Dragon Quest Heroes II PS4 [REVIEW] | #musoumay

You could use many adjectives to describe Omega Force output from the PS2 onward, but definitely not “ambitious”, as Koei first and then Tecmo Koei keep them just as the “Dynasty Warriors” guys, a stigma that just got worse over time, even when they don’t make a Warriors title.

Can’t say its unwarranted either as there are dozens upon dozens of Warriors titles, all iterating from a formula now decades old, to the point there are entire sub-series alongside the well milked mainline Dynasty Warriors and Samurai Warriors franchises.

But Dragon Quest Heroes II is the rare exception, as we will see.

Regardless, its not too surprising this exists, as the first DQ Heroes did well, was received quite well (especially for a musou title), so of course Koei put immediately Omega Force back to work on a sequel, which dropped the ridilicously long subtitle of the first one, and came out the following year, thought we had to wait until 2017 for a western release.

A sequel in DQ or FF fashion, in the sense it’s not a direct story sequel, this isn’t even the same world as the first Dragon Quest Heroes.

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Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind

Ah, yes, Bladestorm, the ginger step-child born of enabling Omega Force to once again make something that isn’t a Warriors game (it’s worth remembering they once did also do fighting games and RPGs, among others), yet isn’t one of Koei historical turn based grand strategy titles like Nobunaga’s Ambition or Uncharted Waters, but more like a real-time Kessen.

This time around we’re taking a break from the Three Kingdoms, Sengoku era Japan or Asian history in general, as we’re going back to the middle ages, yes, but Europe this once, in the 14th and 15th centhury, to revisit the events of the Hundred Years War between France and England.

And of course this comes with a big, gynormic “loosely based on” sticker, because it’s a videogame, it’s a videogame based on historic events by the Dynasty Warriors developer, so you already know historical accuracy isn’t gonna be on the table as the main course, or barely at all, because who gotta have historical figures like Gilles Rais and John Talbot interact, and also give them very flamboyant anime style design… why the fuck not?

The plot is told mostly in cutscenes (that develop the various character arcs and of course take a lot of liberties in terms of characterization for the historical figures represented, designs aside), as your player customized character is just another dude in a mercenary band that happens to be involved in the conflict at hand and participate in both “trivial” and important battles of the war, with the option to side with either faction and also save Joanne D’Arc, if you want.

This was true for the original PS3/360/PC release of the game back in 2007, but we’re tackling the expanded port for PS4/X-Box One/Steam, Bladestorm: Nightmare, the PS4 version specifically (as apparently the PC port of this that’s on Steam is shit on a stick, and being an older Koei PC port, yeap, i believe it), which adds some features but mostly a new fantasy campaign that gives this release its new subtitle, Nightmare, which we will tackle later.

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[EXPRESSO] Mission Impossible: Final Reckoning (2025) | MISSION ALL OVER!(?)

Dropping the “Part 2” from the title, Mission Impossible Final Reckoning is still the direction continuation of the previous film, Dead Reckoning (with a recap of that films events further making clear it was planned as a two parter), that had Ethan Hunt and his team having to go rogue in order to escape the grasp of an IA program (dubbed “The Entity”) that accidentally gained sentience and spread itself all over the globe’s networks, bringing the national networks into chaos, fanning the flames of war, etc.

After the agent working for the Entity, Gabriel, manages to retrieve the “counter program”, Hunt and his team are forced into a desperate gambit to try and retrieve the Entity’s source code (still lost in a sunken submarine near Russian waters), retrieve the counter program from Gabriel, and outsmart the Entity, before it hacks every major nations’ nuclear arsenal and sink the globe into full on nuclear holocaust….

Honestly, i’m kinda impressive how the formula still works wonders, keeping that specific concoction of high octane action, death-defying chases, occasional comedy and espionage extravaganza, straddling the lines between realistic and improbable action movie magic.

And of course, the reminder that Tom Cruise biggest superpower is not his defying the Reaper, but his ability to run on film.

It ain’t trying to revolutionize the genre, at all, but the plot does actually manage to resonate perfectly with today’ fears, without desperately trying to be modern, “hip”, and the execution is pretty damn good, making for a fun and sentimental sendoff of the series altogether, there’s actually a real sense of finality to it, as it ties or brings back events and characters from the older films, gives some closure, and honestly would be the perfect place to end it, or have Hunt/Cruise pass the baton.

Dynasty Warriors Gundam 2 PS3 [REVIEW] | #musoumay

As promised, here we are again with more Dynasty Warriors Gundam, though don’t worry, Koei had an habit of making their old Warriors games in a sub-series obsolete or needed when making a sequel back then, and they mostly kept at it, since they also did this with the Attack On Titan hunting games by Omega Force they published.

So if you never played the first DW Gundam, no need to fret, my boy, as Dynasty Warriors Gundam 2 is basically a revised and greatly expanded follow up, with more Gundam series covered properly in Story Mode, improved graphics and performance (while still retaining the same art style, for better or worse), and a revamp to the old content, with new systems added for good measure.

The game covers/retells canonically most of the same Gundam series already featured in the first title, though now with Char’s Counterattack added and the previous anime storylines redone and expanded in terms of events narrated and details, and even more of the non-UC series represented in the non-canonical stories offered in the secondary mode, with Gundam Seed Destiny, Gundam F91 and Gundam Victory and their characters featured in this non-canon mode.

We’ll talk more about that later, as there are some changes and additions to gameplay, one of the more welcome ones is how you can just keep dashing instead of the “start & stop” finnicky dash of the first DW which required you to spam the jump/dash button, balanced out by a fuel/stamina bar that takes a bit to recharge once depleted, and while there are still robots (hence they still have that weight to their movements), the MS feel more fluid to control here, and there are more enemies on screen too.

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Dynasty Warriors Gundam PS3 [REVIEW] | #musoumay

I don’t think Mobile Suit Gundam needs an introduction, given its one of the more popular and old mecha franchises that are still around, arguably THE mecha franchise if there ever was one.

You know it, you love it… i mostly kinda experienced it via osmosis, as i never fully bothered to be invested in any of its many iterations, be it the classic 0079 original, the Z Gundam one, the super deformed Three Kingdoms ones, the ones about milfs and kids building Gunplas.

Or the space tomato lesbian one. Or whatever the new Gundam series that will come out in the meantime of me posting and you reading this will be about.

I didn’t even plan to ignore Gundam, i just never really went deep into any of its iterations, as it happened, and – as i think i’ve said before – i’m actually way more familiar with frigging Sgt. Frog (yes, Keroro) than actual Gundam, so it both kinda counts and not really counts at the same time, meaning i’ve been told the series is about the horrors of war more than the cool robots… but the robot do LOOK cool, there’s no anti-memery (or counter arguments, and so on) to argue that at simple skin deep fact, them mobile suits design are legendary stuff.

So in a way i’m really not “qualified”… or i was, because this did serve as a gateway entry for me, sure i love them Dynasty Warriors, make them cool looking robots instead of superhero fantasy warlords, just as good, or even better, i will finally learn what the fuck the original Gundam and some other of its series are about with Dynasty Warriors Gundam, why not?

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[EXPRESSO] Kaiju No. 8: Mission Recon (2025) | Kompilation Kaijus

I usually rag on compilation films for anime series… for the obvious reasons, but i did watch Kaiju 8 Mission Recon it because i was curious about the manga but i never had time to check that or the anime out,, so i guess compromise it is.

Speaking of, the premise it’s set in a sci-fi future where academies train young people into anti-kaiju troops to dispose of the endless hordes of big ass monsters attacking Tokyo on a daily basis.

The protagonist, Kafka, actually a man in his 30s, working on cleaning up the kaiju remains and debris, after he flunked his entry exam as a soldier, but one day, while on the job, he’s infected by a parasite that lets him turn into a humanoid kaiju…

Obviously one of these new series that rose up after Attack On Titan success, even if the similarities are only superficial , as Kaiju 8 is more inspired by Ultraman (and a bit by Patlabor) than anything else, and the tone is more akin to One Punch Man than AoT… and honestly i think it’s pretty fun.

Nothing we haven’t seen before, but done fairly well, the animation is quite good, the action is solid, the kaiju designs are pretty cool, the cyberpunk aesthetic is well done, and i do like the protagonist being an older man than usual (despite being a teenager at heart) not just used for comedy bits.

The new material is a post-credits slice of life bonus episode about the other characters’ day off duty, which i feel is needed because these recap films of shonen battle manga series usually sacrifice most non-action scenes, especially if they aren’t about the protagonist.

Hope i can set some time aside to see Season 2 when it airs later this year.

[EXPRESSO] A Working Man (2025) | Baba Yogurt

I know what you’re thinking, what everyone was thinking after seeing the trailer: why isn’t this The Beekeeper 2?! I mean, i’m sure there’s a sequel on the way for that one, but this plain isn’t, it’s just another Jason Staham movie where he’s some ex-soldier or super assassin that has retired but he’s pulled back into his older life of violence due to some criminals hurting someone close to him, etc.

This time around he’s a construction worker and they kidnap the daughter of the family that owns and operates the construction company he works for, so he swears to get her back… which would be fine but he also has his own biological daughter to look after, as his wife is dead and the grandpa believes Jason Staham (again, not bothering to remember his character’s name, nobody will) isn’t a good parent. His quest brings him to find out a human trafficking ring, piss off the russian mafia, and accidentally become a John Wick-esque figure to them….

Honestly it feels like they mashed two scripts together, now only due to the plot feeling like it should be less convoluted (it’s not complicated) as the new characters that keep showing up just increasingly feel like they should be in a completely different Jason Staham movie, even more as they keep getting more cartoonish, like the foppish pervert that “bought” the girl just missing a Dracula cape, or the psycho super assassins under the big russian mafia honcho giving off strong vibes of videogame minibosses.

It’s just kinda weird, untentionally funny, and yes, makes the whole thing longer than it needs to.

It’s not awful or the worse, but let’s be honest, it’s just a stopgag release until The Beekeeper 2 or Fast And Furious X Part 2 come out.

Creature From The Haunted Sea (1961) [REVIEW] | #giantmonstermarch

So yeah, this is not quite “giant monster” territory as the poster would imply, but i wanted to cover this one for a while and it will do as a parallel to Monster Armageddon, as any excuse to compare Roger Corman’s output of the 50s-60s with the Asylum’s to shame the latter… it’s a good one.

Even if it’s still a tale of lies, because this was deliberately made as a comedy but was never advertised as such, with the promotional material playing it straight, like this being a “serious” monster flick in the vein of Creature Of The Black Lagoon, only to ambush the audiences come to see this in a double feature with Devil’s Partner.

Goading people into seeing a deliberate farce, a parody of basically every movie Corman did to that point, another quickie he actually shot in Puerto Rico alongside Last Woman On Earth, but it wouldn’t be seen until a year later in 1961, a farce that also a political satire and then lastly a monster movie, with one of the silliest looking aquatic monsters ever, as if The Monster From Piedras Biancas was made to look as silly as the bird thing in The Giant Claw. Deliberately.

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Monster Armageddon/2025 Armageddon (2022) [REVIEW] | #giantmonstermarch

I’ve lamented the downright lethargic, nearly comatose state and distinct disinterest, so nested and in a rot The Asylum is with their output in this last period, i’ve done that before.

It’s clear whatever “magic” they summoned with Sharknado didn’t last long, and now just rest on their laurels, so to speak, as even the usual aficionados of trash got disinterested in the same way the company itself seems to be with whatever they cram out, they keep doing their thing but just because it’s what they have always done, and will keep doing until there’s not any money left off mockbustering.

I remember from a class in genre cinema i once took that – broadly speaking – a genre has reached a stage of severe stagnation when it starts becoming metatextual, to speak of itself more than anything else, as it can obstensibly find nothing else to iterate on, so it “turns on itself”.

And while it no longer hold completely true, as we’re now in a post-meta phase, if you will, there’s still a valid argument in there, because films like Monster Armageddon (released as 2025 Armageddon in trying to fool more people) validate the implied drying up of the “creative well”, and are a testament to this decade of post-irony, meta overdosing incestinal multiverse crossovers, of finding out there’s no bottom of the barrel, no real lowest of the low that can’t be “improved” upon.

I remember buying the DVD for this one for 5 bucks, sight unseen, on Amazon back in 2023, i knew it was an Asylum joint, and the cover art was nice, featuring a lots of monsters and creatures.

As with Monster Island (their mockbuster response to 2019’s Godzilla II: King Of The Monsters), the cover art is way better than the movie itself, but this time around it isn’t a complete lie like it was with that movie… as in it’s not technically a lie.

It’s worse… or is it?

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[EXPRESSO] The Electric State (2025) | Mr. Peanut, Break Down This Wall

VERY loosely based on Simon Stålenhag’s 2018 retro-sci-fi illustrated book of the same name and directed by the Russo brothers, The Electric State is set in an alternate 1990s where robots, gaining sentience after decades, rise up and engage a full on war, ultimately won by the humans using headgear controlled remote drone soldiers. After the war, the headgear/vr sets are sold commercially to pacify the masses, while the surviving robots are sent to a giant desert prison colony.

We follow a juvenile delinquent, Jessie (Millie Bobby Brown), whom lost her family in a car accident years ago and is now a foster kid, as one night she gets visited by a robot of Kid Cosmo, her beloved brother’s favourite childhood cartoon, which claims to actually be him, leading the two in a roadtrip-escape adventure…..

One that plays it super-straight, all in an attempt to get us invested into this world… hard to when there’s simply no charm, with the movie actively refusing to embrace its inherent sillyness AND doubling down on being “gritty”, which backfires on a nuclear scale.

There’s a palpable attempt at telling a Spielberg style tale, but there’s no soul or substance to it, just a Ready Player One masturbatory penchant for pop culture regurgitation (that makes NO SENSE in context, to boot), well known actors half-assing their admittely bad characters, and a plot being a senseless, meaningless hodgepotche that makes even less sense as it goes on, never committed to anything besides vague, overly basic metaphors, or Funko Pops-friendly character designs.

Those that aren’t already well known brand figureheads like fuckin Mr. Peanut (what is this, Food Fight?).

It’s not even boring, but it’s quite bad, stupid, mostly just so confounding you had to wonder “Why?”, especially when it had a 320 million dollars budget.