12 Days Of Dino Dicember #43: Dinosaur Hotel 2 (2022)

To say i didn’t like the first Dinosaur Hotel is being nice, but that won’t change the fact it had some of the worst CG i’ve seen in a while, even for modern cheap low budget dinosaur flicks the effects were plainly pathetic, the premise old and already done better years before.

But since this is a modern low budget dino flick from the UK (it’s another Jagged Edge Production thingie, the same company backing the Winnie The Pooh slasher films, BTW), a sequel was bound to happen… and at least it happened fast, i guess, since only 1 year later, Dinosaur Hotel 2 hit the internet and general VOD services in some regions, and this year they dropped another sequel with Dinosaur Hotel 3. At least they keep the titling consistent and simple.

Curiously, if a movie like this would have been released in the 90s, it would have done the usual “sequel in name only” shuffle we’ve discussed countless times before, but in this case we’re doing actual sequels, for best or worst, even if it doesn’t quite matter, as we’re still doing the same idea, again, with people doing a survival game in a place full of dinosaurs, with the jackpot for the lone survivor being ONE MIL-oh, wait 10 MILLION DOLLARS, gotta outbid Dr. Evil.

Continua a leggere “12 Days Of Dino Dicember #43: Dinosaur Hotel 2 (2022)”

Sabretooth (2022) [REVIEW] | Beeg Cat Means Beeg Trouble!

Before the year ends, it’s time to fullfil some promises nobody care about, so after reviewing Attack Of The Sabretooth (AKA Primal Park) back in whenever that happened, i realized almost before i finished writing the review, that this was sorta/kinda/vaguely a sequel to another movie about sabertooth tigers, as in they were sequelized only when localized in some foreign markets, as they have nothing to do with each other… aside from the writer, being Tom Woosley for both otherwise unrelated movies about extinct tiger species going about killing people.

Still more sensible than most of the italian cannibal film being retitled as “Cannibal Holocaust 2” when not even the lead actor’s dingus is a shared asset.

Simply titled “Sabretooth”, this is yet another TV movie that debutted on the ol’ Sci-Fi channel about killer animals that might or not be mutants or resurrected extinct evolutionary cul-de-sacs because Spielberg did a killing resurrecting the ancient lineage of the KFC bucket a decade ago.

And Roger Corman was also there to rip chickens up with its Carnosaur, then again, Clint Howard WAS eating chicken in front a chicken coup (and dinosaurs).

Continua a leggere “Sabretooth (2022) [REVIEW] | Beeg Cat Means Beeg Trouble!”

[EXPRESSO] Overlord: The Sacred Kingdom (2024) | Lichdom: Battlemage

After the 4th season of the anime, we got a Overlord film, depicting the Sacred/Holy Kingdom Arc that was discussed/teased but not shown during Season 4 itself.

For reference, the series is about a regular guy that get stuck in a VR MMORPG when the servers close, as its character, Momonga, an elder lich, with previous NPCs start acting on their own, including the servants/characters made by his fellow guild members basically electing him as supreme leader, and he’s basically forced to live up to their expectations while plotting schemes for world domination as the Overlord.

The plot here sees Momonga/Ainz Ooal Gown, finally having established its territory and himself as the “Sorcerer King” getting into an alliance with the Sacred Kingdom, needing help to slay the Demon Emperor Jaldabaoth that’s attacking them with his hordes of humanoid monsters..

Again, this is as about as good a synopsis as it gets without doing huge spoilers, and while it strikes a good compromise between being watchable on its own, since the story here presented (picking up the previously established but basically ignored “Jaldabaoth” storyline) has mostly original characters, provides enough closure, and you can guess/deduce some things… having context for the characters and situations definitely benefits the experience (since it doesn’t recap shit, just giving a very brief text explanation of the premise), which does deliver on both the spectacle, violence and some honestly fun, enjoyable “anime isekai non-sense”, including fantasy politics.

I was worried the animation might had the “CG-isms” seen in later Season 3 and Season 4… not as much, the animation isn’t notably better but you can tell there’s a bump in quality and direction to take advantage of it being a film, more battles to show the animation off, etc.

Quite satisfied with it, i must say.

[EXPRESSO] Metal Slug Awakening iOS/PC | Heavy Gaching Gun

Finally someone decided to show its face globally, with a Metal Slug game that’s actually a run-n-gun shooter and not some tower defense or strategy-lite card thingie, Metal Slug Awakening (previously announced as Metal Slug Code J and available for years in SEA markets), aka the closest thing to a new, proper mainline Metal Slug title we’re gonna get with the new SNK.

In an unsurprising yet fitting fashion, it’s very similar to Contra Returns – also on mobile smartphones – not too surprising since it’s from the same developer, Timi (which also worked on Mega Man Dive X), it has an original storyline about a pharaoh and 4 gems, nothing worth committing to memory, as is the kinda rubbish and arguably random english voice acting.

I think they did a decent job at translating the art style to 3D models, though the new character designs really reek of “chinese gacha shit”, they do.

That aside, gameplay is traditional Metal Slug, with actually quite decent touch controls and some controller support (more for the Steam version), some concessions to modernity and a LOT of concessions to mobile gacha freemium design, from exps books and materials for upgrades, multiple tiers of rarity for everything, mini and normal bosses being more spongy so to incentivate using a weapon/character that inflicts more damage or status effects to certain types of enemies.

It’s not bad and the levels are new, but both level designs and foes dip heavily in nostalgia, so expected to see A LOT of old faces from the series’ long history.

Shame the F2P bullshit add various layers of faux complexity to deal with, and can make the difficulty fluctuate heavily.

It’s worth a try, but you actually wanted a proper Metal Slug 8, this ain’t, nor was ever gonna be.

[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants PS4 [REVIEW] | Arcades In Times

Since it’s un-officially “ninja month”, let’s talk ninja. Mutant teenage turtles ninjas.

And while their popularity and games based on the series still doesn’t waver, so much that we recently got a tie-in game to the 2023 animated film TMNT: Mutant Mayhem, TMNT: Splintered Fate, and one about the Last Ronin spin-off series by the TMNT original creators coming next year.

But we’re not talking about those, or the well received Shredder’s Revenge.

Nope, we’re going back to 2017, indirectly, thank to the recent release of the 2017 TMNT arcade game by Raw Thrills, in this expanded port (gaining the “Arcade” moniker and a new subtitle since there are literally dozens of TMNT game just called “Teenage Mutant Ninja Turtles”) handled by Cradle Games and distributed (even physically) by… shovelware maestro Gamemill Entertaiment.

Though this is not shovelware, i had the pleasure to play this machine/arcade cabinet more than once in my local arcades, and it’s quite fun 3D side scrolling beat em up, obviously trying to arken back to Turtles In Time, as these arcade TMNT titles often do, for nostalgia but also because it was indeed a quality title worth trying imitation and the flattery that – ideally – that would imply.

It’s a pleasant surprise regardless, since i doubt anyone was expecting this, expecially given how some digital only TMNT titles have gone delisted entirely, especially made for smarthphones offering and arcade releases. The TMNT Cowabunga Collection is great but some titles will always be bound to being emulated, at best, like the Tiger handheld games and such.

This not the case, as we get the game seen and played in the arcades as well as some new extra levels, which is a good things since Gamemill still asks more than it should for a physical copy, but we’ll discuss that later.

Continua a leggere “Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants PS4 [REVIEW] | Arcades In Times”

[EXPRESSO] The Substance (2024) | Perfect Yous

From director Coralie Fargeat (previosly known for 2017’s Revenge), The Substance tells the tale of a middle aged star, Elisabeth Sparkle, a forgotten movie star also known for her aerobics program that for her 50th birthday gets laid off by her dipshit sleazy producer because he thinks she too old.

Later she is given an USB key with a video promoting a black market drug called “The Substance” that promises a new, better, sexier, younger you, if you remember the simple rules the promo laids out, which include respecting the balance of days between the “old” and “new” you.

But worry not, this is not a set up to a Perfect Blue/ Black Swan scenario… not quite, because this is the kind of movie that takes that general idea and decides subtext is for the meek & weak, so in this case the premise is far more literal than you could expect, more of a body horror, entertaiment biz oriented pastiche between Dr Jekyll and Hyde, Seconds and The Neon Demon, with an exploitation style to it.

It’s in the way The Substance handles these ideas that it finds a fresh variation/angle in tackling the subject matters and themes of feminism, the cycle of power and abuse, mercification, self-loathing, using satire as blunt as they get, with some frankly stellar performances by the cast.

The ending is a bit hockey as it’s an odd mash of references (in a movie that maybe does get carried away in tributing other films) that almost feels like a joke on purpose made to deliver a smorgasmboard of spectacular gore effects… one i’m willing to 100 % accept, since it also serves as the perfect cap of a story about self-destructive spirals and excess.

Regardless, it’s one hell of a ride i highly recommend.

My Deer Friend Nokotan/Shikanoko Nokonoko Koshitantan (2024) [ANIME REVIEW] | … Once Bit My Sister

No comfy camping this time of year, we have a deer left to dispose of, so to speak, by following up my first impressions with a full lenght review on the anime adaptation of My Deer Friend Nokotan.

Might as well do it now, it’s about as timely i might care to review an anime series, and since City The Animation isn’t out yet, people might still be talking about this with posts on social media comparing to Nichijou, gotta get that engagement up in spite of reality, as in both “Nokotan” and “Nichijou” are similar in the sense they are both comedy slice of life non-sense anime series.

I’m gonna have to repeat this later too, but i feel it’s worth making this extra clear because people that like Nichijou and will be misled into watching this by Twitter dimwits and grifters that really want to make bank after letting people know they do pay for using Twitter.

(not calling it X, since at the time of writing and posting there’s an exodus from Twitter to Bluesky going on and “Muskardini” basically invites people to fuck off his SNS if you’re not a nazi, pedophile, and affiliated-adjacent garbage)

Continua a leggere “My Deer Friend Nokotan/Shikanoko Nokonoko Koshitantan (2024) [ANIME REVIEW] | … Once Bit My Sister”

[EXPRESSO] Venom: The Last Dance (2024) | Knull In My Soup

Venom’s most likely uncanonical (for now anyway) adventures with his human host Eddie Brock come to an end in Venom The Last Dance, the third and final movie of the series, already prodiving something rarer than an unicorn for modern superhero films: closure.

Sure, they will most likely do some films about the Symbiotes or whatever later, but this one does actually close this storyline.

Speaking of which, we continue to follow Eddie and Venom’s escape from the authorities, now complicated by the army having captured the other Symbiotes in a hidden desert base, and especially by Knull, an imprisoned god that created the Symbiotes and is sending out monster aliens (called Xenophages) around the galaxy in order to find and retrieve the Codex, the only thing able to break him free.

That said, it’s a Venom film, meaning it’s a mess of garbage that somehow manages to work in spite of the many, many issues it has, and be entertaining enough, sporting a trashy 90s charm, and while The Last Dance’s plot feels more structured and focused (more than Let There Be Carnage), the humour is even worse (it’s funnier when it doesn’t mean to), the villain is easy to forget even exists, characters are prone to overconvenient bouts so the plot can continue, and while the new Symbiotes are cool, they don’t do much until the end.

On the flipside it’s not drawn out, it’s a film that goes by fast, maybe too fast, as it’s hard for anything of note to “sink in”, with the highlights being the Venom Horse and a hippie UFO believer than bring his family along for a road trip to Area 51, for what amounts to a somewhat generic ending to the series and about the same level of “quality” seen before.

Grabbed By The Ghoulies (Rare Replay) XBOX ONE [REVIEW] | Analog Monster Bash

How i didn’t cover this one here yet i don’t know, but the spooky-ookie climate is here and now i feel there’s no escaping it, as a self-confessed Rareware/Rare nut, so time to dust off the X-Box One , insert Rare Replay in, and giving it another go after a literal decade and more since i’ve played and completed the game on the original X-Box. I’m not bustin that one out of its drawer/tomb, sorry.

Grabbed By The Ghoulies it’s more than the fairly obvious choice for the “Halloween game” feature review, as its still hails from the disastrous era when Nintendo simply sold Rare to Microsoft, killing a lot of the company’s projects…. or in this case making them shift the originally intended platform (in this case the Gamecube, as one could guess), as this one was actually the first Rare game to be shipped under the X-Box banner, and honestly i’m kinda sad that i pine for that era of Rare games nowadays, but i do, especially considering the post-360 stuff they did… or didn’t.

For better historical context, it was also the early 2000s, and more specifically, it was that brief period in gaming where – for whatever reason – action games wanted to implement a different control scheme for combat, as in, trying to simplify and skip the old way of combined button imputs to do moves… by making you control the melee combat with the right analogic stick, which since inception had been created to control the camera, a usual problem many 3D games had.

Actually, scratch that “for whatever reason”, as it was probably this game to kick off this short lived trend, since the very next year we had a Jet Li game, Rise To Honor, implement a similar control scheme, then in 2005 the Tekken spin-off Death By Degrees did too… and later Too Human, and also Neverdead, because some lessons are never to be learned by certain people.

Continua a leggere “Grabbed By The Ghoulies (Rare Replay) XBOX ONE [REVIEW] | Analog Monster Bash”