Dragon Quest Heroes: The World Tree’s Woe And The Blight Below PS4 [REVIEW] | #musoumay

RPGs aren’t really my bag anymore, not because i dislike them, but because they’re way too much time consuming for me nowadays, they simply are, and while i make some exceptions.. i usually don’t bother because i know i will most likely lose interest or be forced to play something else that i can finish in far less time so i can write a review for it and have it out in a reasonable timeframe.

Dragon Quest doesn’t need presentation nowadays, as is THE quintessential Japanese RPG series since its heyday, arguably even more than Final Fantasy in the land of Nippon, but since i’m not familiar with it, i won’t be making any presentation, even more so since this title is clearly catered to hack n slash fanatics that might or might not have played at least a Dragon Quest game, meaning it’s a gateway title for musou fans or general audiences that have some understanding of the series only through pure gaming osmosis but not had any chance or big interest for the series itself.

Which leads us to the plot being a spin-off affair with an original story that does the “multiversional tango”, as it custom to most of these Warriors crossover games overall, in order to have an ensemble cast of heroes from the various mainline games enter the fray alongside original protagonist characters and a fairly generic common threath for everyone to band together against the baddie responsable, in hope this can also sent the various heroes to their home world/dimension.

Works for me.

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Musou May is back on the menù

yes, indeed, as promised, Musou May is back this year, with a mix of rewrite and brand new reviews all throught the month! Also the planned works for the summer most likely won’t change much, i’ll make a post about those in more (any) detail later down the month.

[EXPRESSO] Death Of A Unicorn (2025) | Mediocricorns Out

Like i lamented in my review of Opus, this kind of satire about “eating the rich” has just about plateu’d itself into a modern clichè, despite the sentiment itself being more and more relevant, and Death Of A Unicorn just cements this further.

Even if it’s a killer creature feature mashed with The Menu (again, that or Knives Out), and there’s something to the concept, given the unicorn’s folklore.

The premise sees a lawyer bring along his estranged daughter to meet with the wealthy family he works for, but they accidentally hit something with the car.

That being an actual, factual unicorn, which is eventually discovered by the rich family that immediatly seizes it when they realize just their blood can do near miracolous things, and ignore the warnings of the daughter, who briefly but profondedly mind-linked with the unicorn cub…

It’s not that it doesn’t commit to its silly concept of “killer unicorns stalking-killing rich assholes”, it does so to the point its detrimental, mostly taking the idea too seriously while being stupid in a way that’s more exhauting and annoying than fun, the good cast can’t do much when these character are too fuckin stupid, it lacks some needed self-awareness, and it’s nowhere as fun as it sounds.

It also doesn’t take advantage of the absurd premise to make something creative with it, the effects are fairly good but don’t expect anything of inventive in terms of kills, for example, and while it’s under 2 hours, it feels longer, like they stretched a short movie or a comedy skit into feature lenght.

It’s at least a more coherent with itself than Opus, i will say that much, and it’s not awful, it’s just another middling entry in this already overdone, oversatured “eat the rich” style of satirical comedy.

Rabio Lepus/Rabbit Punch (Arcade Archives) NSWITCHDDL [REVIEW] | Cho Usagi

This year we won’t review crappy horror no-budget slockfests about killer rabbits, i’m quite fed up with killer easter bunnies and we can done those next year, anyway.

So we’re instead digging up a fairly obscure 2d spaceship shooter/side scrolling shoot ‘em up from the late 80s arcade resurgence, and as i guess it’s almost mandatory for forgotten games of this genre, its only home console port was on the PC Engine… in Japan, North America did get this released in arcades, localized as Rabbit Punch, but we Europeans never did in any shape, not until the recent Arcade Archives rerelease, in this case the Switch one (it’s also available on PS4).

The plot is fairly simple and starts off the “ol’ fashioned” (as in “putting cats in bags and throwing them in the river to drown” ye old fashioned) royal kidnapping by a mechanical army of space aliens that come down to the peaceful planet of Bunnyland, taking awat the rabbit themed king (he has a rabbit onesie), the princess and her sister (which are just Playboy bunny girls… to commit to the theme, yes), so it’s up to the rabbit shaped mecha unit to save the monarchy.

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Daimaijin (1966) [REVIEW] | #giantmonstermarch

Told you we were gonna talk about Daimajin sooner or later!

Nevermind it tooks at least 4 years, but we’re at least giving sense to the old announcement wish i did about reviewing Arrow Video releases, because they did release the entire Daimajin trilogy in a cool boxset some years ago, and i highly recommend it, but for time constraints and to make space for other entries this Giant Monster March, today we’re just gonna look at the original 1966 film, simply called Daimajin, which translates to “Great Demon God”.

Back before they went bankrupt and death-farted themselves out of business with the final Gamera film, Daiei Films did compete with Toho in the “big frigging monsters” market and were pretty aggressive/active, as they pretty much commissioned and filmed all three Daimajin films back to back and released them in the span of mere months in 1966, which is impressive.

But also probably why they did eventually go bankrupt, to some extent, since they were pumping out tokusatsu features and Gamera films like there was no tomorrow… which eventually got them there, but hindsight makes everyone sounds wiser, so whatever, but the Daimajin did start out as the first foe to battle Gamera, inspired by 1936 Le Golem, but obviously that idea didn’t pan out.

While the crew was the same for all 3 films, the directors were not, and also due to this insane schedule, it’s not surprising they have similar plots involving the titular kaiju, the Daimajin, this kabuto clad stone golem demon god, to whom people come praying he saves their village by some invading warlords or something along these lines.

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Hex Maniacs, Shreks, and the Tecmo Koei Warriors From Hell (Deathstalker not included)

Time for more unasked general ramble posts, mother’s favorites.

So we finally got that Pokemon Presents (AKA the Pokemon Direct) a few days ago, and alongside them bringing back a successor of sorts for Pokemon Stadium (might as well, since the NSO rerelease of the N64 games are just emulated versions that can’t connect to any active Pokemon system/software/archive-bank in order to substitute the original “Transfer Pak and Pokemon Red/Blue/Yellow cartridge” method to import , hence are truncated experiences), the highlight was undoubtly the first actual trailer and gameplay footage for Legends Pokemon ZA, which will bring us back to Pokemon X & Y region, Kalos, now expanded and incorporating wild/unkempt areas for the wild Pokemon to roam about.

And count on the Pokemon fanbase to find what’s likely the new design for the Hex Maniac trainer class in a ridiculously tiny smidge on the Kalos map image they revealed.

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[EXPRESSO] The Lord Of The Rings: The War Of The Rohirrim (2024) | Anime Lord Of The Mononoke Rings

Disclaimer: i haven’t really followed/properly engaged with the Lords Of The Rings IP basically since… the original film trilogy.

But yes, when WB puts out in theathers an animated feature lenght Lords Of The Rings movie directed by Kenji Kamiyama (GITS: Stand Alone Complex, Eden Of The East, Napping Princess, GITS Stand Alone Complex 2045, Blade Runner: Black Lotus) in anime style, my interest is EXTREMELY piqued.

Taking place 183 years before the original film trilogy, the story concerns the destiny of the Helm House, as Helm Hammerhand suffers from internal strife and is then attacked by the wild tribes in the region, united by a vengeful man named Wulf, that leads them to war, with the Helm princess Hera at the forefront, eventually forced to hole themselves in the fortress of Hornburg, that would become known as Helm’s Deep.

It’s a weird combination because there’s a lot of might and barely any magic or fantasy stuff in this LOTR animated film, the animation by Sola Entertaiment (a not so random but still weird choice) it’s honestly kinda lackluster, as they have 2D animation overlayed on CGI backgrounds that opt for some kind of high fidelity “realism”, when it’s not just cheap 3D CG, or 3D CG passing as 2D animation, with a very inconsistent quality and the feeling this was kinda rushed.

The characters being so and so and the story having to retrofit and connect with later LOTR events don’t help, but i will say direction is quite solid, even with the animation issues and uneven quality it does deliver on the spectactle and pomp, it’s still enganging and very entertaining that its long runtime doesn’t bog it down.

A decent movie, even if it’s a weird yet familiar attempt to mine the LOTR IP to the bone.

12 Days Of Dino Dicember #46: The Last Dragon AKA Dragon’s World: A Fantasy Made Real (2004)

We don’t really review dinosaur documentaries for 12 Days Of Dino Dicember, we haven’t yet, i guess the closest we did was the Walking With Dinosaurs film, but that wasn’t a documentary, and neither is today’s subject, 2004’s The Last Dragon, also known as Dragons: A Fantasy Made Reality or Dragon’s World: Fantasy Made Real, a docufiction movie made for TV (specifically for the British publicly owned Channel Four) and directed by Justin Hardy.

As to why we’re talking about a docufiction film about dragons during our dinosaur films retrospective… it’s that i feel it’s close enough in subject, dinosaurs do factor in to the argument, and the occasion is as good as any.

Also, after being duped into watching and reviewing a sub par italian cannibal flick without dinosaurs, i feel excluding this one wouldn’t quite be fair, in a way.

In terms of what it’s actually about, its what the title and the genre implies, as in, a speculative docudrama that labors on the hypothetical situation of dragons not being things of fantasy or a Pokemon type, but actual creatures that existed, speculating their evolution from the Cretaceous period up to the 15th centhury in regular scientific fashion by basing the idea on how widespread and ubiquitous was the dragon in any kind of mythology around the world, implying there was actual truth in the legends.

In fairly typical docufiction fashion, it sets out to do so by alternating between CG recreations of “dragosauruses” in their speculated natural habitat throughout history and the live action story of a modern paleontologist, Dr. Jack Tanner, whom works at a museum and believes in dragons, having his interest piqued when he learns that the frozen remains of an unknown creature have been discovered in the Carpathian Mountains, alongside many carbonized human bodies.

So, with two collagues of his, Tanner travels to Romania to examine the creature, and possibly salvage his reputation by actually finding and proving you found an actual dragon of the non-maid variety, so he can shows those miscreants that Falkor didn’t die for our sins in vain.

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Ye Old Remaster Wsihslsti (for Saint Nick)

A bonus round, meant for the previous “draught”, but it still isn’t Christmas, as Mr. Wright would point out, so enjoy!

Since the industry is experiencing the inevitable resource creep and is eventually forced right now to reap what they sow, as the new consoles “have no games” because mainstream big budget videogames have pigeonholed themselves into a situation where is too expensive and takes too long to even make one of these (emulating the big budget cinema industry they wanted so much to be to a tee), remasters have been the way too go.

Old crap with new paint or fixes to the rope itself takes still less than making a new game from scratch, is easy as you can cater to the evergrowing nostalgia market (due to the gaming populace aging because natural entropy is a thing and your flesh will fail you, eventually) longing for ages long gone, be it the Atari early days or the mascote platformer craze of the 90s, you can safely bet on an already established name, and the market is big enough that even obscure shit like Felix The Cat videogames of yore and Bubsy can get a collection with improvements, quality of feature, and shady publishers like Piko Interactive can publish in 2022 (on Steam at the moment, with console releases coming) a somehow buggier, worse looking version of Glover than when it launched on Nintendo 64. In 1998.

Be it collections of enhanced ports or remasters that just update the graphical side of things, the public craves and buys these for a variety of reasons, publishers are more than happy as it cheaper all together, so in the spirit of the time i will be dotting down my own wishlist of remasters/ports/re-releases that i would like to see.

Order is casual, btw.

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[EXPRESSO] Overlord: The Sacred Kingdom (2024) | Lichdom: Battlemage

After the 4th season of the anime, we got a Overlord film, depicting the Sacred/Holy Kingdom Arc that was discussed/teased but not shown during Season 4 itself.

For reference, the series is about a regular guy that get stuck in a VR MMORPG when the servers close, as its character, Momonga, an elder lich, with previous NPCs start acting on their own, including the servants/characters made by his fellow guild members basically electing him as supreme leader, and he’s basically forced to live up to their expectations while plotting schemes for world domination as the Overlord.

The plot here sees Momonga/Ainz Ooal Gown, finally having established its territory and himself as the “Sorcerer King” getting into an alliance with the Sacred Kingdom, needing help to slay the Demon Emperor Jaldabaoth that’s attacking them with his hordes of humanoid monsters..

Again, this is as about as good a synopsis as it gets without doing huge spoilers, and while it strikes a good compromise between being watchable on its own, since the story here presented (picking up the previously established but basically ignored “Jaldabaoth” storyline) has mostly original characters, provides enough closure, and you can guess/deduce some things… having context for the characters and situations definitely benefits the experience (since it doesn’t recap shit, just giving a very brief text explanation of the premise), which does deliver on both the spectacle, violence and some honestly fun, enjoyable “anime isekai non-sense”, including fantasy politics.

I was worried the animation might had the “CG-isms” seen in later Season 3 and Season 4… not as much, the animation isn’t notably better but you can tell there’s a bump in quality and direction to take advantage of it being a film, more battles to show the animation off, etc.

Quite satisfied with it, i must say.