Halfway (?) through Donkey Kong Bananza

So this is just a quick post, not gonna get into any detail since i would love to feature this into a Platformation Time Again big ass review, and i’m gonna do a quick EXPRESSO review once i beat the game…. which i apparently i’m just barely halfway through, from have i’ve been told, and that already is telling this maybe should have been the launch game, this is stuff that sells you on the console, that good.

(i’ve played platformers that were about the same lenght- can’t specify because the game doesn’t keep an internal playtimer – and nowhere as good AND dense of fun stuff to do)

It’s an impressive game, it’s basically a modern 3D DK game done by most of the core Super Mario Odissey team at Nintendo (which you can tell by how it handles costumes and special collectibles), with the main new mechanic being the ability to basically destroy and burrows almost everything in the level, almost mixing a touch of Red Faction destructible enviroment but done in a “sandbox” way, despite the game not being open world, the approach is that you’re encouraged, rewarded and if not required you might find unthordox ways to reach a certain collectable by digging in certain ways or tearing and throwing different types of terrains around.

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[EXPRESSO] ENA: Dream BBQ – Chapter 1 STEAM | BLESSED BUSINESS

Based off the cult webseries by Joel Guerra, ENA: Dream BBQ is basically a new adventure for ENA and his gaggle of absurdist weirdo acquaintaces, as you are tasked to “find the target boss”, whatever that means in a world where cubist gestalt MPD humans exists alongside penguin-vampires, sumi-e men in frogsuit, mannequins, 2D witches, genies, where the sky is filled with stuff like a hippoheaded-pyramid with tendrils, and just a constant cascade of surreal shit.

The series already felt like you threw LSD Dream Emulator, Cat Soup, added a dash of those old point n click educational games from Humungous Entertaiment (like Spy Fox or the Putt Putt games) and the Zelda CDI games, all thrown into a huge pot that’s also sentient and speaks in a faux gibberish language, so making an actual first person adventure/point n click explorative title was a given, and after years, it’s out… the first chapter 1 is, anyway, for free to everyone, though the other episodes will be paid, and if you want to support the project, there’s a “Supporter Edition” DLC that adds collectables and gives you access to various behind the scenes materials.

If you’re not familiar with the series, you’ll be right at home and intrigued to see the whys and whats of ENA’s new look and “purpose”, if you don’t, it’s gonna be honestly just as caught up as you could, as there’s plenty of new weird faces and things to interact, talk to, use, gander at, but gameplay is both surprisingly and expectedly fairly simple in terms of systems and controls (there’s also full gamepad support) for an explorative adventure game, with some simple platforming.

Honestly i strongly encourage getting the “support edition DLC” after, because damn, this first chapter is already top tier stuff, just incredible.

Up The WAZOOH! (Remastered)

So finally they announced a release date – after dealing it months ago – for that remaster of Croc: Legend Of The Gobbos, Argonaut Games came back from the dead last summer just for it, as in its gonna launch on the 2nd of April, so in a couple of weeks it will be out on pretty much everything.

Digitally, as expected, but you could also try preordering physical PS5-Switch US copies of the game on Rock It Games (not sponsored, i found it linked on the Gematsu article of this new release date announcement), if you have enough dough and interest for the ol’ Croc.

I could try rewrite/rework my old review for the old incarnation of Platformation i did for the occasion, bu i won’t: first, i wanna actually replay it (i have the old PS1 disc version of that and the sequel), write a brand new review for the game, BUT i hoped the delay would push it further down this year, since i already had more than enough to do.

Also, since most of the month will be dedicated (as decided months ago) to Asterix & Obelix, mostly the platforming titles of the XXL series, it would be overkill for Platformation Time Again.

So that review will be done, eventually, maybe when-if they remaster Croc 2.

Don’t expect an EXPRESSO review anytime soon of the new live action Snow White thing with the uncanny valley dwarves, i’m keep gonna pretend these fuckin movies don’t exist, as i have for a while now.

I will have a review of the Minecraft live action film out, hopefully on the week it debuts here ( it comes out on April 3).

Monster Armageddon/2025 Armageddon (2022) [REVIEW] | #giantmonstermarch

I’ve lamented the downright lethargic, nearly comatose state and distinct disinterest, so nested and in a rot The Asylum is with their output in this last period, i’ve done that before.

It’s clear whatever “magic” they summoned with Sharknado didn’t last long, and now just rest on their laurels, so to speak, as even the usual aficionados of trash got disinterested in the same way the company itself seems to be with whatever they cram out, they keep doing their thing but just because it’s what they have always done, and will keep doing until there’s not any money left off mockbustering.

I remember from a class in genre cinema i once took that – broadly speaking – a genre has reached a stage of severe stagnation when it starts becoming metatextual, to speak of itself more than anything else, as it can obstensibly find nothing else to iterate on, so it “turns on itself”.

And while it no longer hold completely true, as we’re now in a post-meta phase, if you will, there’s still a valid argument in there, because films like Monster Armageddon (released as 2025 Armageddon in trying to fool more people) validate the implied drying up of the “creative well”, and are a testament to this decade of post-irony, meta overdosing incestinal multiverse crossovers, of finding out there’s no bottom of the barrel, no real lowest of the low that can’t be “improved” upon.

I remember buying the DVD for this one for 5 bucks, sight unseen, on Amazon back in 2023, i knew it was an Asylum joint, and the cover art was nice, featuring a lots of monsters and creatures.

As with Monster Island (their mockbuster response to 2019’s Godzilla II: King Of The Monsters), the cover art is way better than the movie itself, but this time around it isn’t a complete lie like it was with that movie… as in it’s not technically a lie.

It’s worse… or is it?

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[EXPRESSO] Godzilla Battle Line iOS | Army Mon’

So, you may or may not remember i tried to review this one alongside the other two mobile smartphone free-to-play Godzilla games Toho put out in 2021, the now (thankfully, as it was ugly and very, very shite) defunct Godzilla Destruction and the weird Uma Musume-ish training sim Run Godzilla.

Problem is that Battle Line didn’t work on my smarthphone, try as i might it would just crash after it booted, every single time. Almost 3 years later, with the prospect of the new Monsterverse film that will have Godzilla and Kong “collab” (and 2024 marking Godzilla’s 70th anniversary), i went to see if it was still available to download… and yes, for some fuckin reason now it works, despite my smarthphone being fairly outdated, better late than never.

Godzilla Battle Line is actually a decent little RTS-thingie where you battle other human players by placing down what are basically toy-sized monsters, vehicles and weapons from the Godzilla franchise, all to overwhelm the other leader monster on the opposite side of the battle grid while defending yours.

Despite the cheapish production values, i do like the “playing with Godzilla toys on a diorama” aesthetic, there is some depth to it, over time it has had many updates (the latest adding Godzilla Minus One content), and despite the focus on versus matches, there’s also a single player mission-based mode.

Sure, its a gacha with a “battle pass”, some obnoxious in-game ads, i’ve heard cheaters are a thing…. hard to tell because right now the game it’s nearly unplayable, is THAT unstable, prone to crashes and costant disconnections at any time.

When it works, it’s actually a fun lil’ game, the free to play elements aren’t the worst, so if you’re into Godzilla it’s worth a punt at the very least.

Crocodile (1979) [REVIEW] | Thai Croc Jaws #sharksncrocspartdeux

Can’t get more basic than “Crocodile”, not “killer”, not “mutant”, nor “apocalypse”, just your plain old reptilian creature to not be confused with an alligator.

Which is arguably kind of a lie, since this is an obscure Thai monster movie that was made – in unison – “to ride Jaws’ coat-tail”. I don’t even do this on purpose, there’s that big a chance even killer croc movies somehow can be linked back to it, either due to the decade of their release or the basic plot structure and popularized cliches.

Often it’s both, as “Crocodile” was released just years after Jaws rocked the box office, AND the plot it’s virtually identical… or is it?

Not to be confused with a 1978’s Korean movie also with the international title of “Crocodile”, from which this 1979 Thai film is edited from… and by that i’d say it borrows some stock footage from the 1978 one, i don’t know to what extend, since i couldn’t find a copy of the 1978’s film, because i do believe these are two different – yet almost identical sounding – movies, not one and the same.

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Robocroc (2013) [REVIEW] | Domo Wanigato #sharksncrocspartdeux

Police officer Murphy is shot down while confronting a criminal gang, but his body is found by a brood of crocodiles living in Detroit’s sewer system. They nurse him back to health, let him partake of their radioactive flesh, which helps him grow back the lost limbs, and eventually he reemerges into the public eye as the hybrid man-croc vigilante Robocroc.

This is NOT the plot of Robocroc, not that the actual one has anything to do with the movie spoofed in the title. It would took to much time and effort, and this is just not the way these post-Sharkenado low budget killer animal flicks do it. It must be stupid, but within the itsby bitsy budgets, which overtime seem to have gotten smaller and smaller, closer and closer to the “Polonia-sphere”.

So it also means this has more in common with Metal Gear Rising Revengeance than Robocop, as the plot involves a missile launch that goes awry, with the ejected part landing in a zoo, nanomachines coming out of it and into a female crocodile named Stella that happened to be nearby the capsule’s crash site, and these slowly turn her into a cyborg bent on eating his way through the special forces called into the enclosure, then escaping the facility to feed on random people fishing in a lagoon, stopping on dry land to feast on people guilty of driving quad bikes, and finally going for the big feast of a nearby aqua park full of teens partying.

Continua a leggere “Robocroc (2013) [REVIEW] | Domo Wanigato #sharksncrocspartdeux”