[EXPRESSO] Lupin The IIIrd The Movie: The Immortal Bloodline (2025) | Mystery Of Monkey

So, i did decide to just go see this new Lupin The 3rd film for funsies, i mean, i sure do love me some Lupin (and it’s a freakin institution here in Italy, so it’s already screening here), and is directed by Takeshi Koike, of Redline fame, i am in.

Problem is, i haven’t really kept up with Lupin many anime iterations, i’m more of a casual enjoyer, and this is meant as the conclusion of Koike’s “Lupin the IIIrd” subseries, maybe a send off for the character of Lupin itself, as it also takes story elements from the very first Lupin The 3rd movie, The Mistery Of Mamo.

Not that you needed this digest as the movie does a handy recap, which also makes it obvious this isn’t a random Lupin movie at all, but for what concerns this film, is about Lupin & the gang being lured into an uncharted island by someone that knows them very well, and forced to face not only the island venomous mists, but an apparently immortal being known as “Muom”….

I don’t know if this will actually be the last Lupin III film ever, doubt it, but it’s the first one in 30 frigging years made in traditional animation, and it sure as hell looks great, even with the occasional 3D CG bits for the monsters, it’s very stilish, the action is great, but it’s also lacking on plot and character development, despite the very strong start the pacing also suffers as soon as the story does, so it ends up being “almost good” but nothing feels properly developed, more focused on being stylish old school pulp action (more serious in tone than “classic Lupin”), which it is still fun, but the film does ultimately suffer from it.

Decent, but kinda disappointing.

[EXPRESSO] Troll 2 (2025) | Altercation Of The Gargantuas

No, not THAT Troll 2, this is the recently released sequel to the Norwegian 2022 film “Troll” esclusive for Netflix.

Memories of Fragasso’s tale of non-trolls and faux-Orson Welles ghost grandpas aside, the plot of this Troll 2 sees the government call back the main protagonists of the first movie, Nora, the troll expert, Andreas, working for the prime minister, and soldier Kristopher, as another giant troll is awaken, and trying to find a solution will have them end up investigating the history of Norway’s christianization, finding a peaceful troll to befriend and help them in stopping the other one.

The first one was decent, this is honestly just a mediocre affair that hasn’t enough of either drama or comedy to sustain itself, so it feels kinda meandering to and fro’ action scenes of the trolls fighting each other, and even by giant monster movie standards, these are way too brief to be satisfying, despite the solid effects for the creatures.

There are subplots and characterizations stubs that ultimately amount to very little as the movie doesn’t develop really anything proper, even with the plot taking an adventure, Indiana Jones-esque bend, it’s all just kinda thrown in there, with too much of the movie spent of re-establishing characters and clumsily giving everyone some emotional baggage; honestly it feels incredibly rushed in every regard, and it’s hard to feel any conflict as not even the actors feel that invested in the stock roles they’re given.

It doesn’t feel like a sequel that took 3 years-ish to make, even just a couple of decades ago this would have been cranked out the very next year (tops) after the original dropped.

While teasing a sequel that might be better, this Troll 2 is simply too generic, cliched and unfocused to rise above mediocrity.

[EXPRESSO] Hyrule Warriors: Age Of Imprisonment NSWITCH2 | Mysterious Construct X

I had some reservations about this one, despite my love for the Hyrule Warriors subseries, since it wasn’t handled by Omega Force (i guess busy with the PW4 DLC, the Dynasty Warriors Origins expansion and the DW3 remaster), but developed by a new studio under TK, AAA Games Studio.

But my doubts were (mostly) put to rest once i got to play it.

This is indeed the prequel to Tears Of The Kingdom it was announced as, as in, unlike the previous Hyrule Warriors game, Age Of Calamity, this is an actually canonical entry narrating the War For The Imprisonment mentioned in TOTK and taking place at the very beginning of this timeline’s Hyrule, with his first king, Rauru, uniting the race-tribes of the land to fight back against Ganondorf, whose evil and lust for power led to him becoming the Demon King.

A time travelling Zelda also aids Rauru, alongside a mysterious yet very familiar feeling humanoid construct, accompanied in his quest against evil by a wandering Korogu…

Gameplay wise, it builds off the systems and overall structure from Age Of Calamity, adding new elements taken from Tears Of The Kingdom like the Zonai devices, making for a really solid and fun Warriors game, with satisfying characters that aren’t cloned from the previous HW iterations, even though the roster does feel famished to include secondary characters due to story limitations, and the map design doesn’t really dare to stray from the basics.

It’s a pity because it’s good, and close to being as great as Age Of Calamity, but eventually it shows some flaws or inconsistencies that stem from inexperience, though it also has a surprisingly decent-to-good narrative that isn’t stretched out, it’s a sizeable game and performance wise its runs so much better than Age Of Calamity did.

[EXPRESSO] Zootopia 2 (2025) | We Will Survive

I’ve been skipping most of Disney output of lately, Wish did reinforce this habit, but since i did like the first Zootopia and thought it was one of the best modern Disney films, i was planning on watching the sequel. So i did.

After a brief recap of the final twist and ending of the first movie (which is roughly “one child old” by now), Zootopia 2 follows up Nick and Judy’s unit, which is jeopardized due to them fumbling an operation and causing destruction in the wake of the city centennial, for which a book pivotal for the very foundation of Zootopia itself will be shown to the public.

But despite this, Judy finds proof of a reptile entire the city, which hasn’t happened in a centhury, and she investigates, her and Nick find themselves involved in another conspiracy, get framed and have to escape and get to the bottom of this mistery.

While it’s yet another conspiracy plot, we do get some solid worldbuilding, new characters and a solid villain, and we get to see more of this animal world and how it works beyond the big metropolis, as the sequel builds on the themes of racism, prejudice and discrimination with gentrification and (more) classism now, here done with the “reptile problem” and a political scheme about expanding biomes made for specific types of animals at the expense of others.

It does some of the typical Disney quirks plotwise, but it’s more the benign ones, these are not as bad as they could be, the new characters are fun, there is some sensibile development of the unusual cop buddy duo of Judy and Nick, there are some fun, quick references/nods for the older crowds, and overall it’s honestly a great sequel and a pretty good animated children film,

[EXPRESSO] Shelby Oaks (2025) | Paranormal Tapes

In the early 2000s, the early days of internet, a group of teens making content for a paranormal Youtube channel all go missing after investigating the abandoned small town of Shelby Oaks.

Fear that it might a ploy to boost viewership turns to tragedy as most of the crew is finally found, dead and brutally mutilated, aside from one of the channel’s creators, Mia, still missing.

For the following 12 years, her sister Riley has kept searching for Mia, and is now collaborating in a documentary about the case, with Riley’s husband hoping this will – at least – give them closure so they can start a family as they planned before the incident.

Things soon go even more south as a man shows up to Riley’s house and immediatly shoots himself in the head, while holding onto a bloodied cassette tape with the label reading “Shelby Oaks”…

Interestingly, this is not a found footage movie either, it starts off as one, has sequences shot in that fashion, but it has a traditionally styled narrative at the heart of it, one that veers into the supernatural possession subgenre, with a bit of folk horror too.

Yet this is not the jumpscare laden fest some might think, at all, being proper spooky and atmospheric but also NOT one of those to conflate that into an excuse to show bugger all.

It’s quite competently put together too, with some decent acting, solid production values, and it clearly made with respect for the genre as a whole, even though it’s hold back by its various inspirations and reverent references that do come off as pastiche (and a kinda shaky third act).

It has that roughness of debut films (because it is), but still, it’s a decent first feature lenght by critic-turned-director Chris Stuckmann.

[EXPRESSO] Now You See Me: Now You Don’t (2025) | Cross-Gen Capers

Aside from the title that would have befitted the second entry in this series instead of the third (as this is Now You See Me 3), the “Ocean Eleven-esque X Robin Hood” gang of illusionists (labeled The Horsemen due to the “Knights Of The Round Table” style secret society they belong to/work for) and with ready to foil villains with incredible “magic” based performances heists are back, with some next generation members entering their ranks to help steal a huge ass diamond from an arms dealer played by Rosamund Pike.

It’s an actually very old fashioned type of plot, something not too distant from Carmen Sandiego or Lupin The 3rd, but done in a glitzy modern way with an emphasis of illusionism, mentalism, parlor tricks taken to anime style levels of ability of deception for twists upon twists, snazzy setpieces and daring escapes. The usual crime caper stuff, basically.

There’s not much to say, it’s that kind of “let’s get the gang back” kind of sequel with the injection of new blooded “tricksters” for justice members, the third installment in the series, this one directed by Ruben Fleischer (Zombieland, Zombieland Double Tap, the first Venom movie, the Uncharted film), which does a decent job, i did enjoy this more than the second film, i will say that, and that is somehow mantains that plucky energy, despite the franchise being more than a decade old by now.

It’s still the kind of very light, shiny and glitzy popcorn entertaiment that the previous Now You See Me films were, not completely mindless, but also not deep or complicated by any definition, molsty predictable but not completely, the sort you do enjoy but also kinda throway, forgotten by the very next week at best.

But it does the job decently enough in theathers.

[EXPRESSO] Frankenstein (2025) | At Stein’s Gate

Sadly no theathers in my area or close did limited screenings of Guillermo Del Toro’s Frankenstein, so i had to wait and watch in when it dropped some days ago on Netflix, like most people will,

Which is fine and all, but you know…

That said, i think it’s kinda funny to see how it compares against odd choice of Luc Besson doing a very romance heavy version of Dracula…when he didn’t get distracted, almost accidentally did a Dracula Dead And Loving It kinda spoof of sorts, and remembered he left the subplot with Christopher Waltz as Van Helsing waiting for a call back to be resolved.

Both films do indulge in the nature of their literary sources as gothic sacred beasts, but Del Toro’s version stands on the opposite of the spectrum, and unlike its recent take on Pinocchio, his retelling of Frankenstein it surprisingly simple from a conceptual standpoint, being a fairly faithful retelling of the story as written by Mary Shelley, even with the narration starting out at the end at the North Pole and then Victor Frankenstein telling his story and the Creature’s to the captain of the icebreaker ship that rescued him, then having the Creature tell his side of the tale.

Even at is most “unoriginal”, it is Del Toro doing one of the gothic magnus opuses, so it’s exactly what you’d expected from him, and i mean that in a purely flattening fashion, i really do, he obviously loves and treats Frankenstein with such respect i understand why not try a subversive take on it, despite how many times the story has been done in film, as it’s not pedantic in recreating verbatim the book, and strays enough to avoid it feeling like stale regurgitation, kinda needed given the sizable runtime.

Pretty good.

[EXPRESSO] Dracula: A Love Tale (2025) | Gothic Hark

Talk about a left field proposal from Luc Besson, a director better known for sci-fi films (among other things), doing a Dracula adaptation in the traditional period piece setting, and making it focus on the gothic romance aspect.

Especially since we weren’t exactly that starved, with Egger’s Nosferatu and Last Voyage Of The Demeter, among others moving based on the Bram Stoker’s novel as a whole or specific parts.

Not much to say about the plot, it’s Dracula, as in, the expected plot for a Dracula adaptation, hitting most of the expected scenes and having the expected characters from the novel, and even some of quirks of previous films incarnations, like Dracula greeting Harker with that ridiculous hairdo he has in Coppola’s version, with some differences to accomodate this take on the story.

It’s well acted, the production values are high,… but it’s also all over the fuckin place.

Yes, the idea is that it focuses a lot more on being a gothic romance film, which is clearly the focus, and that does work… when the tone doesn’t shift drastically from a semi-quirky lore talk about Van Helsing explaining how to tell if a person is a vampire, the pacing grinds to a halt so Dracula can flashback even more, or jest around with Harker almost like we are in a spoof film.

Or have multiple, elaborated swordfights-war battle scenes.

It’s almost like at times Besson remember there’s the usual Dracula subplots to move along and then zoom, then why not, let’s take a break to have a romantic stroll through festival activities, i’m sure the pacing can take it.

To say nothing of the kinda expected conclusion that still feels like an anti-climax.

I’m not even mad, just a bit confused, but i will say it’s anything BUT boring.

The Spooktacular Eight #31: Dante’s Inferno: An Animated Epic (2010)

As an Italian, it always tickled me silly how back in the late 2000s EA’s idea for competiting with Sony’s God Of War franchise was to pillage The Divine Comedy by Dante Alighieri and basically transform it into a power fantasy action game about saving a damsel in distress, which happens to be done by traversing Hell as described by the Tuscanian poet.

I guess because it was a well known public domain literary work that would also work as a quick and dirty band-aid to feign some refinement, and to be honest everyone was jumping on the hack n slash action game bandwagon at the time, so of course EA would have tried their hands at it.

Still feels fuckin random because they could just have made a Roman Empire themed hack n slash, but i guess they couldn’t push a marketing campaign literally encouraging to “go to hell” and the “sin to win” marketing shizzle.

I’m not even offended because this is so fuckin american it’s hilarious, i mean, sure, it’s based on Alighieri’s first book of The Divine Comedy as in it has the concept of venturing through Hell, it has a guy named Dante, a gal named Beatrice, and The Devil(TM) sure, it’s the same thing.

Continua a leggere “The Spooktacular Eight #31: Dante’s Inferno: An Animated Epic (2010)”

[EXPRESSO] Pokemon Legends ZA NSWITCH 2 | Mega Starmie From Space

Pokemon spin-off time with Pokemon Legends ZA, bringing us back to the 7th gen and the Kalos region of Pokemon X & Y.

5 years have passed from the defeat of Team Flare, and as a new trainer, you get involved in not only the new main attraction of Lumiose City, the night-bound Royale ZA, but also the strange events that see wild Pokemon undergo uncontrolled Mega Evolutions in the city, maybe related to the new company hired to rebuilt the city, and the reapparance of the mythical pokemon Zygarde…

Gameplay iterates on Legend Arceus foundations, but changing the focus from exploration to battles, now a real time affair with moves operating on cooldowns, which is strangely intuitive, works really well and provides some needed freshness to the classic formulas.

Also, i love how often deliberately goofy the new Mega Evolutions are.

On the downside, it does indeed take all place in a big open world city, which is bigger than i anticipated, has some fun sidequests and some internal variety (thanks to designated wild areas where to catch pokemons) but isn’t quite as packed or varied as a Yakuza game, and also suffers some incredibly archaic movement mechanics.

Speaking of archaic, even on Switch 2 we have the same modern issue of Game Freak being handled EDF style budgets (comparatively) for games that sells gorillions, but have jpeg windows and characters with great designs sporting lypsynched words with no voice acting.

The story is good, even the NPCs have hilarious shit to say, the city it still rewarding to explore and there is a decent amount of content, i had a good time with it, more than i expected, but this could and should have been even better, for many – that should by now be obvious – reasons.