Dragon Quest Heroes II PS4 [REVIEW] | #musoumay

You could use many adjectives to describe Omega Force output from the PS2 onward, but definitely not “ambitious”, as Koei first and then Tecmo Koei keep them just as the “Dynasty Warriors” guys, a stigma that just got worse over time, even when they don’t make a Warriors title.

Can’t say its unwarranted either as there are dozens upon dozens of Warriors titles, all iterating from a formula now decades old, to the point there are entire sub-series alongside the well milked mainline Dynasty Warriors and Samurai Warriors franchises.

But Dragon Quest Heroes II is the rare exception, as we will see.

Regardless, its not too surprising this exists, as the first DQ Heroes did well, was received quite well (especially for a musou title), so of course Koei put immediately Omega Force back to work on a sequel, which dropped the ridilicously long subtitle of the first one, and came out the following year, thought we had to wait until 2017 for a western release.

A sequel in DQ or FF fashion, in the sense it’s not a direct story sequel, this isn’t even the same world as the first Dragon Quest Heroes.

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Dragon Quest Heroes: The World Tree’s Woe And The Blight Below PS4 [REVIEW] | #musoumay

RPGs aren’t really my bag anymore, not because i dislike them, but because they’re way too much time consuming for me nowadays, they simply are, and while i make some exceptions.. i usually don’t bother because i know i will most likely lose interest or be forced to play something else that i can finish in far less time so i can write a review for it and have it out in a reasonable timeframe.

Dragon Quest doesn’t need presentation nowadays, as is THE quintessential Japanese RPG series since its heyday, arguably even more than Final Fantasy in the land of Nippon, but since i’m not familiar with it, i won’t be making any presentation, even more so since this title is clearly catered to hack n slash fanatics that might or might not have played at least a Dragon Quest game, meaning it’s a gateway title for musou fans or general audiences that have some understanding of the series only through pure gaming osmosis but not had any chance or big interest for the series itself.

Which leads us to the plot being a spin-off affair with an original story that does the “multiversional tango”, as it custom to most of these Warriors crossover games overall, in order to have an ensemble cast of heroes from the various mainline games enter the fray alongside original protagonist characters and a fairly generic common threath for everyone to band together against the baddie responsable, in hope this can also sent the various heroes to their home world/dimension.

Works for me.

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Babylon’s Fall PS4 [REVIEW-FUNERAL] | Enuma Eloss

After previously touching upon the demo, and especially when the inevitable news of the sunset period before the servers would be shot down, i knew i had get Babylon’s fall, for cheap (which wasn’t an issue), actually play and finish before lights were out.

Other times i’ve put out these “funerary reviews” slightly before a game kicked the bucket, just in case, as both a courtesy and a way to let people that might be interested in the game itself, for whatever reason, so they could – potentially – try it or play it, i mean, Jump Force can still be played as second hand copies are still around.

But Babylon’s Fall didn’t even deserve that, so we’re talking about it the very same days its servers will close forever, 28th of February 2023, not even 1 year after the game launched on the 3rd of March 2022, couldn’t even held out for 3 days more, in such a hurry to kill to it Square Enix were.

Then again, that in itself it’s nothing special, the company does this to countless mobile free to play spinoffs of it’s own series, it’s like clockwork for many people to learn through these “end of service announcement” that many mobile games based on franchises owned by Squeenix…. even existed.

But it’s Babylon’s Fall we’re talking about, a game that indeed will live on infamy as a golden grease stain on Platinum Games’ record, when they had the bright idea to work alongside the company that once every 2 year lamented every non-japanese big franchise they owned and handled sold “below expectations”, the company of FF VII NFTs, that also later sold all its western-centric studios and properties for a pittance, all to drown more cash into the latest internet money scam.

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Babylon’s Fall PS4 [DEMO] [HANDS-ON] | Ungolden Grease

I was almost gonna ignore this all the way since it’s another “live service” thingie…. by a Platinum Games that pretty much announced they were done making good games you can play and finish, and ready to invest into the “games as service” garbage, so in a way i’m ready to see Bayonetta 3 come out and then basically ignore what the company does with itself, unless they come to their senses and stuff.

Also, the full game came and was reviewed in the time i took to play the demo and write about it, and i barely even managed to knew there was a demo out for the game at all. But I’m still posting it because i feel it’s “deserved”, come on Platinum Games, you can’t put out shit like this and expect people to NOT point out the telltale smell of a sneaky release bereft of fanfare, for what turned out to be fairly obvious reasons.

Of course it’s a joint effort with Square Enix, because the shitshow of their Marvel Avengers game didn’t teach anyone anything, not that the industry ever wants to learn.

But then again, Square Enix is the company of the “below expectations” that will never consider the expectations might have been not realistic, but will cry about its western division output failing to meet sale expectations and being criticized, you know, the same company who released stuff like Left Alive, The Quiet Man, and Balan Wonderworld. Just to say the more recent ones.

So, in a way, Babylon’s Fall fits perfectly. But sure as hell wasn’t marketed at all, i wanna stress didnt’ see a single ad anywhere and was remember by an email telling me a demo was out… that the game actually wasn’t quietly canned, but releasing soon at full price.

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#E32021 Conferences Recap/Review/Thing

As already pointed out, E3 coming back this year was kind of a big deal, as the pandemic made it impossible to be held as usual in 2020, and even with the usual croc of shit that the event is and promotes… it’s a ritual, it’s a tradition for many people with huge interest in videogames, it’s a communal experience.

But i wonder if one year of non holding the event made many companies just forgot what the hell the expo was even supposed to be, like old people forgetting something they usually did out of habit because they had to stop doing it for a reason or others.

Mind you, E3 history is full of cringy – and often legendary – conferences often full of people that barely could speak english or had any PR experiences, overblown lies and hype for everything, announcements of announcement without nothing to show for titles of interest, so it’s telling this year’s output was a complete mess.

I don’t think that’s too hyperbolic to say.

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#E32021 XBox-Bethesda & Square Enix [Highlights]

Still haven’t fully digested that Microsoft did actually buy Bethesda, but i didn’t have much interest in their games before… with the exception of Doom, Wolfenstein and pretty much anything they published but not developed, but still, it is a big deal.

Cared more than i could ever care about Microsoft’s offerings this last generation (and if anything so far into the X-Box One X is indicative of something, make it two), but whatever, let’s see if the two companies can offer a proper conference, at least with the standards we expect from “AAA” publishers and console makers.

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The Disappeareance of Balan Wonderworld’s Demo [HANDS ON]

To be honest, while i knew of this title since it was announced… i also kinda forgot about it, knew was coming out, but i didn’t particularly care, even if did look like Nights Into Dreams platformer, fairly obvious since this was from Yuji Naka and Naoto Ohshima’s new company, formed specifically to make this new title, the aptly titled Balan Company. It looked a bit cheapish, but whatever, could be fun, though i wondered why we didn’t see reviews already out for it.

Then i saw people in the internet calling it a “dumpster fire”, the press giving it low scores (very low scores), the fact that the demo could accidentally cause seizures due to an unforeseen bug, that Square Enix (who published the title) didn’t actually give out review codes for it, and then this week Square Enix removed the demo with just a couple of days notice before doing it, so people that want to see for themselves if the game it’s as bad as they heard now will have to pay the full 60 bucks. Or pirate it.

Thankfully i downloaded the demo on PS4 (and Switch and PC just for kicks) long before, so i was able to play that… and even from that you can get a grip of many problems pointed out in reviews for the full game.

And i really feel like i should say SOMETHING, because this is kinda tragic.

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