gore.

While also using false advertising in marketing with text claimining it’s about “people turned inside out”. This is an utter lie, because it also implies this is a horror film…. yes but it’s also a fantasy adventure flick that also pinches ideas from Island Of Dr. Moreau (and also reminding one of the Corman’s Humanoids From The Deep, for example) and uses horror cliches like a mad scientist creating a humanoid hybrid race of people, but it also has heavy adventure movie elements like the natives and the sunken civilizations and stuff.

So if you have memories on seeing this as “Screamers” on TV or VHS, sorry, we’re talking about the original, untouched italian version of “The Island Of The Fishmen”.

Also, i promise there are no One Piece jokes here, tempting as they were to make.

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Roboshark (2015) [REVIEW] | Livetweeting The Shark #sharksncrocspartdeux

Robocroc left me feeling very meh and mildly bored, so Roboshark would have to pick up any pace in order to better. Or worse.

Regardless, it was originally one of the many shark movies making their debut on SyFy during the second annual Sharkenado Week of 2015 on the channel, and like most of you would have already guessed, indeed, it’s not a sequel at all, just shares the concept of something cybernetic getting into contact with predator animals and turning them into robotic-cyborg version of themselves.

But honestly the circumstances of the movie’s release it’s a perfect framing in what climate Roboshark came out, because it was indeed a time where everyone wanted to be in on the joke, ride the meta self-awareness sea train but deliberately doing it WITHOUT a “Don!”, engineering itself to be made fun of, to have people online live-tweet the shit out of it, to make you look at the freak, hoping that word of mouth and horrible reviews would make for unorthodox promotional material, because making that view counter go up is the only reason to make the thing in the first place.

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Pikmin 4 DEMO NSWITCH [HANDS-ON] | The Dog Doing

so Nintendo just released a demo for Pikmin 4, coming at the end of this very month, and given how long i’ve been waiting for another Pikmin game, i’ve got sumething to say about it, for sure.

The first big addition to the formula is the hugely marketed “pikdog”, as in now you have a dog.

That already it’s a good thing, but thankfully this one isn’t gonna suffer the same fate of the dog in Call Of Duty Ghosts (as in getting locked forever into the toybox after being used once), as it ismore than a gimmick, serving as a mount (which can carry many pikmins on his back too) enabling traversal via jumping, being able to smash obstacles, dash, dig, fight by tackling and biting, and can even be controlled directly, especially useful in underground caves that can your character and Pikmins separated by an obstacle Occin (the dog) can’t pass through.

Plus, as your rescue more stranded astronauts you get more upgrade points for the dog, which is just lovely and obviously pretty useful.

And the dog already it’s a great addition to gameplay, and feel natural like it had always been there, but obviously, there is more, in the way of new types of Pikmin, ice and luminescent, but the demo only lets you encounter and use the Ice Pikmins, which already offer another way around exploration, as they can be even used to freeze water surfaces, alongside enemies.

But there has been some streamlining, as in now there is just a big “onion/deposit” for all Pikmins despite of their colors, the 3 protagonists multitasking of Pikmin 3 is gone, and – the more controversial one – there is no limited number of days under which to accomplish the various tasks, which might sound terrible to some old time fans, but frankly i don’t get the issue, since Pikmin 3 already utilized a system that basically gave the player a lot of days to accomplish the various objectives, like a lot, especially if you went for completition.

So really, the removal of the limited days altogether it’s more vestigial than controversial, and i’m fine with it since the days themselves retain the limited time indicating how much you have left before it’s nightfall and you have to scurry back to camp in order to avoid getting your Pikmin eaten by the hungry beasts that are even more aggressive at night.

Hence even so you get some sense of urgency, as you wanna still get the most out of your day of gathering and exploring and rescuing, etc.

Regardless, the fan favourite caves to explore are back from Pikmin 2, and work more or less identically, but are also more abundant in the huge levels/areas, and now there is more emphasis on resource gathering, with these new gems that can be retrieved and converted in building material for bridges and the like, or used as currency to buy items and gadgets from the scientist/inventor, ranging to rotten carrots to paralyze enemies, dog treats, and stuff like fireproof abilitiees.

And these new additions gel without issue with the formula, nothing feels forced or there because there needs to be more shit in a sequel, regardless if it makes sense, no, thankfully Nintendo didn’t really fucked with the proven formula, but expanded it well.

The trailers revealed that indeed now we’ll be able to explore at night, but since the demo ends when you get a certain amount of the new energy resource, the Luminium, we’ll have to play the full release to find out.

Not that this is a small demo, it’s pretty sizeable, including the tutorial area and letting you play a big chunk of it, it’s one of those where you kinda forget you were actually playing a demo so you feel bamboozled by the game telling you “thanks for playing the demo up to where we meant you to play it”.

Speaking of which, by finishing the demo you’ll be able to unlock an Occin costume in Pikmin Bloom, alongside the expected ability to carry over the progress to the full game.

Yeah, as a longtime fan of the series, i’m honestly just chomping at the bit to have the full thing on my hands to play more of it, so yeah, check it out to get your fix on.

Robocroc (2013) [REVIEW] | Domo Wanigato #sharksncrocspartdeux

Police officer Murphy is shot down while confronting a criminal gang, but his body is found by a brood of crocodiles living in Detroit’s sewer system. They nurse him back to health, let him partake of their radioactive flesh, which helps him grow back the lost limbs, and eventually he reemerges into the public eye as the hybrid man-croc vigilante Robocroc.

This is NOT the plot of Robocroc, not that the actual one has anything to do with the movie spoofed in the title. It would took to much time and effort, and this is just not the way these post-Sharkenado low budget killer animal flicks do it. It must be stupid, but within the itsby bitsy budgets, which overtime seem to have gotten smaller and smaller, closer and closer to the “Polonia-sphere”.

So it also means this has more in common with Metal Gear Rising Revengeance than Robocop, as the plot involves a missile launch that goes awry, with the ejected part landing in a zoo, nanomachines coming out of it and into a female crocodile named Stella that happened to be nearby the capsule’s crash site, and these slowly turn her into a cyborg bent on eating his way through the special forces called into the enclosure, then escaping the facility to feed on random people fishing in a lagoon, stopping on dry land to feast on people guilty of driving quad bikes, and finally going for the big feast of a nearby aqua park full of teens partying.

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Pinocchi-O-Rama #6: √964 Pinocchio (1991)

Have i gone completely insane, spotlighting this one for a Pinocchio-inspired retrospective?

But then again we never talk about some good ol’ japanese cyberpunk body horror… and i guess today is no different because we’re talking about 964 Pinocchio.

Also called “Screams Of Blasphemy” for its UK release. Whatever.

And no, i still have no clue if the numbers in the title mean anything aside indicating that there were other 963 “pinocchio/sex slaves” manifactured before him, since he’s got that tattooed on his back, branded like an utility.

Honestly i wasn’t sure about including this one, but for variety’s sake, fuck it, i’m not reviewing Pinocchio In Space. Despite the obvious allure.

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Thunder Of The Gigantic Serpent (1988) [REVIEW] #snakesofjunetoo

One of the more infamous piece of copy n paste cinema from the IFD Film & Arts factory of Godfrey Ho and associates, one that happens NOT to be a ninja movie with their pink ninja pajamas and 30 seconds superfights against caucasian ninja masters, but the other kind of exploitation the company specialized in, the “actionxploitation” flick with super american stereotypes fighting against criminals of some ilk, all played by the same 6 non-asian guys Ho and Lai employed.

And we’re lucky because we got Pierre Kirby in this one, playing agent Ted Fast, who only works alone because he’s so good and not utterly stupid, opposing the crime boss Solomon, after a secret formula that can make animals and plants grow to gigantic proportions, like 3000 times their original size.

But sadly Solomon will have to crime very hard for it, since the formula is actually from the “host movie” spliced in by Godfrey Ho (here directing), a 1984 Taiwanese kaiju movie titled “She Wang” (translating to “King Of Snakes”) about a pet snake, Mosla, belonging to a little girl that accidentally comes in contact with the formula, grows giant, and then stars rampaging because the terrorists after the formula kidnap the girl, and Mosla is having none of it.

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[EXPRESSO] The Flash (2023) | Weather Report

Let’s get this over with, because i’m not really too comfortable with the idea of this review, as i previously stated, but i made a decision, so here we are.

Even casting aside the heinous shit Erza Miller pulled, i can’t say i was ever well disposed towards the film, as i didn’t really care much for The Flash as a character, the trailers and promos we eventually saw surface were more about Michael Keaton returning as Batman, an alluring prospect for older generations like mine that grew up on the 1989 Burton classic, paraded as “bait” because Batman brings ALL the boys to the yard, so to speak.

And i guess to remember you THIS world is unfair and cruel, the movie that should have been a total piece of shit… it’s not. I’d make a joke about dodging lightining, but why couldn’t Black Adam have been alright and this one a turd.. i guess it’s ironic in its own right.

The plot concerns Barry Allen, The Flash himself, using his powers to go faster than light and eventually to go back in time, all so he can avoid the incident that saw his mother die and his father wrongfully imprisoned. He eventually succeeds, meets his younger self, but learns that his actions led to a new timeline entirely, one where a lot of his super hero friends and colleagues never existed, but other villains did.

Thankfully he finds that reality’s Batman (Michaeal Keaton) and tries to launch a counter-offensive to save everyone…

Yeah, sure, some of the CG work can be uncanny valley levels of off-putting at times, the ending basically “pulls a JoJo” for more cynical reasons, but against all expectations, the movie it’s alright, it’s decent.

I’ve seen FAR worse offerings, especially from the DC side.