Fist Of The North Star: Ken’s Rage X360 [REVIEW] | Ai Wo Torimodose!!

I’ve been wanting to revisit the Ken’s Rage series for a while, especially because it seems like a no-brainer to make a Warriors style game about one of the most beloved shonen series of the 80s, Fist Of The North Star, with Kenshiro and his cast of powerful, larger than life foes, with more post-apocalyptic muscle mountains and the array of martial arts that explode people from the inside, cure them from all ailments, and do whatever insane mystical, awesome bullshit they do.

Not that Fist Of The North Star lacks videogames based upon it, but aside from the first NES game (released without the FOTNS license as Black Belt), most of them never left Japan, or did reworked due to licensing into something else. In either case, here in Europe we almost got nothing of that for decades, so Ken’s Rage was actually a nice treat for starving fans that wanted to experience Kenshiro’s post-apocaliptic odyssey in videogame form on their modern consoles.

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Boa VS Python (2004) [REVIEW] | Serpentine Showdown

Unified Film Organization had some success with reptile themed TV monster movies, heck, even to warrant making a “B-movie sequel” to 2000’s Python. But it just happens in 2003 the long-gestating Freddy VS Jason crossover movie was released, and so of course unrelated companies that didn’t even operate in the same market space felt entitled to sponge off the renewed interest in horror crossovers. While – for mere coincidence – Robert Englund was actually in Python, of course calling him back for pennies after he just play Freddy Krueger again was stupid to even attempt.

What do? Since you can’t trademark actual existing animals, they figured whatever, a boa was in New Alcatraz, Python did have a genetically mutated version of the titular animal, so let’s make these two CG animals battle to the death, call it Boa VS Python, job’s a good ‘un, print, beautiful.

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Boa AKA New Alcatraz (2001) [REVIEW] | Snakes On Ice

Fear that people might mock your movie about a killer giant boa constrictor if you just call it “Boa”, without any stupid subtitle (possible even more worth of mocking)?

Do you fear the wrath of Serial Experiments Lain fans or the One Piece loyalists?

Just call it “New Alcatraz”, you can always change your mind and re-title it.. well, “Boa”, for some DVD releases. Not that’s is hard to find out this is connected to the 2000’s TV movie Python, as it’s directed by one of the writes also behind Python, and it’s produced and/or distributed by the same company, Unified Film Organization (UFO). Completely different cast, but this par for the course.

The plot sees a mining operation inside a secret “superjail” in Antarctica unadvertedly freeing a giant prehistoric snake from a million years slumber, resulting in it eating much of the prison security staff, and even the back up soldiers who brough along two paleontologists don’t have better luck. So it’s up the warden, the scientists and the surprisingly few prisoners to team up in the hope of escaping the prison and snake.

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[EXPRESSO] Godzilla Destruction iOS | Now BACK to Early Access!

Had to take this from the site because this fucking shit game doesn’t even have a splash screen. I’m NOT kidding.

The third and final mobile Godzilla game promised by Toho for this year, and the only one of the bunch that lets you actually control the Big G itself.

And because of some cosmic monkey paw’s doing, it’s also the worst of the bunch… actually, it’s shockingly bad, even without comparing to other two smarthphone titles in the same batch, it’s an impressive specimen of videogame dookie, so much i would rather play the shit Godzilla PS3/PS4 game Namco dared publishing some years back.

AGAIN.

Gameplay is pretty simple… scratch that, gameplay is just insanely primitive: you use a virtual stick to control Godzilla’s movement, and touch an enemy to either use your beam or a close range melee attack to defeat the enemy waves. Problem is, the virtual stick isn’t fixed, and it gets in the way when you attack, and you can’t do both at the same time, so you’ll inevitably get hit and will have to keep choosing the health recovery when given the option, as the levels are just insanely repetitive waves after waves of the same handful of enemies, able to do any kind of damage because of the shit controls and the lousy range of your beam attacks.

Eventually you’ll fight bosses that are also cheap as well, but i honestly got already bored sick in the first 10 minutes, it doesn’t help this one also sports no story or setting, it looks embarassingly cheap, on top of its abysmal presentation and glaring errors like english text clearly – and badly – overlaid over the japanese one, typos, obvious & bad machine translation, leading to odd word choices.

I almost expected the intro be an actual joke… but nope, it’s just THAT bad.

Waste of data, let alone time, even for free…..just don’t bother.

[EXPRESSO] Pac Man 99 NSWDDL | Last Pac Standing

It has got to this. We knew it would eventually come to this.

And to be honest it doesn’t necessarily have to be bad, or half-baked by design like Super Mario 35, which was clearly not that well thought out, but also had a very short expiration date decided on birth, so why put more effort in if we decided we’re gonna kill it 6 months later regardless?

Like Tetris 99 once was, this is currently available as a free download for NSO subscribers, but this time it’s clearly being built as a freemium thing, since it had locked modes (the single player offerings of Score Attack, CPU Battle, and Blind Time Attack) at launch and paid themes. YAY.

Even more “YAY” how even private matches are walled beyond a paid upgrade.

But the main, free attraction is obviously the eponymous “Pacman 99” mode. While everyone plays in their separate mazes, by eating ghosts you sent mini-Pacmans into other players’ games, which aren’t deadly but will slow you down, and this can be used alongside the… NOT explained at all ability to choose how the power pellets operate to create more strategies: stronger power pellets will do more damage, but the time the ghosts will stay vulnerable for less time, etc. Also, while the mini-Pacs can be simply eaten, it’s better to not ignore them completely either…

There’s a bit more to digest here in terms of extra layers over the time-tested Pac Man formula in comparison to (take a swig) Tetris 99, so it may not be as immediatly intuitive, but regardless if you use the more advanced strategies or not, it’s yet again a surprisingly simple, addictive & effective way to adapt an arcade classic, enhancing the formula for modernity without compromising or ruining it in the process.

[EXPRESSO] Godzilla Defense Force iOS | ♫ To protect Mother Earth… ♫

The second of the three mobile Godzilla games promised by Toho for 2021, advertised a month ago as Godzilla Battle Line, published by Nexon and co-developed by Neople and Studio 42.

After the odd but cute stats raising-pet simulator of Run Godzilla, now we have a more traditional offering for a mobile licensed spin-off game. It’s not exactly a proper tower defense, but more of a tapper with RTS elements: units despatch and attack automatically the enemy waves from building you can upgrade, but you can also tap on them for extra damage (especially when their weak points show up), or use the various Kaiju Cards left by fallen monsters and/or obtained via card packs, of course available to purchase for real money.

It’s a decent little timewaster, a little more engaging than the usual tapper, but it’s aggressively monetized, even if it’s oddly pushy in making you watch ads to boost stats like production speed or to get resources, instead of just saying “cough up the cash to save time”, and i feel it’s the lesser evil of the options they could have gone with. BUT it still feeds into the same objective: to get you spending real money on the card packs and batches of premium currency, especially since the game remembers you revenge can be had easier by wiewing ads, etc.

Presentation is good, the story is what you’d expect, as an EDF commander you organize a defense line to repel kaijus attacking Earth, often sent and/or resurrected by the evil aliens called Xilliens. By progressing you get new locations to build bases, the ability to summon new allies with passive abilities, new monsters (some obscure references to Toho’s non-Godzilla material), making for a decent and entertaining loop, even if you’d wish for a bit more depth to it.

Cells At Work – BLACK (2021) [REVIEW] | Defective Form

I planned to review this TV adaptation of the Cell At Work spin-off series Black Code, as i heard the second season was delayed to summer 2021…. but clearly i was wrong, as both the oddly short second season of the main series AND the spin-off series started airing back to back in early January… so that threw me a curveball, as i was planning to revisit the first season of Cells At Work before the second one hit, but still, i’m reviewing this in detail, i’ll get to the main series eventually.

Regardless, it’s even better, since using anime to guilt-trip people into having a more healthy lifestyle is a proper “thing”, and it’s beautiful.

I loved the first season, it was absurd but also a very fun way to combine the old french edutaiment series “Once Upon A Life…Time” (or Micro Patrol, if you lived in an European country in the 90s you mostly likely have seen or heard of it at some point, it’s quite famous even in Italy) into a shonen manga format, so your body is basically a city-temple where every cell exists for a purpose, be it carrying packages of oxygen to the lungs, keeping track of information, and each episode it faces a new treat, usually viruses that are quite stabbable by the white blood cells, as they lunge with knives at the bacteria like a fuckin Hellsing villain. Gotta love how the violence is basically pardoned by the educational facts about cells, how the body deals with extraneous material, etc.

And how you basically have plenty of antrophormic Amazon delivery people taking drinks from the vending machines that are inside of you. Lucky bastards?

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Happy Easter

I guess, here in Italy we’re still knee deep in quarantine, so much theathers didn’t even re-open, and we still have no dates for when some of the hot new movies will hit streaming services here, so that’s why i haven’t posted a review of Godzilla Vs King Kong, i simply have yet to see. And boy i do wanna see it BADLY, even if i really wanted to see in theathers…. it’s not gonna happen this year where i live.

So look forward to some more anime reviews from last season (i do plan to see and review Godzilla Singularity Point, though), and MAYBE an EXPRESSO review of the Snyder Cut of Justice League. MAYBE because i really don’t care about it to be honest, but i did watch the theathrical cut back then, which gives somewhat of a limp excuse and – regardless – is more than i can say for Man Of Steel.

I probably won’t, because it’s 4 frigging hours, but who knows.

Azur Lane: Slow Ahead (2021) [REVIEW] | Slice O’ Boat

Might as well, since that second season or second adaptation of the Kancolle anime is still nowhere to be seen, so once again Azur Lane will outright “eat its lunch”.

And i did already review the previous Azur Lane anime adaptation, so i feel kinda obliged to cover this one as well. Not that it shares a direct connection, as it adapts an on-going Azur Lane 4-koma slice of life manga, Slow Ahead, which omits the whole “kriegsmarine” (and annexed wave ruling) aspect of the franchise and just focuses on the daily lives of the shipgirls living in the Azur Lane base, taking as main characters the girls’ quartet of Laffey, Z23, Ayanami and Javelin.

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[EXPRESSO] Crash Bandicoot: On The Run iOS | N.Sane Freeconomy

After a soft-launch in some Asian countries last year, now the Crash Bandicoot runner (developed by trademark abuser & bully King, yes, i have the power of “memory”) launched worldwide, and since i still can’t find Crash Bandicoot 4 at a decent price, might as well review this.

Cortex is up to his usual stuff, which means he sent his minions to conquer various dimensions, but Coco found a way to kick their asses and save the multiverse, which involves Crash and Aku running their way through familiar levels.

After you’ve crafted the weapons required for the boss or to even enter the level, with the usual gaggle of resources needed to craft items and timers, all avoidable with the premium currency. And of course the usual gaggle of base building stuff and social integration. You might say it’s at least upfront about it being a free-to-play game, i will say that Activision and associates evidently don’t feel it necessary to even mask the issue, so they just start pummelling your resolve very early, even if you do know the shitty deal, doesn’t matter.

The gameplay itself it’s alright, i mean, a Crash Bandicoot endless runner makes a LOT of sense, it looks good and runs well, but it doesn’t really stand out in this crowded genre, even if this does have finite levels, alongside looping and proceduraly generated ones. It starts very run of the mill, but the level design does improve after the initial phase and there are some tough extra challenges.

Shame new areas and story runs aren’t that distinct or well designed to be worth the grinding and farming they’re locked behind, which only gets more taxing as the game progresses and keeps pestering you into buying the premium currency.

Vexation which isn’t optional, at all.