Anthem PS4 [REVIEW-FUNERAL DIRGE] | EA’s Dark Void

We’ve reviewed the horrific and turdular legend of Devil’s Third in October, so since today’s is Allsaints here, let’s speak of the dead, with another review-funeral dirge.

A really long one, too, because we’ll burying this one deep, just to be extra sure.

Don’t take a drink every time i mention Destiny, don’t, your liver will thank me.

And yes, while you can still buy and play Anthem, since physical copies are ubercheap and overabundant, the servers are still live with no announced plans of shutting them down… it is a formality, a pure technicality, air escaping from the lungs instead of his ass, just bring them out when Eric Idle shows up. Or just throw him on the cart as well, again, it’s for the better at this point.

FIY, i followed the absolute disaster this game was, saw it being discussed and unanimosuly declared absolute trash, i red the Jason Schreier’s editorial, i saw the dumpster fire blink at the edge of Alpha Centauri, etc. So i knew the shitshow this game caused, and i eventually picked up a PS4 copy new for 8 bucks from Amazon, because i knew i wanted another unholy artifact in my game collection, sitting next to other abandoned – and most likely by now unplayable – garbage fires.

I saw them announcing the “3 acts” and then backtrack that to oblivion, but i mostly enjoyed this game the best way, the recommended way: not playing it and seeing it discussed and torn apart by pretty much everybody, with even the more positive folks betraying the fact that this was another live-service disaster piece of crap.

The Fallout 76 of 2019, if you will.

But still, i didn’t bother to actually play it yet, as i waited to see if their last attempt to turn it around with a new version called “Anthem Next” (basically attempting a No Man Sky’s tale) would be given the greenlight. Every sign pointed to no, but Evolve Phase 2 did happen (and died not even a year in, but still), so i wasn’t ruling out the slim possibility of it happening. Not yet.

To no one’s surprise, Anthem Next wasn’t approved so then i decided to take out the PS4 disc, install it, let it patch itself to playability, and actually play it now that’s officially a living dead horse, just waiting for EA to kill it 100 % dead by closing the server and making it totally unplayable to anyone else in the future. Dear god, how i hate this industry and its clear malign lack of any interest in preserving its own history. I genuinely hate the “anti-archivism” built into these games.

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Pirate Warriors 4 and the sudden DLC deluge (extended bitchin’ edition) (UPDATED)

So, after i discussed Namco Bandai announcing a new Character Pass of 9 playable characters to be added as paid DLC over time, we now know the first DLC pack of characters (aptly titled The Battle Of Onigashima) will include Gear 5 Luffy, Kaido in his hybrid humanoid dragon form, and Yamato.

Which is a bit iffy since 2 of the 3 characters are just variants of previously existing characters that most likely won’t have a completely different moveset, but no, i didn’t write this article just to bitch more about Tecmo Koei and Namco Bandai DLC practices, even though i never get tired of it and it’s always right, especially when talking Tecmo Koei DLC bullshit.

Aside from this info and a glimpse of how Yamato will play, the trailer also included the announcement of a different DLC pack split into 3 parts meant to release piece-meal over time as well, called the Additional Episode pack, as in new actual content to play through, with the first one we know being about Yamato travelling through various stages (including Big Mom’s kingdom, as the first and only image – included below and taken from Gematsu article about the news- about the episode shows), and this one will also include a new power up map to learn new skills, increase stats and skill levels even further, and shit like that.

I feel like a stepped on a monkey’s paw, because YES, finally, new meat for the meat god, actually new episodes/missions/stages to play, BUT it’s paid DLC yet again, for a game that – as good as it is, and it’s a very good Warriors title – could have used some actual longtime support and some free content via update, like they did with Hyrule Warriors, even the base release on Wii U, especially due to its decision to cover less of the story arcs and hence do less unique maps/level.

I don’t need TK to also join the fuckin bandwagon and make “work in progress free to play but 60 bucks to enter” games that change over time, but you know, some support and little things or a clearer declaration of how/when the game will have new content arrived to it would have been better.

Honestly, i’d prefer they actually did a proper Xtreme Legends style expansion pak, but they make more money like this, so they won’t.

As previously said, i will be reviewing the new DLC Character Packs as they are released, with the Battle For Onigashima one still having a generic “September 2023” release window despite the fact we’re almost half-way through the frigging month,while the Additional Episodes Packs have a TBA release date as of now, but yes, i guess i’ll review them as well, why not at this point?

POST SCRIPTUM: Both the Battle Of Onigashima DLC Pack and the first Episode Pack (or whatever they’re gonna call it) of the Additional Episodes Pack will be available from the 14th of September (source: Gematsu)

That’s on me for not checking again before publication, i will take the blame for that because i really should have checked, and i do apologize for this.

One Piece Odissey PS4 [REVIEW] | Cube Memory

One Piece might not be a franchise that you would immediatly associate with RPGs, but like Dragon Ball its surprising how the genre is represented in their many videogame iterations, especially if we’re talking about older systems, and even more so if we’re talking about Japan-only releases, as the first One Piece videogame was a RPG on the old black-n-white WonderSwan, and more came out for both the Wonderswan family of consoles as wells as for Game Boy Color, Game Boy Advance, and even on the original Playstation.

But sadly most western fans are not familiar with some of these quirky GBC One Piece RPGs where (among other things) the Straw Hats are turned into animals, no, most likely you’ve yearned for years for a localized One Piece RPG, only to find out that it exists, One Piece: Romance Dawn, and that it’s sadly a very shit game, even worse as it’s a port from PSP to 3DS, and a cheap one too, because knowing this it makes all sense for the game to look that much like old ass.

I reviewed that one as well, but today we’re here holding hope to finally retire this status and have a big budget mainstream RPG that can make the series some justice instead of wishing they wouldn’t have bothered to begin with, with the long anticipated One Piece Odissey, developed by ILCA and published by Namco Bandai (who else?) in January 2023 to celebrate the series’ 25th anniversary.

Available pretty much on all the platforms, old gen and new…. but not the Nintendo Switch.

For the record, this review is based on the PS4 version played on a PS4 Pro.

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Arslan: The Warriors Of Legend PS4 [REVIEW] | #musoumay

One of these musou anime crossovers/collaborations that i feel it’s kinda underrated or overlooked, as it does tackle a historical setting that actually does fit perfectly with the Warriors style and formula: ancient Persia. Sure it’s all doubly filtered by being based on an the anime series, based on a manga by Hiromu Harakawa (of Full Metal Alchemist and Silver Spoon fame), itself being a modern adaptation of a light novel series, The Heroic Legend Of Arslan…and that in turn being loosely based on the Persian epic Amir Arsalan.

Still, it’s nice to see a Persian/middle-east setting in a musou game, even if it’s an anime licensed game and an incredible example of transformative iteration of historical epics.

And you will be remembered of this being based on the anime series more than the Hiromu Harukawa manga because, akin to the Berserk Musou, this uses clips from the anime’s first season to cheap out in making more cutscenes with the in-game engine, though this time it’s less the recyclefest (comparatively the Berserk musou had almost an hour – or a ridiculous amount either way – of footage from the Golden Age film trilogy they made some years prior).

And fittingly the game covers the story of the first anime season, starting when the king of Pars, Andragoras III, is betrayed in battle by one of his generals in cohoots with the Lusitatians, obsessed with their religious cult and the extermination of the infidels. Having followed the father in battle, the young, naive and unprepared prince Arslan is forced to flee with his vassal Daryun, grow up fast so to form a new band of warriors to drive back the invaders (led by a mysterious man with a mask) bent on conquering the capital, Ectabana, and reclaim his crown as the 19th king of Pars.

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Attack On Titan: Wings Of Freedom PS4 [REVIEW] | Nape Snape The Giants

As the Final Season of the Attack On Titan anime is somehow still going on (i’m not even talking about the many parts it has been split into), might as well revisit the videogames good ol’ Omega Force did, under the technically distinct (the best kind of distinct) title of “AOT” (yep, for legal reasons they couldn’t localize it as “Attack On Titan”, same issue as the My Hero Academia games, i think), starting with the first one, AOT: Wings Of Freedom, and then the direct sequel, AOT 2, in its complete form that also include the Final Battle expansion.

I would have loved to also cover the 3DS game, Shingeki No Kyoujin: Humanity In Chains, which is actually the first videogame based on Attack On Titan, but the localized english release has been pulled from the 3DS eShop years ago, i didn’t buy it before, so i’ll have to skip it as to get around these issues will take too much effort and – mostly – too much time, which is scarce at the moment.

I also want to cover AOT 2 in it’s complete form, will do that when they will release the second part of the part 3 of season 4 (if i got it right) somewhere in late 2023.

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Babylon’s Fall PS4 [REVIEW-FUNERAL] | Enuma Eloss

After previously touching upon the demo, and especially when the inevitable news of the sunset period before the servers would be shot down, i knew i had get Babylon’s fall, for cheap (which wasn’t an issue), actually play and finish before lights were out.

Other times i’ve put out these “funerary reviews” slightly before a game kicked the bucket, just in case, as both a courtesy and a way to let people that might be interested in the game itself, for whatever reason, so they could – potentially – try it or play it, i mean, Jump Force can still be played as second hand copies are still around.

But Babylon’s Fall didn’t even deserve that, so we’re talking about it the very same days its servers will close forever, 28th of February 2023, not even 1 year after the game launched on the 3rd of March 2022, couldn’t even held out for 3 days more, in such a hurry to kill to it Square Enix were.

Then again, that in itself it’s nothing special, the company does this to countless mobile free to play spinoffs of it’s own series, it’s like clockwork for many people to learn through these “end of service announcement” that many mobile games based on franchises owned by Squeenix…. even existed.

But it’s Babylon’s Fall we’re talking about, a game that indeed will live on infamy as a golden grease stain on Platinum Games’ record, when they had the bright idea to work alongside the company that once every 2 year lamented every non-japanese big franchise they owned and handled sold “below expectations”, the company of FF VII NFTs, that also later sold all its western-centric studios and properties for a pittance, all to drown more cash into the latest internet money scam.

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Asterix & Obelix XXL: Romastered PS4 [REVIEW] | For Toutatis!

Oddly, this was the last of the Asterix XXL series to get the remaster treament, the first being XXL 2 in 2018, then we had the brand new XXL 3 in 2019, then the “romastered” version of the first game in 2020, the one we’re talking about today, to celebrate the release of a new Asterix & Obelix movie in theathers.

One of the live-action ones, but still, it’s new Asterix & Obelix material!

Originally developed for PS2, Gamecube and PC (with a GBA version that’s basically another game entirely) by defunct french studio Etranges Libellules and published by Atari Europe, this remaster was instead published by Microids (which pretty much took the place Infogrames had back then) and developed by the quite non-defunct (at the time of writing, anyway) french Osome Studios.

The plot sees the titular duo wander off of their little Gaul village to the ol’ boar hunt only to come back and find out Ceasar (yes, Julius Caius Ceasar from Caligula, exactly) has somehow managed to storm the village, capturing most people and sending them off to various distant ends of the Roman empire in order to have locked out sight and mind, hopefully for good.

But with the help of a fired roman spy, you find out that most of the imprisoned gauls most likely managed to get a piece of the map indicating their location, as Ceasar took the extra step – just in case – of ripping the map in pieces and scattering them in various locations.

Good enough as an excuse in terms of videogame logic to have Asterix & Obelix travel to various places like Egypt, Normandy, Greece and Helvetia, freeing their fellow gaul citizens and getting more pieces of the map along the way.

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[EXPRESSO] Burning Fight (Arcade Classic Archives Neo Geo) NSWITCH DDL | Streets Of Mid

I’m a simple man, i see some Arcade Classics Archives games on sale on the Switch eShop, i usually buy them, especially if it’s early Neo Geo beat em up i’ve never even seen mentioned before.

With 3 bucks less to my wallet, i realized why exactly.

I mean, it was the age of the beat em up, and while it’s not often fair to just call them knock-offs…. Burning Fight really can’t be called anything else than a “knock-off” of Final Fight, Streets Of Rage, heck even Double Dragon, and one that embodies the definition of “one of those”, since it’s so predictable and derivative to have even the special health-draining moves feel like “legally distinct” imitations of Capcom’s other big series about punching people.

The only distinctive feature is that you can enter some of the shops/facilities and smash some furniture to find health and point pickups, but even these diversions last 4 seconds tops, though there’s some attempts at doing something new with some stages where you move on a conveyer belt while thugs throw explosive at you from the background, but it’s very small stuff.

This is as straightforward, simple and generic as a beat ‘em up could be in that era.

Originality aside, the problem with Burning Fight is that it’s indeed a cheap, brazen and almost sub-par knock off, not unplayable or anything, but the kind it inevitably just makes you wish you were playing the older titles on SNES and Genesis it’s clearly aping, since they’re better in every regard.

So ironically the only way i can justify bothering with this one it’s if you’re a beat em up buff that has already played all the popular ones and are searching for a fix, something that “will do”, and not really anything else.


Dead Island Riptide (Definitive Edition) PS4 [REVIEW] | #deadislandretrospective

Aka the “actual” Dead Island 2, as time would eventually tell.

Technically not, but actually yes, since it’s developed by Techland and in terms of story it’s a direct sequel, following up immediatly (after a brief recap) where we left off that unremarkable (to be kind) narrative, which means the group of survivors gets aid by an american Navy ship but it’s immediatly captured by one of the side villains from the previous game, Serpo (guess Betraldo didn’t have the same ring to it), intenting of using their immune blood to concoct a cure and a weaponized bio weapon, or something. Doesn’t matter much, as you shipwreck into a nearby island in the archipelago, where the zombie epidemic has also spread after the incident in Banoi, and learn that they plan to nuke the entire island in order to contain the zombie plague.

Yeah, the story it’s about as crappy and easy to completely not give a shit about, with the obvious twists seen coming miles and miles away, but i’d argue it’s actually, objectively worse since there is barely a plot in Riptide, like, at all, aside from the beginning and ending, where a side character in the first game becomes the main antagonist… barely, so you can say this game does recycle too much from the first, even in this regard.

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Dead Island: Definitive Edition PS4 [REVIEW] #deadislandretrospective

I started playing this mid-summer for kicks, but what do you know, in early september Dead Island 2 actually resurfaced after 8 years of radio silence, multiple developers change, and it’s coming out… in February 2023. Odd date, but i guess Deep Silver isn’t keen on waiting for a timely summer release, after the game overlong stay in development hell, so much that Techland spun another zombie series after basically being denied work on any Dead Island game after Riptide.

Perfect time for a retrospective of the series as a whole, so let’s start from the original Dead Island, in its Definitive Edition form (which on PS4 and X-Box One came packaged as a collection with the direct sequel Riptide and the spin-off Dead Island: Retro Revenge included).

We’re reviewing this version also because i’ve played Dead Island on PS3 when it was new… and this was indeed one of those games that could have used some enhancing and overhauling, etc.

I guess some history won’t go amiss, but if you happened to… not exist in 2012, you missed one of the most perfect example of misleading, bullshit hype trailers ever made, as originally we were fed a non-gameplay trailer that went for shock value (depicting a dead zombie child, among other things), trying to make you believe the game would treat the topic with some seriousness… only to find out Deep Silver were just being the deceitful liars they are, as we had a game where you combine shit to make fire-laden blades and battery-powered electrical pikes, with a slow-mo effect for when you decapite the plentiful undeads, or crush their rotten brains under your foot.

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