Megaboa (2021) [REVIEW] | Orchid Roberts #snakesofjune

More snakes. Want ‘em? You’ll get them anyway, because they’re one of the basic b-movie elements, and even without going back to stuff like Ssss they’re a costant in terms of b-movies, with Snakes On A Plane becoming the very first big cult movie sensation fueled via the internet, years before we saw The Asylum crystallize the formula but doing it crap on purpose with good ol’ Sharkenado.

It doesn’t matter if they’re big, mutated or come in swarm, snakes are an evergreen choice for this kind of movie… mostly because they’re easier (and cheaper) to animate being a limbless animal.

But let’s not involve reality, we’re talking another frigging giant snake, and i guess none told the makers of these creature features that’s there are more magniloquent terms for “big” outside of “Mega” and “Giga”, otherwise we would already be at “Peta Python VS Zettapuss”.

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Anacondas: The Hunt For The Blood Orchid (2004) [REVIEW] #snakesofjune

Let’s go back to a slightly older time, not implying it was a better time per se, just saying that back in the late 90s – early 2000s you still could make B-movies about snakes with good effects and released widely in theathers, and this is true for Anacondas: The Hunt for the Blood Archid.

Though worry not, even if you didn’t see the original Anaconda (which we covered sometimes ago), this is a stand-alone sequel with a completely different cast and a completely separate plot, with directing duties handled to Dwight Hubbard Little (Marked For Death, Free Willy 2, Halloween 4).

Aside from proving than indeed what it’s old it’s eventually new again, there’s the fact that today this kind of sequel would never reach theathers, heck, not even the first/original movie would.

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[EXPRESSO] Congo’s Caper/Joe & Mac 2 SNES | Sun Wukong Upon A Star

Ah, yes, the three inescapable truths of life: death, taxes and SNES caveman platformers that somehow you didn’t play or knew existed, like todays’s Congo’s Caper, just recently rereleased on the NSW Online subscription/retro apps.

This one it’s a bit more recognizable than stuff like Prehistorik Man, as it’s basically a spin-off of the Joe & Mac: Caveman Ninja series by Data East, but also the second game in the series, since it was actually sold as Joe & Mac 2 in Japan and PAL regions.

And i kinda get why, as Data East also recycled some characters from the mainline Joe & Mac series, like the devil or the first stage t-rex boss , and the controls are similar, as it retains the high jump, but not the weapons, as you use only a small club to attack.

The more distinctive feature is the player character turning back into a monkey if hit, and regaining your human form with a red crystal (Mario style), with the ability to enter a “super saiyan” invincibility state too, you’re a half-monkey man after all.

Controls are actually pretty smooth, arguably better than the original Joe & Mac, the new protagonist has some new abilities like hanging from vines, so it should be better…. and it arguably is, it’s definitely more polished, has a lot more levels, BUT it’s too easy for its own good, it’s fun, but it lacks challenge, and the level themselves are very short, while also not providing anything you haven’t seen (or heard, as some of the sound effects are pretty much “ripped off” of Super Mario World…. or its sound libraries) done better in terms of level design.

So it’s not a bad game, but a decent one that could have been potentially quite good.

Shame, really.

Fire Emblem Warriors: Three Hopes NSWITCH DEMO [HANDS-ON] Hope Is Ascending

While i wasn’t planning to review the full game soon since i still need to play Three Houses first, the release of a demo at least give me an excuse to talk about the new Fire Emblem Warriors, so compromise it is! Dr. Killinger was right after all.

Since i have no familiarity with the aforementioned FE entry, i will not talk in detail about the plot seen in the demo, even though this is described as an alternative story set in the same world.

I mean, judging from the prologue’s cutscenes, narration and overwiew, it feels fitting that this specific FE game has a dedicated Warriors spin-off, since it feels like a medieval european take on the Romance Of The Three Kingdoms. Just with more school and church stuff.

It’s a fairly meaty demo, that lets you the entire prologue and ends just before the final battle of Chapter 4, for roughly 4 hours of content, more than usual and more than enough to know if you like the game or not.

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[EXPRESSO] Jurassic World: Dominion (2022) | Jurassic Mixtape Meatloaf

While i would have a lot to say about this one, i’ll reserve some of it for when we tackle the entire “Jurassic Park/World” series, so i’ll keep it brief.

While long overdue, it’s finally that time again. Time to go see the new “big budget Asylum movie equivalent”, i really go in these later Jurassic movies with this mindset, after Fallen Kingdom i don’t even entertain the idea that i might be too hyperbolical, given that someone greenlit that script.

Speaking of which, yes, the plot sees the fallout of that shit awful ending, leading to dinosaurs escaping free into our modern world, and the inevitable fight for survival that ensues. This also leads to Chris Pratt having to save the offsprings of Blue the velociraptor, the actual true protagonist of this new trilogy.

Like pretty much any other goddamn IP from decades ago that still receives installments, Jurassic World: Dominion treads heavily on nostalgia, even more than before, as it basically recasts all the surviving actors from the original Jurassic Park and “alluding” to that one a LOT.

Talk about a series that peaked so hard and so instantly, to the point nobody really cares anymore about anything that came after the 1993 original.

Even so, i feel this is arguably the best of the Jurassic World movies, thanks to a script that’s not fuckin tosh, despite trying to balance the “nostalgia mixtape best of 1993” of having pretty much all the original cast back, the callbacks (horror-style scenes included), more focus on story and the more chaotic dino bullshit from the other Jurassic World movies.

Honestly i’m surprised the final result isn’t a complete mess despite the movie wanting to compromise/squish together both the old and the new.

At least it’s entertaning big budget b-movie meatloaf funtime.

Dynasty Warriors (2021) [REVIEW] | Wuxia Warriors Of The Three Kingdoms

One last review to end this year’s Musou May (and yes i want to make this a regular column) proper, and it couldn’t be anything else than the Dynasty Warriors live-action film that came out last year in Chinese territories and has landed on Netflix pretty much everywhere. In 2021.

I genuinely did not knew it arrived last summer, and somehow Netflix forgot to tell me they even had it, shocking given my cronology, and due to me genuinely looking forward more to the movie than to mainline Dynasty Warriors games, as i’ve lamented before.

Though it’s one that both leaves you with a lot and very little to talk about, at least in terms of plot, since the series it’s one of the many adaptations of the Romance Of The Three Kingdoms novel, and despite their over the top nature, the games stayed fairly loyal to the source material in terms of characters and events, heck, even on stuff like the sparing supernatural-magic elements.

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Ninety Nine Nights X360 [REVIEW] | #musoumay

In the 2000s, the Dynasty Warriors series (and most of its subseries) was not well received in western grounds, often maligned by people that never even gave the formula a real chance but eager to play them for 5 minutes, stop and write some half-baked “review”, because it was cool to bash musou games, and they’re a niche interest anyway, who cares.

But that didn’t stop various other company from having a go at the formula, often proclaiming that them alone knew how to “fix” musou games… and then churning out shit that only demonstrated how people genuinely misunderstood the formula and the appeal of these games, often thinking that they just needed to beef up the enemy IA… leading to crap like Spartan Total Warrior.

One of the “musou pretenders” from that era was definitely Ninety Nine Nights, or N3 because we’re cool like that, dawg. Drop the beets for the l33t.

A X-Box 360 exclusive launch title, developed by Q Entertaiment and Phantagram, Ninety Nine Nights also had a fairly rushed development cycle, which you can really tell from the story perspective. It’s the usual “Light VS Darkness” bullshit set in a medieval-ish looking world with all expected high fantasy races and tropes: goblin, trolls, orcs, dragons and all dat shit.

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Touken Ranbu Warriors NSWITCH [DEMO] [HANDS-ON] | Bishounen Sword Boys VS History Revisionists

Well, that was kinda unexpected, i genuinely though that editorial-ramble earlier this month would be the last time i talk about Touken Ranbu Warriors, but a week before release they also put out a demo on the European (and i guess other territories) eShop, so let’s give it a try.

And say some words. I do mean “some”; because there’s actually very little to say, and actually the bigger news is that the game is also coming to PC in the west, as a Steam release (since the DMM platform isn’t available outside of Japan), with a demo also available for that version. And that version will run in 60 fps, unlike the 30 fps locked Switch release.

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Ninja Of The Magnificence (1988) [REVIEW] | Monk VS The Ninja Slavers

Also known as American Ninja: The Magnificent, would it really be a 80’s ninja movie from the depths of Godfrey Ho’ “ninja mines” if i didn’t have at least one alternative title? And didn’t have a guy named “Elton Chow” in it?

Yes, this is the 100 % new ninja movie review i promised, and i hope you’re still hungry for Filmark/IFD Film and Arts brand of ninjaxploitation shit, because there’s more, there’s always more.

This one though it’s arguably one of the better known of the bunch, thanks to it being more widely distributed and also happening to be one of the more fun of these “cut-n-paste” cinematic meatloaf servings, as it features Brad Jones’ beloved obscure actor Pierre Kirby, taking the mantle of the ninja protagonist that otherwise was mostly worn by a very reluctant Richard Harrison.

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Berserk and The Band Of The Hawk PS4 [REVIEW] #musoumay

Even if i reviewed (or re-reviewed, since i did already cover this one in 2017 on my older Italian blog) this one before of Miura’s passing, i would have told a tale of sadness, woe and disappointment.

But i won’t deny that with Kentaro Miura spiralling out of this mortail coil just over a year ago… there’s an extra serving of melancholy to the subject, which it’s ironically fitting in its own way.

As you would expect, there was some expectations at the time, even more since Koei Tecmo teased it and made a big deal about one this being one of more bloody and violent Warriors games ever…. and in hindsight it’s very telling, as they also did this lip service for Warriors Of Troy. Oh boy.

That aside, you would expect the Berserk musou to be pretty bloody and gory regardless, and it definitely delivered on that, can’t take it away from the game. I can though laugh at the fuckin localized english title they went with for this game, Berserk’s main character has a name, and a pretty not-generic one, you know?

He’s called Gatsu/Guts, just so you know.

Though that it’s not completely random, as the game starts from the Golden Age arc and covers up to the Hawk of the Millennium Empire Arc, with them boarding the ship after fighting Ganisha serving as the closing chapter.

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