So, the summer hiatus for the blog starts today, but due to university woes and cramming exams, i will be taking a couple of extra weeks off, so we’ll resume on the 15th of September instead of the 1st, and as a form of “compensation” we’ll have a review up every 3 days instead of weekly.
As usual, the hiatus will not apply for the EXPRESSO rubric.
Despite “Randy BoBandy” reminds us this thing was actually coming along and not going the way of the Bioshock film….i kinda wish it did, as it’s hard to believe this thing actually exists, not helped by lack of any real promotion for a 100 millions budgeted movie with actors like Cate Blanchett, Kevin Hart and Jamie Lee Curtis.
The plot follows the one of the first Borderlands but also borrows some characters from the sequel, with a bounty hunter, Lilith, tasked by the CEO of the Atlas corporation to get back his daughter, Tina, lastly seen on Pandora, a wasteland planet overrun by thugs, monsters and mercenaries, where is said to reisde Vault, a fabled crypt that allegedly contains the artifacts of a long lost, technologically advanced civilization.
Lilith then inadvertly becomes a Vault Hunter and is forced to team up with a gaggle of renegades, weirdos and psychos, including a robot unit called “Claptrap”.
Having played up to Borderlands 2 and some of its expansions, i will say that at least the Borderlands movie looks the part, and this might be one of the more apt videogames to film adaptations… shame the source material was not really good to draw inspiration for an action comedy film, given the puerile, meme-ridden and often more annoying than charming “sense of humour” the games had, which was tolerable at the time and didn’t quite age great…but heck, even the games were funnier, overall, thanks to their “throw shit at the wall” approach.
It’s a movie 10 years too late, and for an Eli Roth directed film based on a hyper violent videogame series, it’s a PG-13 affair, but the main issue it’s the movie just being a boring, unfunny, honestly kinda lethargic romp, where the weirdly casted A-listers half-ass it big time.
Technically this is a re-write, because i did review this game years and years ago in italian, but time gave me the distance needed to realize i could actually write an entirely new review from scratch for Seven Samurai 20XX still based on my experience of like 7 plus years ago, since the hatred i felt for this one never actually went away, and i guess festered on the back of my mind.
But i did replay it, and i can futher confirm that there are indeed many reasons to istinctually hate it, if nothing else for the fact it had the brass balls of being the closest to an actual videogame adaptation of Kurosawa’s seminal samurai film, as it actually had the rights by the Kurosawa production, and i wanna make it clear it also has Moebius (yes, THAT Moebius) as the character designer and music by another legend, the late Ryuichi Sakamoto.
So yeah, it’s kinda impressive how Sammy (an arcade publisher that by the early 2000s fused with Sega in order to enter the home console videogame market, which i will always associate with my beloved Metal Slug clone called Dolphin Blue) got permits from the film studios, rounded up people of incredible caliber from different industries, and then managed to deliver such an obvious, steaming turd that was destined to haunt the 5 bucks bargain bins for a good decade.
So much for a product meant to celebrate the movie’s 50th anniversary, as it did the anime series Samurai Seven, both curiously fiddling with sci-fi re-imaginings of the film but actually unrelated to each other besides both meant to attract younger audiences to Kurosawa’s story.
Another episode/mini-mode, and this one too based around the new DLC characters included in the DLC character pack that released as the same time as the additional episode, this time around Coby/Koby, one of the older One Piece characters that’s also notable for its incredible glow up and comeback later in the series, and a demonstration of Oda’s amazing long game, where in most shonen mangas it would have been simply one of the first characters Luffy meets in his adventure, the kind that’s basically forgotten after it fulfills its purpose, and never, ever appears again.
As with the first one, the episode introduces the second Soul Map to further increase the characters stat beyond the previous cap, improve existing skills and unlock some new ones, which include stuff like buffing attack while your combo counter is high, or more unique ones like converting/consuming the coins you collects into health directly.
Where Yamato’s Adventure was a time attack mode that forced you to fight hard and fast so to keep the mission/adventure going and hopefully actually finishing instead of getting a time out, Koby’s Combat Chronicle is more a survival mode, where you undertake various missions as you can, with some special ones with more unique or new objectives, all on the same life bar.
By now it was official and expected to get a new Resident Evil film sequel every 3 years, and in like clockwork in 2010 arrived Resident Evil: Afterlife, the fourth one, which also brought back to directing Paul W.S. Anderson, whom passed around the director duties after the first one, but was always writing the scripts, and as we will see, he would stick around for the rest of the film series as director & writer of his wife fanfic adventures in this Resident Evil canon.
And since we passed the third entry already, i guess they felt necessary to also go the 3D route, as the entire movie was shot this way, for obvious gimmicky (and lucrative) reasons, with the obvious parts meant for 3D as easy to notice in 2D as usual.
We immediatly continue from where Extinction left off, with multiple Alice clones attacking the Tokyo Umbrella hideout as promised, wielding kunai, double uzi, double katanas, and their psionic power, so yeah, Anderson it’s so obviosly and strongly back at the wheel, for better or worse, and it’s definitely not in the mood for hotdogging, so we jump straight into the bombastic action at the beginning, we’ll do the exposition and new and returning characters later.
One Piece might not be a franchise that you would immediatly associate with RPGs, but like Dragon Ball its surprising how the genre is represented in their many videogame iterations, especially if we’re talking about older systems, and even more so if we’re talking about Japan-only releases, as the first One Piece videogame was a RPG on the old black-n-white WonderSwan, and more came out for both the Wonderswan family of consoles as wells as for Game Boy Color, Game Boy Advance, and even on the original Playstation.
But sadly most western fans are not familiar with some of these quirky GBC One Piece RPGs where (among other things) the Straw Hats are turned into animals, no, most likely you’ve yearned for years for a localized One Piece RPG, only to find out that it exists, One Piece: Romance Dawn, and that it’s sadly a very shit game, even worse as it’s a port from PSP to 3DS, and a cheap one too, because knowing this it makes all sense for the game to look that much like old ass.
I reviewed that one as well, but today we’re here holding hope to finally retire this status and have a big budget mainstream RPG that can make the series some justice instead of wishing they wouldn’t have bothered to begin with, with the long anticipated One Piece Odissey, developed by ILCA and published by Namco Bandai (who else?) in January 2023 to celebrate the series’ 25th anniversary.
Available pretty much on all the platforms, old gen and new…. but not the Nintendo Switch.
For the record, this review is based on the PS4 version played on a PS4 Pro.
I expected many things, but i wasn’t quite ready to get the sequel to Breath Of The Wild and see that the development team actually “pulled a Nuts & Bolts”, but actually do it in a way that doesn’t leave disappoiment and bewildered fans.
Mostly because Tears Of The Kingdom doesn’t completely goes away with almost everything from the previous movies (and its open worlds/spaces have actual shit to do in it, instead of meaningless wandering for few collectables in oversized dromes), retaining pretty much the same basic gameplay seen in Breath Of The Wild, from attacking, the stamina management for climbing, running, flying, item collecting, having to deal with freezing cold or scorching hot enviroments, Sacraries acting as both mini-dungeons and fast-travel locations where to collect orbs in order to power up life or stamina, tower that need to be actived to scan the area you’re in, etc.
And of course the weapons are made of biscuit crumbs, which is both worse and better, as now there’s is a real, honest-to-god story justification for Hyrule’s metal weapons having becoming corroded (which is fuckin hilarious in a way)… BUT at least now you can find more resistent variant of the weapons, the last strike that would seen the weapon break always deals a critical hit damage, and one of the new abilities is also there to help, as it lets you combine weapons with items to strenghten them or create weird ass weaponry.
Catching up on last year’s output of radioactive trash videogame releases, i saw this on sale for 2 bucks on PSN, so i bought it, downloaded it on my PS4 (game is also available on Switch, digital only as well), and in a matter of minutes i wondered if this wasn’t somehow one of those asset flips that somehow isn’t (or wasn’t) on Steam but managed to land digitally on other platforms.
And yes, i was correct, it’s not on Steam, most likely a calculated move as it would have been singled out immediatly and bombarded with negative reviews, for Steam’s userbase had many experiences with awful cobbled together rushjobs by hacks that smosh pre-made Unity assets together with minimal extra work, even more as this is a licensed game.
One that was released without nary a beep, so that already clues you in that they wanted to release a stinker and hope nobody noticed that they wanted 15 bucks for this turd by Sabec Limited, better known for having the gall to sell Calculator (and many overly simple games and stuff like Pet Rock) on Switch, as in literally a calculator app that they sell for 10 bucks.
Given how surprisingly important is Popeye as a franchise for videogames, aside from wondering how the hell Sabec Limited was able to license the almost centenary comic strip series from King Features Syndicate, it’s kinda fitting that this 2021 release pretty much boils down to a remake of the 1982 arcade game (also simply called “Popeye”), the one that inspired Nintendo to make the original arcade Donkey Kong.
So, the prank of “April 1st” this year is not only the lack of any prank, but the fact i’m gonna take a couple days off, so reviews will resume on the 4th of april, and we’ll catch up on the more recent big film releases, sorry if the last weeks were kinda lacking in this department.
Also, keeping in the tradition of this “1st april posts” i made here, i’m gonna recommend you wishlist Ena Dream BBQ on Steam, which is gonna be a free game based/continuing on the hit webseries ENA by Joel G.
Literally, that’s it, so sod off to the steam page, here’s the link.
(the scheduled review for Giant Monster March will arrive tomorrow due to complications)
Wanted to post this earlier, but whatever, we’re doing it now, because i was planning to review the DLC of the latest Pokemon mainline games, i did so for the latest ialian blog, but… Pokemon Sword/Shield wasn’t held together with shit and sticks, say what you will but it wasn’t.
But sadly Pokemon Scarlet/Violet really IS “Pokèpunk 2077”, as after they announced the 2-part expansion for the game… it turned out the more recent patch actually made thing worse, including a bug that potentially could wipe or corrupt saves, low chances but not THAT low given the install base, so bad it had Game Freak say it would be better to just “import” your squad and whatnot to Pokemon Home before the worse happens.
Which means i haven’t touched the game after i played and reviewed it at launch, and i plan to keep it that way, hoping that the next patch will be proven to have fixed any chance of that shit happening, i’m not risking it.
And sure as shit i’m NOT pre-ordering the Expansion Pass, NOT when they should have delayed it as a project to work AFTER they at least addressed some of the many bugs, glitches and MANY technical issues (some of which were improved upon…. by reducing the already laughable amount of NPCs on screen at once).
But because this is Pokemon and Scarlet/Violet sold like gangbusters, fuck you, we’re going ahead with the DLC plans (takes me back to the same shit happening with the buggy ass Batman Arkham Origins situation), as in one expansion split in two parts and with a matsuri/japanese festival theme… one they’re also charging 10 bucks more than the Expansion Pass for the previous games, all made worse when the teased new Pokemon feel like “rejigged Yokai Watch designs”, and a one legged Suicine.
So don’t expect a timely review of the first part of the DLC, maybe one of the expansion on the whole when it has been released all, depends all on how much it takes for Game Freak to unfuck this specific bug and hopefully NOT reintroduce in a later patch, who can really say what will happen?
Maybe they will fix the issue by the time the first DLC rolls out, and in that case i will review it