Unlike some of the collaboration works with other Jump authors (Boichi one not-withstanding), Sanji’s Food Wars get an entire tankobon/volume worth of material, and conceptually it’s a no brainer, makes perfect sense in terms of people involved and the crossover itself.
And unlike most of the spin-offs/one shots/collaboration treated in this retrospective, i have no real first hand knowledge of the main series it borrows/uses for the One Piece crossover, i’ve heard some opinions on it,seen some pages out-of-context, but i’ve never read or seen Food Wars, honestly never cared too much to begin with… so keep this in mind.
Ironically i’m a lot more familiar with Yakitate!! Japan, an older Jump series about the culinary arts.
Sanji’s Food Wars also feature the collaboration of chef Yuki Morisaki, with both Shun Saeki and Yuto Tsukuda (respectively artist and writer for Food Wars itself, as it would make sene) returning to make a series of small episodic stories about Sanji’s prowess as a cook and gentleman, all inserted as a “side story” inside the established One Piece canon, going from Alabasta to the 2 years timeski, with the Baratie ones being fittingly as the opening and closing acts.
Yes, i’ve decide to review these two separately despite being included as bonus material in the volumes of Episode A’s manga… because they’re not part of the spin-off story, they are separate one-shot recreations of two specific fights in One Piece, but they’re also drawn by Boichi, so it makes sense to include them in there.
Imagine this as as addendum to the previous review, as a “Part 2”.
Roronoa Zoro Falls Into The Sea is indeed what you think it is, as it refers to the first (and so far last) time Zoro crossed blades with legendary swordman Dracule Mihawk during the early East Blue arcs (the Baratie one, in this case), which ended up with Dracule winning easily but deciding to ultimately spare Zoro’s life as he wanted to see his potential fulfilled and then eventually fight again as equals, as rivals.
FIY, I’m aware this is based on a light novel called One Piece: Episode Ace, which i own, but having still to get around to that, i’ll judge the manga adaptation as is.
In a way, this is one of the most OBVIOUS choices anyone could make for an One Piece spin-off, as Portgas/guese D. Ace is one of the most beloved character of the series outside of the main Straw Hat crew, had been for decades and then became even more popular by being allowed the non-insignificant feat of dying outside of a flashback.
Yeah, there’s no getting around that, nor there’s any point trying to cover it up, i distinctly remember people going around cons (even here in Italy) spoiling his final fate the very same year it happened, and his martyrdom raised its popularity to the very stars itself, as expected, and his very presence in the manga leaves many holes to fill in, so yeah, an Ace spin-off about his yet untold adventures is a fan pleaser ripe to make so much berries was just bound to be made eventually.
And since Oda liked Boichi’s take on the Zoro VS Mihawk (and then later the Nami VS Kalifa battle) we’ll get to that next, he asked Boichi to illustrate the whole manga adaptation.
To kick off this little retrospective about One Piece spin-offs and One Piece related stuff, let’s talk about Monsters: 103 Mercies, Dragon, Damnation, a short anime film adaptation of a 1994 Eiichiro Oda’s one-shot manga, simply – and terribly – titled “Monsters”, though most fans of One Piece have most likely read it when it was later recompiled in “Wanted!”, a volume collection of Oda’s pre-One Piece one shot mangas.
Apparently it was previously adapted in 2021… as a voice comic audio thing, but again, it was a “voice comic” affair, something made as part of the celebration for the series’ publishing its 100th volume, so this 2024 anime adaptation for streaming services like Netflix might as well be the first.
It’s August again, so time for a little One Piece themed small retrospective, this year with a review every 3 days till the 15th (after that i’m going into the usual August hiatus to resume on September), curating some of the spin-off One Piece material i have yet to cover, after a One Piece film retrospective (and one curating the various featurettes), a TV Specials retrospective, and having other various reviews about One Piece related material.
This year we’ll basically picking out manga spin-off, one shots, collaborations, mostly focusing on the manga side of things, for a change, starting off later today with a “blast from the past” for Eiichiro Oda fans.
So here we are, the actual final piece of PW 4 DLC content that isn’t playable characters.
(i’m taking the educated guess of not expecting more content in any shape since there’s a digital Ultimate Edition package of all PW4 content on sale, and given TK’s track record, when they use/release the “Ultimate” edition of something means they’re done with a game)
(FIY, this isn’t the last time i will cover Pirate Warriors 4, i have a final impression/re-review/addendum in the works but i’m waiting to see if they plan to keep doing more Character Passes at a later date or not, i doubt so – see the above paragraph as to why – but then again Xenoverse 2 is still getting a lot of DLC content in a somewhat regular fashion, with no signs of stopping)
The final piece of the Special Log mode offers – alongside the final Soul Map that adds the advertised & expected batch of new skills to unlock and stats upgrades – what’s basically a post-game gauntlet of challenges.
So yeah, this is the final DLC characters batch for Pirate Warriors 4.
Almost can’t believe it.
“Almost” because people datamined the game and basically were able to learn beforehand with great accuracy what the new DLC characters would be, which is especially true for the final pack, Legends’ Dawn, one that indeed is dedicated to the old guard of One Piece big cheeses characters, with Gol D. Roger, his second-in-command Rayleigh and “younger Garp”.
In a way, Roger does feel weird to have a playable character this soon, i would have reserved him as a post-game unlock for Pirate Warriors 5, as in we barely even know bits of his moves and fighting style, but he has been a fan favourite and it will be at least 5 more years (if more, given PW 4 released in 2020) until we see the next PW installment, so yeah it kinda makes some sense.
I quite enjoyed the first Aquaman film, a phrase i’d never expect to write down ever, so yeah, why not a sequel, which thankfully ignores all the DCEU reboot kerfluffle.
No need to known any of that, just having watched the first film, and in this direction continuation we see Arthur Curry having trouble living his double life as a father taking care of his son on the surface, and having to deal with the taxing diplomatic duties of Aquaman, king of Atlantis.
While trying to fix his suit and continue his quest for revenge against Aquaman, David Kane (aka Black Manta) discovers an underwater set of ruins in Antarctica, finding a mystical trident and a material known as Orichalcum, which he uses to power his newfound stash of Atlantean technology also lying in the ruins…
This leads to climate change-based disasters, forcing Aquaman to secretly free its previously imprisoned half-brother Orm in order to find Black Manta and stop his plans…
James Wan it’s back on the director’s chair, and he does manage to expand on the worldbuilding, with many varied locations (including the titular lost kingdom), squeezing a lot of story, action scenes, while also making Black Manta more the proper villain than the “accidental” one it was in the first movie, though that’s kinda undermined by the revelations about the Black Trident.
Which i don’t mind too much since it lets Wan infuse some horror elements in the mix, i’m always up for that, and the movie does manage to fit a lot in 2 hours while feeling just long enough.
Maybe it’s not better than the first, but it’s still a lot of fun, dumb fun, if you must, with a hearthy attitude about action fantasy superhero shenanigans that aims to give the viewers its all.
I initially misread that Namco/Koei planned to release all the 3 episodes in the pack by the end of September 2023…. but it’s actually September 2024, so instead of reviewing all the episodes packs at once, i will do mini-reviews for each of them as most likely they’re gonna accompany the release of the other 2 DLC Character Packs.
I will also release a “review addendum” after the Character Pass 2 and all the additional episodes release, because as Namco made a new bundle for the game and all (available and announced) DLC called “Ultimate Edition”, so it’s fairly logical to guess they don’t plan to do more with Pirate Warriors 4, for better or worse.
Regardless, these episodes are surprisingly cheap, with the Yamato one here costing 3 bucks on its own, and the complete pack of 3 episodes going for 7 bucks.
Which is a bit iffy since 2 of the 3 characters are just variants of previously existing characters that most likely won’t have a completely different moveset, but no, i didn’t write this article just to bitch more about Tecmo Koei and Namco Bandai DLC practices, even though i never get tired of it and it’s always right, especially when talking Tecmo Koei DLC bullshit.
Aside from this info and a glimpse of how Yamato will play, the trailer also included the announcement of a different DLC pack split into 3 parts meant to release piece-meal over time as well, called the Additional Episode pack, as in new actual content to play through, with the first one we know being about Yamato travelling through various stages (including Big Mom’s kingdom, as the first and only image – included below and taken from Gematsu article about the news- about the episode shows), and this one will also include a new power up map to learn new skills, increase stats and skill levels even further, and shit like that.
I feel like a stepped on a monkey’s paw, because YES, finally, new meat for the meat god, actually new episodes/missions/stages to play, BUT it’s paid DLC yet again, for a game that – as good as it is, and it’s a very good Warriors title – could have used some actual longtime support and some free content via update, like they did with Hyrule Warriors, even the base release on Wii U, especially due to its decision to cover less of the story arcs and hence do less unique maps/level.
I don’t need TK to also join the fuckin bandwagon and make “work in progress free to play but 60 bucks to enter” games that change over time, but you know, some support and little things or a clearer declaration of how/when the game will have new content arrived to it would have been better.
Honestly, i’d prefer they actually did a proper Xtreme Legends style expansion pak, but they make more money like this, so they won’t.
As previously said, i will be reviewing the new DLC Character Packs as they are released, with the Battle For Onigashima one still having a generic “September 2023” release window despite the fact we’re almost half-way through the frigging month,while the Additional Episodes Packs have a TBA release date as of now, but yes, i guess i’ll review them as well, why not at this point?
POST SCRIPTUM: Both the Battle Of Onigashima DLC Pack and the first Episode Pack (or whatever they’re gonna call it) of the Additional Episodes Pack will be available from the 14th of September (source: Gematsu)
That’s on me for not checking again before publication, i will take the blame for that because i really should have checked, and i do apologize for this.