Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4

HISTORY

Fiction has more or less cemented the general vision of the prehistoric past as “caveman and dinosaurs” for entertaiment media as a whole, despite the fact our unshaven ancestors did not live at the same times as the dinosaurs, there’s no hunting down brachiosauruses when the things had gone extinct 65 millions years ago, or writing middling yet kinda charming newspaper comic strips (the fabled “western 4-koma”) that can change that.

But it was not reality; it was the 90s.

Indiana Jones discovered ancient shit every so often, and Jurassic Park ignited the dino craze… no, the dino mania, got the fever for these ancient creatures sky high, and Data East, a company mostly dealing in pinball machines but also occasionally videogames, was more than happy to oblige and carpe the dino diem quick and hot, by releasing Joe & Mac: Tatakae Genshijin (the original japanese subtitle translating roughly “Caveman Fight”), better known worldwive as Joe & Mac: Caveman Ninja or simply Caveman Ninja.

The “Ninja” in the title is there because the 80s craze with the japanese born assassins still made for attractive videogame marketing, as fun and crazy as it would have been to have a game subtitled “Caveman Ninja” to actually have caveman ninjas…it’s just marketing.

But boy it worked, as Joe & Mac proved to be a smash hit for Data East, a very big hit (so big you couldn’t avoid it going into arcades even in my country as well), so much that many ports followed for basically every system of the era, including the NES (which was quite old back then) and many home computers, not the usual for a Data East game, so much it cameoed in Tumblepop, had a spin-off in the vein of Tumblepop itself, Joe & Mac Returns and eventually spawned sequels.

For reasons i will explain later, this also – if indirectly – counts as a review of the original Joe & Mac: Caveman Ninja game that released in arcades and today can be found as a Switch download, part of the Johnny Turbo branded series of releases…. Well, could.

Continua a leggere “Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4”

Monster Armageddon/2025 Armageddon (2022) [REVIEW] | #giantmonstermarch

I’ve lamented the downright lethargic, nearly comatose state and distinct disinterest, so nested and in a rot The Asylum is with their output in this last period, i’ve done that before.

It’s clear whatever “magic” they summoned with Sharknado didn’t last long, and now just rest on their laurels, so to speak, as even the usual aficionados of trash got disinterested in the same way the company itself seems to be with whatever they cram out, they keep doing their thing but just because it’s what they have always done, and will keep doing until there’s not any money left off mockbustering.

I remember from a class in genre cinema i once took that – broadly speaking – a genre has reached a stage of severe stagnation when it starts becoming metatextual, to speak of itself more than anything else, as it can obstensibly find nothing else to iterate on, so it “turns on itself”.

And while it no longer hold completely true, as we’re now in a post-meta phase, if you will, there’s still a valid argument in there, because films like Monster Armageddon (released as 2025 Armageddon in trying to fool more people) validate the implied drying up of the “creative well”, and are a testament to this decade of post-irony, meta overdosing incestinal multiverse crossovers, of finding out there’s no bottom of the barrel, no real lowest of the low that can’t be “improved” upon.

I remember buying the DVD for this one for 5 bucks, sight unseen, on Amazon back in 2023, i knew it was an Asylum joint, and the cover art was nice, featuring a lots of monsters and creatures.

As with Monster Island (their mockbuster response to 2019’s Godzilla II: King Of The Monsters), the cover art is way better than the movie itself, but this time around it isn’t a complete lie like it was with that movie… as in it’s not technically a lie.

It’s worse… or is it?

Continua a leggere “Monster Armageddon/2025 Armageddon (2022) [REVIEW] | #giantmonstermarch”

12 Days Of Dino Dicember #38: Massacre In Dinosaur Valley (1985)

In a way, we’re breaking ourselves new ground in terms of dinosaur movies.

Technically.

What i’m getting at is that Massacre In Dinosaur Valley… doesn’t actually feature any dinosaur.

Come one, couldn’t even be arsed to reuse footage from a more recent dinosaur film? Sure as shit they couldn’t reuse footage from One Million B.C. Or the 1925 The Lost World, since this one is in color… because that would imply them spending time in colourizing the old b&w footage.

But yeah, i’m not surprised that some synopses do actually list anything BUT dinosaurs being into the actual film, because guess what, this isn’t a dinosaur film.

Continua a leggere “12 Days Of Dino Dicember #38: Massacre In Dinosaur Valley (1985)”

[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

Piranhaconda (2012) [REVIEW] | Madsen-baiting #snakesofjune

Ah yes, the classic “go-to” choice when you and fellow shlock film makers have done every possible killer animal b-movie… doing another one by straight up mixing animals like Frankenstein if he was that desperate (and bored out of his skull) to bring something from the dead, regardless if it existed or not.

So pretty much like his incarnation in Mary Shelley’s Frankenhole.

Sadly there’s no Moral Orel cameo to be found here, just good old Jym Wynorski doing what he knows best: making cult creature features for SyFy and/or home video releases.

Continua a leggere “Piranhaconda (2012) [REVIEW] | Madsen-baiting #snakesofjune”

[EXPRESSO] Jungle Cruise (2021) | Steamboat Amazon Ride

Time and time again, Disney comes back to the familiar well of turning Disneyland rides-attractions into live action movies, hoping to avoid another The Country Bears and strike that sweet, profitable Pirates Of The Carribean lightning once more.

Can’t say i’ve ever even seen this ride in person, but then again i’m not even sure i even went to Disneyland to begin with, and this doesn’t matter anyway.

This time we have a throwback to 40-50s jungle adventure films, with steamboats, fearless guides with pith helmets, treasures guarded by perilous jungle animals, cursed soldiers, evil german royalty (not nazis since this is set during WWI, but it makes virtually no difference if they were), adventurous researchers and natives in “ethnic get up”. And Dwayne Johnson.

It’s as generic as it looks and as generic as they come, clearly prioritizing spectacle and action in order to avoid the audience NOT being stimulated, even if the scenes don’t call for action, there is it anyway, just shovel it in. This is through and through a manifactured Disney summer blockbuster, as obvious as me pointing it out (as if was needed), and ones expectes it to be just a fun, throw-away experience to kill 90 minutes.

BUT i gotta admit it’s fun, it manages to incorporate ride-like elements into the plot, often giving them some minor little twists to the usual cliches for fun, the cast is clearly overlyqualified for the roles and the dialogues, but they clearly have fun with the stock characters and the often silly lines (or deliberately bad jokes), it made genuinely laugh in more than a couple occasion.

It’s quite cute, it’s pretty much what it says it is, it’s a cute, mild, fun little adventure while it lasts, one you’ll quickly forget in any detail after watching.

Piranha Sharks AKA Jurassic Piranha (2016) [REVIEW] | Piranha Shark Tank

From the director of Frankenstein Reborn and Transmorphers comes more sharkxploitation, this time NOT from The Asylum, but Bitter End Media Group, a fairly new name, so i guess they decided to play it extra safe and extra stupid by having piranhas genetically crossbred with great white sharks. Why? For the bored New York rich assholes that weren’t content with banal piranha.

Of course the piranha-sized sharks get into the water supply, and your run-of-the-mill group of random people (in this case 3 exterminators and a nutty scientist that knows what damage these “piranha sharks” will – and do – cause) has to save the city before the army nukes it down.

It also happens to take place on Christmas, which could have helped it qualify for Dino Dicember, but sadly the alternate UK title of “Jurassic Piranhas” is a total lie, these aren’t ancient, extinct or a dinosaur of any sorts, they’re just breed in a lab.

Continua a leggere “Piranha Sharks AKA Jurassic Piranha (2016) [REVIEW] | Piranha Shark Tank”

Mega Piranha (2010) [REVIEW] | Rider (Bycicle) KICK!

No, it’s not a spin-off of the “Mega Shark” series, nor a companion piece to Mega Python VS Gatoroid, despite being all produced by The Asylum. It’s that other type of Asylum movie, a mockbuster, but one incredibly desperate, in a way.

As in, the usually try to fool people by chasing after popular big budget production with cheap, fast features titled in a similar way to the movies they’re trying to indirectly rip-off, the plot is usually quite – if not completely – different.

Which is why we ended up with Transmorphers and stuff like Age Of Tomorrow, among many others. But, as i said, they usually do this with huge Hollywood productions, to feed from the crumbs left by the “actual movies” people went to see in theathers.

In this case, it just happens in 2010 we got a very loose remake of the original Piranha from 1978, Piranha 3D, handled by one of the better modern directors for horror and genre cinema, Alexandre Aja, and he definitely crafted a good modern B-movie in the spirit of old Roger Corman creature features, quite good, quite fun, which a direct sequel, Piranha 3DD, which went completely for total exploitation (almost Troma style), and was also quite fun in its own right.

Continua a leggere “Mega Piranha (2010) [REVIEW] | Rider (Bycicle) KICK!”

Shark Month BEGINS!

As promised, a monthful of shark movies starts now, but you’ll find it’s not quite totally about sharks, and some other ferocious fishes might be spotlighted for one reason or another, because here at Wise Cafe International we don’t discriminate about people getting eaten by anything or anyone… in movies.

But of course sharks are the main protagonist, it’s Shark Month after all!

Enjoy!

(btw, just managed to finally see A Promising Young Woman, holy shit!)