[EXPRESSO] Cruis’n Blast NSWITCH | LETS GO CRUISINNNN

I knew the Cruis’n series was a fan favourite since the N64 days, but i never played one until the recent Cruis’n Blast, developed by Raw Thrills… and boy i played the shit of the arcade cabinet in these years. One of my favourite arcade racer ever, and i don’t even particularly care about racers.

Guess i wasn’t alone since an updated expanded version arrived on Switch (boxed to boot) for Halloween 2021, costing 40 bucks as MSRP.

In terms of content, it has the 5 tracks found in the arcade version, plus 24 brand new ones, now all laden with extra collectables necessary to buy and unlock new cars, also coming in more variety, regarding both regular vehicles and the triceratops n stuff.

Obviously stuff like the helicopter isn’t given away immediatly but will require getting gold trophies, collecting a lot of keys and money, levelling up cars and stuff, but there a good amount of content for the single player experience and gameplay it’s still such pure mindless arcade racer fun.

The controls and mechanics have been slightly altered and improved from the arcade version, but it won’t take much to discover how to “wheelie” over other cars, spin in the air and drift to collect a boost (Mario Kart style). Just remember that the original cabinet didn’t have a brake pedal, it’s that kind of uber arcade experience, with lots of spectacle and shit happening on the tracks, like the London Eye breaking loose, Yetis, etc.

More importantly, it’s indeed the absolute “Blast” the subtitle claims it to be, the IA isn’t bad even at Normal difficulty, and obviously it’s even better with 4 players.

I can’t recommend it at full price to due some performances hiccups and no online multiplayer, but i do recommend it, absolutely.

Kirby Star Allies NSWITCH [REVIEW] | Brainwashing Stars

While we wait for the first 3D Kirby game (affectionately dubbed “The Last Of Kirby” by me of now) to launch next year, let’s talk about the last main installment in the series, 2018’s Kirby Star Allies.

The Kirby series is arguably the most traditional of Nintendo’s portfolio.

Kirby is Kirby, and the developer, Hal Laboratory, believe that Kirby is Kirby because it’s simple, it’s traditional, and it’s accessible, especially regarding the main series and it’s main genre, platformer. We have seen interesting spin on the formula with Kirby Mass Attack, Canvas Curse and it’s Wii U sequel, Kirby even had small rhythm spin-off, an entire spin-off dedicated to fighting, a pinball spin-off, and even a racing game. Each, even a “battle royale”. Kinda.

But Kirby is mostly a series of platforming that are charming as they are incredibly traditional and fairly easy for experienced players, but fun, wholesome and entertaining regardless, in fairly typical Nintendo fashion, so the formula is the same each main installment, but there are new systems layered on top of the basics.

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Hyrule Warriors: Age Of Calamity – Expansion Pass PART 2 [REVIEW]

The final piece of Age Of Calamity DLC is here, and as usual i’m giddy at the prospect of more good musou content, as a remainder Omega Force can actually deliver when it cares (or when it feels it has to).

And this second (and final) piece of the game’s Expansion/Season Pass was easily the more appetizing to look forward, as it would add brand new story stages, alongside new abilities for existing characters, and new playable characters.

Regarding the latter, it was later revealed we would be getting Pruna and Rovely as a two-in-one playable warrior, and another one not revealed, nor hinted at in any way.

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Coffee Pigeons and Nintendo sub-subscriptions bullshit

So Nintendo had an Animal Crossing Direct yesterday, mainly to show what would be in the next big AC New Horizons software update, alongside the previously teased return of Brewster and his cafè situated in the museum.

Let’s start with the good.

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Musing on Dynasty Warriors 9 Empires after the TGS 2021 Tecmo Koei presentation

First of all, let me just say i’m happy Koei is continuining their historical strategy series in time, so i’m glad we’re getting another Nogunaga’s Ambition, but my taste lies more in their hack n slash musou titles based on the same historical periods of China and Japan, so i’m gonna unleash some thoughts on Dynasty Warriors 9 Empires i had for some weeks, after the first gameplay video shown at the China Joy event.

Preface: i often find the Empires spin-offs often quite hit or miss, great in theory but not always in execution, as it’s by design a compromise, it’s never gonna be proper deep strategy management like the Romance Of The Three Kingdoms series, otherwise there would be no point to that or them even being named after Dynasty Warriors.

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Wario Ware: Get It Together NSWITCH [REVIEW] | Bugfixing Bonanza

Since i have been waiting a lot for Nintendo to resurrect the Wario Ware series, especially since they kinda blew it on Wii U with Game & Wario and since then we got simply a collection on 3DS (which is still better treatment other not-major Nintendo franchises got in decades), i was quite ready for a new one to come out, and then bam, Nintendo Direct, new Wario Ware. Yeah boi!

This one i preordered at a slightly lower price, because 50 bucks for a Wario Ware seemed a bit much in this day and age, but we’ll get to that later.

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One Piece: Unlimited World Red (Deluxe Edition) PS4 [REVIEW] | Pirate Cruisin’

You know what, it’s summer, so a good excuse as any for more One Piece videogame reviews, even more as a coda to the One Piece TV Specials retrospective!

This time we’ll focus on the more recent entry in the Unlimited sub-series of One Piece videogames, Unlimited World R/Red, specifically on its Deluxe Edition re-release/port for PS4, Switch and Steam. It was originally released for 3DS, but it proved popular enough to see a release on PS3, PS Vita and Wii U. I’ve actually played (and reviewed) the Wii U version back in the day, but it’s been a while, more than enough for the experience to feel fresh again and for review purposes.

While the original version had cross-save (3DS to Wii U and PS3 to PS Vita respectively), i feel i should point out right away this Deluxe version… doesn’t for the PS platforms. I didn’t really expect it, but since even the Dragon Crown’s Pro re-release had it, it wouldn’t be absurd to have it here.

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Maneater PS4 [REVIEW] | Megalodon’s Revenge

As a “bonus” to this year’s Shark Month, let’s talk about Maneater, from Tripwire Interactive, of Killing Floor and Red Orchestra fame, as they basically try to make the spiritual sequel of Jaws Unleashed… i would guess, i haven’t played that one yet (strange, i know), but i really can’t think about anything else that would fit the bill for a single player, story focused console/pc release.

I wouldn’t exactly count the Hungry Shark games or Depth, you know, and it’s kinda surprising there haven’t been more attempt at an action game focused on exploration where you play as a shark, so Maneater does fill a very unexplored niche, the open world shark action rpg.

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Samurai Warriors 5 PS4 DEMO [HANDS-ON]

So, Samurai Warriors 5 it’s gonna be out in a week, and Koei Tecmo decided to release a demo for it, so might as well give it a hands-on, since i won’t be reviewing it at launch.

I did eventually pre-order the Treasure Edition for it (not the collector’s one since Koei basically wanted 70 more bucks just for 5 tiny acrylic stands, fuck off), so i will be playing it, but i won’t have a review out, as i would like to do a retrospective of the Dynasty Warriors series, and maybe the same for the sister series Samurai Warriors, and “do” the games in order.

MAYBE i will just do a quick EXPRESSO review, but for sure not an extensive one.

The demo offers two maps/scenarios from the first chapter of the game, and four playable characters to pick a team of 2 from Hideyoshi Hashiba, No, Eiyasu Tokugawa and Toshiee Maeda (with Nobunaga Oda playable in the story mode but not in Free Mode, at least in this demo offering), with the ability to carry over the save data to the full game when it releases.

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Putty Squad PS4 [REVIEW] | Blob In Time

Ah, yes, the lost Amiga platformer that wasn’t really lost at all, and even released on Super Nintendo in 1994 (not be confused with the SNES port of the first game, Putty, retitled “Super Putty” because Super Nintendo naming conventions), but was tauted as “reborn” for the PS4.

Yeah, this was a launch title, not that surprising, this is System 3 we’re talking about, i remember distincly them putting Super Fruit Fall on the Wii at launch, at full price, because why not?

Does it merit full MSRP? No. Doesn’t matter, since we’re putting it out when there’s bugger all to even play for the console. System 3 have been one of the cheapest UK publisher around for decades, and they’re still around, even if they mostly put out videogame pinball collections, some “HD” port for modern consoles of their old internal-developed MS DOS titles like Constructor.

And yes, they tried selling this one again on Switch, with the “Super” monicker slapped on, though, if you want a retail copy you might have to import it from the EU region.

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